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Full-Stack Web Developer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999724959160

JOB DESCRIPTION

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

As a Full-Stack web developer, you will design, develop and deploy both frontend and backend applications, enriching the Ubisoft Connect ecosystem and empowering the team to handle player-facing features and contents.

Responsibilities:

You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
Specific responsibilities include:

  • Write clear, modular and maintainable code
  • Work on both front- and backend application in the context of Ubisoft Connect
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

  • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
  • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
  • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)
  • Bonus: AWS, ElasticSearch, Python, Protocol Buffers, Continuous Integration

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Game Designer - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999730815933

JOB DESCRIPTION

PROJECT DESCRIPTION

We are developing and operating one of the most successful F2P browser games of Ubisoft: The Settlers Online. The game is running for 10 years now, translated to over 15 languages and operating in numerous territories all over the world to entertain its’ very strong and dedicated fan base. To continue this success story for the years to come, we are looking for a Game Designer to join our awesome The Settlers Online team based in Düsseldorf.

JOB DESCRIPTION

Ubisoft Düsseldorf is looking for a Game Designer  (Economy, Progression, Live Ops) to join its highly successful F2P browser game The Settlers Online to design and balance F2P features, systems, events and mechanisms. Your main objective will be to develop features & events that improve the acquisition, retention, engagement, loyalty and monetization of our players.

  • Designing gameplay, game features and regular events that ensure player acquisition, retention and monetization
  • Producing the corresponding deliverables (Game Design documents and game feature presentations)
  • Producing game content (e.g. missions including game objectives & story lines) and balance game pacing to ensure the long-term retention of players
  • Designing user interfaces and tutorials
  • Designing in-game events and seasonal content to keep the game experience fresh and interesting
  • Working with artists and programmers to ensure the proper implementation of the game features designed
  • Responding to feedback, analytics and test results in a constructive manner to improve on the designs
  • Creating and maintaining living documentation for all game aspects
  • Remaining up to date on industry trends including new game genres, design methods, game themes and mechanics

Qualifications

  • At least 3 years’ experience in Game Design, ideally in a F2P gaming environment (browser, client or mobile)
  • Expertise in UX, features design and event & content creation as well as experience in feature pacing & balancing
  • Strong communication skills (both oral & written)
  • Proactive and enthusiast team player, comfortable working within a small multi-disciplinary team
  • First experience in leading & training junior Game Designers is a plus
  • Passionate about playing and creating games (F2P games in particular)
  • Fluent English (both spoken & written)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Lead Development Tester [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999734784989

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Lead Development Tester at Ubisoft Mainz, you and your team continuously contribute to the delivery outstanding content quality. You’ll guide a talented team of development testers while overseeing the overall development of our mandate.

You are the key point of contact for advice within your team and well connected to all of production – from designers, to artists and programmers. Improving processes and taking charge of test plans is just as important to you as helping your team members grow. You also ensure that every one of their thoroughly tested features is accounted for, so that bugs and glitches don’t slip through the cracks and into the hands of our players.

What you will do:

  • Collaborate with the production team to understand the overall game vision & design documentation
  • Partner with producers and project managers to help plan tasks and milestones
  • Oversee and drive test development, estimations, planning, execution, reporting and closure
  • Take accountability for the quality of all work and relationships on your team
  • Regularly meet with your team to follow up on test plans, provide feedback and coaching, discuss progress, tackle setbacks, coordinate bug correction, flag risks, set benchmarks, etc.
  • Plan and maintain defect management processes and tools
  • Keep QA and QC processes and documentation up to date
  • Coordinate work between the development team, the other studios and external QC teams 
  • Participate in recruitment to build your development testing team & foster your team’s long-term growth, including succession planning

Qualifications

What you bring:

  • Experience in game/software testing: 5+ years
  • At least 2 years of leadership experience in quality control or quality assurance, or related experience (project management an asset); with at least one title shipped in a lead role
  • Knowledge of bug tracking software (e.g. Jira), test creation software (e.g. TestRail), and game engines (e.g. Unity or Unreal) & their limitations
  • Demonstrated experience in test planning for complex features/systems
  • Ability to write QA reports in a professional manner
  • A highly innovative, empathetic, and collaborative spirit
  • Exceptional problem-solving, organizational, communication, mentorship, and interpersonal skills
  • Critical thinking, attention to detail, curiosity, resourcefulness, and plenty of flexibility
  • Proficiency to work in spoken and written English
  • A solid understanding of the market & a genuine passion for video games

Nice to have:

* Any coding knowledge: XML/HTML, JavaScript, Python, Java, C/C++/C#, SQL
* Experience with automation test methods
* Familiarity with Ubisoft's line of products and services
* Certification in any of the following: PMP, Scrum Master, ISTQB-ATM
* Experience working in global teams

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Producer - [Tom Clancy’s Splinter Cell VR] /f/m/d)

Düsseldorf - Full-time - 743999731718823

JOB DESCRIPTION

We are looking for a Producer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality.

In this role and as part of one global team, you'll lead the Düsseldorf team to create an outstanding AAA VR game experience. Reporting to the Executive producer, the role involves recruiting and building a new team as well as collaborating with various studios to produce the game. You will use your experience and proven track record to achieve the production objectives and to ensure that the team members remain inspired, committed and highly motivated to deliver a benchmark VR experience.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Build the project team and foster team building and commitment
  • Define the scope in collaboration with the directors and your leads
  • Coordinate production with other studios as one global team.
  • Create a roadmap and be accountable for the delivery of the deliverables
  • Foster productivity, challenge processes and mobilize and inspire the project team to reach targeted deliverables.
  • Identify issues and risk mitigations to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
  • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team.
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

Qualifications

  • 5+ years experience as a Producer in the games industry
  • You have experience in leading and motivating high performing teams
  • You have shipped at least one AAA title either on PC and/or console
  • Strong ability to collaborate with multiple international teams.
  • Expert knowledge of project management methods
  • Excellent verbal and written communication skills in English.
  • Experience in/or a passion for VR is a big plus!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

QA Automation Test Engineer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999733842679

JOB DESCRIPTION

Who you are

Working as an integral part of the development team your main responsibilities as QA Automation Engineer will be to collect and compile the data produced during the whole development process and to provide support in improving the quality of the game through Automated Testing.

You are a champion for quality and polish. You understand the goals the game has to achieve and take proactive steps to help people to deliver their best on the game. You are efficient at reading feedback and understanding how to improve the testing framework by constantly assessing and validating the test objectives, be it via test protocols or functional investigation.

What you will do

  • Work closely with the development teams to understand the need of automation
  • Develop, integrate and maintain various automated test frameworks to validate versions released
  • React to issues by adding or writing new test scenarios to detect similar issues
  • Support the Dev Team in building tools, test cases and tracking down issues (e.g. gathering of metrics and logs to document issues)
  • Implement and maintain automated testing guidelines
  • Participate in peer reviewing of code to maintain code quality, reliability & reusability for testing & deployment
  • Support technical testing for game backend
  • Deliver feedback and reports to the development team and actively participate in Daily Stand-ups, Sprint Planning and Retrospectives

Qualifications

What you bring

  • Experience with scripting and relational databases
  • Familiar with unit testing test suites and C++ debugging process
  • Proficiency at reusing, adopting and integrating existing code
  • Shipped at least 1 AAA title from concept to final release
  • Understanding of feature & game development processes and the different needs of a team throughout a development cycle
  • Proactive and self-motivated, with an ability to present innovative test approaches to identify problems efficiently and propose creative solutions to problems
  • Excellent time management, ability to handle multiple tasks at the same time and work efficiently under pressure
  • Excellent communication skills and teamwork spirit
  • Excellent spoken and written English

Bonus points for

  • Experience with current game engines and their respective tools
  • Strong experience with defect management tools (e.g. JIRA)
  • Strong experience with test case management tools (e.g. TestRail)
  • Solid experience with version control and data repository tools (e.g. Perforce)
  • Understanding of cross-functional team structures and agile methodologies
  • Formal QA certification, such as ISTQB or equivalent experience
  • Experience with Games-as-a-Service
  • TRC/TCR compliance experience

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the German network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Online Programmer (f/m/d)

Düsseldorf - Full-time - 743999728303962

JOB DESCRIPTION

The Online Programmer is responsible for developing in-game and custom online services. These will interact with or complement Ubisoft’s existing online infrastructure.

  • Manage the interchange of data between players and the server/services/game
  • Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as storefront data and player progression systems
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities
  • Integrate Ubisoft’s global services into our game by using an internal SDK to implement the features requested by the game design team for the game
  • Those features will range from player inventory to matchmaking to leaderboards to various other topics
  • An analysis phase is required to ensure that features provided by those services match the design as requested by game design team. If not, you may need to develop a custom service to match those needs
  • Developing custom services means designing an online service based on a design from game design team. This includes defining the REST api, the storage system, implement the web service in C# and deploying it in Kubernetes, and to implement the according API calls in the game

Qualifications

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C++ skills
  • Excellent communication and good English skills

Bonus

  • Deep understanding of game production
  • AWS & Docker experience
  • Strong Python proficiency is a plus
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Network Programmer - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999729419204

JOB DESCRIPTION


We are looking for a Network Programmer (f/m/d) who is responsible for developing multiplayer core features and game services using existing online infrastructure. The development will be the foundation for the multiplayer game to allow other developers and content creators to create an amazing online experience

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Develop and maintain the game network core loop in a team.
  • Develop and connect existing online services e.g. matchmaking
  • Review code of peers and develop a solid code base
  • Manage the interchange of data between players and the server/services/game
  • Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as game object replication and network synchronization
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities

Qualifications

 

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C# skills
  • Strong Multithreading debugging skills
  • Strong Unity knowledge
  • Fluent in English, both verbally and written
  • Be a team player and a positive attitude

    PLUS
  • Deep understanding of game production
  • Cloud Provider & Docker experience
  • Knowledge in R-UDP implementation
  • Unity ECS
  • Strong secondary programming language (e.g. C++, Python, Java)
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus
  • Great communication skills

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on [Tom Clancy's Splinter Cell VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Studio Manager (f/m/d)

Berlin - Full-time - 743999736338283

JOB DESCRIPTION

We are seeking a Studio Manager (f/m/d) to lead Ubisoft Blue Byte – Studio Berlin into the next phase of development. in this role, you will guarantee the development of high quality video games in line with our strategy and the players’ expectations.  

What you will do:

  • You will lead the site, ensuring a range of studio requirements are delivered on including staff management, investments, communication strategy and administration.
  • You will develop and manage the business plan required to sustainably maintain and grow the studio, ensuring the profitability of mandates and projects.
  • Collaborating efficiently with Ubisoft teams and partner studios, you will define the objectives of quality to reach for all mandates and games developed by your studio.
  • You will evolve best practice methodologies, production processes and efficient tools to promote and foster a gamer-centric culture, an innovation mindset and effective collaboration with other studios associated on the projects.
  • You will recruit the best skills around you and foster a culture that promotes the constant development of expertise across the studio.
  • You will be taking part in shaping the future of Ubisoft Blue Byte by contributing to the development of Studio Berlin

Qualifications

​​​​​​​What you bring:

  • Strong production expertise (AAA experience)
  • Co-development mindset and entrepreneurial skills
  • Implementing a sustainable development strategy
  • Identify as a leader
  • Foster team motivation and build trusting relationships with your partners
  • Significant management experience is required
  • Deep knowledge of the video games market, consumer- and gamer-oriented

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno”, "Skull & Bones" and many more.

The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, "Skull & Bones" and unannounced projects and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now offering the outstanding opportunity to apply for the role as Studio Manager (f/m/d) of our Berlin studio.

Senior Game Designer [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999731036554

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR.

Responsibilities

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications


Necessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & team player
  • Willing to relocate; this is a permanent position based in Düsseldorf, Germany.

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

Network Developer (Unity C#) - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999730286347

JOB DESCRIPTION


We are looking for a Network Programmer (f/m/d) who is responsible for developing multiplayer core features and game services using existing online infrastructure. The development will be the foundation for the multiplayer game to allow other developers and content creators to create an amazing online experience

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Develop and maintain the game network core loop in a team.
  • Develop and connect existing online services e.g. matchmaking
  • Review code of peers and develop a solid code base
  • Manage the interchange of data between players and the server/services/game
  • Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as game object replication and network synchronization
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities

Qualifications

 

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C# skills
  • Strong Multithreading debugging skills
  • Strong Unity knowledge
  • Fluent in English, both verbally and written
  • Be a team player and a positive attitude

    PLUS
  • Deep understanding of game production
  • Cloud Provider & Docker experience
  • Knowledge in R-UDP implementation
  • Unity ECS
  • Strong secondary programming language (e.g. C++, Python, Java)
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus
  • Great communication skills

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on [Tom Clancy's Splinter Cell VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

C++ Programmer – Game Distribution [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999733659080

JOB DESCRIPTION

You will be a part of the production team for Ubisoft Connect PC & Access, where you will be involved in the development of features and components related to uploading and downloading game builds from our infrastructure.

