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Mainz, Full-time
743999943724904 -
Mainz, Full-time
743999945594193 -
Mainz, Full-time
743999927453642 -
Berlin, Full-time
743999906759947 -
Düsseldorf, Full-time
743999940866506 -
Düsseldorf, Full-time
743999889487153 -
Mainz, Full-time
743999947364489 -
Mainz, Full-time
743999937192049 -
Düsseldorf, Full-time
743999889486173 -
Mainz, Full-time
743999922362129 -
Berlin, Full-time
743999939166239 -
Berlin, Full-time
743999947369464 -
Berlin, Full-time
743999925611372 -
Düsseldorf, Full-time
743999928969123 -
Düsseldorf, Full-time
743999931888575 -
Düsseldorf, Full-time
743999945287575 -
Düsseldorf, Full-time
743999937814866 -
Berlin, Full-time
743999906761295 -
Mainz, Full-time
743999894136891 -
Berlin, Full-time
743999943445244 -
Berlin, Full-time
743999925610103 -
Düsseldorf, Full-time
743999889486914 -
Berlin, Full-time
743999872210957
Level Artist [Unannounced Project] (f/m/d)
Mainz - Full-time - 743999943724904
JOB DESCRIPTION
As our new Level Artist (f/m/d) at Ubisoft Mainz, you will take on a central role in our small interdisciplinary team and make a significant impact on the visual appearance of a yet unannounced project. You will be responsible for creating exceptional high quality indoor and outdoor scenes with the Unreal Engine.
What you will do:
- Design, prototype and implement stunning game worlds and environments.
- Create high quality assets and scenes to enhance the game's visual appeal.
- Prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling.
- Scene management, asset integration and performance optimization.
- Create cinematic sequences/cut scenes.
- Set up atmosphere and lighting.
- Collaborate closely with the art and design team to develop an exceptional player experience.
Qualifications
What you bring:
- A minimum of 3 years’ experience in the games industry; a shipped commercial title is a plus.
- Very good knowledge of Unreal Engine.
- A keen eye for composition, proportion, and sense of scale.
- Strong ability to tell stories through level art and propping scenes.
- Skilled in creating mood and atmosphere for game environments through lighting and composition.
- Solid understanding of industry-standard 3D modelling packages, as well as texture and material creation workflows.
- Ability to optimize the game world to meet performance requirements.
- Fluent in English, both verbally and written.
What to send our way:
- Your CV, highlighting your education, experience and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
Portfolio:
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
The portfolio should contain the following:
- Examples of natural and realistic environments scenes.
- Examples of indoor and outdoor scenes.
- Examples of mood and lighting.
- Examples of environmental storytelling.
- Examples of style variety.
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.
For further information, please check https://mainz.ubisoft.com/en/.
Ausbildung zum Fachinformatiker Anwendungsentwicklung/Game Programmierung (w/m/d)
Mainz - Full-time - 743999945594193
JOB DESCRIPTION
Als Auszubildender Fachinformatiker bei Ubisoft Mainz, machst du dich mit unserer IT-Infratruktur vertraut und lernst durch den Schwerpunkt Anwendungsentwicklung / Game Programmierung Videospiele zu programmieren und mitzuentwickeln.
Was du bei uns tun wirst:
- Du lernst unsere IT-Infrastruktur kennen und verstehen
- Du entwickelst und programmierst, unter Verwendung modernster Entwicklungswerkzeuge und -Technologien, für unser weltweit bekannten Produkte
- Du erlernst die Anwendung von agilen Vorgehensweisen in der Entwicklung
- Du unterstützt interessante Projekte und wirst Teil der Entwicklerteams
- Du kommst zum Einsatz in verschiedenen Abteilungen des Unternehmens
Qualifications
Was du mitbringst:
- Allgemeine Hochschulreife, Fachhochschulreife oder Realschulabschluss mit guten Noten
- Erste Erfahrungen im Programmieren
- Grundlegende IT-Kenntnisse und Begeisterung für Technologien
- Kreativität (Es gibt mehr als einen Weg zur Lösung. Du findest ihn)
- Teamplayer-Mentalität (Softwareentwicklung ist Teamarbeit. Du freust dich darauf, von den Stärken deiner Kollegen/-innen zu profitieren)
- Gute Leistungen in Mathematik, Englisch und Informatik
- Logisch-analytisches Denkvermögen
Additional information
Deine Benefits:
- Flexible Arbeitszeiten - Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Ihr könnt den Rest der Arbeitsstunden selbst einteilen.
- Ubisoft Blue Byte Academy - Entdeckt euer Potential und bildet euch mit unserem umfassenden Lern- und Trainingsprogrammen weiter.
- Betriebliche Altersvorsorge - Wir bieten ein attraktives Programm zur Entgeldumwandlung - mit hohen Zuschüssen obendrauf.
- Kinderbetreuungszuschuss - Wir bieten bis zu 350€ monatlich pro Kind.
- Rabatt auf Games - Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen.
- Fitnesszuschuss - Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei.
- Mobilitäts-Budget - Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung.
- Sprachkurse - Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an
Technical Lead [Rainbow Six Siege] (f/m/d)
Mainz - Full-time - 743999927453642
JOB DESCRIPTION
Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.
As Technical Lead (f/m/d) you will collaborate closely with the Technical Architects and Producers to implement the technical vision for the project. You will oversee the team’s work from a technical perspective to maintain alignment with the technical stakeholders in different teams, as well as to ensure that the business goals are met, while also maintaining the integrity of the creative vision.
What you will do:
- Drive the development and implementation of core tech features.
- Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables.
- Rather than acting as a direct manager for the team members, you will instead be responsible for mentoring and helping them improve their technical skills.
- Represent the team in technical discussions and presentations.
- Organize and lead team meetings.
- Understand the Game Design, as well as the technical, creative and business constraints.
- Anticipate potential technical issues during development and provide solutions to avoid or mitigate them.
- Collaborate with the Developers and Producers to balance new development and bug fixing.
- Work on setting up new technologies during the conception phase and enable the team to lead them to maturity.
Qualifications
What you bring:
- Extensive experience in leading complex technical mandates (Architect or Principal Programmer).
- Hands-on experience with several programming aspects of game development: gameplay, engine, tools and online are especially important.
- Extensive knowledge of C++.
- Awareness of trends, changes and industry standards for video games and programming.
- Familiarity with movements like DevOps and Lean Software Development and their impact on programming, management and leadership.
- Ability to communicate requirements and risk diplomatically and to be assertive when necessary.
- Ideally you have shipped several AAA games.
*Knowledge of Online Services and Golang is a plus
*Experience working with Online infrastructure (AWS, Azure) is a plus
*Experience working on a Live Service game is a plus
*Experience working in CoDev is a plus
What to send our way:
- Your CV, highlighting your education, experience and skills.
- A cover letter including your earliest starting date, expected salary and why you would like to join us.
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.
For further information, please check https://bluebyte.ubisoft.com/en/studios/
Technical Art Director (f/m/d)
Berlin - Full-time - 743999906759947
JOB DESCRIPTION
As a Technical Art Director at Ubisoft Berlin you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.
Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.
What you will do:
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues & approve technical specifications.
- Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the technical art team & foster their growth.
Qualifications
What you bring:
- Art, technical art, or programming experience, or other related experience + leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Excellent communication, interpersonal, mentorship, and presentation skills
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way:
- Your CV highlighting your education, experience, skills, and games shipped.
- Samples of your work or any supporting documentation you find relevant.
- A cover letter including your earliest starting date, expected salary and why you would like to join us.
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://berlin.ubisoft.com/en/.
Software Engineer (f/m/d) [Game Security]
Düsseldorf - Full-time - 743999940866506
JOB DESCRIPTION
As a Software Engineer (f/m/d) at Ubisoft Düsseldorf, your main goal is to develop and refine new and existing solutions to ensure a fair gaming environment across Ubisoft’s collection of multiplayer titles. While focusing on creating scalable, high-performance software, you'll also have an opportunity to dive into the domain of anti-cheat technologies.
What you will do:
- Join a cross-functional team of skilled engineers under seasoned leadership.
- Develop high-performance software using C# ASP.NET and C++ to enhance the gaming experience for millions of players.
- Collaborate closely with other teams to meet the challenges head-on.
- Work alongside game production teams to maintain the quality of our service.
- Offer insights and recommendations to further the project goals.
Qualifications
We're looking for experienced software engineers interested in tackling game security challenges!
What you bring:
- Proficiency in C# ASP.NET, C++, with expertise in at least one of these.
- Experience with Windows Internals.
- Background in game or engine development is a plus.
- Excellent communication skills in both verbal and written English.
- A collaborative mindset and a proactive attitude towards achieving project objectives.
Bonus skills and experience
- Familiarity with Windows Driver development.
- Understanding of the common challenges associated with multiplayer/online games.
- Experience with Docker Containers & Kubernetes framework.
- Know-how in monitoring the health of SaaS offerings and site reliability engineering.
- Ability to work effectively in a distributed team across different time zones.
What to send our way:
- Your CV, highlighting your education, experience, and skills.
- A cover letter including your earliest starting date, expected salary and your motivation to join us.
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.
For further information, please check https://bluebyte.ubisoft.com/en/studios/
Lead Animator (f/m/d)
Düsseldorf - Full-time - 743999889487153
JOB DESCRIPTION
As our new Lead Animator (f/m/d) at Ubisoft Düsseldorf, you will be responsible for leading and managing a projects’ Animation team, setting objectives for both short term and long term, driving quality standards, creating benchmarks, and collaborating with Directors and Technical Animators to deliver AAA game animations.
What you will do:
- Build, develop, and nurture a strong, empowered team with a healthy, diverse, and supportive team culture
- Define, prioritize, assign, and regularly follow up on tasks and the team’s progress together with the producers and production managers
- Provide support, guidance, and feedback for the internal animation team
- Establish animation standards and provide feedback for animations from external vendors
- Be the main point of contact for other teams and act as a representative of the animation team
Qualifications
What you bring:
- 5+ years’ experience as an Animator in game development
- Experience in leading, coaching, mentoring or training other team members
- Strong understanding of keyframe animation, motion capturing and procedural animation
- Proven experience on at least one shipped title
- Being able to work with complex game animation systems and extensive animation state machines
- Excellent knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages
- Understand the technical workflows and tools in animation production for games with the ability to modify and improve them
- Great communication skills and a positive attitude
- You are Fluent in English, both verbally and written
* Experience with node-graphs and node-based engines is a plus
* Ability to create custom tools and scripts with Python is a plus
* Rigging experience is a plus
What to send our way:
- Your CV, highlighting your education, experience, and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
Portfolio:
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
The portfolio should contain the following:
- Examples of character animation (full body motion, emotions etc.)
- Examples of animation style variety
- Examples of environment animation or visual effects (optional)
- Examples of animation rigs and their functionality in a 3D package (optional)
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://duesseldorf.ubisoft.com/en/.
