Working at Ubisoft
Blue Byte

Get to know us better

75 Jobs Found

Service Programmer (C#) - Ubiservices (f/m/d)

Düsseldorf - Full-time - 743999722484043

JOB DESCRIPTION


Your objectives:

  • You develop and maintain new and existing online service used throughout the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Overall 5 years’ experience as a software engineer (C#)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, English speaking team
  • You are familiar with analyzing and debugging performance issues


Bonus Level

  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux
  • Experience with Java

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (C#) (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

This position will be located at Ubisoft Düsseldorf (Germany).

Prop Artist [Anno] (f/m/d)

Mainz - Full-time - 743999722022374

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Prop Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D content in line with the vision and technology of the project

How you will make an impact: 

  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game 
  • Modelling, texturing and implementing high-quality 3D assets. (architecture, props, modular kits)   
  • Integration of 3D assets into the game engine meeting both engine and quality requirements
  • Ensuring technical and artistic follow-up of the assets imported into the game including necessary improvements
  • Establishing artistic benchmarks and ensuring regular monitoring 
  • Use project specific tools in order to achieve best results and meet deadlines
  • Setting up configuration, dynamic objects and other functionalities of art assets

Qualifications

What experience you should offer:

  • Minimum 2 years experience as a Prop Artist or 3D artist, and taken part in the production of a game title
  • Complete familiarity with various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic)
  • Proficient with 3DSMax and/or Maya, Zbrush, Substance Suite and Photoshop
  • Good knowledge of UV layout, texturing & shading
  • Autonomous work style with the ability to take initiative, work resourceful and deliver on time 
  • Ability to quickly grasp technical constraints of platforms, engines and software
  • Great understanding of next gen asset creation and PBR workflow 
  • Keen eye for composition, shape, color and detail 
  • Ability to construct and elaborate on assets/props based on key reference or concepts 
  • Experience in managing the polygon count and texture budget
  • Proactive team player with strong interpersonal skills and positive attitude
  • Curiosity and a strong interest in the video game industry 
  • Fluent in both written and spoken English

     
  • Great understanding of architecture and urbanism is a plus
  • Experience with Substance Designer is a plus
  • Good Animation and/or riggings skills (Maya, 3DS Max, MotionBuilder) is a plus

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Lead Artist [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713197570

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players. 
As Senior Lead Artist you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

Responsibilities:

  • Help establish, develop and maintain the game artistic style and visual quality
  • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game.
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed.
  • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game.
  • Create and maintain the brand/art style guides and technical documentation.
  • Mentor artists along their career paths, setting challenges to encourage growth.
  • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback.
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Understand and work within project requirements and constraints.

Qualifications

What it takes to make it

  • Minimum 5 years experience creating artwork for games with at least 1 shipped title as an Art Lead.
  • Excellent communication skills as a leader, collaborator, and mentor.
  • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
  • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools.
  • Pro-active & collaborative work attitude toward achieving results under pressure.
  • Excellent organizational and interpersonal skills.
  • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others.
  • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own.

    Plusses:
  • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors.
  • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles.

Artists should enclose a portfolio or link to an online portfolio to their application.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Service Programmer (Java) - UbiServices (f/m/d)

Düsseldorf - Full-time - 743999713552266

JOB DESCRIPTION

  • You develop and maintain new and existing online service used throughout the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Over 7 years’ experience as a software engineer (Java or other JVM languages, industry standard frameworks)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, English speaking team
  • You are familiar with analyzing and debugging performance issues


Bonus Level

  • Experience with Node.js
  • Experience with C#
  • Experience with Spring Boot
  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for an experienced and motivated Senior Service Programmer (Java) (f/m/d) that aspires to take games to the next level. In this AAA VR Unannounced Project you will develop and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to possess a strong technical background and collaborate with teams all around the world!

This position is located in our Ubisoft Düsseldorf studio and requires relocation.

Senior Service Programmer (Java) - Ubiservices (f/m/d)

Düsseldorf - Full-time - 743999722484269

JOB DESCRIPTION

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Senior Service Programmer (Java) (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 
 

Your Objective

  • You develop and maintain new and existing online service used throughout the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Over 7 years’ experience as a software engineer (Java or other JVM languages, industry standard frameworks)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, English speaking team
  • You are familiar with analyzing and debugging performance issues


Bonus Level

  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

UX Designer - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999719526115

JOB DESCRIPTION

We are looking for a UX Designer to join the The Settlers team in Düsseldorf. You will work within the design team to define the structures and wireframe of our features, explore improvements and ensure the best experience in the final delivery.

 

  • Create functional prototypes of game features to ensure a high quality user flow.
  • Craft solid UX specifications and documentation
  • Design and oversee the functional production of the menus and user interfaces of the game
  • Work closely with game designers to determine the best controls and inputs to support game features for a fluid and consistent player experience
  • Create prototypes (paper, digital wireframe) within the required specifications to communicate ideas to the team
  • Continuously optimize the user experience by iterating your designs based on user research and tests
  • Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
  • Showcase and document information hierarchy and architecture for any given feature
  • Ensure optimal interaction feedback and minimal control latency
  • Work with different input methods in mind (Keyboard & Mouse and Controller)
  • Collaborate with game designers to achieve the best controls and inputs for a fluid and consistent player experience
  • Implement an optimal interface layout plan;
  • Ensure that the interface arrangement accounts for localization constraints;
  • Work within the guidelines provided by direction

 

Qualifications

  • At least 3 years working experience on UX design
  • Proficiency in at least 1 prototyping tool for web products (Axure, Balsamiq, or others)
  • Understanding of lean UX concepts and the ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively)
  • Solid grasp of ergonomic principles applied to video games;
  • Profound knowledge of interaction design and user behavior
  • Strong communication and presentation skills;
  • Ability to innovate and design exceptional user experiences;
  • Ability to rely on a user-focused design approach
  • Ability to learn quickly
  • Fluent in English, both verbally and written

Bonus level:

  • Knowledge of scripting language (Python, ActionScript, etc...) is a plus
  • Game Design experience is a plus
  • Experience with commercial game engines (Unity, Unreal Engine, etc...) is a plus
  • A degree in design, UX design or related artistic disciplines is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Join today to shape the future of VR. We are creating a brand-new, world class team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP's being developed across multiple studios globally. 

This position will be located at Ubisoft Düsseldorf (Germany) and requires working on-site. 

Technical Artist - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719803827

JOB DESCRIPTION

We are looking for a Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • Deep knowledge of the following: Python, C# (C++, Java a plus)
  • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
  • Strong Knowledge of 3D engines
  • Knowledge of tools used in the parametric creation of nodes
  • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
  • Perfect understanding of traditional and of physically based rendering (PBR) pipeline
  • Shader writing or shader building skills
  • Rigging experience is always a plus
  • Familiarity with the creation of user-friendly tools/systems
  • Perfect understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  • A great ability to think creatively to overcome technical challenges
  • Experience in video-game production as Technical Artist (minimum 5 years)
  • Great communication skills and a positive attitude
  • Strong organisational skills

 

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

 

The portfolio should contain the following:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization

 

Responsibilities:

  • Develop new and improve existing tools.
  • Problem solving for key production issues.
  • Recognizing inefficiencies and pipeline issues and identifies solutions.
  • Guide/Coordinate Art teams on demanding tasks
  • Enabling other team members to achieve tasks in an efficient & consistent manner
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Senior 3D Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999710655904

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create beautiful game worlds with cutting edge graphics.
               As a Senior 3D Programmer you will be both a hands-on programmer and a direction-providing mentor across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.  

Your main responsibilities are to:

  • Write and review code customized to the hardware you’re working with.
  • Coach and mentor other members of the graphics team, empowering them to innovate.
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations.
  • Improve existing graphical features and inspire the development of new ones.
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline. 
  • Explore new hardware and deal with the interesting challenges and opportunities it poses.
  • Stay up to date on the latest tech trends and techniques + recommend our best practices.

Qualifications

  • Undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 5 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical Skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it
  • Technical proficiency in areas of 2D and 3D art a plus

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

(Intermediate/Senior) Generalist Game Designer [Skull & Bones]

Berlin - Full-time - 743999719372588

JOB DESCRIPTION

As an Intermediate/Senior Generalist Game Designer your mission will be to tackle multiple features and design needs (conception, prototyping, balancing, etc.) in order to create the best possible user experience for the game.

You will be responsible for the entire feature life cycle, from early stages all the way through to release and frequent post-launch updates.

  • Understand the intentions a Creative Vision has about the player experience and help realize them in the features you will be working on,
  • Prototype, implement, balance and playtest features, overseeing them from initial concept to final implementation, ensuring the highest level of quality in everything you own,
  • Take ownership over large, complex systems and make plans for how to implement them within the game while balancing the needs of multiple stakeholders (Programming, Animation, AI, Level Design, Narrative, Art and others)
  • Create, standardize and maintain design documentation, including feature specification and implementation guidelines,
  • Produce and oversee global UX/UI flow with detailed requirements while adapting it to the changing needs,
  • Create game systems that answer the needs of the Game Director with regard to the targeted experience for the player, while observing the production directives of the game.

Qualifications

  • 3+ years in a designer capacity in the video games industry with at least one shipped AAA title
  • Versatility: you enjoy learning and being involved in a wide variety of things
  • Ability to work autonomously and produce excellent results while incorporating high-level requirements,
  • Experience in working in a team in a fast-paced and iteratively minded professional environment,
  • Fluent in English, both spoken and written,
  • Scripting or other forms of independent prototyping skills.

You as a person:

  • Problem-solving and open-minded,
  • Flexibility and ability to adapt to change,
  • Autonomous and proactive attitude, result-oriented,
  • Sense of initiative, attention to detail,
  • Strong interpersonal and communication skills, both written and spoken,
  • Play games, watch streams (or stream yourself),
  • Stay on top of the industry trends,
  • Understand the value of playing together.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

C++ Game Streaming Programmer [Uplay PC]

Düsseldorf - Full-time - 743999718495141

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components related to our streaming initiatives, focusing on rendering and performance as well as availability, latency and scalability.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

Responsibilities:

You’ll have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or rendering.

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high level software application and architecture design decisions.
  • Write clear, modular and maintainable cross-platform code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

You as a person:

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge in one of the hottest topics as of today: game streaming.

Qualifications

  • 5+ years professional programming experience
  • Highly confident in C++

Confident in at least two of the following fields:

  • Network programming: TCP/UDP, sockets, WebRTC
  • Rendering Technology: Direct3D, OpenGL, Vulkan
  • Low level ; CPU / GPU optimization
  • Virtualization / Cloud: AWS, GCP, Azure, Docker, etc.
  • UI Frameworks and programming: Qt, JavaScript

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

In order to continue delivering highly qualitative and innovative products we are looking for an experienced
C++ Game Streaming Programmer [Uplay PC] (F/M)

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

Senior Technical Artist - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999722449753

JOB DESCRIPTION

We are looking for a Senior Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

  • Daily support for Art and Tech teams. 
  • Enabling other team members to achieve tasks in an efficient & consistent manner. 
  • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools. 
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team. 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • Deep knowledge of the following: Python, C# (C++, Java a plus)
  • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
  • Strong Knowledge of 3D engines
  • Knowledge of tools used in the parametric creation of nodes
  • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
  • Perfect understanding of traditional and of physically based rendering (PBR) pipeline
  • Shader writing or shader building skills
  • Rigging experience is always a plus
  • Familiarity with the creation of user-friendly tools/systems
  • Perfect understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  • A great ability to think creatively to overcome technical challenges
  • Experience in video-game production as Technical Artist (minimum 5 years)
  • Great communication skills and a positive attitude
  • Strong organisational skills
 

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

 

The portfolio should contain the following:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization

 

Responsibilities:

  • Develop new and improve existing tools.
  • Problem solving for key production issues.
  • Recognizing inefficiencies and pipeline issues and identifies solutions.
  • Guide/Coordinate Art teams on demanding tasks
  • Enabling other team members to achieve tasks in an efficient & consistent manner
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Web Developer Backend - UbiClub (f/m/d)

Düsseldorf - Full-time - 743999720220678

JOB DESCRIPTION

The Ubisoft Club is hiring a web-services engineer interested in creating optimized and scalable backend solutions driving engaging web experiences for mobile, web and console. More specifically, the Ubisoft Club is looking for a talented developer that, within a versatile team of engineers, artists, designers and test-specialists, would take an active role in creating and evolving the Ubisoft Club’s features and backend.