You will be using a variety of technologies and programming languages, including but not limited to C++ and web technologies throughout the full spectrum of technology from player-facing solutions to server infrastructure.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day.

The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

Responsibilities

As part of the team, you will develop, design and deploy distributed backend services, internal tools and player-facing applications that form the full flow from uploading Ubisoft PC titles to downloading them on a player’s machine. These solutions are developed with focus on high availability, low latency and scalability.

  • Write clear, modular and maintainable code
  • Work on the server backend, internal tools and the client codebase of Ubisoft Connect. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation/improvements of new features.
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

  • 2+ years of professional programming experience
  • Highly confident in C++11 or newer
  • Confident in working with REST APIs
  • Knowledge in at least one of following: WinAPI, Protocol Buffers, Network Architecture, Backend Services, TypeScript, JavaScript, Databases (SQL)

Nice to have:

  • Python
  • HTML
  • Network Security
  • AWS
  • Akamai
  • Jenkins

Are you seeking the opportunity to contribute your own passions to one of the largest gaming platforms while expanding your experience and knowledge? then come join us!  

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

(Intermediate/Senior) Backend Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999719370038

JOB DESCRIPTION

As a Backend Programmer you will:

  • Collaborate with designers and gameplay programmers to bring new features into the game
  • Develop and maintain backend parts of game specific features
  • Integrate monitoring solutions
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Provide support to live service teams
  • Review the work of other engineers
  • Create and maintain technical documentation

As a Senior Backend Programmer you will:

  • Design and implement backend parts of game specific features
  • Collaborate with local and remote teams to analyze technical requirements
  • Review the work of other engineers
  • Integrate monitoring solutions
  • Design scenarios for load tests
  • Design tools that will enable live support teams to be self-sufficient
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Improve performance and resilience of the backend infrastructure
  • Manage and mentor individuals within the engineering team

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Bachelor or master’s degree in Computer Science or equivalent field
  • Solid knowledge of C#
  • Followed at least one project from the concept phase to production
  • Knowledge of microservices and microservices architecture
  • Experience with RESTful web services
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Excellent communication and English skills
  • Self-motivated and autonomous

Nice to have

  • Proficiency in C++
  • Experience in developing highly data-driven applications
  • Experience in developing containerized applications
  • Experience with common stacks of deployment and monitoring tools
  • Knowledge of CI/CD
  • Experience in guiding and mentoring more junior programmers 
  • Passion for videogames

For a Senior position:

  • Bachelor or master’s degree in Computer Science or equivalent field · Expert knowledge of C# and .NET Core
  • Proficiency in C++
  • Experience with full life cycle of SaaS projects: from the concept phase to the launch and live operations
  • Solid knowledge of microservices and microservices architecture
  • Experience in designing scalable distributed systems
  • Experience in developing highly data-driven applications
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Experience with Cloud platforms (i.e. AWS or GCP) and orchestration tools (Kubernetes/Docker Swarm)
  • Experience with common stacks of deployment and monitoring tools
  • Excellent communication and English skills
  • Experience in guiding and mentoring other programmers

Nice to have:

  • Experience in videogames industry
  • Experience with leading a development team
  • Experience with meeting security and compliance requirements
  • Experience with CI/CD pipelines
  • Passion for videogames

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, Skull & Bones and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Backend Programmers of all levels of seniority to be based at our new studio in Berlin.

Senior Game Designer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999736883457

JOB DESCRIPTION

  • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
  • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
  • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

Qualifications

  • 5+ years of experience within game design; including shipping at least one AAA title
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Team player with a positive attitude and superior motivation to create high quality content
  • Strong verbal and written English skills; German skills are a plus

Rainbow Six Siege 

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

As a seasoned and professional game developer you will review designs for specific features, ensure quality, and establish best practices to share with the team. Additionally, you will be expected to perform hands-on design work as necessary. Your ability to inspire and collaborate with multidisciplinary teams and mentor other designers will be key to your success in this role.

About Ubisoft Düsseldorf

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999732626457

JOB DESCRIPTION

As a critically acclaimed and award-winning franchise, Anno delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

Being a Lead Game Designer on Anno, you will guide an experienced, talented and highly motivated team of designers towards greater efficiency, growth and design quality. You will support them in the creation of workflows, techniques and AAA game systems.

Following the notion that comprehensible, consistent and elegant systems should form the foundation of how our games work, you help your designers adjust and balance their features, bringing them from concept to playability. You channel the talents of your team members, motivating them to meet their full potential and inspiring them to do their best work.

Thanks to your expertise, leadership skills, and ability to make informed choices, not only can your own team look to you for information and direction, but so can others. You’re a go-to person for advice and a valuable resource for our studio.

What you will do:

  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourage

Qualifications

What you bring:

  • At least 5 years of experience in game design or related experience; including shipping at least one AAA title
  • Experience managing and leading a team (in a Lead or Associate Lead capacity)
  • Strong game design skills and thorough understanding of overall game design processes
  • A highly innovative, empathetic, and collaborative spirit
  • Exceptional mentorship, communication, interpersonal, and presentation skills
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Able to drive change and inspire others to generate new ideas
  • Strong verbal and written English skills  

    * RTS experience is a plus
    * German skills are a plus

What to send our way:

  • Your CV, highlighting your education, experience, skills, and any games shipped
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Gameplay Programmer - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999725052459

JOB DESCRIPTION

The Gameplay Programming professionals at Ubisoft are the masters of interactions. They maximize the playability, fun and comfort for the players. Their role is to drive, challenge and turn creative ideas into high quality gameplay features in order to deliver believable, memorable and original gaming experiences. AI programmers, in particular, focus on AI algorithms and related data structures

 

Primary Objectives

  • Understand and challenge the design intentions of the game to turn them into gameplay features that will maximize the playability and believability for the players
  • Create solutions to facilitate the integration and adaptation of gameplay AI elements - be it strategic, tactical or operational - into the game.

 

Specific Tasks

  • Challenges and works with designers on the definition and development of gameplay features to maximize the playability of the game
  • Assists the design team by creating prototypes to validate AI features
  • Provides team members with tools and systems to modify and improve their features in an iterative way
  • Work on core gameplay systems like combat, economy, missions

Qualifications

  • Good knowledge of and years of practical experience with at least one programming language (preferably C# and C++)
  • Solid understanding of state of the art gameplay AI techniques and data structures
  • Experience in working with existing game engines
  • Ability to work with large, existing code bases
  • Understand and apply strong prototyping techniques
  • Proactive behavior and being a team player
  • Good oral and written communication skills
  • Good English language skills
  • At least 2 years of industry experience, a shipped title is a plus
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed" VR, “The Settlers” and many more.

 

Junior Development Tester [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999736206094

JOB DESCRIPTION

 As a Development Tester on The Settlers, you will work to maintain the quality of our project by finding, reproducing, and documenting bugs, as well as providing feedback on how the game feels as a player.

Specific Tasks:

  • Perform daily build tests, and be responsible for the quality and stability of new game content and post-launch releases
  • Work alongside content developers in Agile sprints to plan and perform tests against new game features
  • Report and monitor bugs and game design problems in a large database
  • Verify fixes applied by developers and ensure new bugs were not introduced
  • Proactively escalate urgent issues encountered in the game
  • Provide feedback on features in development
  • Perform ad-hoc testing to find issues not covered by test plans
  • Create and maintain documentation to aid with development and testing
  • Assist in the testing of new project tools before they are deployed
  • Ensure that the tested software meets first-party certification criteria as part of master certifications

Qualifications

  • At least one year of experience in software or game testing
  • Able to investigate bugs to find their simplest reproduction steps
  • Able to describe complex bugs in concise writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • Experienced at working with test plans and reporting results
  • Comfortable working with test teams and content development teams
  • Proficient in written and spoken English
  • You must be eligible to work in the EU without requiring a work permit or visa unless one is already obtained.

Bonus

  • Experience with Agile project development is a plus
  • Experience in AAA game development is a plus
  • Experience working in global teams is a plus
  • ISTQB foundation level is a plus

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

3D Environment / Prop Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721824270

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 2 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Lead Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999722112442

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Development Tester (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role, your primary mission is to lead a team of testers and work with developers, artists, and designers to ensure the quality and stability of new features and game content.

Your responsibilities include: 

  • Lead and manage a team of development testers
  • Follow up and evaluate the work of your team
  • Identify risks and provide relevant solutions to complex problems
  • Actively work with other team leads and facilitate the information flow
  • Manage and forecast the devtest resource needs for the project
  • Manage and update project test plans 
  • Act as a communication link between development and QC teams
  • Create, monitor and control metrics impacting product and team quality 
  • Lead, connect and partner with teams across Ubisoft towards quality initiatives 
  • Coach and develop leadership talent across the department for succession planning 
  • Estimate, prioritize, and manage your team’s tasks 
  • Commit to meeting team objectives

Qualifications

  • Relevant experience as a team lead of 2+ years
  • Shipped multiple titles as a test lead
  • Understanding of general testing methodologies, processes and terminology
  • Knowledge of game production process and workflows
  • Strong interpersonal and communication skills, both in written and spoken English
  • Autonomous and proactive attitude
  • Time-management and organizational skills
  • Open minded problem-solver
  • Flexibility and ability to adapt to change
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Proficiency in defect & test case management tools (e.g. JIRA, TestRail)

Nice to have:

  • Any coding knowledge: XML/HTML, JavaScript, Python, Java, C/C++/C#, SQL
  • Experience with automation test methods
  • Familiarity with Ubisoft's line of products and services
  • Certification in any of the following: PMP, Scrum Master, ISTQB-ATM
  • Experience working in global teams

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

User Research Analyst Intern [User Research Lab] (f/m/d)

Düsseldorf - Intern - 743999736919017

JOB DESCRIPTION

You will get to support the preparation and running of studies assessing the usability and appreciation of our games in order to validate the game design. This includes supporting the preparation of the study protocol, data collection tools, data analysis, interpreting and reporting this data to answer the various objectives and needs of the production teams and the studio.

Responsibilities:

  • Support the selection of an appropriate methodology, definition of test measures, and creation of relevant tools in order to evaluate if the players’ experience is in line with the design intentions of the various productions;
  • Efficiently analyse multiple sources of data (including observation, telemetry, etc.) and provide valuable and actionable insights on players’ experience;
  • Identify and use the most optimal data visualization methods to present the findings (graphs, tables, etc.);
  • Elaborate study reports and present the findings destined for production teams, brand management and high management;
  • Assume any other related duties.

Qualifications

  • An ongoing studying in ergonomics, HCI, cognitive psychology or any other relevant training or experience.
  • Excellent research skills (develop appropriate methods to answer research objectives, conduct appropriate analyses and communicate findings efficiently);
  • Be proactive, innovative and autonomous;
  • Be organized and able to manage multiple projects simultaneously.
  • Being able to handle customer contacts during tests including interviewing skills.
  • Excellent written and oral communication skills in German and English 
  • Good knowledge of qualitative and quantitative research methods and tools;
  • Master Office suite;
  • Good knowledge of the videogame industry;

Bonus:

  • Experience in game design is an asset.
  • Statistic knowledge and use of statistics programs (e.g. R) is an asset.
  • written and oral communication skills in French 

About Ubisoft Düsseldorf

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

Intermediate/Senior UI Artist [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999733415227

JOB DESCRIPTION

The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game Director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

 What you will do

  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
  • Translate gameplay high-level ideas and UX vision into visual functional UI designs
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
  • Create convincing UI animations to drive player’s attention and offer guidance

Qualifications

What you bring

  • Relevant education and/or work experience (in Design, Art, UX…etc)
  • A profound knowledge of the full pipeline for getting UI assets into a game engine
  • Skills in visual communication (graphic design, iconography, typography)
  • Familiarity with Photoshop, Illustrator and 2D animation or motion graphics
  • Proficiency in conceptualizing, presenting and executing ideas
  • A good understanding of the fundamentals of user experience approach.
  • Technical and artistic problem solving
  • Pro-activity, self-motivation and organization
  • Expertise in creating multiplatform compatible UI assets
  • Experience in working with large scale teams
  • Ability to guide and mentor Junior Artists

Bonus points for:

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
  • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

Let us see your skill

Please submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio or attaching documents to your resume.

All portfolios should contain a detailed breakdown of the work. We need to know what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.
 

The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Associate Producer (f/m/d)

Berlin - Full-time - 743999733173497

JOB DESCRIPTION

As an Associate Producer, you will report to the local Producer or Production Director and implement best processes, methods and tools to deliver a quality mandate in time and using the resources that were allocated. Together with the team you secure the advancement of the work and attainment of production objectives. You effectively manage development team members and support them to remain firmly committed and highly motivated. The project is led by another studio, but the mandate and its execution are owned locally.