Gameplay Programmer [Anno] (f/m/d)
Mainz - Full-time - 743999947364489
JOB DESCRIPTION
Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Gameplay Programmer to join us here at Ubisoft Mainz in Germany.
If you are a talented programmer with strong C++, we would love to welcome you on the team. We expect you to have outstanding people skills, a collaborative “yes, and…” attitude, and a longstanding passion for games within many genres on multiple platforms.
What you will do:
- Design and Implement various gameplay systems and tools for the Anno Brand
- Work closely with game designers, programmers, and artists to ensure a great player experience
- Champion core game values, especially 'gameplay first'
Qualifications
What you bring:
- Strong C++ programming skills
- Experience in game programming
- Strong data structures, logic, algorithms, and optimization skills
- Experience in the design and implementation of various game systems, including game object management, AI, pathing, scripting, combat, and online networking
- Speaks “designer” fluently
- Self-motivation and willingness to participate in many areas of game development
- Good verbal and written communications skills in English
- Passion for video games
Nice to have:
- Experience in shipping a AAA title
- Experience working with big C++ engines
- UI development experience
- Computer science, mathematics, physics, or related degree
- Experience working on networked games
- Experience working on security issues
- In-depth familiarity with Ubisoft products
- Experience with current Gen Console Development
What to send our way:
- Your CV, highlighting your education, experience, and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
- Any relevant code/work samples you can provide are highly appreciated
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.
For further information, please check https://mainz.ubisoft.com/en/
UI Designer [Anno] (f/m/d)
Mainz - Full-time - 743999937192049
JOB DESCRIPTION
Disclaimer:
While some job aggregators may show this as a fully remote position, please note that this is a hybrid role, offering up to 60% remote work for candidates in Germany. We are currently unable to accommodate fully remote or freelance arrangements, so for most candidates, this will involve relocation to the Mainz/Frankfurt Main area as part of joining our team.
Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.
As a UI Designer on our team, your player-focused mindset allows you to conceptualize intuitive menus whose look and feel encompass our game's overall creative vision. Thanks to your work, the game experience remains intuitive, immersive and provides our players with the right information at the right time. At times you might also engage in the design of icons and support us with interface related graphic design.
An authentic understanding and/or passion for video games are essential qualities for this role. We are actively seeking individuals who share our profound enthusiasm for creating exceptional player experiences and can seamlessly fuse this enthusiasm with their expertise in video game UI and UX best practices
What you will do:
- Work closely with the Lead UI Designer to conceptualize and design menus and HUD elements
- Adapt and develop graphic design and motion graphic solutions fitting to Anno's visual style
- Clearly communicate ideas in a visual manner, either as wireframes, or mock-ups
- Work closely with the UX and Game Design teams to know what type of player experience is intended
- Work closely with the programming team to implement menus into the game and verify the quality of said menus once implemented
- Design motion graphics for in-game assets
- Discover solutions to make UI user-friendly
- Design icons
Qualifications
What you bring:
- College diploma in graphic design and multimedia or equivalent training/work experience
- 3+ years’ experience in creating interfaces for video game or feature film
- Experience working on game interfaces; ideally for at least one AAA title
- Proficient in Adobe Creative Suite
- Creativity and sense of initiative (proactivity, originality and resourcefulness when searching for solutions)
- Strong observation skills
- Ability to work as part of a team;
- Openness to constructive criticism and able to adapt to change
- Strong verbal and written English skills
*Console experience is a plus
What to send our way:
- Your CV, highlighting your education, experience, and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
- A portfolio with a breakdown of your best and most fitting work – show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)
Distinguish yourself by crafting a compelling cover letter that demonstrates how you meet the mentioned requirements and why you are the ideal candidate for our team and franchise
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.
For further information, please check https://mainz.ubisoft.com/en/.
Lead Technical Animator (f/m/d)
Düsseldorf - Full-time - 743999889486173
JOB DESCRIPTION
As our new Lead Technical Animator (f/m/d) at Ubisoft Düsseldorf, you will lead, motivate and develop your team of Technical Animators and Technical Artists to push the visual and technical quality to the next level. You will be responsible for developing, supporting and documenting our animation systems, rigging, pipelines and techniques used by the Art, Technical Art and Animation teams. Additionally, you will collaborate closely with the Animation Director, Art Director and other leads to ensure high quality in-game animations that are in line with the artistic vision.
What you will do:
- Build a strong and versatile team of technical experts as part of a AAA development team
- Design, implementation and improvement of our animation state machines and runtime solutions
- Develop, test and maintain complex animation systems in conjunction with animators, gameplay programmers and other team members as required
- Recognize inefficiencies and pipeline issues and identify solutions
- Help improving the tools and pipeline that are used for animation, rigging and implementing of animations in collaboration with our internal engine programmers
- Assist in the design, integration and validation of animation assets
- Guide/Coordinate Animation teams on demanding tasks
Qualifications
What you bring:
- 5 years of experience as senior or lead in a similar role during all stages of a video-game production and at least one shipped AAA title
- Excellent practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies
- High level expertise of 3D engines and in game engine implementation of animation features, including ragdoll physics
* Experience with character action focused games is a plus
What to send our way:
- Your CV, highlighting your education, experience and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. The portfolio should contain:
- Scripts or application examples, code samples
- Examples of rigs, visual effects, animation, procedural visualization
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://duesseldorf.ubisoft.com/en/.
Lead Narrative Designer [Anno] (f/m/d)
Mainz - Full-time - 743999922362129
JOB DESCRIPTION
Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.