This position will be located at Ubisoft Düsseldorf (Germany).

Qualifications

 

  • A minimum of 5 years experience in RESTful API back-end development(.NET);
  • A Bachelor’s degree in computer science or engineering;
  • Experience with high-load back-end development -10K cps;
  • Excellent capacity in database modeling;
  • Expertise in database and web-service optimizations;
  • Solid experience with load testing;
  • Excellent problem-solving capability;
  • Able to proactively express ideas in person and in writing;
  • Good ability to understand requirements;
  • Detail-oriented,structured and iterative working methodology;
  • Autonomy in the organization of the work;
  • Comfortable in an environment where teamwork is essential.

Tech Environment

  • RESTful microservices
  • Client / Server architecture
  • Event driven architecture
  • .NET Core
  • XUnit
  • MongoDB
  • Redis
  • RabbitMQ
  • Git
  • Docker& Docker Swarm
  • CI/CD
  • Open Stack
  • Prometheus
  • Elastic Search
  • Grafana
  • Kibana
  • Proficiency with Visual Studio or similar IDEs

Really nice to have

  • AWS hands-on experience
  • UML
  • NodeJS
  • Python

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

AI Programmer [Unannounced Project]

Berlin - Full-time - 743999718285694

JOB DESCRIPTION

The AI Programmer will develop generic systems in the field of game AI supporting the game's content and game play creation. 

Your tasks: 

  • Develop state-of-the-art AI technology, AI modules and systems 
  • Design, implement, test and document the technical aspects of features for a AAA game 
  • Create workflows to support data-driven AI solutions 
  • Work together with other international Ubisoft studios 
  • Work with fellow teammates to conceptualize and realize functionality 

Qualifications

Your profile: 

  • Some years of professional experience 
  • Experience in AI programming 
  • Proficient knowledge in C++ 
  • Experience in programming readable and extendable code 
  • Strong ability for analyzing and extending existing code 
  • Excellent teamwork abilities including other international studios 
  • Ability to predict task duration and understand dependencies 
  • Fluent in English 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Senior Game Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999694195659

JOB DESCRIPTION

We are looking for a Senior Game Designer  (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • A Passion for VR; experience in VR is a bonus
  • Minimum of 8 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA as a Game Designer or a Lead
  • Experience supervising a game design team;
  • Experience in level design;
  • Experience in co-development;
  • Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
  • Hands-on attitude;
  • Unity knowledge is a bonus;
  • Strong focus in user experience;
  • Fluent in English, both verbally and written;
  • Great communication skills and a positive attitude;
  • Be a team player

 

 

Responsibilities:

 

  • Drive the design team to create and populate the “world” through the full cycle of production from conception to finalization;
  • Collaborate with the Content director to ensure that the world created fits the overall vision and narrative for the game
  • Manage a small team of narrative, mission, UX and system designers;
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
  • Understand and ensure that the desired gameplays are well implement in all levels;
  • Understand and ensure that the narrative and emotional ambition for the world is delivered;
  • Work with the Tool and Engine teams to improve the Content workflow;
  • Organize and attend playtests and be solution-oriented to the problem encountered;

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Build Engineer [Uplay PC]

Düsseldorf - Full-time - 743999718497171

JOB DESCRIPTION

As part of the tools & build team, you will be involved in the development, maintenance and improvement of features and components throughout the full spectrum of our build and automation pipelines and toolchains. You will be using a variety of technologies and programming languages, including but not limited to Python, Gitlab, Jenkins and backend solutions.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

Responsibilities:

  • Write clear, modular and maintainable code
  • Develop and extend our existing build, deployment and testing pipelines
  • Participate in feature task forces
  • Test, debug, profile and maintain existing code
  • Improve and extend build management systems

Qualifications

You as a person:

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Qualifications

  • 3+ years of professional programming experience
  • fluency in a general-purpose scripting language (preferably Python, JavaScript)
  • experience with modern CMake, gitlab, jenkins, ci/cd, git, test frameworks, package management, virtualization (Docker)
  • knowledge of the modern C++ build environment (compiler, linker, libraries, objects, etc.) is a big plus
  • Basic knowledge in C# or Java is a bonus
  • Experience with AWS is a bonus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

In order to continue delivering highly qualitative and innovative products we are looking for an experienced
Build Engineer [Uplay PC] (F/M)

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

Senior 3D Animator [Anno] (f/m/d)

Mainz - Full-time - 743999722022502

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior 3D Animator (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D animation content in line with the vision and technology of the project

How you will make an impact: 

  • Deliver work in line with the artistic direction of the project;
  • Create high quality hand keyed gameplay animations for face and body
  • Establish animation standards and provide feedback for animation outsourcing
  • Integrate animations into the game while ensuring technical constraints are met
  • Participate in the creation and realization of in-game animations as well as of cinematic sequences
  • Work independently to identify problems, work out details with other developers, and solve the problems
  • Work alongside the other departments and disciplines to understand both design and engine related limitations

 

Qualifications

What experience you should offer:

  • Expert in a 3D package 3DSMAX, Maya (Character Studio, Motion Builder)
  • At least 3 years of experience in video game animation
  • Enthusiasm and desire to work in games
  • Strong understanding of animation principles — timing, weight and staging
  • Deep understanding of human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement 
  • Good rigging skills, understanding all aspects of character rigging and skinning
  • Very strong understanding of acting
  • Great artistic skills
  • Self-driven and proactive attitude, striving to continuously improve upon skill and qualifications
  • Strong in critical analysis and problem solving
  •  Ability to plan, organize and prioritize work in the context of given deadlines and quality requirements
  • English - intermediate or higher

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Game Designer [Avatar] (f/m/d)

Düsseldorf - Full-time - 743999722099562

JOB DESCRIPTION

We are looking for a Game Designer to join us at Ubisoft Düsseldorf (Germany) and bolster the team in developing the Avatar game project, using Snowdrop together with Ubisoft Massive.

As a Game Designer you will create and improve gameplay features and game content. You highest priority will be providing fun and innovative game mechanics. In achieving this you will work closely with like-minded colleagues, from a variety of disciplines including artists, animators and programmers, from studios around the World.

Primary Objectives:

  • As part of the game content creation team, you will design, improve and balance features and mechanics of the game
  • Create and maintain detailed design specification of game features and support the development team in the implementation of said features
  • Prototype designs with fast iteration using Snowdrop to prove concepts and develop quality metrics to assess their viability relative to requirements
  • Facilitate communication between designers, artists and programmers to ensure that the quality and implementation match the intended direction/vision
     

Specific Tasks:
 

  • Design and ownership of assigned game features and content in-line with the Avatar project’s vision and quality standards, set by the creative director and your lead designer
  • Quickly iterate designs to continuously improve the game’s quality
  • Work with game engine & tools to add and tweak content in the game
  • Work closely with team members to ensure that design specifications are met and adhere to high quality expectations of the Avatar project
  • Focusing on the player experience as the ultimate metric for the quality of any feature and content
  • Evaluate player feedback and improve features based on analysis

 

Qualifications

  • Three+ years of industry experience, preferably working on console games (shipping of at least one AAA title is a plus)
  • Experience designing gameplay features for an action game.
  • Experience with player character mechanics and designing player controls (3C’s)
  • Tools of the trade: Office, flowcharts, Photoshop, level editor
  • Intense creativity, a passion to innovate, and the drive to go beyond what is directly asked of you
  • Strong communication, interpersonal, and organizational skills.
  • Strong documentation skills.
  • Fluent in English, both verbally and written

 

Bonus Qualifications/Experience:

 

  • A degree, or near equivalent qualification, in game design
  • Experience working with Technical Game Engines (i.e. Unreal, Unity, etc.)
  • Experience with designing gameplay systems for an open world game

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

Junior Local IT Technician (f/m/d)

Mainz - Full-time - 743999722564508

JOB DESCRIPTION

Du hast deine Ausbildung im IT-Bereich abgeschlossen und möchtest bei uns deine Kenntnisse einbringen und dich langfrisitg mit uns weiterentwickeln. Als Lokaler IT - Techniker bist Du verantwortlich für den Betrieb aller IT-Systeme vor Ort. Du hast eine Leidenschaft dafür, Dinge zu vereinfachen und unterstützt uns bei der stetigen Optimierung IT-gestützter Prozesse.

Deine Aufgaben:

  • Betreuung des lokalen Netzwerkes, Clients und diverser Softwareprodukte
  • Unterstützung unserer Anwender vor Ort (1st und 2nd-Level-Support)
  • Konzeption, Bereitstellung und Pflege der intern benötigten Hard- und Software-Ausstattung
  • Betreuung und Durchführung der OS Installation und Softwareverteilung
  • Erstellen von IT-Dokumentationen

Qualifications

Abgeschlossene Ausbildung im IT-Bereich, z.B. als System-, Netzwerk-, IT Administrator (m/w), Fachinformatiker (m/w) oder einer ähnlichen Ausbildung

  • Erste Berufspraxis in der IT- und Netzwerkadministration wünschenswert
  • Sehr guter Kenntnisstand zu allen aktuellen und relevanten Technologien
  • Fähigkeit und Begeisterung sich schnell in komplexe Themen einzuarbeiten
  • Sehr gute Englischkenntnisse (schriftlich und mündlich) gepaart mit einer sehr guten Kommunikationsfähigkeit
  • Teamfähigkeit

Was wir von dir erwarten:

  • Erste Erfahrung im 1st und 2nd Level Support
  • Logisch-analytisches Denkvermögen
  • Fundierte Kenntnisse über aktuelle Betriebssysteme wie Windows und Microsoft Office Anwendungen
  • Fundiertes konzeptionelles und technisches Wissen in Microsoft-Infrastrukturen
  • Grundlegende Netzwerkkenntnisse (TCP/IP, VLAN, Ethernet, WIFI)
  • Flexibilität und Serviceorientierung
  • Kommunikationsstärke, Lösungsorientierung und Einsatzbereitschaft

Wünschenswert:

  • Erweiterte Netzwerkkentnisse (CISCO)
  • Erfahrung mit Powershell / Scripting
  • Kenntnisse im Umgang mit Office365

Über Ubisoft Blue Byte

Mit mehr als 30 Jahren Erfahrung ist Ubisoft Blue Byte einer der Pioniere der deutschen Spieleentwicklung. An drei Standorten in Düsseldorf, Mainz und Berlin arbeiten die Teams an erstklassigen Spieleerfahrungen. Ubisoft Blue Byte Düsseldorf und Mainz sind für die Entwicklung von Anno 1800, Die Siedler und dem VR Escape Room Beyond Medusa’s Gate hauptverantwortlich. Als Co-Entwickler arbeiten die Teams an Titeln wie Tom Clancy’s Rainbow Six Siege und Beyond Good and Evil 2. Ubisoft Berlin ist auf Co-Entwicklungen fokussiert, darunter die Far Cry-Serie. Alle drei Studios zusammen formen das Deutsche Ubisoft-Studio Netzwerk. Mehr Informationen gibt es unter bluebyte.ubisoft.com.

Über Ubisoft Mainz

Die Teams von Ubisoft Mainz arbeiten an Ubisofts größten Blockbustern. Angesiedelt in einer historischen Stadt im Herzen von Deutschland entwickelt das Studio Spiele wie das gefeierte und Genre-Grenzen auslotende Anno 1800 und bereichert AAA Ko-Entwicklungsprojekte wie Tom Clancy’s Rainbow Six Siege und das kommende Beyond Good And Evil 2 durch Jahrzehnte an Erfahrung. Mehr Informationen unter mainz.ubisoft.com.

Backend Developer [C++/ Security] (f/m/d)

Düsseldorf - Full-time - 743999716393980

JOB DESCRIPTION

The Game Security Development team develops solutions that help Ubisoft maintaining the integrity of its games. To be tackled security risks can cover a wide range such as cheating, server-security and information disclosure. The backend developer works on maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

Your primary objective as Backend Developer in the game security field is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

Tasks

·    Actively participate in planning, designing, developing and testing the solutions.

·    Evaluate and select tools and technology for new features or improvements.

·    Perform load tests and optimize bottlenecks.

·    Actively work on the deployment and live operation processes for our online backend.

·    Improve security and resilience of the existing systems.

·    Connect the existing backend to other online systems within Ubisoft

·    Integrate databases where needed.

·    Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.

·    Collaborate with other team members for adapting the online services to specific

requirements.