Further responsibilities include:

  • Together with the team and the Producer/Production Director, build and maintain a roadmap for the whole mandate
  • Identify risks, communicate mitigation strategy and propose/implement contingency plans to stay aligned with the roadmap
  • Help respective cross-functional teams to improve their internal agile processes and help drive greater efficiency both internally and externally with stakeholders
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
  • Establish and foster a healthy work relationship with the lead studio
  • Ensure proper bug management (reports, priorities, test procedures, etc.) together with local QA
  • Support and enable the team on a day to day basis (e.g. with running daily stand ups and sprint planning / retrospective / review sessions where required)
  • Regular monitoring, tracking and updating of progress via project management tools
  • Determine project needs in terms of acquisitions (software, material, etc.)
  • Identify staffing needs preemptively, lead or support hiring process for the team in line with mandate and studio- long-term needs
  • Lead Project Coordinators and/or Project Assistants as well as QA
  • Carry out the performance assessments and growth plan for direct reports
  • Provide coverage for Production Director or Producer where necessary

Qualifications

  • Shipped at least one AAA title either on PC and/or console from start to end in Production role
  • Experienced leader for your team with a servant leadership mindset and helping to unleash the full potential of each and every member of your team
  • Experience in building and leading high performing teams
  • Problem-solver with good analytical, technical and project management skills
  • Structured collaborator who understands the importance of clear communication
  • Results focused and ability to work effectively under pressure
  • Change management knowledge
  • Ability to manage competing priorities
  • Strong ability to collaborate with multiple international teams
  • Strong knowledge of project management methodologies (Agile, Lean, DevOps, etc.) and tools (Jira, Confluence) in game development
  • Excellent knowledge of issue and project management software (e.g. Jira) and other task tracking tools
  • Excellent knowledge of the Microsoft suite e.g. Word, Excel, PowerPoint and Outlook
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Gameplay Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999725187763

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Gameplay Programmer (f/m/d) to join us at Ubisoft Mainz in Germany.

If you are a talented programmer with strong C++, we would love to welcome you on the team. We expect you to have outstanding people skills, a collaborative “yes, and…” attitude, and a longstanding passion for games within many genres on multiple platforms.

Your responsibilities include: 

  • Design and Implement various gameplay systems and tools for the Anno Brand
  • Work closely with game designers, programmers, and artists to ensure a great player experience
  • Champion core game values, especially 'gameplay first'

Qualifications

  • Strong C / C++ programming skills
  • Experience in game programming
  • Strong data structures, logic, algorithms, and optimization skills   
  • Experience in the design and implementation of various game systems, including game object management, AI, pathing, scripting, combat, and online networking
  • Speaks “designer” fluently  
  • Self-motivation and willingness to participate in many areas of game development
  • Good verbal and written communications skills in English
  • Passion for video games

Nice to have:

  • Experience in shipping a AAA title   
  • Experience working with big C++ engines
  • Experience in C#, WPF
  • UI development experience
  • Computer science, mathematics, physics, or related degree
  • Experience working on networked games
  • Experience working on security issues
  • In-depth familiarity with Ubisoft products

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Generalist Programmer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999734746322

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of applications in the Ubisoft Connect ecosystem. You will be using a variety of programming languages, including but not limited to C++, Python, JavaScript/TypeScript, and frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for gaming. As a Senior Programmer, you will have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or deployment pipelines.

You will also have the option to visit and work from collaborating studios.

Specific responsibilities include:

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high-level software application and architecture design decisions.
  • Write clear, modular and maintainable code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our applications and tools.

You have very strong communication skills and enjoy sharing knowledge and experience by mentoring and supporting less experienced colleagues.

Requirements:

  • 5+ years professional programming experience
  • Highly proficient in modern C++

Experience in any of the following is a plus:

  • Web technologies
  • Databases

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 

About Ubisoft Düsseldorf

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

Junior Service Programmer (Java) (f/m/d)

Düsseldorf - Full-time - 743999733203868

JOB DESCRIPTION

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (Java) (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including our AAA Games).

This position will be located at Ubisoft Düsseldorf studio (Germany), and requires relocation; we cannot offer remote work.

Your Impact:

  • You develop and maintain new and existing online service used throughout
  • the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Minimum of 1 year experience as a software engineer (Java) in a professional environment (not within educational curriculum) 
  • Knowledge of Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, fluent English speaking team
  • You are familiar with analyzing and debugging performance issues

Bonus Level (not compulsory):

  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Senior 3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728848743

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Senior 3D Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.  

What you will do:

  • Write and review code customized to the hardware you’re working with
  • Coach and mentor other members of the graphics team, empowering them to innovate
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

What you bring:

  • Undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 5 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical Skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

    * Technical proficiency in areas of 2D and 3D art a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Online Application Specialist (f/m/d)

Düsseldorf - Full-time - 743999728165990

JOB DESCRIPTION

As part of the extended game production team, you will be involved in the development of features and components within and around the versioning and deployment systems for one or more platforms.

This position aims at providing an excellent support service to its internal and external partners. You are responsible to ensure that the application layer of Ubisoft online environment is operational and that customers’ satisfaction levels is consistently high.

You will also have the option to visit and work from collaborating studios.

As an Online Application Specialist, you are taking care that the online components of the game are set up properly and sustainable. You ensure the optimization of processes in place and resolve potential obstacles.

The main and routine tasks of this position are to:

  • Install and configure online applications and related services
  • Maintain and optimize the application layer of the online environments
  • Investigate, identify, document problems and their root cause and propose collective actions
  • Ensure applications operability and monitoring with the help of external teams
  • Ensure online environment growth capacity
  • Handle escalations from support Level 2
  • Carry out other tasks related to this field

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of our new and unannounced gaming titles. You are eager to involve yourself in the first hand operation and maintenance of ever evolving online systems.

You have very strong communication skills and enjoy sharing knowledge and experience with colleagues both in your and the game development team.

  • 3+ years of professional programming experience
  • Profound knowledge in different programming and scripting languages: C#, C++, Python
  • Experience with different versioning systems, preferably Perforce
  • Experience with XML / JSON processing
  • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo

Skills:

  • Excellent customer service skills
  • Excellent communication and writing skills
  • High Analytical and problem-solving skills
  • Good interpersonal skills
  • Proactive and autonomous way of working
  • Ability to make complex information accessible
  • Ability to work under stress
  • Good verbal and written communications skills in English

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Team Lead Unity C# - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999730248951

JOB DESCRIPTION

We are looking for a Lead Programmer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality. 

In this role and as part of one global team you lead the Düsseldorf programming team. Reporting to the Senior producer, you work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with the technical director, other leads and people from different disciplines, using agile methodologies to drive the work and create an outstanding AAA VR game experience. 

Primary responsibilities include:
 

  • Lead a team of interdisciplinary programmers  
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team 
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group and the technical director 
  • Spearhead the design and development of architecture and features within the mandates scope 
  • Work with the production, programmers, design and art leads to create task and schedule estimates for programming team and track development efforts across the team;  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow.  
  • Participate in the hiring and interview processes for programmers  
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios. 

Qualifications

 

  • 8+ years of development experience and shipped at least two AAA titles 
  • Experience leading a team  
  • Master, Bachelor or equivalent in computer science or engineering 
  • Experience in development for PC VR (preferred), console and mobile  (desirable)  
  • Strong programming skills in Unity/C# (required)
  • C++ is a plus but not required
  • Proficient in refactoring and optimizing existing systems 
  • Excellent debugging and problem-solving skills 
  • Understanding of multi-threaded principles 
  • Ability to work efficiently with a large, existing code base 
  • Knowledge of low-level system architecture 
  • Comfortable planning tasks and dependencies for yourself and team members.  
  • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA...) 
  • Strong reporting and documentation skills 
  • Fluent in English, both verbally and written (as English is our business language in the studio.)
  • Great communication skills and a positive attitude 
  • Be a team player 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced Assassin's Creed VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Project Assistant [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999736492669

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Project Assistant on our team, you play a crucial role in assuring that the production of our game runs smoothly and according to plan. Your work makes everyone else’s easier, whether you help us organize and maintain our tools and databases, schedule and document meetings, or engage with our developers to optimize task tracking and time estimates.

This role will allow you to grow and expand your project management skills within the environment of a AAA production and with the full of your colleagues and mentors. 

What you will do:

  • Coordinate and organize work across the project 
  • Maintain the project’s roadmap by collecting, managing and following-up on tasks with all team members  
  • Help guide team members to take an active part in the work organization process  
  • Ensure project transparency across teams, stakeholders and partner studios 
  • Handle logistics or administrative tasks to support the production team. 
  • Schedule project meetings and ensure key decisions and required tasks are documented, following up these actions within team where necessary 

Qualifications

What you bring:

  • Bachelor’s or higher degree in management, administration or other relevant experience
  • At least 1 year of experience working in Project Management  
  • Initial knowledge of project management methods 
  • The ability to work with and as part of multiple teams, both internal and external 
  • Excellent oral and written communication skills as well as good instructional skills 
  • Fluent English language skills 
  • Self-organized and proactive attitude
  • Enthusiasm for on-going learning and development 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Frontend Web Developer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999734462942

JOB DESCRIPTION

As a Frontend Web Developer within the Ubisoft Connect, you’ll help implement the latest features in our React web applications and our React Native mobile application. 

Because we use GraphQL for the app’s data and state management needs, your tasks will range from front-end based UI development and debugging to building and maintaining the GraphQL server itself. 

You’ll liaise with our game designers and UX designers to deliver the best experience to our users and collaborate with our in-house testing team to shake out any bugs. 

You’ll research and suggest new approaches as tech problems pop up and stay on the lookout for ways to improve our methods. 

Plus, you’ll support and coach other team members as needed, including those in different time zones (we are a multinational team, after all!). 

 

What you’ll do, more specifically 

We use agile methodology, so you’ll kick-off a typical day with a quick team discussion to outline goals and check up on everyone’s progress. 
 
Given that we’re a multinational team, we make use of plenty of tools to stay in touch and organize our time to meet at reasonable times. Once everyone is up to speed, the devs get to work on their assignments. 

Then, it’ll all depend on the day. Sometimes there’ll be pair programming or an in-depth thread about how to approach a problem. (Often, there’ll be a strategically placed cat meme.) Most of the time, though, you’ll work closely with your colleagues to fix and build – because, well, that’s what we do. 

Qualifications

What you bring 

  • A degree in Computer Science or Software Engineering (or related training)  
  • In-depth knowledge of JavaScript (ES6/2015+), TypeScript and React (and similar modern libraries/frameworks) 
  • Experience building mobile web apps, preferably with React Native 
  • Experience with RESTful API consumption, caching, and error handling 
  • Experience with Git, pull requests, and CI/CD workflows 
  • Experience with GraphQL (or a strong willingness to learn) 
  • A passion for clean architecture and future-proof code + a desire to stay up to date in web tech 
  • A collaborative and innovative spirit 

Nice to have: 

  • Experience with a client state manager, like Apollo Client 
  • Experience with automated testing frameworks such as Jest 
  • Experience with profiling and optimizing your creations 
  • Experience with native mobile development (either native projects or writing plugins for React Native) 

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 

About Ubisoft Düsseldorf

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

Build and Release Engineer VR [Splinter Cell VR] (f/m/d))

Düsseldorf - Full-time - 743999731036336

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established core team to work on an exciting new Splinter Cell VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a skilled Build & Release Engineer to deliver game builds to development, QC and external contacts. Working with Unity, you’ll maintain and improve the existing build pipeline and support the development team with debugging and versioning.

  • Responsible for the consistency of data and versions as well as ensuring the successful delivery of game builds to various teams (internal & external)
  • Configure, maintain and provide account / administrative support for our source control systems (Perforce).
  • Provide up-to-date documentation on workflows, methods, pipeline systems within a centralized accessible location
  • Monitor build system for failures and errors and flag these to build engineers, development team and QC as appropriate
  • Maintenance and improvement of the existing build pipeline
  • Proactively develop an understanding of multiple build system technologies used within the group (e.g. Dashboard, Jenkins, Team City, QuickBuild)
  • Proactively predict and resolve future issues (e.g. capacity constraints, maintenance intervals, etc.)