As our Lead Narrative Designer, you will guide a talented team of narrative designers and writers to craft a rich, captivating, and meaningful game world that fully immerses our players. As a leader and mentor, you possess the talent and expertise to motivate, inspire, and support your team in delivering narrative content in line with our creative vision and of AAA quality.
Leading by example, you champion autonomy, trust, and innovation, while also fostering a culture that allows creative ideas to flourish.
To excel in this role, you should showcase a proven track record in narrative design, coupled with strong leadership skills, effective communication, and the ability to balance creativity with organization.
What you will do:
- Manage a team of writers and narrative designers
- Work closely with the game and creative director to align on narrative goals
- Collaborate with other departments on narrative and art content creation
- Mentor team members and lead by example
- Demonstrate an open mind towards ideas, feedback, and criticism and provide constructive feedback and criticism to your team and peers
- Work with the production team to help ensure the smooth running of the development process
- Help to build better, more efficient processes within the team
Qualifications
What you bring:
- Minimum five years of experience in the games industry, working in a narrative or design capacity
- Extensive understanding of the narrative design process, including storytelling narratology and dramaturgy, environmental storytelling, character creation, and writing
- Strong verbal and written communication skills in English
- Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
- Solid knowledge of the game production pipeline
- Ability to learn and master new tools and techniques
* Familiarity with the Anno Franchise and strategy games is a plus
What to send our way:
- Your CV, highlighting your education, experience and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
* A portfolio with examples of your previous work/projects is a plus
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.
For further information, please check https://mainz.ubisoft.com/en/.
Lead Game Developer (f/m/d) - Kolibri Games
Berlin - Full-time - 743999939166239
JOB DESCRIPTION
Lead Game Developer (f/m/d)
If you love making games and working in close collaboration with talented people in a cross-functional team, while facing all the technical challenges of scaling games to millions of players around the world, then we want to hear from you.
We are on a mission to reinvent idle. Our players love the mechanics and the games we made so far have reached more than 200 million players. We are looking for an experienced technical lead developer that is passionate about joining us in that mission to continuously iterate on game prototypes and deliver awesome games to millions of players around the world, which they will enjoy for many years. You will be the leading technical force in a small game team, driving the practices and development of the games. You will guide and support other developers, working together to ensure that we are ready to tackle all upcoming technical challenges. You will have a direct impact on how we build and grow the games, how we work together and what practices are used, keeping a close collaboration with the production team and other leads. You will also join the game development leadership group and have the opportunity to contribute to the overall game development community at Kolibri Games.
Responsibilities
- Development of new gameplay components and implementation of new features
- Design and implementation of game architecture patterns
- Ensuring maintainability, scalability and world-class quality of the systems created in the game
- Coach and mentor other developers to help them grow in their careers
- Work closely with the product to identify technical improvements
- Collaborate often within a cross-functional team
- Support planning by estimating effort and breaking down complex features
- Strive for high code quality standards, like readable and scalable software
- Support the hiring process of new developers
Qualifications
- More than 3 years of experience in mobile game development
- Proven experience working in software development, with Unity and C#
- Broad knowledge of best practices in game development
- Broad knowledge of game architecture patterns
- An agile mindset, very familiar with agile game development practices
- Clear and precise communication skills in English
- Strong ability to prioritize tasks and projects
- Willing to constantly learn and grow further
Additional information
Desirable skills
- A passion for prototyping games
- Experience improving runtime performance and memory usage of mobile games is a plus
- Knowledge of dependency injection and reactive programming, in particular with the Zenject and UniRx libraries
- University degree in Computer Science or a related field
Lead Tech Programmer (f/m/d)
Berlin - Full-time - 743999947369464
JOB DESCRIPTION
As Lead Tech Programmer your role is to lead a team of tech developers to extend the capabilities of the Snowdrop engine. You collaborate with related departments and game productions to define optimal workflows and technology that will help the entire development team to build the best games possible.
Qualifications
What you will do:
- Help your team members to grow and acquire more knowledge
- Support your team members to achieve their development goals
- Foster the collaboration between the different departments
- Define the roadmap together with other related leads and the Technical Director
- Break down the roadmap and support handling of all tasks for the departments
- Collaborate with other Ubisoft studios to extend the capabilities of our in-house technology
- Define budgets and workflows for all related departments
- Establish workflows and techniques to improve the overall development process for all departments
- Participate in the hiring process
What you bring:
- Lead Graphics Programmer or similar role in at least one AAA title
- Ability to work in a dynamic and collaborative team environment
- Self-direction and motivation
- Excellent communication and good English skills
- Strong skills in C/C++
Nice to have:
- Experience as developer in a related tech area (engine/graphics/physics/…)
- Experience in using different CPU/GPU and memory profiling tools to drive your decisions
- Experience with platforms where performance/bandwidth restrictions exist
- Understanding of hardware architecture and details
Additional information
Your benefits:
- Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
- Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
- Self-study And Training Hours: You have access to our in-house library
- Company Pension Scheme
- Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
- Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
- 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region
- Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://duesseldorf.ubisoft.com/en/
Technical Product Manager (f/m/d)
Berlin - Full-time - 743999925611372
JOB DESCRIPTION
Technical Product Manager (f/m/d)
If you love free-to-play games and would love to be part of a cross-functional team working on an idle game with millions of players every day, then this is the right job for you.
By reporting directly to the Product Director, you would be working on planning and managing the workload of a very agile team working on our live game “Idle Miner Tycoon”.
Having the overview and ownership of the technical roadmap together with other departments, you will help us reach our goal of innovating the free-to-play mobile market.