Qualifications

·    Good knowledge of C++

·    Systematic and pragmatic mindset

·    Proficiency in oral and written English

·    Experience in developing scale-able online systems

·    Experience with SQL and No-SQL databases, including data-modeling and administration

·    Experience in programming robust and efficient code

·    Autonomous

·    Comfortable working in Agile/Scrum/Kanban methodologies

·    Minimum of 2 years of professional experience in a software development field

·    Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills and knowledge

Good understanding of:

·    Common vulnerabilities and exploitation methods of online services

·    Common constraints and limitations of multiplayer/online games

·    Continuous integration and automated deployment

·    Cloud-hosted infrastructure

·    Asynchronous patterns

·    Reverse engineering is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Associate Producer – [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721539787

JOB DESCRIPTION

We are looking for an Associate Producer (f/m/d) to support the producer in delivering the content on time and quality.

In this role you are supporting the producer to guide the team to create a “world” and its content. Reporting to the producer the role will also involve management of communication between different parties, sites and group units. You will use your experience and proven track record to track the progress of the team, to achieve the production objectives and to ensure that the team members remain committed and highly motivated.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Optimize workflows and processes to make coordination within the team and between the sites as simple as possible.
  • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression.
  • Identifying issues and risk mitigation to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
  • Ensure proper bug management (bug reports, priorities, etc.)
  • Coordinate the submission process and all dependencies inside Ubisoft and ensure all requirements are met.
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals.
  • Supporting the Producer, Lead's and Recruitment with on-boarding of new employees
  • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team

Qualifications

  • 3-5+ years experience as a Producer/Junior Producer or Associate Producer in the games industry
  • Experience in/or a passion for VR.
  • Strong knowledge of project management methods and tools (Jira, Confluence) 
  • You have shipped at least one AAA title either on PC and/or console
  • You have experience in leading high performing teams
  • Strong ability to collaborate with multiple international teams, both internal and external.
  • Excellent verbal and written interpersonal skills in English.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on Tom Clancy’s Splinter Cell VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Level Designer - Tom Clancy’s Splinter Cell [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719804902

JOB DESCRIPTION

We are looking for a Level Designer (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • A Passion for VR; experience in VR is a bonus
  • Minimum of 4 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA 
  • Experience in level design;
  • Excellent ability to organize and structure his/her own work 
  • Hands-on attitude;
  • Unity knowledge is a bonus;
  • Strong focus in user experience;
  • Fluent in English, both verbally and written;
  • Great communication skills and a positive attitude;
  • Be a team player
     

Responsibilities:

  • ​Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision 
  • Manage your levels through the full cycle of production from conception to finalization 
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions 
  • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production 
  • Continuously improve and balance the difficulty and flow on the maps/levels 
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other 
  • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.) 
  • Control the accessibility, understanding, and level of difficulty of the level 
  • Collaborate with the art and design teams to ensure the consistency of your work 
  • Mentor junior level designers and share your knowledge with your peers 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Lead Programmer [Skull & Bones]

Berlin - Full-time - 743999719372756

JOB DESCRIPTION

As Lead Programmer you will work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines as well as the lead studio, using agile methodologies to drive the work.

Further responsibilities include:

  • Lead a team of interdisciplinary programmers
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group
  • Spearhead the design and development of architecture and features within the mandate scope
  • Oversee and engage in architectural and systemic direction that is in line with the internal team as well as the lead studio
  • Work within the project core team to align on priorities, roadmap projection
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Enable the team to be successful in delivering quality and growing with their responsibilities
  • Help the team to define and plan the work
  • Where needed, support your team actively in achieving set goals/work
  • Identify and self-responsibly drive your own work
  • Maintain a healthy collaboration and communication with the lead studio

Qualifications

  • Reliable lead and team player with a bottom-up approach and servant leadership mindset
  • Experience leading a team in achieving development objectives
  • 5+ years of development experience and shipped at least 1 title
  • Solid knowledge of C# and/or Java, proficiency in C++
  • Proficient in refactoring and optimising existing systems
  • Excellent debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany
 

Pluses

  • Experience in development with Console SDKs (PS4 and Xbox)
  • Knowledge of work related to scalable backend architecture (experience with microservices, databases, deployment)
  • Master, Bachelor or equivalent in computer science or engineering

  • Berlin, Germany
  • Full-time

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole. Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Lead Programmer to be based at our studio in Berlin.

 

Technical Level Design Director - Assassin’s Creed [VR] for the Oculus platform (f/m/d))

Düsseldorf - Full-time - 743999721075649

JOB DESCRIPTION

 

The primary role of the Technical Level Design Director is to be the enabling link, a problem solver, who defines how the mission/level design goals can be realistically achieved technically.   

  

  • Define technical needs of the Level-design team, as well as solutions, in order to realize creative vision (design and artistic) by concretely validating features of the game and by challenging its interpretation and assess its technical feasibility.  
  • Define best tools (internal / external) in collaboration with the programming team and the other technical directors of the project in order to improve and facilitate the work of Level-design team. This can be done by prototyping technological elements, requesting the adjustment of existing tools, requesting new tools or validating the effectiveness of the tools provided before deployment on the project.  
  • Write documentation related to the technical process (pipeline) to establish the vision of the best working methods and data structure (data and assets) in order to standardize the ways of working and thus ensure the validity and data integrity (meets standards and minimizes debugging).  
  • Train level-design teams in technical methods and processes as needed.  
  • Provide support and constant supervision to the Level-design team on technical aspects and technical process (pipeline)  
  • Offer technical support to Level-design team by finding improvements and resolutions to the problems encountered. This is done by working closely with programmers and by training certain members of the Level-design team to become specialists in solving specific tasks and problems.   
  • Keep abreast of new technical and technological developments in order to apply these developments to the project (if relevant) and share the developments of the project with the peers (technical directors in other projects or other professions).  
  • Contribute to the planning of the work in collaboration with management, according to the scope of each task and the impact of the Level-design team in order to establish a compromise between the desired quality and the ability to delivery (time, cost, resources, etc.).  
  • Participate in the choice of external tools (machine, plug-in, E-confluence, etc.) as needed so that the needs of the Level-design team are considered by evaluating the already existing tools, by participating in the design of new tools (if necessary appropriate) and by testing these.  
  • Contribute to optimization and debugging in order to solve the problems identified by Level-design team. 

Qualifications

 

  • 3-5 years’ experience in the video game sector or other relevant experiences; 
  • Proven track record in working in a Technical Level Design or similar position throughout all game production phases; 
  • Experience on 2-3 games productions; 
  • 2 years’ experience as an assistant TD an asset; 
  • Experience in stakeholder management 
  • Time and priority management skills; 
  • Great communication and interpersonal skills; 
  • Resourcefulness in problem-solving; 
  • Curiosity; 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

3D Environment / Prop Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999721316404

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 2 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Assassin's Creed [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

UI Engineer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999710538032

JOB DESCRIPTION

 You will be working with the Lead Programmer and UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

  • Excellent communication skills, and desire to work as a team-player
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • 3+ years of professional experience.
  • Strong C++ skills
  • Self-direction and motivation
  • Fluent in English

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Producer - Tom Clancy’s Splinter Cell [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719774192

JOB DESCRIPTION

 

We are looking for a Senior Producer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality.

In this role and as part of one global team, you'll lead the Düsseldorf team to create an outstanding AAA VR game experience. Reporting to the Executive producer, the role involves recruiting and building a new team as well as collaborating with various studios to produce the game. You will use your experience and proven track record to achieve the production objectives and to ensure that the team members remain inspired, committed and highly motivated to deliver a benchmark VR experience.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Build the project team and foster team building and commitment
  • Define the scope in collaboration with the directors and your leads
  • Coordinate production with other studios as one global team.
  • Create a roadmap and be accountable for the delivery of the deliverables

·         Foster productivity, challenge processes and mobilize and inspire the project team to reach targeted deliverables.

  • Identify issues and risk mitigations to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
  • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team.
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

Qualifications

  • 7+ years experience as a Producer in the games industry
  • You have experience in leading and motivating high performing teams
  • You have shipped at least one AAA title either on PC and/or console
  • Strong ability to collaborate with multiple international teams.
  • Expert knowledge of project management methods
  • Excellent verbal and written communication skills in English.
  • Experience in/or a passion for VR is a big plus!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Teamleiter Kreditorenbuchhaltung [Accounts Payable Team Lead] (f/m/d)

Düsseldorf - Full-time - 743999721446215

JOB DESCRIPTION

Für unser Entwicklungsstudio Ubisoft Düsseldorf suchen wir eine/n Kreditorenbuchhaltung Team Lead (f/m/d)

Als Teamlead der Kreditorenbuchhaltung bist du dafür verantwortlich, sicherzustellen, dass die Ziele des Unternehmens im Finanzbereich erreicht werden. Du erreichst dies, indem du Standards und Prozesse in deinem Bereich in enger Zusammenarbeit mit deinem direkten Vorgesetzten, anderen abhängigen Interessengruppen, der Ausrichtung des Unternehmens und den Compliance-Standards der lokalen GAAP implementierst

Zu deinen Aufgaben zählen:

  • Überwachung, Planung und Kontrolle der finanziellen Aktivitäten des Unternehmens auf der Kreditorenseite
  • Verwaltung des Kreditorenteams und seiner Tätigkeit
  • Definition und Verwaltung von Prozessen und internen Qualitätsrichtlinien und die Koordination mit der Abteilungsleitung
  • Unterstützung des Kreditorenteams in seiner persönlichen Entwicklung, indem du sicherstellst, dass jeder nach seinen besten Fähigkeiten arbeiten kann
  • Überprüfung, Verifizierung und Verwaltung aller AP-bezogenen Prozesse und Ergebnisse bezüglich der Abschlussprozesse
  • Operative Unterstützung des Teams, um eine gleichmäßige Arbeitsbelastung zu gewährleisten
  • Koordinierung der persönlichen Entwicklung deiner Teammitglieder in enger Zusammenarbeit mit deinem direkten Vorgesetzten
  • Prozessverbesserungen auf AP-Seite in enger Zusammenarbeit mit deinem direkten Vorgesetzten und durch Teilnahme an strategischen Projekten

Qualifications

  • 2+ Jahre einschlägige Führungserfahrung
  • 5+ Jahre Erfahrung in der Kreditorenbuchhaltung
  • Kenntnisse über Kreditorenbuchhaltung und allgemeine Buchhaltungsverfahren
  • Fundierte Kenntnisse der Rechnungslegung nach HGB und des Steuerrechts
  • Kompetent in der Dateneingabe und -verwaltung
  • Organisieren und Priorisieren mit Liebe zum Detail und Genauigkeit
  • Arbeiten mit vertraulichen Informationen
  • Kommunikationsfähig und Teamarbeit
  • Problemlösungsorientierung
  • Fristgerecht arbeiten
  • Excel-Kenntnisse (Oracle wird von Vorteil sein)

Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, mit einem starken und vielseitigen Produkt- und Partnerportfolio. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen für hochqualitative und technisch innovative Videospiele. In unseren deutschen Studios in Mainz, Düsseldorf und Berlin arbeiten wir an Marken wie “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Beyond Good & Evil", “The Settlers”, „Far Cry“ und vielen mehr.

Service Programmer - (Java) [Ubiservices] (f/m/d)

Düsseldorf - Full-time - 743999717878672

JOB DESCRIPTION

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (Java) (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including our AAA Games).

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany) and requires relocation.

Primary Objectives

  • You develop and maintain new and existing online service used throughout
  • the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Overall 5 years’ experience as a software engineer (Java)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, fluent English speaking team
  • You are familiar with analyzing and debugging performance issues

Bonus Level

  • Experience with Node.js
  • Experience with C#
  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

This position will be located at Ubisoft Düsseldorf (Germany).