Qualifications

Neccessary

  • 2 years prior work experience as Build & Release Engineer or similar position
  • Strong knowledge of source control systems (Perforce is a must)
  • Experience in large data management and structures
  • Experience with game engines, game development interfaces and complex pipelines.
  • C# and scripting languages skills
  • Experience and understanding of IT Systems, RAID & Networking
  • Experience with automated build systems and continuous integration
  • Good problem solving and debugging skills
  • Flexibility and ability to adapt to change
  • Strong reporting and documentation skills
  • Fluent in English, both verbally and written (No German skills are required - the business language in the studio is English)
  • Great communication skills and a positive attitude & a team player

Bonus (but optional)

  • Knowledge of Unity

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Graphics Programmer [Skull & Bones and Unannounced Project] (f/m/d)

Berlin - Full-time - 743999733180569

JOB DESCRIPTION

As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

Further responsibilities include:

  • Develop, extend and manage the rendering technology for the game
  • Optimize existing rendering technology
  • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

  • Multiple years of professional experience as graphics programmer
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
  • Ability to use graphics profiling and debugging tools (RenderDoc/nSight/console tools)
  • Strong skills in C/C++
  • Strong ability for analyzing and extending existing codebase
  • Very good debugging and problem solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Nice to have:

  • Console experience
  • Worked on your own 3D engine
  • Knowledge of low-level graphics APIs(D3D12/Vulkan)
  • Interest in recent development in graphics (Async compute, RTX, …)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Backend Developer [C++/ Security] (f/m/d)

Düsseldorf - Full-time - 743999725449404

JOB DESCRIPTION

The Game Security Development team develops solutions that help Ubisoft maintaining the integrity of its games. To be tackled security risks can cover a wide range such as cheating, server-security and information disclosure. The backend developer works on maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

Your primary objective as Backend Developer in the game security field is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

Tasks

  • Actively participate in planning, designing, developing and testing the solutions.
  • Evaluate and select tools and technology for new features or improvements.
  • Perform load tests and optimize bottlenecks.
  • Actively work on the deployment and live operation processes for our online backend.
  • Improve security and resilience of the existing systems.
  • Connect the existing backend to other online systems within Ubisoft
  • Integrate databases where needed.
  • Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.
  • Collaborate with other team members for adapting the online services to specific

Qualifications

  • Good knowledge of C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in developing scale-able online systems
  • Experience with SQL and No-SQL databases, including data-modeling and administration
  • Experience in programming robust and efficient code
  • Autonomous
  • Comfortable working in Agile/Scrum/Kanban methodologies
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills and knowledge

Good understanding of:

  • Common vulnerabilities and exploitation methods of online services
  • Common constraints and limitations of multiplayer/online games
  • Continuous integration and automated deployment
  • Cloud-hosted infrastructure
  • Asynchronous patterns
  • Reverse engineering is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Network Programmer (f/m/d)

Düsseldorf - Full-time - 743999728302110

JOB DESCRIPTION

During the game’s development, you commit yourself to answering the most fundamental questions: Will the game be as responsive as possible in multiplayer matches? Does the latency meet a pro-gamer’s expectations? Is the experience as seamless as it can be?

  • As a dependable member of a cohesive online team, you will participate in the design, coding, testing, integration and debugging of the game’s networking and multiplayer engine features
  • Develop fast, reliable and most importantly, fun multiplayer features in collaboration with gameplay and design teams
  • Understand existing functions, suggest and develop improvements with the goal of bringing the best multiplayer experience to our players
  • Collaborate daily with a variety of production and support teams
  • Resolve network bugs
  • Deal with communication between the game client and our dedicated game server. Add features in the clients to be able to send specific information to the server or to other clients.
  • Add features to our dedicated game server to be able to handle new use cases: cheat detection, handling of game commands received by clients, integrate S2S communication with other of our global services, etc.
  • Integrate our internal SDK providing abstraction over the cloud provider used to deploy the game server
  • Integrate and maintain latest versions of our internal network SDK
  • Switch some network messages from reliable to unreliable, and handle information redundancy

Qualifications

  • An undergraduate degree in Computer Science or Software Engineering;
  • 5+ years of experience in developing and optimizing network code in C++ and Python;
  • Experience with multiplayer engines, distributed systems, network optimization, and multi-threading;
  • Experience developing network features on Microsoft and Sony consoles is an asset;
  • Experience as part of a team that has shipped a multiplayer game is an asset;
  • Experience with C# is an asset;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game;
  • You are creative and thirsty for innovation

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728843870

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

What you will do:

  • Write code customized to the hardware you’re working with
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Project Owner - Senior Lead Game Designer (f/m/d)

Düsseldorf - Full-time - 743999736507522

JOB DESCRIPTION

We are looking for a Project Owner & Senior Multiplayer Lead Game Designer (f/m/d) to lead the Düsseldorf team to define and deliver the multiplayer content of the game in time and quality.

In this role and as part of one global team, you lead the global multiplayer team. Reporting to the Senior producer in Düsseldorf, as the Project Owner for multiplayer, you define and implement the multiplayer vision shared by the Creative Director and the Game Director. With your team, you define the multiplayer systems and game modes for the game and you ensure that the online technology is developed and available to make your choice a reality.

Further responsibilities include:

  • Lead a team of interdisciplinary devs (10+ members)
  • Lead the design and development of the multiplayer features of the game.
  • Empower and guide the team in design, creation and balancing of major game systems;
  • Help the team to carry ideas from conception, through to prototyping to detailed design and implementation;
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team
  • Work with the production, programmers, design and art leads to create task and schedule estimates for the multiplayer team and track development efforts across the team; 
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow. 
  • Participate in the hiring and interview processes for programmers
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

Qualifications

  • 8+ years of development experience and shipped at least two AAA titles
  • Experience as Game Director / Lead game Designer / leading a team
  • Experience in multiplayer development for PC VR (preferred), PC (necessary), console and mobile (desirable)
  • Key knowledge and understanding in multiple areas of design;
  • Excellent knowledge of current design methodologies;
  • Strong awareness of market trends;
  • Comprehensive knowledge of relevant documentation software;
  • Be an advocate and ambassador for the team and their features and the sharing of information from them;
  • Able to create, manage and track work for a team of game designers and have a strong knowledge of the relevant tools to do so;
  • Comfortable planning tasks and dependencies for yourself and team members. 
  • Strong reporting and documentation skills
  • Fluent in English, both verbally and written
  • Great communication skills, a positive attitude  & a team player

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin'S Creed VR", “The Settlers” and many more.

We are creating a brand-new team to work on a AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s, developed across multiple studios. Join us today to shape the future of VR!

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Automation Engineer (f/m/d)

Düsseldorf - Full-time - 743999728165199

JOB DESCRIPTION

You will be building and establishing an automation test strategy for one of our unannounced game titles in collaboration with the team’s testing and Build & Release departments. This includes managing the close collaboration with the quality assurance team and developers for a successful implementation.

You will also be responsible for reviewing existing solutions and providing feedback to the different stakeholders.

You will also have the option to visit and work from collaborating studios.

As an Automation Engineer, you contribute to create, build and improve an automated testing setup to guarantee a certain level of quality and decrease the manual testing efforts throughout the game’s development and deployment.

The main and routine tasks of this position are to:

  • Create an automation test framework for internal games, applications, and services within the game and Ubisoft’s environments
  • Develop functional tests for multicomponent games and applications
  • Implement test solutions to the test workflow
  • Closely collaborate and exchange with testing, development and external teams
  • Engage and support when encountering issues in the process
  • Actively participate in the centralized discussions and efforts towards global automation strategy of Ubisoft

Qualifications

  • 2+ years of experience in Quality Assurance in the area of automation
  • Broad knowledge on different programming and scripting languages like C#, C++, Python
  • Good knowledge of different test frameworks, like Selenium, Ranorex
  • Experience with different versioning systems, preferably Perforce
  • Experience with XML / JSON processing
  • Experience in the development of functional testing and test frameworks
  • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo
  • Good oral and written communication in English

Bonus:

  • Knowledge of streaming technologies
  • Knowledge of Cloud solutions
  • Knowledge of Packaging Systems (zip, nu-get, chocolatey)
  • Experience of working with unit tests
  • Experience in REST API testing
  • Experience working in Linux
  • Experience with signing and fingerprinting

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999706482647

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2

More information at mainz.ubisoft.com

Studio Production Director (f/m/d)

Düsseldorf - Full-time - 743999735307022

JOB DESCRIPTION

Reporting directly to the Managing Director, the Studio Production Director is responsible for supporting and challenging the Producers to constantly improve and maximize the conditions for both gaming, platforms and technology projects in the studio.

Further responsibilities include but are not limited to:

  • Definition of best production processes and methods to reach the expected profitability, quality and deadline targets. 

  • Creation and implementation of the Studio production strategy for short/medium/long term

  • Core team recruitment and monitoring 

  • Internal production audits: 

  • Assess the situation of projects on a regular basis

  • Facilitate knowledge sharing both internally and externally 

  • As a key member of the Ubisoft Blue Byte Board of Directors you will support the MD in evolving the Studio culture 

  • Be a strategic partner to HR to support the career evolution of Düsseldorf’s Development staff and help to determine how make our employees fit for the future keeping in mind our strategic product portfolio.

  • Work with MD and Operations Director to determine best practices across the studio. 

  • Bring synergies between German studios to life. 

Qualifications

  • Degree in Project Management/Administration or equivalent industry experience
  • Expert knowledge of project management methods in game development
  • The ability to collaborate with and flexibly create and modify workloads for multiple teams
  • Excellent verbal and written communication skills in English
  • Excellent self-organization and self-motivation abilities 
  • Shipped multiple AAA games
  • Passion for games and strong knowledge of the gaming industry

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Due to continued sustainable growth at Ubisoft Düsseldorf, we are now accepting applications for a suitably qualified and motivated Studio Production Director (f/m/d) to create and implement production strategies to ensure successful delivery of projects across the studio.

Lead Game Designer [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999736507858

JOB DESCRIPTION

We are looking for a Lead Game Designer to lead the Düsseldorf team to define and deliver the content of the game in time and quality.

In this role and as part of one global team, you lead the global team. Reporting to the Senior producer in Düsseldorf, as the Lead Game Designer you define and implement the vision shared by the Creative Director and the Game Director. With your team, you define the systems and game modes for the game and you ensure that the technology is developed and available to make your choice a reality

  • Lead a team of interdisciplinary devs (10+ members)
  • Empower and guide the team in design, creation and balancing of major game systems;
  • Help the team to carry ideas from conception, through to prototyping to detailed design and implementation;
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team
  • Work with the production, programmers, design and art leads to create task and schedule estimates for the team and track development efforts across the team; 
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow. 
  • Participate in the hiring and interview processes for programmers
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

Qualifications

  • 5+ years of development experience and shipped at least two AAA titles
  • Experience as Game Director / Lead game Designer / leading a team
  • Experience in multiplayer development for PC VR (preferred), PC (necessary), console and mobile (desirable)
  • Key knowledge and understanding in multiple areas of design;
  • Excellent knowledge of current design methodologies;
  • Strong awareness of market trends;
  • Comprehensive knowledge of relevant documentation software;
  • Be an advocate and ambassador for the team and their features and the sharing of information from them;
  • Able to create, manage and track work for a team of game designers and have a strong knowledge of the relevant tools to do so;
  • Comfortable planning tasks and dependencies for yourself and team members. 
  • Strong reporting and documentation skills
  • Fluent in English, both verbally and written (No German required)
  • Great communication skills, a positive attitude  & a team player

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more

Production Director - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999727972466

JOB DESCRIPTION

As an intergral member of The Settlers team you will oversee the advancement of the work and the attainment of production objectives as well as ensure high levels of motivation and commitment from all team members.  

Primary Objectives

  • Participate in defining the project deliverables and risks associated with development.
  • Coordinate, delegate, and ensure the organization of the work to be carried out.

Specific Tasks

  • You are responsible for introducing and establishing methodologies, procedures, tools and techniques.
  • You evaluate and analyze the teams needs for optimal workflow and you seek and introduce innovative solutions as well as best practices.
  • You foster productivity, mobilize and inspire the project team to reach targeted deliverables.
  • You create the roadmap and responsible for delivery of promised deliverables.
  • You anticipate risks and prepare mitigations.
  • You are responsible for a continuous progression and flow of the development.
  • You challenge and support all departments collaborating to develop the best possible product.

Qualifications

  • 5+ years of relevant planning/management experience 
  • Proven full experience of the project-life-cylces phases (start to finish) with different methodologies (sequential, lean, agile or hybrid)
  • Proficient knowledge of both, traditional/sequential and lean/agile project management methodologies and are confident to create solutions fitting to the
  • team’s needs
  • Able to teach, coach and motivate teams and help them transition to new
  • Procedures
  • Eager to learn new methods, techniques and tools for project management and to make use of them
  • Excellent written and oral English communication skills
  • Expert knowledge of game industry trends.

Bonus:

  • University degree in Business Administrations, Project Management or any other equivalent training.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed" VR, “The Settlers” and many more.

 

Intermediate/Senior UX/UI Designer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999733414775

JOB DESCRIPTION

Your Mission

As a UX/UI Designer, you will be working on the overall user experience of the game in all aspects and phases of production, you propose solutions to translate game design intentions into usable and memorable graphical user interfaces.
You will be providing UX/UI and Interaction design and documentation for various aspects of the game, UI Design system, and be a part of the implementation.