Responsibilities
- Manage the daily workload of a cross-functional delivery team by planning the upcoming sprint content and organizing the running sprint
- Enabling your cross-functional team to do their job in the best way possible
- Research external requirements such as SDK or operating system updates as well as research and spearhead possible technical improvements
- Planning and execution to tackle technical deadlines (tech replacement, SDK updates)
- Advise stakeholders and other Product Managers about possibilities and limitations of the tech stack
- Assist in the planning of the high-level product roadmap together with the Product Director, Head of Unity Development and other stakeholders
- Make sure the game runs stable and smoothly by identifying technical problems and optimizing for performance
Qualifications
- 3+ years experience working as a Product manager, ideally in the free-to-play market
- Familiar with project management and process design
- Familiarity with Tech Health and Improvements topics, such as Vitals, Crash reporting, monitoring and game version releases.
- Experience working in agile development environment
- A keen interest in technologies
- Passionate about free-to-play mobile games
Desirable skills
- Professional knowledge of Unity3D will be considered as asset
- Prior experience in mobile free to play games
- Prior experience with third party SDKs is a big plus
Additional information
Financial Accountant / Bilanzbuchhalter (w/m/d)
Düsseldorf - Full-time - 743999928969123
JOB DESCRIPTION
Als unser neuer Financial Accountant / Bilanzbuchhalter (w/m/d) bist du neben den klassischen buchhalterischen Aufgaben auch für die Optimierung, Erstellung und Implementierung von Prozessen und Workflows zuständig. Mit deinem Know-how agierst du als Ansprechpartner für deine Teamkollegen (w/m/d) rund um bilanzielle Fragen und bezüglich HGB-Standards mit einem Fokus auf Anlagevermögen sowie Rückstellungen und Steuerrecht. Zudem bist du im engen Austausch mit Steuerberatern, Behörden und Wirtschaftsprüfern.
Was du machen wirst:
- Erstellung von Monats-, Quartals- und Jahresabschlüssen
- Abstimmung und Analyse der monatlichen Rohbilanz und GuV
- Termingerechte Abwicklung und Abstimmung der Hauptbücher, sowie Überwachung der Nebenbücher (Anlagevermögen, Debitoren-, Kreditorenbuchhaltung)
- Abwicklung von bilanziellen Sachverhalten, sowie Sicherstellung der Einhaltung gesetzlicher Vorgaben
- Mitwirkung und Verantwortung für die Optimierung und Erarbeitung von Prozessen
Qualifications
Was du mitbringst:
- Geprüfter Bilanzbuchhalter (w/m/d) IHK
- 3 - 4 Jahre nachweisbare Berufserfahrung als Bilanzbuchhalter (w/m/d), idealerweise in einem internationalen Konzern
- Sehr gutes und fundiertes buchhalterisches Fachwissen nach HGB
- Sehr gute Deutsch- und gute Englischkenntnisse in Wort und Schrift
Was wir von dir benötigen:
- Lebenslauf mit einem Überblick deiner Ausbildung, Erfahrungen und deiner Fähigkeiten
- Anschreiben mit Angaben deines frühestmöglichen Eintrittstermins, deiner Gehaltsvorstellung und deiner Motivation
Additional information
Deine Benefits:
- Umzugsservice: Wir bieten finanzielle Unterstützung, Hilfe bei der Wohnungssuche sowie Visa-Support
- Betriebliche Altersvorsorge: Wir bieten ein attraktives Programm zur Entgeltumwandlung - mit hohen Zuschüssen on top.
- Kinderbetreuungszuschuss: Wir bieten bis zu 350€ monatlich pro Kind und 5 Krankheitstage für Kinder pro Jahr
- Rabatt auf Games: Wir bestellen regelmäßig Ubisoft-Spiele für unsere Mitarbeiter zu supergünstigen Preisen
- Fitnessstudiozuschuss: Wir steuern bis zu 50% zu deiner Mitgliedschaft in Fitnessstudios bei
- Mobilitäts-Budget: Dir stehen monatlich 80€ für das Leasen von Fahrrädern, Mieten von Parkplätzen und ÖPNV-Tickets zur Verfügung
- Wir bieten 26 Tage bezahlten Urlaub pro Jahr
- Ubisoft Blue Byte Academy: Entdecke dein Potential und bilde dich mit unserem umfassenden Lern- und Trainingsprogrammen weiter
- Sprachkurse: Wir bieten kostenlose online Englisch- und Deutschstunden an
Wir bieten eine interessante Herausforderung für einen Teamplayer mit der Möglichkeit, persönliche Initiative zu zeigen. Wenn du dich für Videospiele begeisterst und gerne mit Gleichgesinnten in einem internationalen Team zusammenarbeiten möchtest, bewirb dich bitte über unser Karriereportal.
Lead VFX Artist - [VR Team] (f/m/d)
Düsseldorf - Full-time - 743999931888575
JOB DESCRIPTION
As Lead VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence.
- As lead you will inspire, manage and develop the VFX team
- You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision
- You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements
- As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically
- Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project.
- Negotiating the needs of the team will be a challenge you are geared up for
Qualifications
What you’ll bring
- 5 years of VFX experience, having shipped at least 1 title
- 2 years of experience in a leadership role
- Experience with Unity
- Experience with Houdini
- Experience optimising VFX for mobile platform preferred
- Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally.
You as a person
- You’ll build trust with your team and lead with integrity and high emotional intelligence
- You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience
- You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects.
- When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious
- You are a bold and intelligent negotiator
Please include a link to your portfolio with your application and ensure the link is still valid.