Senior Artist [Rainbow Six Siege]

Düsseldorf - Full-time - 743999716563697

JOB DESCRIPTION

As Senior Artist, you will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

Key responsibilities:

  • Help produce visual content, set best practices and benchmarks in AAA+ quality
  • Create briefs, guides and style documentation for internal and external art teams
  • Communicate ideas & concepts with international teams and stakeholders
  • Provide support and advice for artists
  • Give feedback on the realization of the game art and ensure its exceptional artistic quality

Qualifications

Knowledge, Experience & Skills

  • 5+ years of experience as a video game artist, including shipping at least one AAA title
  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
  • Practical experience with data management software (perforce)
  • High degree of self-motivation and initiative
  • Proactive attitude and efficient work methods
  • Have high quality standards with the ability to communicate them to the team
  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Nice to have

  • Experience working in an international multi-site production team
  • Cinematics and animation experience
  • Being an avid gamer

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Relevant examples of your work (concept art, style guides, etc.)
  • Examples of modern layouts and screen design
  • Examples of icons and other UI elements

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

 

Senior Prop Artist [Anno] (f/m/d)

Mainz - Full-time - 743999722022629

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior Prop Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D content in line with the vision and technology of the project

How you will make an impact: 

  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game 
  • Production of realistic and high-quality assets (modeling and texturing) that meet the expectations of a AAA Ubisoft game     
  • Integration of 3D assets into the game engine meeting both engine and quality requirements
  • Ensuring technical and artistic follow-up of the assets imported into the game including necessary modifications 
  • Maintaining quality, efficiency and consistency across your work     
  • Establishing artistic benchmarks and ensuring regular monitoring 
  • Ensuring performance and technical quality of 3D environment assets  
  • Setting up configuration, dynamic objects and other functionalities of art assets
  • Providing support and advice for other artists

Qualifications

What experience you should offer:

  • Minimum 4-5 years experience as a Prop Artist or 3D Artist, having shipped at least 1 title
  • Excellent knowledge of modeling tools such as 3DSMAX, Autodesk Maya, Blender, Zbrush
  • Complete familiarity with various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic).
  • Mastery of the PBR Pipeline for the creation of textures (Substance Suite /Photoshop, baking tools)
  • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
  • Ability to construct and elaborate on assets/props based on key reference or concepts;
  • Ability  to closely adapt a specific art style
  • Keen eye for composition, shape, color and detail
  • Strong understanding of balancing quality standards and game performance in a game engine
  • Ability to take initiative, to work independently, resourceful and to deliver on time
  • Adaptable and open to feedback
  • Strong interpersonal skills - you are a proactive team player with a positive attitude
  • Curiosity and a strong interest in the video game industry and best practices
  • Fluent in both written and spoken English

     
  • Great understanding of architecture and urbanism is a plus
  • Good Animation and/or riggings skills (Maya, 3DS Max, MotionBuilder) are a plus
  • Shader creation knowledge is a plus
  • Experience with outsourcing is a plus
  • Ability to manage FX and lighting is a plus
     

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Technical Artist [Anno] (f/m/d)

Mainz - Full-time - 743999722022721

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior Technical Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

How you will make an impact: 

  • Develop new and improve upon existing tools
  • Help solving key production challenges
  • Create tools, processes and benchmarks, in line with artistic and technical constraints, to maximize production flow
  • Ensure daily support for Art and Tech teams
  • Enable other team members to achieve tasks in an efficient & consistent manner
  • Develop tools & scripts for Maya, MotionBuilder, 3DMax and other 3D/2D packages and in-house tools
  • Create & maintain documentation for Technical Art features and tools to provide  them for the team
  • Collaborate with Tech-Art Department, Art-Department and Programming

Qualifications

What experience you should offer:

  • Experience in video-game production as Senior Technical Artist (minimum 3 years).
  • Experience working on shipped AAA titles for consoles and/or pc, as Senior Technical Artist.
  • Strong technical skills in performance, optimization and methodology
  • Strong artistic skills in creating Visual FX
  • Deep knowledge of Python
  • Deep knowledge of 3DSMax, MotionBuilder, Maya (Photoshop, Substance Designer)
  • Strong knowledge of 3D engines (Unreal, Unity etc.)
  • Good knowledge of Houdini
  • Knowledge of tools used in the parametric creation of nodes
  • Understanding of physically based rendering (PBR) pipeline
  • Ability to think creatively in order to overcome technical challenges
  • Independent work style, with solid deductive skills as well as the ability to work efficiently on a team and to effectively communicate your ideas
  • Strong organisational skills
  • Great communication skills and a positive attitude
  • Fluent in both written and spoken English
     
  • Experience with shader creation is a plus
     

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999722359511

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Programmer (f/m/d) to join us at Ubisoft Mainz in Germany.

If you are a talented programmer with strong C++ and team leading skills, we would love to welcome you on the team. We expect you to have outstanding people skills, a collaborative “yes, and…” attitude, and a longstanding passion for games within many genres on multiple platforms.

Your responsibilities include: 

  • Lead a team of highly skilled gameplay, tools and UI programmers
  • Design and Implement various gameplay systems and tools for the Anno Brand
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Work closely with game designers, programmers, and artists to ensure a great player experience
  • Champion core game values, especially 'gameplay first'

Qualifications

  • Expert C / C++ programming skills
  • A minimum of 5 years’ experience in game programming, including experience shipping at least one AAA title   
  • Strong data structures, logic, algorithms, and optimization skills   
  • Experience in the design and implementation of various game systems, including game object management, AI, pathing, scripting, combat, and online networking
  • Speaks “designer” fluently  
  • Self-motivation and willingness to participate in many areas of game development
  • Excellent verbal and written communications skills in English
  • Passion for video games

Nice to have:

  • Experience working with big C++ engines
  • Experience in C#, WPF
  • UI development experience
  • Computer science, mathematics, physics, or related degree
  • Experience working on networked games
  • Experience working on security issues
  • In-depth familiarity with Ubisoft products

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Project Coordinator [Far Cry Brand] (f/m/d)

Berlin - Full-time - 743999718509737

JOB DESCRIPTION

As the Project Coordinator, you will be responsible for facilitating work of cross-disciplinary teams working on Far Cry project.

Responsibilities:

  • Help teams to shape their deliverables and assess risks, stay on track with their work, and resolve problems or blockers that they may encounter during production.
  • Ensure smooth and constant communication flow between teams, their members and external partners.
  • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary.
  • Participate in the creation and development of the project’s organizational structure.
  • Act as a point of contact for all logistical needs of the team.

Qualifications

 

  • You have great communication and teamwork skills. You thrive in a team, inspire and ignite others.
  • You are ambitious and willing to go the extra mile to make things happen.
  • You love video games and strive to create memorable experiences the players will remember.
  • You know it can get tough sometimes – you remain cool and collected no matter what happens.
  • You have at least 2 years of relevant experience in project management and/or coordination

Nice to have:

  • You have been part of a full game production cycle and shipped at least 1 game title.
  • You have a background in QC or experience leading QC teams

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Far Cry", “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno” and many more.


The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Senior Concept Artist - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719773969

JOB DESCRIPTION


The Senior Concept Artist is responsible for creating terrific concepts and 2D artworks to define the look, mood and the style of environments, characters and other assets of our game worlds. They should understand the importance of how to evolve an existing brand without breaking it. Strong understanding of architecture and the ability to make jaw-dropping realistic looking spaces. Equally at home creating concept for characters and clothing with a military slant. 

Primary Objective:

  • Conceptualize, design, and create 2D artworks, mood paintings and detailed production concepts for game development, and for selling the game to executive. 


Specific Tasks:

  • Create environment mood paintings and illustrations as well as detailed production concepts. 
  • Ensure that concepts are suitable for the production needs of the other departments 
  • Close collaboration with the Art Director to work within the visual style of the game 
  • Cooperation with other Ubisoft teams all around the world on a daily basis 
  • Provide support and advice for artists 

 

Qualifications

 

  • A minimum of 5 years’ experience as a Concept Artist in game development 
  • Knowledge of next gen asset creation workflows with the ability to modify and improve them specific to role. 
  • Very strong skills in Photoshop with an emphasis on realistic rendering techniques 
  • Amazing eye for composition, color, lighting and mood 
  • Deep knowledge in human anatomy, architecture and rendering vegetation 
  • Being able to closely adapt a specific art style 
  • Being used to work on tasks autonomously and to deliver results on time 
  • Be forward thinking and anticipate the needs of your project 
  • High degree of self-motivation and initiative 
  • Great communication skills and a positive attitude 
  • Fluent in English, both verbally and written 

BONUS 

  • Good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox) 
  • Knowledge of Substance Designer/Painter knowledge is a plus 
  • Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder) 
  • Storyboarding skills 

PORTFOLIO 

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.  
 

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc. 
 

The portfolio should contain the following: 

  • Examples of natural and realistic environments and props 
  • Examples of fantastic and realistic characters 
  • Examples of style variety 


Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Concept Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Senior 3D Environment / Prop Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999721316558

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 5 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Assassin's Creed [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Online Programmer [Rainbow Six Siege]

Mainz - Full-time - 743999719641178

JOB DESCRIPTION

The Online Programmer is responsible for developing in-game online services using both existing Ubisoft online infrastructure, as well as Rainbow Six-specific infrastructure, working together with game designers, UI front-end programmers and systems programmers and the Ubisoft Online Technology Group.

The key responsibilities include:

  • Managing the interchange of data between players and the server/services/game, ensuring an unobstructed online experience for all players.
  • Providing access to the online architecture to presentational programmers.
  • Assist in the development of innovative solutions to enrich the online gaming experience of players.
  • Program and optimize systems, such as storefront data and player progression systems.
  • Work with surgeon-like precision and care, on our live systems and frameworks.
  • Continuously work together with architects and technical leads on identifying and improving existing systems.
  • Continuously work together with designers and technical leads to identify new opportunities.

 

Qualifications

  • Master or Bachelor degree in Computer Science or any relevant qualifications with a strong technical background
  • 3+ years of professional experience.
  • Strong C++ skills
  • Excellent communication and good English skills

Nice to have:

  • Deep understanding of game development process and practice.
  • Experience in on-demand cloud computing platforms (AWS/Azure/etc)
  • Strong Python proficiency is a plus
  • Proven leadership and coaching skills is a plus
  • Expertise in online test framework and architecture
  • You are hard-working with a focus on quality
  • You are enthusiastic of finding new opportunities, and you drive for change.
  • You are strongly co-operative; you work together towards the best result imaginable.
  • Asset: You are enthusiastic about your field(s) of expertise, and are action-oriented towards your work.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

In order to continue delivering highly qualitative and innovative products, we are looking for an Online Programmer.

This position will be located at Ubisoft Mainz.

People Manager [Uplay PC]

Düsseldorf - Full-time - 743999722667924

JOB DESCRIPTION

We’re looking for a Team Lead to join the Uplay project; Ubisoft’s digital distribution platform. You will join a multi-disciplinary team, where everyone is willing to expand their knowledge and is encouraged to continue learning new things. The Uplay team is characterized by passion and the love of PC gaming. You will work in close collaboration with other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

You will manage a small but growing team of programmers who develop shared solutions to support live operations of our games. You will be responsible for the overall development and staffing of the team in order to achieve the strategic direction and objectives set in the team. You must possess excellent organization and communication skills, and strong team management skills to support the team. 

Responsibilities

  • Create an environment oriented to trust, open communication, creative thinking, and cohesive team effort
  • Ensure the administrative monitoring of the team (e.g. absence planning and validation and business trips planning, etc)
  • Identify recruitment needs and participates in the recruitment & onboarding process
  • Do regular One-on-One talks with team members to gather needs and give feedback
  • Define team member development and career path opportunities with team members and mentor them to achieve goals.
  • Take care of performance ratings and provide constant transparency for it with our internal tools
  • Anticipate and recognize potential team-related risks & conflicts and recommend solutions to management
  • Maintain excellent knowledge on Ubisoft and especially Team Management processes, reinforce them and propose enhancements as per the reality in the operational field
  • Suggest and perform improvement methods for tasks organization within the team

You as a person

You have excellent interpersonal skills combined with strong oral and written communication skills. You are passionate about technology and keep yourself up-to-date with the latest trends in your domain. To succeed in this position; you have great managerial experience and a big interest of making strong teams and driving learning and development. You are highly supportive, helping your team to do get things done efficiently with a proactive problem-solving mindset. You show integrity in everything that you do and you are familiar with handling people at all levels and enjoy making all process smoother for the developers. You are comfortable with taking initiative and finding creative solutions to complex problems.