What you will do

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Work on the UI design (Flows, Menus and HUDs) to meet design goals
  • Create Prototypes and documentation
  • Work closely with UX Specialists and Game Designers to create the structure and user journey of the game interfaces while ensuring to maintain a hierarchy of information and clear communication
  • Work closely with UI artists and UI engineers to deliver the best possible consistent user experience while staying within the engine’s technical requirements
  • Take an active role in implementation and feature delivery and test the integration of features in the game
  • Actively participate in qualitative review meetings
  • Iterate quickly based on feedback from users or raised by the development team

Qualifications

What you bring

  • Experience: you have a background in graphic design/interaction design/HCI related area. You have experience in a video game industry or equivalent, as a UX/UI Designer;
  • Competency: you are efficient and methodical, and you understand the technical issues related to game development, particularly in terms of game engine/editors;
  • Information: You are up to date with the latest UX/UI developments and you make a point of staying up to date. You are also aware of news and trends in the video game industry;
  • Versatility: 
  • You have a solid grasp of ergonomic principles applied to video games
  • You are expert with prototyping and rapid iteration based on feedback received. 
  • You are proficient with prototyping tool such as Axure, Adobe XD, Sketch, Photoshop, Illustrator (or other software for creating functional flowcharts, wireframes or mock-ups). 
  • You have basic knowledge of programming or scripting;
  • Team player: you like to work in collaboration with a multidisciplinary team with varied profile and from different studios. You are able to communicate effectively with individuals with varied profiles in English
  • Resources: you are motivated by learning new internal tools and you are not discouraged by regular change;

Bonus Level

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are the capability of integrating motion graphics or videos into the UI design

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Tom Clancy's Rainbow Six Siege", "Avatar", "Far Cry", "For Honor", "Skull & Bones", "The Settlers", "Anno" and many more.

The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Gameplay Programmer (Unity C#) [The Settlers Online] (f/m/d)

Düsseldorf - Full-time - 743999736863943

JOB DESCRIPTION

The Settlers Online is a well established IP with a large fan base. The architect of your own city, you are also it's protector - defeating bandit camps and completing missions to unlock more features. The more experience points you gain the bigger and better you can build your empire.

As Gameplay Programmer, you will be one of our masters of interactions. You will maximize the playability, fun and comfort for the players. Your impact will be driving, challenging and turning creative ideas into high quality gameplay features in order to deliver believable, memorable and original gaming experiences.
 

  • Improve playability with bug-free gameplay features
  • Understand and challenge the design intentions of the game to turn them into gameplay features that will maximize the playability, believability and comfort for the players
  • Create solutions to facilitate the integration and adaptation of gameplay elements - such as design, sound and animation - into the game.

Optimize player’s comfort (playability)

  • Implement and optimize the interaction controls, systems, features and UI together with the game designer to ensure fluid playability
  • Determine and fix the gameplay bugs detected by the production, CRM and quality control teams

Code complex gameplay mechanisms

  • Establish the technical possibilities for the different gameplay features
  • Analyse and understand the game design documents in order to define the required features and game systems that must be developed in the engine
  • Implement the features and systems according to the design documents and conforming the technical framework
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code

Qualifications

  • 3-5 years of experience in Gameplay Programming (C#)
  • Experience in programming robust and efficient code, including large existing code bases
  • Strong experience with Unity
  • Experience to work on a game operating in a live environment
  • Proactive behavior and a team player
  • Excellent communication and good English skills (no German language skills are required to work in our Studio)

Bonus

  • Good knowledge in C++ is a plus

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Art Director [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999734449602

JOB DESCRIPTION

As Art Director you will join an established core team to work on a prestigious new Splinter Cell VR project. Being developed for the Oculus platform, on a multi studio project across the globe and with the budget of AAA production. 

As Art Director you will lead this project's artistic vision across all studios. Working with a team of seasoned professionals like yourself you will define the overall vision for art and how to best realize the game’s creative ambitions partnering with the Game and Creative Director. Furthermore, you will have the benefit of building an art team that fosters an atmosphere of excellence and collaboration both within and out with the art discipline to deliver the best overall game experience.

This is a permanent position based in Düsseldorf, Germany, and requires working onsite.

Responsibilities

  • Create, drive and uphold the artistic vision and direction for a Splinter Cell game whilst honoring the brand.
  • Collaborate with other studios to ensure consistency and quality for the project;
  • Collaborate with Creative and Project Directors to create technically sound, engaging and memorable visuals;
  • With your team, deliver state of the art visuals, finding the right balance between artistic aspects and technical constraints.

Qualifications

  • A passion for AAA video games/VR
  • Shipped at least 1 AAA title as an Art Director coupled with previous experience as a Lead Artist
  • Experience with outsourcing and co-development is a bonus
  • Clear understanding of art pipelines.
  • Ability to frame delivery goals for a team, and review and dynamically adjust them to achieve success.
  • In-depth comprehension of the technical landscape; hardware, software and techniques.
  • Strong documentation skills and the ability to effectively apply them to production
  • Documented leadership experience, great collaboration skills and positive attitude
  • Fluent in English, both verbally and written (No German language skills are required to work in our studio)

Bonus

  • Unity knowledge
  • Experience in VR is a bonus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

Graphics Programmer (f/m/d)

Düsseldorf - Full-time - 743999726822928

JOB DESCRIPTION

Want to develop a cutting edge game engine that impacts millions of players around the world?

Then come join our PES Team (Procedural Environment Systems) and develop graphics functionalities within the game engine with the goal of creating the best visuals possible!

  • Develop procedural generation modules for our game engine       
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, Designers and other game teams

Qualifications

  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Good communication and English skills
  • Knowledge of graphics programming
  • Knowledge of pixel- and compute-shader programming
  • Ability & desire to work as a team player
  • Self-direction and motivation
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills
  • Bachelor or Master degree in computer science or any other relevant experience

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Associate Technical Art Director - [Tom Clancy's Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999729419262

JOB DESCRIPTION

The Associate Technical Art Director will implement the graphic tools and methods to carry out the artistic vision of the game within the defined technical constraints. The main focuses are conversion of art direction into technical requirements, the implementation of art technologies, tools, pipelines and budgets for the project and development of team members.

Manage and help build a team that works together smoothly and collaborates well with external partners

  • Guide, provide constant support, and mentor technical artists. Play a key role in their career development.
  • Ensure team productivity: assign, organize, and prioritize the work within his team
  • Help construct a credible road map to reach target dates
  • Work closely with HR recruitment and producers to identify, hire, and grow promising candidates in your area of expertise

Gatekeeper of a solid bridge between art and tech teams

  • Understand art direction requirements and convert them to new features and improvements
  • Have regular sync-ups with the tech direction and art direction to align on options, choices and priorities
  • Be proactive by foreseeing problems and technical needs
  • Work closely with Rendering, Engine, Tools, and Art teams to ensure requirements are properly prioritized
  • Foster inter-team coordination. Help coordinate communication between groups and achieve consensus for the requirements necessary to ship a high quality title.
  • Establish an open communication with your peers on the project

Owner of the art technologies, tools, pipelines and budgets

  • Test and confirm that the intended techniques are possible with the tools chosen. Validate the quality of the product with the Art Director and Lead Programmer.
  • Produce a technical reference and/ or technical constraints document, keep it current, and communicate it for the team's guidance
  • Assure the homogeneity of the technical quality throughout the game
  • Propose and create the right tools to accelerate certain procedural tasks
  • Be the gatekeeper of the budget, stability and performance of the art

Look out for innovation

  • Network with other experts to benchmark solutions used on the project
  • Provide insights and value add to the project and group

 

Qualifications

 

  • Excellent English communication skills, both verbal and written
  • Detailed knowledge of the technical constraints of engines and the different game platforms
  • Knowledge of 2D and 3D graphic software
  • Knowledge of an asset management system 
  • Knowledge of a programming language (C++…) (an asset)
  • Knowledge of Max Script (an asset)
  • In-depth knowledge of the jobs required to produce a AAA video game

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

UI Artist [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999729419495

JOB DESCRIPTION

The UI Artist will be responsible for creating high quality, modern interface solutions, 2D artworks and animations for game development.

Primary Objectives

  • Create modern Interface Designs from conception to final quality
  • Translate high-level gameplay ideas into visual functional UI Designs
  • Establish logical, readable UI solutions and usability strategies

Specific Tasks

  • Develop flexible designs that ensure extension and further development
  • Layout and implement HUD & Menu designs
  • Create convincing UI animations to drive attention and offer guidance for players
  • Provide good Information Hierarchy that enhances the player experience
  • Communicate ideas & concepts with international teams and stakeholders
  • Assist Engineers to ensure implementation reflects the Design Vision

Qualifications


Skills

  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Good sense for Motion design / Motion graphics
  • Proficient in creating ideas, prototyping and final realization
  • Profound graphic design skills (design, layout, typography)
  • Think critically and conceptually
  • Be forward thinking and anticipate the needs of your project
  • Be self-motivated and organized

Knowledge and Experience

  • Work experience of at least 2 years in the Video Game industry
  • Good knowledge in Animation (2D or 3D)
  • Profound knowledge of UI implementation processes in video game projects
  • Familiar with industry game engines and prototyping workflows
  • Practical experience with data management software (perforce)
  • Fluent in English, both verbally and written (no German language skills required)

Bonus

  • Strong compositing skills and video editing skills are a plus (After effects, Premiere)
  • Being an avid gamer is a plus

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of modern layouts and screen design
  • Examples of dynamic motion design and interface animations
  • Examples of style variety
  • Examples of icons and other UI elements

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Service Programmer (C#) - [Harbour] (f/m/d)

Düsseldorf - Full-time - 743999729419436

JOB DESCRIPTION


Your objectives:

  • You develop and maintain new and existing online service used throughout the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Overall 5 years’ experience as a software engineer (C#)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, English speaking team
  • You are familiar with analyzing and debugging performance issues


Bonus Level

  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux
  • Experience with Java

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (C#) (f/m/d) for the Harbour team that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

This position will be located at Ubisoft Düsseldorf (Germany).

Online Systems Game Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999735349324

JOB DESCRIPTION

Tom Clancy's Rainbow Six: Siege is an intense, new approach to the first-person tactical online shooter experience. You can now join our team at Ubisoft Mainz to help us shape this amazing project.

As an Online Systems Game Programmer on our team, you will work alongside world-class developers of different specializations, ranging from Front-End and Online to Engine Programming. Everyone on the team is eager to share their knowledge and for you to contribute your own expertise.

You will be given the opportunity to work on mandates that impact the overall performance of the title, as well as the productivity of the worldwide development team itself. Tom Clancy’s Rainbow Six: Siege is an ever-evolving title, as such, you will be tasked with finding solutions for complex technical challenges in our title, which boasts over 70 million registered players across 5 different platforms.

What you will do:

  • Maintain our existing online services integrations for different kind of monetization features and other aspects of the game
  • Integrating Ubisoft Service API changes
  • Investigate efficient implementation options for new features
  • Propose sensible code refactoring and reduce technical dept
  • help us to keep our code quality on a high level; Finding a good balance between modern C++ within the existing project structures
  • Analyze the project code to optimize performance, minimize errors and enhance the overall player experience

Qualifications

What you bring:

  • Degree in Computer Science, or any relevant qualifications with a strong technical background
  • 3+ years of professional experience
  • Strong skills in C++
  • Analytical and creative problem solving skills
  • Aptitude for learning new technologies
  • Focus on efficiency, code quality and user experience
  • Ability to compile and analyze data, processes, and codes to troubleshoot problems and identify areas for improvement
  • Excellent verbal and written communication skills in English
  • Passion for video games and technology

    *Ability to develop unit testing in a plus
    *Deep understanding of game development process and practice is a plus
    *Knowledge of the software development life-cycle is a plus
    * Experience in on-demand cloud computing platforms (AWS/Azure/etc) is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Junior Recruiter (f/m/d)

Mainz - Full-time - 743999733440821

JOB DESCRIPTION

As a Junior Recruiter at Ubisoft Mainz, you help us hire the amazing people it takes to create our games. You make an impact, for the candidates you meet and the hiring managers you support.

Interacting with developers across the globe, you give them a first glimpse of who we are and take responsibility for a smooth process and great candidate experience. Your team wants to hear your ideas and our hiring managers value your input and support on upcoming hires. Join the great folks who wrote this job posting and all of our beautiful colleagues to shape our studio’s future.

What you will do:

  • Be yourself and find your way of representing our studio’s values and culture in all areas of your job   
  • Drive the entire recruiting process from job posting and interviews all the way to offer stage
  • Take responsibility for the best possible candidate experience
  • Build a strong partnership with hiring managers and other stakeholders (such as HR, communications and marketing)
  • Act as a brand ambassador at digital and physical job fares and industry events
  • Actively identify and approach talented developers to fill complex job openings
  • Engage in the optimization of workflows and processes within Recruitment, HR and the overall Operations team

Qualifications

What you bring:

  • At least 1+ year Recruitment experience, preferably in the Games / IT industry
  • Excellent communication skills, with the ability to build trust and to manage expectations
  • A proactive attitude with the ability to prioritize and stay organized
  • A positive mindset, emotional intelligence and a sense of humor
  • Motivation to work as part of a team and ability to work independently  
  • Fluent in English, both spoken and written

*A keen interest in video game culture and the industry is a big plus
*Knowledge of German is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs,Just Dance, Rainbow Six,and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment,we invite you to join our journey and help us Create the unknown. 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Animator [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999734611502

JOB DESCRIPTION

The Lead Animator is responsible for leading and managing the Animation and Technical Animation teams in our project, setting objectives for both short and long term, driving quality standards and collaborating with Directors to deliver AAA game experiences.