Additional information
Your benefits:
- Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
- Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
- Self-study And Training Hours: You have access to our in-house library
- Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
- Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English And German Classes For Free: Good to know: Our main language in the studio is English
- Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
- Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
- 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region
- Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://duesseldorf.ubisoft.com/en/
Lead Game Designer - [VR Team] (f/m/d)
Düsseldorf - Full-time - 743999945287575
JOB DESCRIPTION
At Ubisoft Düsseldorf, we are currently looking for a Creative Leader for our exceptional AAA VR Team.
As Lead Game Designer, you will work alongside the Creative and Game Directors, and be responsible for identifying and delivering genre leading experiences that push VR and the Assassin’s Creed franchise forward. You will be involved in implementing the vision for the game and will lead the game design team in delivering the game to highest quality standards. Your responsibilities will also include managing and mentoring the design team in Düsseldorf for even more amazing VR projects now and in the future.
Get in touch if you are intrigued by this rare opportunity to be part of one of the industry's biggest franchises!
What you will do:
- Build and lead a strong team of game designers with versatile design skills and strong technical implementation skills
- Work closely together with creative direction and other disciplines to anchor the game vision in immersive and deeply connected game mechanics.
- Support your team members on solving complex design, technical and implementation issues
- Introduce and maintain efficient design implementation pipelines and ensure overall design documentation standards within the design team
- Be a safe guard of feature quality and collaborate with test departments and user research on defining test metrics and quality targets
- Work as part of the Design team to design, redesign and balance features and mechanics of the game
- Facilitate communication between designers, artists and programmers to ensure that the quality and implementation match the intended direction / vision
- Define project vision and quality standards for our game mandate together with creative direction and other stakeholders
- Promote agile design and development and push for short iteration cycles and result-driven continuous improvements of the game quality
- Work within the game engine tools to add content to the game
- Working closely with the team to ensure that the design specifications are meet the quality expectations of your project
- Have a strong focus on UX/UI aspects of the design work and collaborate closely with the respective disciplines
- Focusing on the player experience as the ultimate metric for the quality of any feature and content
- Evaluate player feedback and improve features based on your analysis
- Build a strong team of game designers, support recruitment of new talents and join and conduct interviews with applicants
- Act as a servant leader to your team and lead by example to ensure a friendly, inclusive and welcoming environment for your team members
Qualifications
What you bring:
- Experienced one full cycle of AAA development from conception to release as lead or senior designer
- 5+ yrs years of industry experience in game development
- Any degree in game design appreciated
- Understanding of psychological mechanisms that keep players engaged
- A strong sense of what makes gameplay experience compelling and fun
- Solid theoretical and practical Game Design knowledge
- Tools of the trade: MS Office, flowcharts, visual and level editing skills a plus
- Intense creativity, a passion to innovate, and the drive to go beyond what is directly asked of you
- Self-motivated and fast learning
- Good communication skills
- Be a team player
- Fluent in English, both verbally and written
Additional information
Your benefits:
- Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
- Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
- Self-study And Training Hours: You have access to our in-house library
- Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
- Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
- 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region
- Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://duesseldorf.ubisoft.com/en/.
Senior Audio Programmer (f/m/d)
Düsseldorf - Full-time - 743999937814866
JOB DESCRIPTION
The role of the Audio Programming professionals at Ubisoft is to create the technical backbone of the game’s audio systems and audio production pipeline. They provide the audio teams with technical solutions to produce and carry out the audio vision and intentions into the game. They thus develop tools and systems to ensure optimal and sustainable performance of the game and pipeline.
Furthermore, the Audio Programmers focus on the interaction between the game and the audio middleware Wwise, DSP, audio tools and the creation of believable virtual audio spaces. They work together with the Audio Team to support the vision of the Audio Director and strive to develop future audio technology beyond state of art.
Qualifications
What you will do:
- Collaborate with the game team and audio department on realizing the audio vision and craft high quality scalable solutions
- Maintain and extend the existing technology and frameworks, safeguarding and improving stability
- Work on improving existing audio systems and tools and identifying new opportunities
- Analyze and improve performance and memory footprint of engine and pipeline features for all target platforms
- Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solutions
- Write clear and concise documentation on audio systems and tools developed
What you bring:
- Good C++ knowledge. Other languages (e.g. C#, Python) are a plus
- Experience in working with existing game and audio engines (e.g. Unity, WWise)
- Experience in programming audio systems and features
- Good knowledge of audio engineering, signal processing and principles of sound
- Familiar with the creative side of audio
- Ability to work with large, existing code bases
- Demonstrate efficient analytical skills
- Proactive behavior and being a team player
- Good oral and written communication skills
- Good English language skills
- A shipped title is a plus
Additional information
Your benefits:
- Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
- Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
- Self-study And Training Hours: You have access to our in-house library
- Company Pension Scheme
- Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
- Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
- 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region
- Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://duesseldorf.ubisoft.com/en/
Associate Level Design Director (f/m/d)
Berlin - Full-time - 743999906761295
JOB DESCRIPTION
As an Assistant Level Design Director, you'll help plan a content-rich world, and guide a team of level designers in bringing its quests and locations to life. As the connection between the design vision and your team members, you’ll clearly communicate information that will allow each one to grasp the intended experience you’re collectively trying to achieve. Throughout production, your team will rely on your technical and creative expertise to navigate the level design process – and overcome any obstacles that come their way. While your designers focus on their areas of ownership, you’ll pay attention to the larger picture. You’ll ensure that every mission and place seamlessly combine to create an engaging journey for players to discover.