 

Qualifications

Besides what is stated above we’re looking for someone with experiences within the following areas:

  • 3+ years of professional experience as a Team Lead/ Manager or other relevant experience
  • Experience/ knowledge in technologies and software development, desired but not mandatory
  • Working style is very responsive and task handling is strongly reliable
  • Excellent interpersonal skills combined with strong English oral and written communication skills
  • Ability to collaborate with multiple international teams
  • Highly supportive, helping your team to get things done efficiently with a proactive problem-solving mindset
  • Being enthusiastic and cultivating it for on-going learning and development
  • Encourage change and manage the implementation of new ideas.
  • Excellent self-organization and able to work autonomously
  • Ability to adapt to change & flexibility in organizing work

Nice to have:

  • Affinity with technology and ability to grasp technical issues on a high level
  • Experience with software engineering
  • Passion for computer games
  • Knowledge of Scrum methodologies
  • Experience with JIRA
  • Confluence knowledge

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Tom Clancy's Rainbow Six Siege", "Avatar", "Far Cry", "For Honor", "Skull & Bones", "The Settlers", "Anno" and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a Team Lead - Uplay PC (f/m/d)

This position will be located at Ubisoft Düsseldorf (Germany).

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999701040991

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.


Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Skills and experience

  • Good knowledge of C and C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in programming robust and efficient code
  • Autonomous
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
     

Desirable skills
Good understanding of:

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

 

Game developers with an interest in security problematics are welcome!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

We are now accepting applications for a Game Security Programmer (f/m) based at our Düsseldorf studio.

Speculative Application Programming - Berlin (f/m/d)

Berlin - Full-time - 743999688194582

JOB DESCRIPTION

We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Senior Game Designer [Rainbow Six Siege]

Düsseldorf - Full-time - 743999716563664

JOB DESCRIPTION

As a seasoned and professional Game Designer you will review designs for specific features, ensure quality, and establish best practices to share with the team. Additionally, you will be expected to perform hands-on design work as necessary. Your ability to inspire and collaborate with multidisciplinary teams and mentor other designers will be key to your success in this role.

Your tasks

  • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
  • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
  • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

Qualifications

  • 5+ years of experience within game design; including shipping at least one AAA title
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Team player with a positive attitude and superior motivation to create high quality content
  • Strong verbal and written English skills; German skills are a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

 

Senior Level Designer - Tom Clancy’s Splinter Cell [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719804703

JOB DESCRIPTION

We are looking for an experienced Senior Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

  • 5+ years of experience in game development and track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental story telling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflows
  • Familiar with indoor and outdoor level design
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in AAA environment
  • Portfolio with examples of your previous work/projects
  • Experience and passion for VR a strong bonus

 

Primary Objectives

  • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
  • Assist in the definition and implementation of multiple biomes / level styles
  • Manage the levels through the full cycle of production from conception to finalization
  • Maintain and balance the readability, difficulty and accessibility of the levels
  • Understand and apply the narrative and emotional ambition for the environments you are responsible for

 

Specific Tasks

  • Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision
  • Manage your levels through the full cycle of production from conception to finalization
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production
  • Continuously improve and balance the difficulty and flow on the maps/levels
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
  • Control the accessibility, understanding, and level of difficulty of the level
  • Collaborate with the art and design teams to ensure the consistency of your work
  • Mentor junior level designers and share your knowledge with your peers

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

 

We are now accepting applications for Level Designer  (f/m/d). We are building a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Local IT Country Manager (f/m/d)

Düsseldorf - Full-time - 743999712351648

JOB DESCRIPTION

The main and routine tasks of the Local IT Country Manager are to:

 

  • Manage the Local IT Management Team, creating a collaborative, efficient and productive working environment.
  • Be sure the Local IT teams are well connected with local stakeholders and the other IT teams
  • Own the regions decision process and develop the strategic objectives in alignment with the global strategy and the individual strategies within the region
  • Understand and align the vision, objectives and needs of studios and offices into a prioritized actionable IT strategy for the region
  • Gather feedback from representatives and oversee the service quality KPI's of all individual entities within the region to ensure service quality is in line with expectations and targets
  • Provide reporting for Country budget, performance, projects and staffing towards the management of all individual entities within the region and the Local IT Director
  • Be the managerial escalation level for the management of all individual entities within the region, ensure sites needs are met in support escalation situations
  • Be liaison between the global IT management, the Country management team and the management of the entities within the region
  • Own or contribute to initiatives and projects with global scope or that have high importance within the region
  • Represent and advocate the regions interests within the global IT organization
  • Share the load or take it fully in case of a site manager not available or in vacation.
  • Identify, create and launch Local IT Communities to exchange knowledge and visibility on the Ubisoft needs and activities.

Qualifications

Required skills and experience

Training

  • College diploma in Information Technology, or equivalent experience 
  • MCSE, MCSA or MCP certification is an asset.

Relevant experience

  • Minimum 7+ years of experience in developing, leading and managing IT teams
  • Experience in organizational and team structure design
  • Experience in developing strategies for operational IT organization units
  • Experience in benefit and data driven decision management
  • Experience in complex communication environments
  • Experience in negotiation
  • Experience in budget management

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

The Local IT Country Manager defines, executes and is accountable of the employee facing IT strategy of Ubisoft in its region and maintains highly efficient operations aligned with both the world-wide IT standards and the Country business needs. You oversee Customer satisfaction and Quality of services provided by the sites in your region. You must also ensure an efficient collaborative environment in the teams as making sure the team capacity is good to provide the right level of services. The Local IT Country Manager will understand the expectations of all site managements of its regions and align accordingly IT team priorities & Projects. You are the point of contact for all local IT partners (Procurement, production teams, GNS Domains and Security teams, ITAM etc.)

You are representing all IT dept in your region and therefore needs to deeply understand their roles, usages and best practices to support Ubisoft Employees. 

This is a fulltime position and requires working onsite in Düsseldorf, Germany.

(Intermediate/Senior) UI Artist [Skull & Bones]

Berlin - Full-time - 743999719371109

JOB DESCRIPTION

The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

 Further responsibilities include:

  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
  • Translate gameplay high-level ideas and UX vision into visual functional UI designs
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
  • Create convincing UI animations to drive player’s attention and offer guidance

Qualifications

 

  • Relevant education and/or work experience (Design, Art, UX…etc)
  • A profound knowledge of the full pipeline for getting UI assets into a game engine
  • Skilled in visual communication (graphic design, iconography, typography)
  • Familiar with Photoshop, Illustrator and 2D animation or motion graphics
  • Proficient in conceptualizing, presenting and executing ideas
  • A good understanding of the fundamentals of user experience approach.
  • Technical and artistic problem solving
  • Proactive, self-motivated and organized
  • Fluency in English, both written and spoken
  • Passion for games, 8+ years experiences in the video game industry including multiple shipped AAA titles or experience in related high-tech industries
  • Expertise in creating multiplatform compatible UI assets
  • Experience in working with large scale teams, preferably in an international Co-Development environment
  • Ability to guide and mentor Junior Artists

Pluses:

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
  • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for UI Artist to be based at our new studio in Berlin.

C++ Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999701758617

JOB DESCRIPTION

 

Your Tasks 

  • Writing clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvements of new features
  • Testing, debugging, profiling and maintaining existing code. This covers topics such as: client & network programming, user interface, build pipeline & tools, social features (e.g. chat), game data distribution, APIs, and much more
 

Qualifications

 

Your Profile 

You’re a driven person who is passionate about developing a software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.

  • 1+ years of professional programming experience
  • Excellent C++ skills
  • Knowledge in at least one of following: JavaScript, Databases (SQL), Network Architecture
  • Bonus: C#, Python,TypeScript, HTML, WinAPI, Protocol Buffers, Chromium, REST, NoSQL, Network Security, AWS

 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative products, we are looking for an experienced C++ Programmer [UPlay PC] (f/m/d).

As part of the production team, you will be involved in the development of features and functionality throughout the full spectrum of technology in the project, ranging from the Uplay PC client, over tools and APIs, to our server infrastructure and databases. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript & web technologies, Python and C#.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

This position will be located at Ubisoft Düsseldorf.

Lead Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999717025779

JOB DESCRIPTION

Rainbow Six: Siege is the latest installment of the acclaimed first-person shooter franchise, developed for PC and consoles. It is one of the leading tactical online shooters with a strong focus on eSports. The teams at Ubisoft Mainz and Ubisoft Düsseldorf are working as a co-developer with the Lead Studio in Montreal, contributing a range of game features and live content.

Ubisoft Mainz is currently looking for an experienced Lead Programmer, who will drive the development of features and organize the work of the local programming team of Rainbow Six Siege. You will be responsible for the overall architecture evaluation of game systems, as well as fostering a good climate within the team to enable people and invest in their development.

Your responsibilities include: 

  • Ensure smooth development & high code quality of game features
  • Plan & manage programming resources and their work
  • Coordinate & connect different tech areas and other stakeholders to ensure comprehensive feature development 
  • Act as go-to person for tech questions of the project - e.g. related to engine, tools, services, APIs
  • Identify, solve and escalate technical risks early and connect all involved parties to solve them before becoming critical
  • Share tech information with all project parties to give high visibility on status quo and development progress

Your tasks include to:

  • Lead the design and development of architecture and features
  • Plan and evaluate the work performed by team and analyze the impact on the project
  • Mentor, manage and regularly review team members to establish a cohesive and effective team
  • Design, implement and maintain game and engine systems.
  • Implement and optimize engine systems and game features in C++.
  • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality.
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems

Qualifications

  • Experience leading a team in achieving development objectives
  • 5+ years of development experience and shipped at least 1 title
  • Master, Bachelor or equivalent in computer science or engineering is a plus
  • Experience in development with Console SDKs (PS4 and Xbox)
  • Strong programming skills in C++
  • Proficient in refactoring and optimizing existing systems
  • Excellent debugging and problem solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team.
  • Comfortable planning tasks and dependencies for yourself and team members

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

General Programmer (C#) - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719773433

JOB DESCRIPTION

We are looking for multiple Intermediate and Senior General Programmers to round out the last few positions on our highly talented Unity-based VR team. In one of these roles, you will work on gameplay and non-gameplay features, perform code reviews for your peers, and work together with other disciplines (art, sound, design, test, etc.) to bring our shared vision to market. You can expect a highly collaborative environment where knowledge is freely shared and help is always available. Note: Exact job title will be based on experience level. 

Responsibilites:
 

  • Design and implement game features in Unity and C# 
  • Perform code reviews and offer helpful insights before code is merged to mainline 
  • Work in Agile iterations to implement, enhance, refactor, optimize features  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Provide feedback for peers and team process to facilitate continuous improvement 
  • Sharpen and expand your skill set to keep us on the cutting edge of VR development 
  • Assist the Lead Programmer in the hiring and interview processes as needed 

Qualifications

  • Master, Bachelor or equivalent degree in computer science or engineering 
  • 3+ years of software development experience and strong Unity and C# skills 
  • Shipped AAA titles or a strong portfolio of Indie titles and personal projects 
  • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
  • Ability to work efficiently with a large team and an existing code base 
  • A passion for VR and gaming 
  • Fluent in English, both verbally and written 
  • Great communication skills and a positive attitude 
  • A generous spirit, a desire to learn and grow, and a team-focus 
  • Experience with modern software development practices (Agile/Scrum, Code Reviews, fast iteration, refactoring, etc.) 
  • Knowledge of software development environments and associated tools. (e.g., Visual Studio, Perforce, JIRA...) 

BONUS POINTS: 

  • Previous VR development experience in Unity or Unreal 
  • Experience with Unity’s DOTS (ECS, Job System, Burst Compiler, etc.) or Scriptable Render Pipeline (URP/HDRP/Custom) is a major plus 
  • Understanding of multi-threaded principles and how to manage them in Unity 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Join today to shape the future of VR. We are creating a brand-new, world class team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP's being developed across multiple studios globally. 

This position will be located at Ubisoft Düsseldorf (Germany) and requires working on-site. 

Generalist Programmer [Skull & Bones and Unannounced Project]

Berlin - Full-time - 743999719830495

JOB DESCRIPTION

As a Generalist Programmer you will develop systems that touch a wide-range of game development areas, and collaborate not only with specialist Programmers in these areas, but also with those from other disciplines. Potential collaborations might involve working with:

  • Gameplay Programmers and Designers to realise new game features
  • Backend Programmers to define client-server communication protocols
  • UI Programmers to supply screens with necessary data, or help with layouts and populating views with data
  • Artists and Engine/Tools Programmers to create new content creation workflows
  • Production to scope and plan feature development

As well common programming duties such as:

  • Reviewing the work of other Programmers
  • Creating and maintaining technical documentation
  • Debugging and profiling code on multiple platforms
  • Managing and mentoring individuals within the Programming Team

 

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Strong C++ skills
  • Experience with different programming patterns and abstractions
  • Understanding of the code performance and memory-usage implications
  • Understanding of the advantages/disadvantages of common programming patterns and abstractions
  • Understanding of multithreaded environments and how to work within them
  • Familiarity with working in large code bases
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Nice to have

  • Experience with C++ in a game development context
  • Experience in architecture of complex systems
  • Experience on multiplatform projects, including consoles

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Generalist Programmers of all levels of seniority to be based at our studio in Berlin.