Primary Objectives 

  • Collaborate with the Art Director, Technical Art Director and Animation Director to create animations that fit to the visual style of the project and set a new benchmark on animation quality for the team.
  • Define, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables together with production.
  • Provide support and feedback for internal animation team and the technical animators.
  • Establish animation standards and provide feedback for animation outsourcing.
  • Collaborate with Tech Artists to improve existing and prototype future animation pipelines.
  • Collaborate with design teams and programming teams to develop gameplay features.
  • Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
  • Be the main point of contact for other teams and represent the team

    Specific Tasks:
     
  • Provide knowledge and solutions for animation problems
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Provide support and advice for artists
  • Ensure that the work of the team follows the quality standards, artistic direction and set deadlines.
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to reach their goals.
  • Develop and manage successful teams:

- Coach and share best practices with the animation team
- Recruit and identify talents
- Manage performance: define objectives, give constructive feedback
- Empower and develop his teams with a long-term perspective 

      

Qualifications

 

  • A minimum of 5 years’ experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation.
  • At least 2 years of experience in a leadership role.
  • Proven experience on at least one AAA shipped title
  • Excellent knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages.
  • A keen eye for motion, weight, timing and animation.  
  • Being able to work with a complex animation system and complex animation state machines
  • Able to keep content within the current project’s art style and work within those limitations.
  • Understand workflows and tools in animation production with the ability to modify and improve them. 
  • Be forward thinking and anticipate the needs of your project. 
  • Fluent in English, both verbally and written
     

Bonus

  • Experience with Motion editing and handling Mocap Data in Motion Builder is a plus
  • Experience as modeler and/or texture artist a plus
  • Ability to create custom tools and scripts to increase the productivity is a plus.
  • Rigging experience is a plus
  • Being an avid gamer is a plus

 

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassins' Creed VR”, "Splinter Cell VR" and many more.

We are collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar.

Development Tester (f/m/d)

Düsseldorf - Full-time - 743999728167925

JOB DESCRIPTION

As part of the extended game production team, you will be involved in the testing of the live game and deployment systems for one or more platforms. You will be working in close collaboration with Build & Release and other Ubisoft departments worldwide to ensure a stable and smooth operation.

  • Perform daily tests and responsibility for quality and stability of new game content, new features and upcoming releases
  • Working alongside developers, artists and designers to perform specific tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Provide feedback on features in development
  • Test on multiple platforms (PC, PS4, Xbox One)
  • Perform periodical validation tests and write validation reports in order to assess the quality and completeness level of the new content 
  • Ensure that the tested software meets first party certification criteria as part of master certifications (verify final software version). 

Qualifications

  • Analytical and critical approach
  • Ability to describe complex interrelations in writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • At least one year experience in Software/Game Testing
  • Proficiency to work in spoken and written English
  • Experience in multi-platform game development is a plus
  • Experience in AAA game development is a plus.
  • ISTQB foundation level is a plus.
  • Experience working in global teams is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Bilingual (German-English) Interior Architect/Designer [Ubisoft] (f/m/d)

Mainz - Full-time - 743999732797440

JOB DESCRIPTION

      --Please note that this position will require fluent command of German--

As an Interior Architect/Designer at Ubisoft, you will be heavily involved in shaping the interior space of our three German studios. This role is located in Mainz, Germany.

You belong to the Property Management team, responsible for translating Ubisoft’s current and future development needs into practical solutions, anticipating and managing its buildings, infrastructure and real-estate requirements. From strategic planning, need analysis, research on building requirements, sourcing of providers to the final design of interior space, this team is taking charge.

In this role, you develop the vision and support the execution on various design projects within the German Ubisoft studios. This includes the assessment of needs, size measurements as well as the development of sketches and concepts. You are also working on technical solutions, develop layout planes, construction drawings, and engage in furniture, fixture and equipment selections (FF&E). Your goal is to always ensure a work environment that not only provides the highest conditions sustainable comfort, security and safety but also reflects Ubisoft’s brand and culture.

What you will do:

  • Participate in need assessments and development of the vision + functional / technical program for the development of our studios’ interior space
  • Evaluate possible solutions; making functional and creative recommendations
  • Produce or coordinate 3D sketches; developing presentation documents
  • Research and decide on products, materials and manufacturing techniques
  • Create drawings and layouts, produce and revise technical detailed documents and coordinate with other teams (engineering, architects, graphic design etc.)
  • Ensure compliance with codes and regulations
  • Adhere to the concepts and standards which apply to all Ubisoft studios
  • Participate in the production of tender documents, proposal analysis and contract negotiations
  • Participate in the follow-up of onsite work, issuing of directives, approval of shop drawings and the management of deficiencies
  • Participate in the development of internal protocols and standards
  • Cost estimation and budget planning

Qualifications

What you bring:

  • Finished apprenticeship in interior architecture or interior design (or comparable)
  • Experience in AutoCAD and Sketch Up software
  • Experience in Adobe suite (Indesign, photoshop, illustrator, adobe pro)
  • Good knowledge of the MS Office suite
  • Teamplayer mentality with a high level of service orientation
  • Independent and proactive workstyle with a sense for consistency, decisiveness and effective solutions
  • Problem solving and project management skills
  • Strong communicational skills and fluency in both German and English (spoken and written)

    *Experience in office development or in the realization of relevant projects of different sizes is a strong plus  

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
    * Any kind of work samples you deem relevant are a plus (either uploaded or via a link to your website)

About Ubisoft 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Technical Level Design Director - [Assassin’s Creed VR] (f/m/d))

Düsseldorf - Full-time - 743999729419291

JOB DESCRIPTION

 

The primary role of the Technical Level Design Director is to be the enabling link, a problem solver, who defines how the mission/level design goals can be realistically achieved technically.   

  

  • Define technical needs of the Level-design team, as well as solutions, in order to realize creative vision (design and artistic) by concretely validating features of the game and by challenging its interpretation and assess its technical feasibility.  
  • Define best tools (internal / external) in collaboration with the programming team and the other technical directors of the project in order to improve and facilitate the work of Level-design team. This can be done by prototyping technological elements, requesting the adjustment of existing tools, requesting new tools or validating the effectiveness of the tools provided before deployment on the project.  
  • Write documentation related to the technical process (pipeline) to establish the vision of the best working methods and data structure (data and assets) in order to standardize the ways of working and thus ensure the validity and data integrity (meets standards and minimizes debugging).  
  • Train level-design teams in technical methods and processes as needed.  
  • Provide support and constant supervision to the Level-design team on technical aspects and technical process (pipeline)  
  • Offer technical support to Level-design team by finding improvements and resolutions to the problems encountered. This is done by working closely with programmers and by training certain members of the Level-design team to become specialists in solving specific tasks and problems.   
  • Keep abreast of new technical and technological developments in order to apply these developments to the project (if relevant) and share the developments of the project with the peers (technical directors in other projects or other professions).  
  • Contribute to the planning of the work in collaboration with management, according to the scope of each task and the impact of the Level-design team in order to establish a compromise between the desired quality and the ability to delivery (time, cost, resources, etc.).  
  • Participate in the choice of external tools (machine, plug-in, E-confluence, etc.) as needed so that the needs of the Level-design team are considered by evaluating the already existing tools, by participating in the design of new tools (if necessary appropriate) and by testing these.  
  • Contribute to optimization and debugging in order to solve the problems identified by Level-design team. 

Qualifications

 

  • 3-5 years’ experience in the video game sector or other relevant experiences; 
  • Proven track record in working in a Technical Level Design or similar position throughout all game production phases; 
  • Experience on 2-3 games productions; 
  • 2 years’ experience as an assistant TD an asset; 
  • Experience in stakeholder management 
  • Time and priority management skills; 
  • Great communication and interpersonal skills; 
  • Resourcefulness in problem-solving; 
  • Curiosity; 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Intermediate/Senior UI Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999736492633

JOB DESCRIPTION

What you will do:

Your mission, as an UI Programmer, is to implement visual designs related to in-game menus, HUD and user interface. You will work closely with other disciplines to bring to life the vision of artists and designers and ensure visual quality for the game. If you are passionate about video games, UI and confident in writing C++, please apply via our career portal. Applications should include your resume and a cover letter with the earliest starting date.

Day to Day of a UI Programmer at Ubisoft Berlin:

  • Creating and updating UI components to meet the intent of the game’s design and flow
  • Using your expertise to help colleagues make informed choices about the UI
  • Creating layouts for UI Artists and Designers to work in
  • Debugging and profiling code on multiple platforms

Qualifications

What you will bring:

  • Previous professional experience, in the capacity of a UI Programmer role
  • Good understanding of UX/UI design principles and ability to think user centric
  • Programming skills in C++
  • The understanding of working efficiently in a respectful and mature cross-functional team setup

 

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Tom Clancy's Rainbow Six Siege", "Avatar", "Far Cry", "For Honor", "Skull & Bones", "The Settlers", "Anno" and many more.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on "Skull and Bones" and an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Senior Prop Artist [Anno] (f/m/d)

Mainz - Full-time - 743999722022629

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior Prop Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D content in line with the vision and technology of the project

How you will make an impact: 

  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game 
  • Production of realistic and high-quality assets (modeling and texturing) that meet the expectations of a AAA Ubisoft game     
  • Integration of 3D assets into the game engine meeting both engine and quality requirements
  • Ensuring technical and artistic follow-up of the assets imported into the game including necessary modifications 
  • Maintaining quality, efficiency and consistency across your work     
  • Establishing artistic benchmarks and ensuring regular monitoring 
  • Ensuring performance and technical quality of 3D environment assets  
  • Setting up configuration, dynamic objects and other functionalities of art assets
  • Providing support and advice for other artists

Qualifications

What experience you should offer:

  • Minimum 4-5 years experience as a Prop Artist or 3D Artist, having shipped at least 1 title
  • Excellent knowledge of modeling tools such as 3DSMAX, Autodesk Maya, Blender, Zbrush
  • Complete familiarity with various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic).
  • Mastery of the PBR Pipeline for the creation of textures (Substance Suite /Photoshop, baking tools)
  • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
  • Ability to construct and elaborate on assets/props based on key reference or concepts;
  • Ability  to closely adapt a specific art style
  • Keen eye for composition, shape, color and detail
  • Strong understanding of balancing quality standards and game performance in a game engine
  • Ability to take initiative, to work independently, resourceful and to deliver on time
  • Adaptable and open to feedback
  • Strong interpersonal skills - you are a proactive team player with a positive attitude
  • Curiosity and a strong interest in the video game industry and best practices
  • Fluent in both written and spoken English

     
  • Great understanding of architecture and urbanism is a plus
  • Good Animation and/or riggings skills (Maya, 3DS Max, MotionBuilder) are a plus
  • Shader creation knowledge is a plus
  • Experience with outsourcing is a plus
  • Ability to manage FX and lighting is a plus
     

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Graphics Programmer (f/m/d)

Düsseldorf - Full-time - 743999726680293

JOB DESCRIPTION

Want to develop a cutting edge game engine that impacts millions of players around the world?

Then come join our PES Team (Procedural Environment Systems) and develop graphics functionalities within the game engine with the goal of creating the best visuals possible! 

  • Leading a team of other programmers
  • Consult projects on technology choices  
  • Develop procedural generation modules for our game engine       
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, Designers and other game teams

 

Qualifications

  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Good communication and English skills
  • Knowledge of graphics programming
  • Knowledge of pixel- and compute-shader programming
  • Ability & desire to work as a team player
  • Self-direction and motivation
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills
  • Bachelor or Master degree in computer science or any other relevant experience

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Senior Character Artist [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999732012297

JOB DESCRIPTION

We are looking for a Senior Character Artist (f/m/d) for the Düsseldorf team.

As a character artist you will be creating AAA characters and character related assets in our art production teams. You will be involved in the character creation process from start to finish, being responsible for sculpting, modeling, texturing and setting up characters for the VR game. You will be working closely together with Technical Artists and Animators to push the visual and technical quality to the next level.

This is a full-time, permanent position based in Düsseldorf, Germany which requires working onsite; no remote/freelance work is available.
 

Your Impact:

  • Development of high-quality AAA characters and character related 3D assets in a realistic art style
  • Setting up and maintaining character production pipelines
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skillfully optimize characters to game-ready quality for a VR title
  • Create high quality character models and textures
  • Ensure performance and technical quality of 3D character assets
  • Setup dynamics, meta data and create skinning for character meshes
  • Integration of character assets into the game engine
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 7 years’ experience as a character artist in game development, with at least one AAA title shipped
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
  • Knowledge of Substance Designer / Painter and Marvelous Designer
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Having worked with scanned data is a plus.
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Fluent in English, both verbally and written (No German is required to work in our studio)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Senior C++ Application Programmer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999733215934

JOB DESCRIPTION

As part of the Ubisoft Connect team, you will be involved in the development of features and components throughout a wide spectrum of application technologies. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript/TypeScript and frontend frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for gaming.