What you will do:
- Collaborate with core team members to develop the overall design vision.
- Brainstorm and research to plan the mission & world guidelines.
- Help outline the gameplay experience (landmarks, encounters, flow, rhythm, tension, pacing, variety, etc.).
- Participate in prototyping to experiment with designs & explore opportunities.
- Meet with your team to reinforce the design vision, set benchmarks, tackle setbacks, etc. •
- Review and provide feedback on integrated work and gameplay features to achieve quality.
- Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features.
- Keep the core team up to date on progress and feasibility.
- Find solutions to issues uncovered by play testers and cross-functional teams (get to the root of problems to solve them).
Qualifications
What you bring:
- A college diploma in Game Design or equivalent (undergraduate degree an asset).
- At least 5 years of experience in the video game industry or other relevant experience + 2 years of leadership.
- Knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush).
- A highly collaborative, innovative, creative, and empathetic spirit.
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility.
- Excellent problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills.
- Ability to accept feedback and adapt to it.
What to send our way:
- Your CV, highlighting your education, experience and skills and any games shipped.
- A cover letter including your earliest starting date, expected salary and why you would like to join us.
- Samples of your work or any supporting documentation you find relevant,
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://berlin.ubisoft.com/en/.
3D Programmer [Beyond Good And Evil 2] (f/m/d)
Mainz - Full-time - 743999894136891
JOB DESCRIPTION
Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.
As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance. Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.
What you will do:
- Write code customized to the hardware you’re working with
- Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
- Improve existing graphical features and inspire the development of new ones
- Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
- Explore new hardware and deal with the interesting challenges and opportunities it poses
- Stay up to date on the latest tech trends and techniques + recommend our best practices
Qualifications
What you bring:
- An undergraduate degree in Computer Science, Computer Engineering, or equivalent
- Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
- Proficiency in C++
- Analytical and mathematical skills
- Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
- A thorough grasp of memory management & multithreaded programming techniques
- Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
- A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do)
- A collaborative and innovative spirit
- Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it
What to send our way:
- Your CV, highlighting your education, experience, and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
- Any relevant code/work samples you can provide are highly appreciated
Additional information
Your benefits:
- Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
- 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
- Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
- Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
- Company Pension Scheme: We offer an attractive salary exchange arrangement in which we match your contributions.
- Up to 350€ childcare support per child per month: In addition, we also offer 5 ‘care for ill children days’ per child per year.
- Discounted Games: We regularly order Ubisoft Games for super cheap prices for our employees.
- Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
- Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
For further information, please check https://mainz.ubisoft.com/en/
Gameplay Programmer (f/m/d)
Berlin - Full-time - 743999943445244
JOB DESCRIPTION
Gameplay Programmers develop gameplay elements which facilitate the playability of the game; the link between the player's actions and the consequences of those actions on the running game state.
What you will do:
- Implement and optimize the gameplay systems and features with the game designer to ensure fluid playability
- Use prototyping techniques to demonstrate the validity/invalidity of a feature idea
- Investigate and fix the bugs detected by the production and quality control teams
- Establish the technical possibilities for the different features
- Explore and understand the game design documents to define the required features and game systems that must be developed in the engine
- Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code
Qualifications
What you bring:
- Experience in programming robust and efficient code
- Excellent knowledge in C++
- Experience in working on existing engines
- Ability to work efficiently with large, existing code bases
- Familiarity with game-related 3D mathematical concepts
- Excellent communication and good English skills
- Ability to work well as part of a team
What to send our way:
- Your CV, highlighting your education, experience and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
- Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.
For further information, please check https://berlin.ubisoft.com/en/.
(Senior) Technical Artist (f/m/d) - Kolibri Games
Berlin - Full-time - 743999925610103
JOB DESCRIPTION
(Senior) Technical Artist (f/m/d)
We are looking for a Technical Artist to join us and work with one of our games, which is played by millions of players. You will be actively contributing to the ongoing development of new features, directly impacting hugely popular games and bringing the visual quality to the next level. Working in an agile and fast-paced environment, you will be supporting our teams by:
Responsibilities
- Solve complex technical challenges to ensure both the quality and performance of our mobile games
- Work alongside our Artists and developers, sharing knowledge and mentoring others
- Create tooling and pipelines to define how art goes from creation to implementation in the game
- Implement high-quality UI and Animations
- Make decisive choices on technical constraints and look for effective solutions for the wider team
Qualifications
- A minimum of 3 years experience in a Tech Art role working in Unity, on commercially released products
- Expert-level knowledge of the Unity game engine, particularly optimization, VFX, shaders, and render pipelines.
- Software development experience in C# and Python
- Detailed knowledge of art creation packages, including Photoshop, Blender, and other industry-standard tools like Spine.
- Experience creating Animations both in 3D and for UI
Additional information
Lead Game Designer (f/m/d)
Düsseldorf - Full-time - 743999889486914
JOB DESCRIPTION
As our new Lead Game Designer (f/m/d) at Ubisoft Düsseldorf, you will build up and lead a strong team of game designers, and help them to create outstanding features and game experiences for our players. You translate the creative vision from directors into tangible game systems and create meaningful connections between features, content and narration. Providing game mechanics that are fun is your highest priority. To achieve this goal, you will be working closely with the art department, programmers and colleagues from multiple disciplines all around the world.