Senior Concept Artist [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713414082

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players. 
As Senior Concept Artist you will work closely with the Art Director, Lead Artist and overall art team in order to create a believable and breathtaking game world. 

Responsibilities:

  • Produce illustrations, key art and other assets which communicate the vision of the project
  • Create high quality concept art for AAA game assets, environment art and set pieces
  • Collaborate with level artists to enhance playable spaces and visual fidelity

Qualifications

What it takes to make it

  • 3+ years of experience as a professional Concept Artist
  • Creative and imaginative mind with a great understanding of composition, light and form
  • Strong skills in the creation of hard surface concepts
  • Proactive, creative person with a coherent artistic vision
  • Excellent collaboration and communication skills
  • An outstanding portfolio of work demonstrating the expertise in creating concept art for environments and architecture.
  • Experience in character design is a plus
  • Being able to integrate 3D tools in your workflow (Houdini , Blender,3Ds Max, zBrush) is a big plus
  • Good English skills (verbal & written)
  • Meeting deadlines

Artists should enclose a portfolio or link to an online portfolio to their application.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Generalist Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999720981492

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of applications in the Uplay ecosystem. You will be using a variety of programming languages, including but not limited to C++, Python, JavaScript/TypeScript, and frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming. As a Senior Programmer (f/m/d), you will have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or deployment pipelines.

You will also have the option to visit and work from collaborating studios.

Specific responsibilities include:

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high-level software application and architecture design decisions.
  • Write clear, modular and maintainable code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our applications and tools.

You have very strong communication skills and enjoy sharing knowledge and experience by mentoring and supporting less experienced colleagues.

Requirements:

  • 5+ years professional programming experience
  • Highly proficient in modern C++

Experience in any of the following is a plus:

  • Web technologies
  • Databases

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Associate Producer [Far Cry Brand]

Berlin - Full-time - 743999721450784

JOB DESCRIPTION

As an Associate Producer, you will report to the local Producer or Production Director and implement best processes, methods and tools to deliver a quality mandate in time and using the resources that were allocated. Together with the team you secure the advancement of the work and attainment of production objectives. You effectively manage development team members and support them to remain firmly committed and highly motivated. The project is led by another studio, but the mandate and its execution are owned locally.

Further responsibilities include:

  • Together with the team and the Producer/Production Director, build and maintain a roadmap for the whole mandate
  • Identify risks, communicate mitigation strategy and propose/implement contingency plans to stay aligned with the roadmap
  • Help respective cross-functional teams to improve their internal agile processes and help drive greater efficiency both internally and externally with stakeholders
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
  • Establish and foster a healthy work relationship with the lead studio
  • Ensure proper bug management (reports, priorities, test procedures, etc.) together with local QA
  • Support and enable the team on a day to day basis (e.g. with running daily stand ups and sprint planning / retrospective / review sessions where required)
  • Regular monitoring, tracking and updating of progress via project management tools
  • Determine project needs in terms of acquisitions (software, material, etc.)
  • Identify staffing needs preemptively, lead or support hiring process for the team in line with mandate and studio- long-term needs
  • Lead Project Coordinators and/or Project Assistants as well as QA
  • Carry out the performance assessments and growth plan for direct reports
  • Provide coverage for Production Director or Producer where necessary

Qualifications

  • Shipped at least one AAA title either on PC and/or console from start to end in Production role
  • Experienced leader for your team with a servant leadership mindset and helping to unleash the full potential of each and every member of your team
  • Experience in building and leading high performing teams
  • Problem-solver with good analytical, technical and project management skills
  • Structured collaborator who understands the importance of clear communication
  • Results focused and ability to work effectively under pressure
  • Change management knowledge
  • Ability to manage competing priorities
  • Strong ability to collaborate with multiple international teams
  • Strong knowledge of project management methodologies (Agile, Lean, DevOps, etc.) and tools (Jira, Confluence) in game development
  • Excellent knowledge of issue and project management software (e.g. Jira) and other task tracking tools
  • Excellent knowledge of the Microsoft suite e.g. Word, Excel, PowerPoint and Outlook
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Graphics Programmer [Skull & Bones and Unannounced Project]

Berlin - Full-time - 743999719830094

JOB DESCRIPTION

As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

Further responsibilities include:

  • Develop, extend and manage the rendering technology for the game
  • Optimize existing rendering technology
  • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

  • Multiple years of professional experience as graphics programmer
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
  • Ability to use graphics profiling and debugging tools (RenderDoc/nSight/console tools)
  • Strong skills in C/C++
  • Strong ability for analyzing and extending existing codebase
  • Very good debugging and problem solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Nice to have:

  • Console experience
  • Worked on your own 3D engine
  • Knowledge of low-level graphics APIs(D3D12/Vulkan)
  • Interest in recent development in graphics (Async compute, RTX, …)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Auszubildender Fachinformatiker (m/w/d) Fachrichtung Systemintegration

Berlin - Full-time - 743999721138794

JOB DESCRIPTION

  • Einrichten von Hardwarekomponenten, Betriebssystemen und Netzwerken
  • Planung, Installation und Instandhaltung von IT Systemen
  • Umsetzung fachspezifischer Anforderungen in komplexe IT-Systeme
  • Unterstützung der Teams bei der Behebung von IT-Problemen
  • Unterstützung bei der Planung und Durchführung von Projekten

Qualifications

  • Allgemeine Hochschulreife, Fachhochschulreife oder Realschulabschluss mit guten Noten
  • Grundlegende IT-Kenntnisse und Begeisterung für Technologien
  • Grundkenntnisse im Umgang mit gängigen Betriebssystemen (Windows/Linux)
  • Du arbeitest gewissenhaft und gerne im Team
  • Sehr gute Deutsch-, Mathematik- und gute Englischkenntnisse
  • Logisch-analytisches Denkvermögen 

Ubisoft ist ein weltweit – führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

Um unseren Kunden auch weiterhin hochqualitative und innovative Spiele anbieten zu können, suchen wir für unser Entwicklungsstudio Ubisoft Berlin eine/n

Auszubildenden Fachinformatiker (m/w/d) Fachrichtung „Systemintegration“ - Ausbildungsbeginn 01.09.2021

 

Senior 3D Environment / Prop Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721823880

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 5 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

(Intermediate/Senior) Engine Programmer [Skull & Bones]

Berlin - Full-time - 743999719837330

JOB DESCRIPTION

As an Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

 

Further responsibilities include:

  • Profiling & definition of performance/memory budgets
  • Maintain engines, tools and other components
  • Integration of 3rd party solutions & branches into engines

Qualifications

  • Multiple years of professional experience in Engine Programming
  • Excellent knowledge in C++
  • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in programming robust and efficient code
  • Experience in integrating middleware solutions into existing engines
  • Able to work with CPU and Memory profiling tools
  • Strong ability for analyzing and extending an existing codebase
  • Very Good debugging and problem solving skills
  • Having a critical and analytical sense
  • Ability to work in large teams distributed all over the world
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

 

Nice to have

  • Familiarity with low level APIs of different consoles
  • Interest and experience with graphics APIs
  • Bachelor or Master degree in computer science or any other relevant discipline

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

3D Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999721546546

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create beautiful game worlds with cutting edge graphics.
               As 3D Programmer you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

Your main responsibilities are to:

  • Write code customized to the hardware you’re working with.
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations.
  • Improve existing graphical features and inspire the development of new ones.
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline. 
  • Explore new hardware and deal with the interesting challenges and opportunities it poses.
  • Stay up to date on the latest tech trends and techniques + recommend our best practices.

Qualifications

What it takes to make it

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Full-Stack Web Developer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999714235619

JOB DESCRIPTION

We’re looking for an experienced Full-stack Web Developer (f/m/d) for our Uplay Team. 

As a part of the team, you would be responsible to deliver the new web experience of Uplay PC, using a wide spectrum of technologies ranging from C# on the server to TypeScript, HTML and SCSS on the ui side.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for PC gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities:

  • Write clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvement of new features.
  • Testing, debugging, profiling and maintaining existing code, including the Uplay PC back office self-service portal.
  • Develop and maintain new public-facing web applications, shown in the Uplay PC client and on the web, using Vue.js for the client-side application and ASP.NET Core Web API server side.

You as a person:

We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

Qualifications

  • Excellent C#, JavaScript (TypeScript), CSS and HTML skills.
  • 3+ years of professional programming experience
  • Bonus: Vue.js, ASP.NET Web API, .NET Core, AWS, ElasticSearch, Protocol Buffers, Continuous Integration.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a 

Full-Stack Web Developer [Uplay PC] (f/m/d).

This position will be located at Ubisoft Düsseldorf (Germany).

(Intermediate/Senior) Backend Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999719370038

JOB DESCRIPTION

As a Backend Programmer you will:

  • Collaborate with designers and gameplay programmers to bring new features into the game
  • Develop and maintain backend parts of game specific features
  • Integrate monitoring solutions
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Provide support to live service teams
  • Review the work of other engineers
  • Create and maintain technical documentation

As a Senior Backend Programmer you will:

  • Design and implement backend parts of game specific features
  • Collaborate with local and remote teams to analyze technical requirements
  • Review the work of other engineers
  • Integrate monitoring solutions
  • Design scenarios for load tests
  • Design tools that will enable live support teams to be self-sufficient
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Improve performance and resilience of the backend infrastructure
  • Manage and mentor individuals within the engineering team

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Bachelor or master’s degree in Computer Science or equivalent field
  • Solid knowledge of C#
  • Followed at least one project from the concept phase to production
  • Knowledge of microservices and microservices architecture
  • Experience with RESTful web services
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Excellent communication and English skills
  • Self-motivated and autonomous

Nice to have

  • Proficiency in C++
  • Experience in developing highly data-driven applications
  • Experience in developing containerized applications
  • Experience with common stacks of deployment and monitoring tools
  • Knowledge of CI/CD
  • Experience in guiding and mentoring more junior programmers 
  • Passion for videogames

For a Senior position:

  • Bachelor or master’s degree in Computer Science or equivalent field · Expert knowledge of C# and .NET Core
  • Proficiency in C++
  • Experience with full life cycle of SaaS projects: from the concept phase to the launch and live operations
  • Solid knowledge of microservices and microservices architecture
  • Experience in designing scalable distributed systems
  • Experience in developing highly data-driven applications
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Experience with Cloud platforms (i.e. AWS or GCP) and orchestration tools (Kubernetes/Docker Swarm)
  • Experience with common stacks of deployment and monitoring tools
  • Excellent communication and English skills
  • Experience in guiding and mentoring other programmers

Nice to have:

  • Experience in videogames industry
  • Experience with leading a development team
  • Experience with meeting security and compliance requirements
  • Experience with CI/CD pipelines
  • Passion for videogames

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, Skull & Bones and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Backend Programmers of all levels of seniority to be based at our new studio in Berlin.

Lighting Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721824782

JOB DESCRIPTION


Lighting artist is responsible for the creation of the lighting for specific scenes in the project. They will work with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game. 

Primary Objectives:

Make a beautifully lit game including all of the games elements – environment art, characters and other in game assets. 

Specific Tasks:

  • ​Deliver efficient updates to the games lighting in accordance with the games aesthetic. 

  • Implement and incorporate feedback from Art Director and Leads into work. 

  • Understand best practices, production pipelines and workflows. 

  • Work closely with the Art Director to achieve the desired lighting and mood required for the game. 

  • Produces mood boards to assist in the art direction pertinent specifically to lighting 

  • Looks for and provides reference from all resource platforms to establish and reinforce relevant lighting decision making 

  • Continually looks for ways to push the limits of the lighting pipeline for better results. 