You will also have the option to visit and work from collaborating studios.

What you will do?

As part of the team, you will develop, design and deploy frontend applications, enrich the Ubisoft Connect ecosystem and empower the team to handle player-facing features and contents.

  • Write clear, modular and maintainable code.
  • Work on the client/frontend codebase of Ubisoft Connect 
    • This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
  •  Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

  • 8+ years of professional programming experience
  • Highly confident in C++
  • Confident in HTML, JavaScript
  • Knowledge in at least one of following: TypeScript, WinAPI, CEF

Nice to have:

  • Python
  • C#
  • Git
  • Protocol Buffers
  • CSS/Less/Sass
  • Knockout.js

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Generalist Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999736911068

JOB DESCRIPTION

What you will do

As a Generalist Programmer you will develop systems that touch a wide-range of game development areas, and collaborate not only with specialist Programmers in these areas, but also with those from other disciplines. Potential collaborations might involve working with:

  • Gameplay Programmers and Designers to realise new game features
  • Backend Programmers to define client-server communication protocols
  • UI Programmers to supply screens with necessary data, or help with layouts and populating views with data
  • Artists and Engine/Tools Programmers to create new content creation workflows
  • Production to scope and plan feature development

As well common programming duties such as:

  • Reviewing the work of other Programmers
  • Creating and maintaining technical documentation
  • Debugging and profiling code on multiple platforms
  • Managing and mentoring individuals within the Programming Team

 

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

What you bring

  • Strong C++ skills
  • Experience with different programming patterns and abstractions
  • Understanding of the code performance and memory-usage implications
  • Understanding of the advantages/disadvantages of common programming patterns and abstractions
  • Understanding of multithreaded environments and how to work within them
  • Familiarity with working in large code bases
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Bonus points for

  • Experience with C++ in a game development context
  • Experience in architecture of complex systems
  • Experience on multiplatform projects, including consoles

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

QA Tester [Skull&Bones] (f/m/d)

Berlin - Full-time - 743999733844493

JOB DESCRIPTION

Who you are

Working as an integral part of the development team your main responsibilities as QA Tester will be to provide constant support to the development team by identifying game anomalies before the integration phase, in order to ensure a non-regression of the features once implemented.

You are a champion for quality and polish. You understand the goals the game has to achieve and take proactive steps to help people to deliver their best on the game. You are efficient at reading feedback and understanding how to improve the testing framework by constantly assessing and validating the test objectives, be it via test protocols or functional investigation.

What you will do

  • Plan tests on specific areas according to project features and milestones
  • Implement and maintain test cases, test scenarios and test automation frameworks
  • Suggest adjustments and improvements to the test approach throughout the project
  • Identify, report, update and track bugs in JIRA
  • Work side-by-side with development teams in assisting bug investigation (reporting, reproduction, isolation) to ensure the title is achieving planned milestones
  • Validate high risk changes before they are integrated into the main version to ensure stability and basic functionality
  • Deliver feedback and reports to the development team and actively participate in Daily Stand-ups, Sprint Planning and Retrospectives

Qualifications

What you bring

  • At least one shipped AAA title from concept to final release in the capacity of a QA Tester
  • Understanding of testing techniques and methods, including utilizing and implementing test automation
  • Ability to understand user needs and take them into account when creating test scenarios
  • Understanding of feature & game development processes and the different needs of a team throughout a development cycle
  • Proactive and self-motivated, with an ability to present innovative test approaches to identify problems efficiently and propose creative solutions to problems
  • Excellent time management, able to handle multiple tasks at the same time and work efficiently under pressure
  • Excellent communication skills and teamwork spirit
  • Excellent spoken and written English

Bonus points for

  • Experience with current game engines and their respective tools
  • Experience with defect management tools (e.g. JIRA)
  • Experience with test case management tools (e.g. TestRail)
  • Experience with version control and data repository tools (e.g. Perforce)
  • Understanding of cross-functional team structures and agile methodologies
  • Formal QA certification, such as ISTQB or equivalent experience
  • Experience with Games-as-a-Service
  • TRC/TCR compliance experience
  • Any coding knowledge: JavaScript, Python, Java, C/C++/C#, SQL is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Far Cry", “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno” and many more.


The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Frontend Web Developer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999735899007

JOB DESCRIPTION

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to HTML, JavaScript / TypeScript, CSS / SCSS and frontend frameworks like Vue.js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for  gaming.

You will also have the option to visit and work from collaborating studios.

Responsibilities:

  • Write clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvement of new features.
  • Testing, debugging, profiling and maintaining existing code
  • Develop and maintain new public-facing web applications, shown in the Ubisoft Connect client and on the web

Qualifications

You as a person:

We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Qualifications

  • Excellent skills in JavaScript, TypeScript, HTML and stylesheet languages (CSS, SCSS, etc.)
  • 4+ years of professional programming experience
  • 2+ years experience with modern JavaScript frameworks (preferably Vue.js)
  • Experience with common JavaScript tools and toolchains (e.g., webpack)
  • Experience with common JavaScript testing frameworks (e.g., Jest)
  • Basic knowledge of C++, C#, .NET Core or databases is a bonus.

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Ausbildung zum Fachinformatiker Anwendungsentwicklung/Game Programmierung (w/m/d)

Mainz - Full-time - 743999734089512

JOB DESCRIPTION

Als Auszubildender Fachinformatiker bei Ubisoft Mainz, machst du dich mit unserer IT-Infratruktur vertraut und lernst durch den Schwerpunkt Anwendungsentwicklung / Game Programmierung Videospiele zu programmieren und mitzuentwickeln. 

Was du bei uns tun wirst:

  • Du lernst unsere IT-Infrastruktur kennen und verstehen
  • Du entwickelst und programmierst, unter Verwendung modernster Entwicklungswerkzeuge und -Technologien, für unser weltweit bekannten Produkte
  • Du erlernst die Anwendung von agilen Vorgehensweisen in der Entwicklung 
  • Du unterstützt interessante Projekte und wirst Teil der Entwicklerteams
  • Du kommst zum Einsatz in verschiedenen Abteilungen des Unternehmens

Qualifications

Was du mitbringst:

  • Allgemeine Hochschulreife, Fachhochschulreife oder Realschulabschluss mit guten Noten
  • Erste Erfahrungen im Programmieren
  • Grundlegende IT-Kenntnisse und Begeisterung für Technologien
  • Kreativität (Es gibt mehr als einen Weg zur Lösung. Du findest ihn)
  • Teamplayer-Mentalität (Softwareentwicklung ist Teamarbeit. Du freust dich darauf, von den Stärken deiner Kollegen/-innen zu profitieren)
  • Gute Leistungen in Mathematik, Englisch und Informatik
  • Logisch-analytisches Denkvermögen 

Mit mehr als 30 Jahren Erfahrung zählen die deutschen Ubisoft Studios zu den Pionieren der lokalen Spieleentwicklung. An drei Standorten in Düsseldorf, Mainz und Berlin arbeiten die Teams an erstklassigen Spieleerfahrungen. Ubisoft Düsseldorf und Mainz sind für die Entwicklung von Anno 1800, Die Siedler und dem VR Escape Room Beyond Medusa’s Gate hauptverantwortlich. Als Co-Entwickler arbeiten die Teams an Titeln wie Tom Clancy’s Rainbow Six Siege und Beyond Good and Evil 2. Ubisoft Berlin ist auf Co-Entwicklungen fokussiert, darunter die Far Cry-Serie. Alle drei Studios zusammen formen das Deutsche Ubisoft-Studio Netzwerk. Mehr Informationen gibt es unter bluebyte.ubisoft.com

VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999731038708

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications

Neccessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & a team player

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

Product Owner [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999736295062

JOB DESCRIPTION

As a Product Owner, you will be responsible for a dedicated product within our project. A product can be a set of tools, features or services with external and/or internal stakeholders.

In this position, you will be responsible to define and prioritize the Agile Team’s backlog, by gathering requirements from stakeholders, prioritize them, document them accordingly and work with the Agile Team to deliver within the agreed upon timeline.
The Product Owner collaborates closely with the Ubisoft Connect Management team to define the strategic directions for all products, with the agile team responsible for the delivery, and with stakeholders to understand needs.
Ultimately, you will be the specialist that holds the vision for your product(s) and knows its Return on Investment.

The perfect candidate will have a solid grasp on data analytics, strategy, and agile methodologies in order to deliver a high-quality product that our platform and services benefit from.

Responsibilities: 

  • Work with the Ubisoft Connect Program Manager and the agile team on establishing a product vision and a roadmap that aligns with the platform’s strategic mission and objectives.
  • Act as a Subject Matter Expert for assigned products.
  • Manage the relationship and communication with stakeholders on product related matters.
  • Produce, analyze, refine and document stakeholders’ requirements and user stories to be included in the production planning.
  • Ensure that the Agile Team always has an adequate amount of prior prepared and prioritized tasks to work on
  • Work with the Program Manager and the Agile Team to prioritize features and stories with external dependencies, ensuring a transversal prioritization of the issues that need to be delivered.
  • Provide backlog management, iteration planning, and elaboration of the user stories. Create and groom short, medium and long-term product roadmaps and get internal agreement with Ubisoft Connect Management and provide visibility both within and outside of the Ubisoft Connect project.
  • Collaborate with the Agile Coach (Project Manager) to run successful release planning and sprint planning sessions, as well as sprint reviews and retrospectives
  • Ensure the product functionality is properly documented
  • Ensures a good communication and training strategy on the released features
  • Proactively resolves stakeholders’ satisfaction issues

Qualifications

You as a person

We are looking for a person with excellent communication and interpersonal skills as well as a major client focus.

It is important you can lead and inspire in a technical environment and collaborate with both technical and non-technical talent. You are driven and passionate about developing a digital distribution platform for games with millions of users and are a structured, result-oriented person.

Furthermore, you believe in team ownership of what you create, and you will be working with your colleagues to learn, share ideas and solve complex problems. You constantly innovate and improve product quality and group productivity. To succeed, you will need to be excellent of building strong relationships.

Qualifications

  • 3+ years of experience in working as an Agile Product Owner, or in a similar position, in a technology or software development company
  • knowledge of Agile processes and principles, backlog management techniques (story slicing, story mapping) and metrics (burn down metrics, velocity, lead time, cycle time)
  • Demonstrable expertise of Project Management fundamentals
  • Good knowledge and acumen of IT Technology fundamentals and solutions. 
  • Proficiency with collaboration tools (e.g. JIRA Agile, Aha or equivalent, SharePoint, Confluence);
  • Outstanding communication, presentation and leadership skills
  • Excellent organizational and meeting coordination skills
  • Analytical and synthesizing skills
  • Ability to draft documents that are clear and well structured
  • Ability to prioritize activities in the face of competing demands
  • Experience working across organizational boundaries on a local and global basis

Nice to have

  • Experience with JIRA or similar tools
  • Experience with Confluence or similar tools 
  • Affinity with technology and ability to grasp technical issues on a high level
  • Good knowledge of Data & Analytics are a plus
  • Certifications as Professional Scrum Product Owner (PSPO) or Certified Scrum Product Owner (CSPO) are a plus.
  • Fluency in French is a plus
  • Passion for computer games

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

About Ubisoft Düsseldorf

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

Prop Artist [Anno] (f/m/d)

Mainz - Full-time - 743999722022374

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Prop Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D content in line with the vision and technology of the project

How you will make an impact: 

  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game 
  • Modelling, texturing and implementing high-quality 3D assets. (architecture, props, modular kits)   
  • Integration of 3D assets into the game engine meeting both engine and quality requirements
  • Ensuring technical and artistic follow-up of the assets imported into the game including necessary improvements
  • Establishing artistic benchmarks and ensuring regular monitoring 
  • Use project specific tools in order to achieve best results and meet deadlines
  • Setting up configuration, dynamic objects and other functionalities of art assets

Qualifications

What experience you should offer:

  • Minimum 2 years experience as a Prop Artist or 3D artist, and taken part in the production of a game title
  • Complete familiarity with various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic)
  • Proficient with 3DSMax and/or Maya, Zbrush, Substance Suite and Photoshop
  • Good knowledge of UV layout, texturing & shading
  • Autonomous work style with the ability to take initiative, work resourceful and deliver on time 
  • Ability to quickly grasp technical constraints of platforms, engines and software
  • Great understanding of next gen asset creation and PBR workflow 
  • Keen eye for composition, shape, color and detail 
  • Ability to construct and elaborate on assets/props based on key reference or concepts 
  • Experience in managing the polygon count and texture budget
  • Proactive team player with strong interpersonal skills and positive attitude
  • Curiosity and a strong interest in the video game industry 
  • Fluent in both written and spoken English

     
  • Great understanding of architecture and urbanism is a plus
  • Experience with Substance Designer is a plus
  • Good Animation and/or riggings skills (Maya, 3DS Max, MotionBuilder) is a plus

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Development Tester [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999730059743

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior Development Tester on our team, your extensive experience is essential to ensuring high quality and stability of our game’s features and content.