What you will do:
- Create framework for detailed designs and identify requirements with co-leads, directors and production
- Grow the design team and create an environment of constant learning
- Support your team members on solving complex design, technical and implementation issues
- Ensure technical quality and feasibility of designs as well as an equal approach across all game areas you are responsible for
- Make player needs your focus and help your team deliver an engaging player experience
- Look out for improvements on workflows, tools pipelines etc. to live the idea of continuous improvement
- Act as a servant leader to your team and make sure, they have all resources they need and that they can work in a respectful and safe environment
Qualifications
What you bring:
- Experienced one full cycle of AAA development from conception to release as lead or senior designer
- 5+ years of industry experience in game development
- Understanding of psychological mechanisms that keep players engaged
- A strong sense of what makes gameplay experience compelling and fun
- Solid theoretical and practical Game Design knowledge
- Tools of the trade: Office, flowcharts, Photoshop, level editor
- Intense creativity, a passion to innovate, and the drive to go beyond what is directly asked of you
- Fluent in English, both verbally and written
What to send our way:
- Your CV, highlighting your education, experience and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
- Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying
Additional information
What we offer:
- Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
- Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up to 350€ childcare support per child per month
- Company Pension Scheme: We offer an attractive company pension scheme
- Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- English and German online lessons for free: Good to know: Our main language in the studio is English
- 26 days paid vacation per year
- Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://duesseldorf.ubisoft.com/en/.
Senior Technical Designer (f/m/d)
Berlin - Full-time - 743999872210957
JOB DESCRIPTION
The Role
A Senior Technical Designer is a solution finder and liaison between designers and other disciplines. They help with shaping the architecture of complex features and location ingredients; as well as, creating and implementing complex technical design elements into the game. They are advocates for production efficiency and product quality for system development and world creation by mentoring others and highlighting constraints.
What you will do:
- Implement and take ownership for complex features and location setups
- Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
- Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned features and locations considering engine and toolset constraints
- Review built locations and features to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
- Create training materials and conduct workshops for designers and level artists working on locations or features to advocate best practices
- Debug issues with features or locations and implement or suggest reliable solutions until production has ended
- Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support game and level designers should they encounter issues
- Mentor junior members of the technical design team and other designers interested in growing their technical expertise
Qualifications
What you bring:
- Extensive experience and knowledge of:
- (Visual) Scripting languages and programming concepts
- Game editors and engines
- Demonstrated understanding of design principles and the workflows needed to achieve them
- Ability to work with complex logic and data structures which are reusable and modular
- Strong organizational skills
- Ability to write clear and concise technical documentation for technical and non-technical audience
- Being creative (original and resourceful in finding solutions)
- Great communication skills and desire to build strong ties with both technical and design departments on the project
- Being proactive and solution-oriented
- Ability to communicate constructively with positivity and respect for others
- Ability to give and receive feedback and drive the iterative process
- Good English verbal skills, both orally and in writing
Relevant Experience
- Ideally ~3-5 years of technical design experience with at least 1 shipped title and exposure to a full project life cycle or equivalent experiences
What to send our way:
- Your CV, highlighting your education, experience and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
- Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying (only for art roles etc.)
Additional information
Your benefits:
- Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
- Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
- Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
- Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
- Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
- Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
- Self-study And Training Hours: You have access to our in-house library
- Company Pension Scheme.
- Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
- Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
- 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region
- Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.
For further information, please check https://berlin.ubisoft.com/en/.
Benefits
Here is a selection of our attractive employee benefits.

Relocation Support - We offer financial support, help with accommodation, support settling-in and provide visa assistance.

Flexible Working Hours - Our core working times are from 10 AM to 4 PM. You can set the rest of your working hours as you like.

Ubisoft Blue Byte Academy - Discover your potential and develop yourself with our extensive learning and development programs.

Mobility Allowance - €80 per month that you can invest in leasing a bicycle, parking spot rental or a public transportation ticket.

Company Pension Scheme - We offer an attractive salary exchange arrangement in which we match your contributions.

Childcare Support - We offer a monthly support of up €350 per child.

Discounted Games - You can regularly order excellent Ubisoft games for super affordable prices.

Press Pause Sabbatical Program - Take a few months to “pause” your career and re-energize yourself.

Gym Subsidy - We contribute up to 50% towards your monthly gym membership subscription.

Language classes - We offer free accredited English and German language classes.
Meet our Recruiters
Meet your Ubisoft Blue Byte Recruiting Team. Feel free to reach out for questions about starting your career at our studios. We would love to hear from you!

Karolina Böhm
RECRUITMENT MANAGER, UBISOFT BLUE BYTE - At Ubisoft Blue Byte we are looking for passionate individuals with ambition and an open mindset. Join our international family and develop AAA Games today!
Contact Karolina
Tommaso Jakob
RECRUITER UBISOFT MAINZ - High impact - That’s what we are looking for in Mainz. Apply your skills and passion to shape our studio’s future. Also, be nice.
Contact Tommaso
Natalia Santorek
RECRUITER UBISOFT BERLIN - Autonomous mindset and lots of passion - Berlin is the youngest studio in the Ubisoft Blue Byte family, but our ambitions are high. Don’t be shy, show us your talents!
Contact Natalia
Information on Internships
We are offering academic internships for students. These paid, full-time internships last six months and will include students directly in our project teams and departments. We are offering valuable hands-on experience on the job as you actively contribute to the success of our projects. You can find current vacancies for internships in the job list further up on this page.
Please note that we do not accept any speculative applications for internships apart from these vacancies. Kindly understand that we are unable to offer internship programs aimed at pupils and kids.
One studio network, three unique Ubisoft studios
Ubisoft Blue Byte is the renowned network of three development studios operating out of Germany. Each studio contributes to Ubisoft’s global success through excellent AAA projects.