Qualifications

 

  • First and foremost an you are an artist who can take direction towards, and fully understand what looks good and why. 
  • Experience in lighting games and or film  
  • Experience working within a photo realistic environment. 
  • Exposure to industry game engines and production pipelines; 
  • Good working knowledge of Adobe Photoshop 
  • Knowledge of lighting, atmospheric effects and subsequent tools. 
  • Knowledge of Physically Based Rendering and Linear workflows; 
  • Knowledge of colour grading and other post process effects; 
  • Familiarity with data management software (such as Perforce); 
  • Knowledge of workload management software/principles (e.g. Jira); 
  • Knowledge of the video game industry and awareness of typical video game development processes. 
  • Great communication skills and a positive attitude 
  • Fluent in English, both verbally and written 
  • Bring your enthusiasm about your craft to the team. 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Recruiter (f/m/d)

Mainz - Full-time - 743999722101441

JOB DESCRIPTION

Ubisoft Mainz is looking for a driven Recruiter to help us hire the right talent for our studio. Your contribution in this role will be essential to ensuring that we continuously deliver high quality games, while paving the road for our studio's growth and for seizing upcoming opportunities.

This position will be located in Mainz, Germany.

Main responsibilities:

  • Autonomously drive the entire recruiting process from job posting to offer stage
  • Build a strong relationship with hiring managers
  • Identify and approach talented developers through various social and professional networks.
  • Monitor and report recruitment activities
  • Participate in the development of personnel marketing and employer branding activities
  • Cooperate in different HR projects

Qualifications

Requirements:

  • Finished studies with focus on HR or comparable education 
  • At least 3+ years’ Recruitment experience, preferably in the Games / IT industry
  • General knowledge of HR processes
  • Highly developed communication skills
  • Highly organised and ability to prioritize tasks
  • Proficiency in MS Office products and similar software
  • Good knowledge of English, both spoken and written
  • Strong knowledge of current recruitment trends

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999706482647

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2

More information at mainz.ubisoft.com

3D Environment / Prop Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721824270

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 2 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Lead Programmer - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999721331370

JOB DESCRIPTION

We are looking for a Lead Programmer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality. 

In this role and as part of one global team you lead the Düsseldorf programming team. Reporting to the Senior producer, you work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with the technical director, other leads and people from different disciplines, using agile methodologies to drive the work and create an outstanding AAA VR game experience. 

Primary responsibilities include:
 

  • Lead a team of interdisciplinary programmers  
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team 
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group and the technical director 
  • Spearhead the design and development of architecture and features within the mandates scope 
  • Work with the production, programmers, design and art leads to create task and schedule estimates for programming team and track development efforts across the team;  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow.  
  • Participate in the hiring and interview processes for programmers  
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios. 

Qualifications

 

  • 8+ years of development experience and shipped at least two AAA titles 
  • Experience leading a team  
  • Master, Bachelor or equivalent in computer science or engineering 
  • Experience in development for PC VR (preferred), console and mobile  (desirable)  
  • Strong programming skills in Unity/C# (required)
  • C++ is a plus but not required
  • Proficient in refactoring and optimizing existing systems 
  • Excellent debugging and problem-solving skills 
  • Understanding of multi-threaded principles 
  • Ability to work efficiently with a large, existing code base 
  • Knowledge of low-level system architecture 
  • Comfortable planning tasks and dependencies for yourself and team members.  
  • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA...) 
  • Strong reporting and documentation skills 
  • Fluent in English, both verbally and written (as English is our business language in the studio.)
  • Great communication skills and a positive attitude 
  • Be a team player 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced Assassin's Creed VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Associate Technical Art Director - [Tom Clancy's Splinter Cell VR] Oculus Platform (f/m/d)

Düsseldorf - Full-time - 743999721825034

JOB DESCRIPTION

The Associate Technical Art Director will implement the graphic tools and methods to carry out the artistic vision of the game within the defined technical constraints. The main focuses are conversion of art direction into technical requirements, the implementation of art technologies, tools, pipelines and budgets for the project and development of team members.

Manage and help build a team that works together smoothly and collaborates well with external partners

  • Guide, provide constant support, and mentor technical artists. Play a key role in their career development.
  • Ensure team productivity: assign, organize, and prioritize the work within his team
  • Help construct a credible road map to reach target dates
  • Work closely with HR recruitment and producers to identify, hire, and grow promising candidates in your area of expertise

Gatekeeper of a solid bridge between art and tech teams

  • Understand art direction requirements and convert them to new features and improvements
  • Have regular sync-ups with the tech direction and art direction to align on options, choices and priorities
  • Be proactive by foreseeing problems and technical needs
  • Work closely with Rendering, Engine, Tools, and Art teams to ensure requirements are properly prioritized
  • Foster inter-team coordination. Help coordinate communication between groups and achieve consensus for the requirements necessary to ship a high quality title.
  • Establish an open communication with your peers on the project

Owner of the art technologies, tools, pipelines and budgets

  • Test and confirm that the intended techniques are possible with the tools chosen. Validate the quality of the product with the Art Director and Lead Programmer.
  • Produce a technical reference and/ or technical constraints document, keep it current, and communicate it for the team's guidance
  • Assure the homogeneity of the technical quality throughout the game
  • Propose and create the right tools to accelerate certain procedural tasks
  • Be the gatekeeper of the budget, stability and performance of the art

Look out for innovation

  • Network with other experts to benchmark solutions used on the project
  • Provide insights and value add to the project and group

 

Qualifications

 

  • Excellent English communication skills, both verbal and written
  • Detailed knowledge of the technical constraints of engines and the different game platforms
  • Knowledge of 2D and 3D graphic software
  • Knowledge of an asset management system 
  • Knowledge of a programming language (C++…) (an asset)
  • Knowledge of Max Script (an asset)
  • In-depth knowledge of the jobs required to produce a AAA video game

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Lead Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999722374822

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Programmer (f/m/d) to join us at Ubisoft Mainz in Germany.

If you are a talented programmer with strong C++, we would love to welcome you on the team. We expect you to have outstanding people skills, a collaborative “yes, and…” attitude, and a longstanding passion for games within many genres on multiple platforms.

Your responsibilities include: 

  • Lead a team of highly skilled gameplay, tools and UI programmers
  • Design and Implement various gameplay systems and tools for the Anno Brand
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Work closely with game designers, programmers, and artists to ensure a great player experience
  • Champion core game values, especially 'gameplay first'

Qualifications

  • Expert C / C++ programming skills
  • A minimum of 5 years’ experience in game programming, including experience shipping at least one AAA title   
  • Strong data structures, logic, algorithms, and optimization skills   
  • Experience in the design and implementation of various game systems, including game object management, AI, pathing, scripting, combat, and online networking
  • Speaks “designer” fluently  
  • Self-motivation and willingness to participate in many areas of game development
  • Excellent verbal and written communications skills in English
  • Passion for video games

Nice to have:

  • Experience working with big C++ engines
  • Experience in C#, WPF
  • UI development experience
  • Computer science, mathematics, physics, or related degree
  • Experience working on networked games
  • Experience working on security issues
  • In-depth familiarity with Ubisoft products

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lokaler IT-Techniker (m/w/d)

Düsseldorf - Full-time - 743999722019853

JOB DESCRIPTION

Als Lokaler IT - Techniker (m/w/d) bist Du verantwortlich für den Betrieb aller IT-Systeme vor Ort. Du hast eine Leidenschaft dafür, Dinge zu vereinfachen und unterstützt uns bei der stetigen Optimierung IT-gestützter Prozesse.

Deine Aufgaben:

 

  • Betreuung des lokalen Netzwerkes, Clients und Software
  • Betreuung der lokalen Konferenz- und Meeting Infrastruktur
  • Unterstützung von internen als auch externen Veranstaltungen
  • Unterstützung unserer Anwender vor Ort (1st und 2nd-Level-Support)
  • Konzeption, Bereitstellung und Pflege der intern benötigten Hard- und Software-Ausstattung
  • Betreuung und Durchführung der OS Installation und Softwareverteilung
  • Anwendung und Überwachung von Daten- und Sicherheitsrichtlinien
  • Aktive Mitarbeit an Dokumentationen, Knowledge Base, IT Richtlinien und Prozessentwicklungen
  • IT Asset Management für den Standort und Veranstaltungen

Qualifications

  • Abgeschlossene Ausbildung im IT-Bereich, z.B. als System-, Netzwerk-, IT Administrator (m/w), Fachinformatiker (m/w) oder einer ähnlichen Ausbildung
  • Mind. 3 Jahre relevante Berufspraxis in der IT- und Netzwerkadministration
  • Sehr guter Kenntnisstand zu allen aktuellen und relevanten Technologien 
  • Fähigkeit und Begeisterung sich schnell in komplexe Themen einzuarbeiten
  • Sehr gute Englischkenntnisse (schriftlich und mündlich) gepaart mit einer sehr guten Kommunikationsfähigkeit
  • Teamgeist

Was wir von dir erwarten:

  • Erfahrung im 1st und 2nd Level Support
  • Logisch-analytisches Denkvermögen 
  • Fundierte Kenntnisse über aktuelle Betriebssysteme wie Windows, Linux, MacOS und Microsoft Office Anwendungen
  • Fundiertes konzeptionelles und technisches Wissen in Microsoft-Infrastrukturen
  • Grundlegende Netzwerkkenntnisse (TCP/IP, VLAN, Ethernet, WIFI)
  • Flexibilität und Serviceorientierung
  • Kommunikationsstärke, Lösungsorientierung und Einsatzbereitschaft

Wünschenswert:

  • Erweiterte Netzwerkkentnisse (CISCO)
  • Erfahrung mit Powershell / Scripting

Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

Senior Full-Stack Web Developer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710365924

JOB DESCRIPTION

As a Senior Full-Stack Web Developer [Uplay PC] (f/m/d) you will design, develop and deploy both frontend and backend applications, enriching the Uplay ecosystem and empowering the team to handle player-facing features and contents.

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
Specific responsibilities include:

  • write clear, modular and maintainable code
  • work on both front- and backend application in the context of Uplay PC 
  • be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
You will also have the option to visit and work from collaborating studios.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

  • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
  • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
  • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)
  • Bonus: AWS, ElasticSearch, Python, Protocol Buffers, Continuous Integration

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Animation Programmer - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719774353

JOB DESCRIPTION

The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

Specific responsibilities will include:

  • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
  • Maintain the visual character prefabs. 
  • Create and update procedural animations and IK systems on NPCs. 
  • Implement real-time facial phoneme animation system for spoken audio lines. 
  • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
  • Design, implement, and iterate on new and existing systems and tools. 
  • Assist with performance optimization of animation systems, including levels of detail. 

Internal Relationships

  • Act as a technical contact between animation artists and feature team programmers. 
  • Collaborate with technical artists as needed.​ 

Qualifications

 

  • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
  • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
  • Experience in Unity and Unity's Mecanim system 
  • Strong 3D math and computer graphics skills 
  • Experience in IK/FK systems 
  • Debugging and problem-solving skills 
  • Good understanding of modern animation techniques 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for an experienced and motivated Animation Programmer (f/m/d) that aspires to take games to the next level. In this AAA VR Unannounced Project you will develop and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to possess a strong technical background and collaborate with teams all around the world!

Lead Level Designer - Tom Clancy’s Splinter Cell [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719774290

JOB DESCRIPTION

As a Lead Level Designer you will plan, detail, and supervise the work of your game design team. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Creative Director.

Your Main Objectives:

  • Drives the design team to deliver the expected game features in quality
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
  • Train and counsel junior designers and carry out performance follow ups.

Your Specific Tasks:

  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.
  • Create a work environment that is motivating for team members and which fosters development and creation.
  • Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members.

Qualifications

 

  • Minimum 5 years of experience within game design
  • Shipped at least one AAA title
  • Experience supervising a design team
  • Excellent communication and interpersonal skills
  • Highly organized, analytical, with good management and planning skills
  • Good understanding of content creation processes
  • Client focus (internal and external);
  • Solution oriented;
  • Dynamic personality;
  • Autonomous, able to drive decision.
  • VR Experience is a bonus
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Fluent in English, both verbally and written

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Lead Level Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Studio Production Director (f/m/d)

Düsseldorf - Full-time - 743999715513573

JOB DESCRIPTION

Reporting directly to the Managing Director, the Studio Production Director is responsible for supporting and challenging the Producers to constantly improve and maximize the conditions for both gaming, platforms and technology projects in the studio.

Further responsibilities include but are not limited to:

  • Definition of best production processes and methods to reach the expected profitability, quality and deadline targets. 