With your proactive attitude, you work closely with the team lead to mentor other testers and to ensure that upcoming game versions meet all quality standards. You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players.

What you will do:

  • Perform daily tests and take responsibility for quality and stability of new game content, new features and upcoming releases
  •  Isolate and reproduce the bugs to assess gravity and probability based on Ubisoft’s standards, and suggest solutions
  • Work alongside programmers, artists and designers to perform quality tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand
  • Closely monitor validation sequences
  • Work alongside the team lead in order to facilitate delivery of versions in accordance to their requirements
  •  Act as a direction-providing mentor for other testers

Qualifications

What you bring:

  • Experience on a similar position for at least 3 years
  • Excellent knowledge of English both spoken and written
  • A strong understanding of development processes and the needs of different departments throughout a development cycle
  • Good communication skills and interpersonal skills
  • Adapt easily to platform and workload variations
  • Expertise in writing test-cases and setting up test procedures
  • Open to changes and self-improvement
  • Proactive and independent working manner
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Proficiency in defect & test case management tools (e.g. JIRA, TestRail)
  • Strong understanding of game design

    * Experience in multi-platform game development is a plus
    * Experience in AAA game development is a plus


What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999731038963

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications

Neccessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & a team player

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

 

UX Designer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999736491760

JOB DESCRIPTION

  • Create prototypes of game features to ensure a high quality user flow.
  • Craft solid UX specifications and documentation
  • Propose and present how users interact with features by using rapid prototyping tools
  • Create functional prototypes for rapid iterations on key elements;
  • Continuously optimize the user experience by iterating your designs based on user research and tests
  • Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
  • Showcase and document information hierarchy and architecture for any given feature
  • Ensure optimal interaction feedback and minimal control latency
  • Work with different input methods in mind (PC / Consoles)
  • Collaborate with game designers to achieve the best controls and inputs for a fluid and consistent player experience
  • Implement an optimal interface layout plan;
  • Ensure that the interface arrangement accounts for localization constraints;
  • Work within the guidelines provided by direction

Qualifications

  • At least 2 years working experience on UX design
  • Understanding of lean UX concepts and the ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively)
  • Solid grasp of ergonomic principles applied to video games;
  • Profound knowledge of interaction design and user behavior
  • Proficiency in at least 1 prototyping tool for web products (Axure, Balsamiq, or others)
  • Proficiency in at least 1 visual design tool (Photoshop, Illustrator, or others)
  • Ability to create functional prototypes;
  • Strong communication and presentation skills;
  • Ability to innovate and design exceptional user experiences;
  • Ability to rely on a user-focused design approach
  • Fluent in English, both verbally and written

Rainbow Six Siege 

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

As a UX designer on the Rainbow Six Siege team you will get to work within the design team to define the structures and wireframe of our features, explore improvements and ensure the best experience in the final delivery! 

About Ubisoft Düsseldorf

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

Intermediate/Senior Engine Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999733173203

JOB DESCRIPTION

As an Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

 

Further responsibilities include:

  • Profiling & definition of performance/memory budgets
  • Maintain engines, tools and other components
  • Integration of 3rd party solutions & branches into engines

Qualifications

  • Multiple years of professional experience in Engine Programming
  • Excellent knowledge in C++
  • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in programming robust and efficient code
  • Experience in integrating middleware solutions into existing engines
  • Able to work with CPU and Memory profiling tools
  • Strong ability for analyzing and extending an existing codebase
  • Very Good debugging and problem solving skills
  • Having a critical and analytical sense
  • Ability to work in large teams distributed all over the world
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

 

Nice to have

  • Familiarity with low level APIs of different consoles
  • Interest and experience with graphics APIs
  • Bachelor or Master degree in computer science or any other relevant discipline

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

C++ Backend Programmer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999735428875

JOB DESCRIPTION

Ubisoft Connect is the ecosystem of players services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other whatever the device.

You will be involved in the development of features and components throughout the full spectrum of technology in the server infrastructure. You will be using a variety of technologies and programming languages, including but not limited to C++, Python and web technologies.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for gaming.

You will also have the option to visit and work from collaborating studios.

What you will do:

As part of the team, you will develop, design and deploy distributed backend services that power our desktop client and Ubisoft’s PC titles with focus on high availability, low latency and scalability. You will be using a wide spectrum of technologies ranging from Protocol Buffers, REST APIs, MySQL and Cassandra databases.

  • Writing clear, modular and maintainable code.
  • Work on the server backend of Ubisoft Connect. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation/improvements of new features.
  • Building highly scalable services with low latency.
  • Testing, debugging, profiling and maintaining existing code. 

Qualifications

  • 3+ years professional programming experience
  • Confident in C++
  • Knowledge in at least one of following:
    Network Architecture, Backend Services, TypeScript, JavaScript, Databases (SQL)

Nice to have:

  • C#
  • Python
  • HTML
  • WinAPI
  • Protocol Buffers
  • REST
  • NoSQL
  • Network Security
  • AWS

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

About Ubisoft Düsseldorf

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

IT Asset Manager (f/m/d)

Düsseldorf - Full-time - 743999736866295

JOB DESCRIPTION

In order to deliver great games, we need the best support organization to ensure everything is working perfectly. The Local IT Asset manager is responsible for the quality and life cycle of the IT assets at Ubisoft Business and Production sites within the region EMEA Central and will plan and design the asset strategy next to involvement in all IT asset related process and workflow definitions.

The Local IT Asset Manager oversees all IT assets, ensures the data quality in regards of the inventory and is responsible for the definition of the software maintaining the IT asset data, the coordination of global asset alignments as well as designing rollout strategies and plans for new asset generations in coordination with the Local IT Site Managers.

This is a fulltime position and requires working onsite in Düsseldorf preferable but acceptable in Mainz or Berlin too.

Mission:

  • Closely work together with IT Manager, creating a collaborative and productive working environment, reporting hierarchically to the IT Area Manager
  • Closely work with internal and external partners to ensure alignment and that all requirements and policies are satisfied
  • Own the region IT asset strategy and decision process, provide support to the regional strategic objectives in alignment with the global strategy and all sites of EMEA Central region.
  • Gather feedback from representatives of all projects, studios and regional management to make sure the asset quality is in line with expectations
  • Oversee the asset life cycle/inventory and ensure reporting towards Local IT management for budget definition and asset rollout planning
  • Provide quality reporting on asset inventory for availability, evolution, status and utilization 
  • Ensure Software and Hardware standards and inventory are updated and accurate
  • Validate that all actions performed by the IT teams follow asset management best practices and policies
  • Be the escalation level on assets and inventory for management
  • Represent and advocate the region interests within the global IT organization
  • Elaborate and follow the site’s asset planning with the IT Managers
  • Be liaison between IT and ITAM as well as finance teams for IT assets
  • Work with Local IT teams, procurement teams, controlling and Partners to implement standards and improve processes for a highly efficient environment
  • Support events with proper asset planning and delivery and ensure recovery of IT assets
  • Contribute to the Global IT teams to ensure efficiency and maturity for the planning and management of IT assets, their life cycle and inventory

 

Qualifications

You as a candidate

We are looking for someone that is very service minded and has several years of experience in IT. You should have a relevant College diploma in Information Technology or equivalent experience. You are very flexible and have a problem-solving approach to challenges. You should be autonomous and good at taking initiatives.

Training

  • College diploma in Information Technology, or equivalent experience 
  • ITIL v3 or higher foundation certification is a benefit
  • PMP or Prince2 certification is a benefit
  • IA ITAM certification is a benefit

Relevant experience

  • Minimum 3+ years of experience in developing and managing IT asset strategies
  • Benefit and data driven decision management
  • Service Management
  • Negotiation
  • Executing strategies for operational IT organization unit is a benefit
  • Project Management knowledge is a benefit
  • Business Process and Data Analytics is benefit

Soft Skills & Attitude

  • Strong listening & communication skills in English (spoken and written)
  • Strong management and organizational skills
  • Broad IT assets knowledge
  • Service oriented mentality
  • Great understanding of site realities and awareness of regional and global impacts
  • Continuous improvement mindset 
  • Ability to work in multi-cultural organization
  • Ability to work effectively in a fast-paced changing environment 
  • Ability to work autonomously with ownership
  • Additional languages of the region are a benefit
  • Ability to work well in teams, to cooperate and communicate with individuals and stakeholders from various backgrounds and hierarchical levels

About Ubisoft Düsseldorf

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

Buchhalter (f/m/d)

Düsseldorf - Full-time - 743999733563754

JOB DESCRIPTION

Für unser Entwicklungsstudio Ubisoft Düsseldorf suchen wir eine/n Buchhalter (f/m/d)

Als Buchhalter (f/m/d) planst, organisiert und verwaltet du das Rechnungswesen des Unternehmens und ist für die lückenlose Erfassung aller Geschäftsvorfälle von Ubisoft Blue Byte innerhalb des Verantwortungsbereiches zuständig. Darüber hinaus prüfst du das Kontobuch und unterstützt den Accounting Manager bei den Monats- und Jahresabschlüssen. In deiner Rolle als Buchhalter musst du außerdem sicherstellen, dass alle Geschäftsvorfälle nach den Grundsätzen ordnungsgemäßer Buchführung (GoBD) bearbeitet werden.

Zu deinen Aufgaben zählen:

  • Analysieren von Buchhaltungsdaten zur Bereitstellung von Finanzinformationen für das Management
  • Überprüfen der Richtigkeit von Rechnungen, Spesenabrechnungen und anderen Buchhaltungsposten, die der Finanzabteilung vorgelegt werden
  • Bereitstellung wichtiger Informationen für die verschiedenen Interessengruppen (Management, Controlling, Abteilungsleiter etc.), um eine optimale Entscheidungsfindung zu gewährleisten
  • Pflege und Verwaltung der Buchhaltungssysteme und Aufbereitung von Finanzinformationen
  • Vorbereitung, Analyse und Berichterstattung für die Zentrale (Konsolidierung)
  • Intercompany Reconciliation und Durchführung von Intercompany-Abrechnungen sowie lokale und zentrale Tools
  • Mitwirkung bei der Erstellung von Monats- und Jahresabschlüssen (HBG) sowie von Steuererklärungen
  • Bearbeitung von Spesenabrechnungen und Kreditkartenabrechnungen
  • Vorbereitung, Abrechnung und Kontenprüfung von Zahlungen in Abstimmung mit dem Hauptbuch
  • Monatlicher Abgleich von Haupt- und Nebenbüchern
  • Bereitstellen von Belegen für Betriebsprüfungen

Qualifications

  • Studium der Betriebswirtschaftslehre (Finanzen) oder kaufmännische Ausbildung (IHK) Geprüfter Bilanzbuchhalter
  • Mehrjährige Erfahrung im Rechnungswesen
  • Umfassende Kenntnisse in der Buchhaltung und gute Kenntnisse im Steuerrecht
  • Sicherer Umgang mit MS-Office, insbesondere Excel
  • Kenntnisse in Oracle und Hyperion von Vorteil
  • Gute Selbstorganisation und analytische Fähigkeiten
  • Fähigkeit, parallel laufende Projekte zu managen (Fähigkeit zum Multitasking)
  • Selbstständige und dienstleistungsorientierte Denkweise
  • Gute Kommunikationsfähigkeiten in Deutsch und Englisch

Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, mit einem starken und vielseitigen Produkt- und Partnerportfolio. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen für hochqualitative und technisch innovative Videospiele. In unseren deutschen Studios in Mainz, Düsseldorf und Berlin arbeiten wir an Marken wie “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Beyond Good & Evil", “The Settlers”, „Far Cry“ und vielen mehr.

Teamleiter Kreditorenbuchhaltung (f/m/d)

Düsseldorf - Full-time - 743999735308570

JOB DESCRIPTION

Für unser Entwicklungsstudio Ubisoft Düsseldorf suchen wir eine/n Teamleiter Kreditorenbuchhaltung (f/m/d)

Du bist du dafür verantwortlich sicherzustellen, dass die Ziele des Unternehmens im Finanzbereich erreicht werden. Du erreichst dies, indem du Standards und Prozesse in deinem Bereich in enger Zusammenarbeit mit deinem direkten Vorgesetzten, anderen abhängigen Interessengruppen im Einklang mit der Ausrichtung des Unternehmens und den Compliance-Standards der lokalen GAAP implementierst

Zu deinen Aufgaben zählen:

  • Überwachung, Planung und Kontrolle der finanziellen Aktivitäten des Unternehmens auf der Kreditorenseite
  • Verwaltung des Kreditorenteams und seiner Tätigkeit
  • Definition und Verwaltung von Prozessen und internen Qualitätsrichtlinien und die Koordination mit der Abteilungsleitung
  • Unterstützung des Kreditorenteams in seiner persönlichen Entwicklung, indem du sicherstellst, dass jeder nach seinen besten Fähigkeiten arbeiten kann
  • Überprüfung, Verifizierung und Verwaltung aller AP-bezogenen Prozesse und Ergebnisse bezüglich d