  • Creation and implementation of the Studio production strategy for short/medium/long term

  • Core team recruitment and monitoring 

  • Internal production audits: 

  • Assess the situation of projects on a regular basis

  • Facilitate knowledge sharing both internally and externally 

  • As a key member of the Ubisoft Blue Byte Board of Directors you will support the MD in evolving the Studio culture 

  • Be a strategic partner to HR to support the career evolution of Düsseldorf’s Development staff and help to determine how make our employees fit for the future keeping in mind our strategic product portfolio.

  • Work with MD and Operations Director to determine best practices across the studio. 

  • Bring synergies between German studios to life. 

Qualifications

  • Degree in Project Management/Administration or equivalent industry experience
  • Expert knowledge of project management methods in game development
  • The ability to collaborate with and flexibly create and modify workloads for multiple teams
  • Excellent verbal and written communication skills in English
  • Excellent self-organization and self-motivation abilities 
  • Shipped multiple AAA games
  • Passion for games and strong knowledge of the gaming industry

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Due to continued sustainable growth at Ubisoft Düsseldorf, we are now accepting applications for a suitably qualified and motivated Studio Production Director (f/m/d) to create and implement production strategies to ensure successful delivery of projects across the studio.

Senior Programmer (C#) – VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999702988429

JOB DESCRIPTION

We are looking for a Senior General Programmer to assist our Lead Programmer and highly talented Unity-based VR team. In this role, you will work on gameplay and non-gameplay features, perform code reviews for your peers, and work together with other disciplines (art, sound, design, test, etc.) to bring our shared vision to market. You can expect a highly collaborative environment where knowledge is freely shared and help is always available. Exact job title will be based on experience level. 

This is a permanent position based in Düsseldorf, Germany, and requires working onsite.  

Responsibilities:

  • Design and implement game features in Unity and C# 
  • Perform code reviews and offer helpful insights before code is merged to mainline 
  • Work in Agile iterations to implement, enhance, refactor, optimize features  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Provide feedback for peers and team process to facilitate continuous improvement 
  • Sharpen and expand your skill set to keep us on the cutting edge of VR development 
  • Assist the Lead Programmer in the hiring and interview processes as needed

Qualifications

  • Master, Bachelor or equivalent degree in computer science or engineering 
  • 5+ years of software development experience and strong Unity and C# skills 
  • Shipped AAA titles or a strong portfolio of Indie titles and personal projects 
  • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
  • Ability to work efficiently with a large team and an existing code base 
  • A passion for VR and gaming 
  • Fluent in English, both verbally and written 
  • Great communication skills and a positive attitude 
  • A generous spirit, a desire to learn and grow, and a team-focus 
  • Experience with modern software development practices (Agile/Scrum, Code Reviews, fast iteration, refactoring, etc.) 
  • Knowledge of software development environments and associated tools. (e.g., Visual Studio, Perforce, JIRA...) 

    BONUS POINTS: 
  • Previous room-scale VR development experience in Unity or Unreal 
  • Experience with Unity’s DOTS (ECS, Job System, Burst Compiler, etc.) or Scriptable Render Pipeline (URP/HDRP/Custom) is a major plus 
  • Understanding of multi-threaded principles and how to manage them in Unity 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Join today to shape the future of VR. We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP and on a project across studios. This is the opportunity of a lifetime! 

Lead Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999722112442

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Development Tester (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role, your primary mission is to lead a team of testers and work with developers, artists, and designers to ensure the quality and stability of new features and game content.

Your responsibilities include: 

  • Lead and manage a team of development testers
  • Follow up and evaluate the work of your team
  • Identify risks and provide relevant solutions to complex problems
  • Actively work with other team leads and facilitate the information flow
  • Manage and forecast the devtest resource needs for the project
  • Manage and update project test plans 
  • Act as a communication link between development and QC teams
  • Create, monitor and control metrics impacting product and team quality 
  • Lead, connect and partner with teams across Ubisoft towards quality initiatives 
  • Coach and develop leadership talent across the department for succession planning 
  • Estimate, prioritize, and manage your team’s tasks 
  • Commit to meeting team objectives

Qualifications

  • Relevant experience as a team lead of 2+ years
  • Shipped multiple titles as a test lead
  • Understanding of general testing methodologies, processes and terminology
  • Knowledge of game production process and workflows
  • Strong interpersonal and communication skills, both in written and spoken English
  • Autonomous and proactive attitude
  • Time-management and organizational skills
  • Open minded problem-solver
  • Flexibility and ability to adapt to change
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Proficiency in defect & test case management tools (e.g. JIRA, TestRail)

Nice to have:

  • Any coding knowledge: XML/HTML, JavaScript, Python, Java, C/C++/C#, SQL
  • Experience with automation test methods
  • Familiarity with Ubisoft's line of products and services
  • Certification in any of the following: PMP, Scrum Master, ISTQB-ATM
  • Experience working in global teams

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999722022280

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will be responsible for leading and mentoring a talented and highly motivated team of game designers and support them in the creation of workflows, techniques and AAA game systems. The Lead Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works and enable his team to create the best possible experience for our players.

Your responsibilities:

  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Maintain effective communication within the team to ensure everyone’s alignment and full engagement with the project’s objectives
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Actively participate in the constant improvement of work methods and pipelines
  • Help recruit new team members and plan the team’s strategic growth and development

Qualifications

 

  • Minimum 5 years of experience within game design; including shipping at least one AAA title
  • Experience managing and leading a team
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Effective planning and organizational skills with the ability to think strategically 
  • Strong verbal and written English skills; German skills are a plus
  • Able to drive change and inspire others to generate new ideas 
  • Team player with a positive attitude and a superior motivation to create high quality content

 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Middleware Programmer [Ubisoft Technology Group] (f/m/d)

Mainz - Full-time - 743999721009338

JOB DESCRIPTION

At Ubisoft Mainz, we are now looking for a talented Middleware Programmer (m/f/d) to join our team as part of the Ubisoft Technology Group. This group is the primary technology partner for the game production teams and develops tools and middleware solutions used in Ubisoft games like Rainbow Six Siege, Beyond Good & Evil 2, Anno, Ghost Recon Wildlands, Skull & Bones, and many more. As a member of the Technology Group you will work in an international team on heavily relied upon User Interface middleware and collaborate with AAA game productions worldwide.

As Middleware Programmer you will:

  • Be part of a highly experienced team within the Ubisoft Technology Group
  • Develop new features and improve our UI middleware used by many Ubisoft productions
  • Collaborate with our worldwide distributed development teams and create smart and functional solutions for AAA games
  • Analyze and improve our products performance

Qualifications

  • 3 years of professional experience
  • Very good knowledge of C++
  • Good knowledge of C#
  • Initial understanding of WPF and the MVVM concept
  • Good teamwork abilities
  • Great interpersonal and communication skills; we work directly with teams around the world
  • Good written and verbal communication skills in English
  • Independent and goal-oriented working method

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

QA Specialist [Skull & Bones]

Berlin - Full-time - 743999721800114

JOB DESCRIPTION

Working as an integral part of the development team you will be a QA subject-matter expert providing constant support by identifying game anomalies before the integration phase, in order to ensure a non-regression of the features once implemented.

You are a champion for quality and polish. You understand the goals the game has to achieve and take proactive steps to help people to deliver their best on the game. You are efficient at reading feedback and understanding how to assess it directly in game, be it via test protocols or functional investigation.

You are able to identify tools and technologies needed to ensure that the deliverables are of the highest quality - from working through design and implementation decisions with the feature team to defining test cases and implementing new test processes and strategies.

Responsibilities

  • Plan tests on specific areas according to project features and milestones
  • Design, create, implement and maintain test cases, test scenarios and test automation frameworks
  • Deliver feedback and reports to the development team and actively participate in Daily Stand-ups, Sprint Planning and Retrospectives
  • Suggest adjustment and improvement to the test approach throughout the project
  • Work closely with the development teams to understand the need of automation
  • Identify, report, update and track bugs in JIRA
  • Work side-by-side with development teams in assisting bug investigation (reporting, reproduction, isolation) to ensure the title is achieving planned milestones
  • Validate high risk changes before they are integrated into the main version to ensure stability and basic functionality
  • Good communication and effective cooperation with the development team

Qualifications

  • Shipped at least 1 title from concept to final release in the capacity of a QA Tester
  • Understanding of testing techniques and methods, including utilizing and implementing test automation
  • Ability to understand user needs and take them into account when creating tasks and test scenarios
  • Understanding of feature & game development processes and the different needs of a team throughout a development cycle
  • Excellent communication skills and teamwork spirit
  • Proactive and self-motivated, with an ability to present innovative test approaches to identify problems efficiently and propose creative solutions to problems
  • Excellent time management, able to handle multiple tasks at the same time and work efficiently under pressure
  • Excellent spoken and written skills in English
  • Bachelor's degree in software engineering, computer science, or equivalent work experience

Nice to have:

  • Experience with current game engines and their respective tools
  • Strong experience with defect management tools (e.g. JIRA)
  • Strong experience with test case management tools (e.g. TestRail)
  • Solid experience with version control and data repository tools (e.g. Perforce)
  • Understanding of cross-functional team structures and agile methodologies
  • Formal QA certification, such as ISTQB or equivalent experience
  • Experience with Games-as-a-Service
  • TRC/TCR compliance experience
  • Any coding knowledge: JavaScript, Python, Java, C/C++/C#, SQL is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Local Procurement Coordinator [Einkaufskoordinator] (f/m/d)

Düsseldorf - Full-time - 743999718693274

JOB DESCRIPTION

Local Procurement Coordinator supports and adds value to Ubisoft’s operations by making the best deal to fill the company’s needs and suppliers offer in terms of quality, cost & risk leverage, in a fair and ethical manner. The job holder must assure the quality of service towards its internal clients in the studio while ensuring that all purchases are done in line with the global procurement strategy. Hence, the job holder has a key position between local internal customers, global buyers & procurement coordinators peers, and suppliers.

 

  • Be in charge of sourcing and negotiation for local categories of purchases (mostly non-creative services/GE/Building) in cooperation with key internal partners
  • Manage purchases for the Studio, from the definition of the business need to the purchase order and the invoice management
  • Establish close interactions with global buyers & other procurement coordinators
  • Establish close interactions with inventory management internal clients
  • Establish close interactions with Accounting
  • Maintain and develop a good relationship with internal clients and suppliers

Qualifications

  • Bachelor’s degree in relevant field
  • Minimum of 5 years of experience at a similar position
  • Excellent interpersonal skills combined with very good oral and written communication skills
  • Critical thinking and very good negotiation and analytical skills
  • Enthusiasm for on-going learning, development and sharing knowledge
  • Excellent self-organization and self-motivation abilities
  • Ability and desire to work as a team player
  • Fluent German (spoken and written)
  • Very Good English (spoken and written)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Benefits

Here is a selection of our attractive employee benefits.

Relocation Support - We offer financial support, help with accommodation, support settling-in and provide visa assistance.

Flexible Working Hours - Our core working times are from 10 AM to 4 PM. You can set the rest of your working hours as you like.

Ubisoft Blue Byte Academy - Discover your potential and develop yourself with our extensive learning and development programs.

Mobility Allowance - €80 per month that you can invest in leasing a bicycle, parking spot rental or a public transportation ticket.

Company Pension Scheme - We offer an attractive salary exchange arrangement in which we match your contributions.

Childcare Support - We offer a monthly support of up €350 per child.

Discounted Games - You can regularly order excellent Ubisoft games for super affordable prices.

Press Pause Sabbatical Program - Take a few months to “pause” your career and re-energize yourself.

Gym Subsidy - We contribute up to 50% towards your monthly gym membership subscription.

Language classes - We offer free accredited English and German language classes.

Meet our Recruiters

Meet your Ubisoft Blue Byte Recruiting Team. Feel free to reach out for questions about starting your career at our studios. We would love to hear from you!

Karolina Böhm

Karolina Böhm

RECRUITMENT MANAGER, UBISOFT BLUE BYTE - At Ubisoft Blue Byte we are looking for passionate individuals with ambition and an open mindset. Join our international family and develop AAA Games today!

Contact Karolina
Tommaso Jakob

Tommaso Jakob

RECRUITER UBISOFT MAINZ - High impact - That’s what we are looking for in Mainz. Apply your skills and passion to shape our studio’s future. Also, be nice.

Contact Tommaso
Stephanie Brown

Stephanie Brown

RECRUITER UBISOFT DÜSSELDORF - At Ubisoft Düsseldorf we look for someone with the audacity to push the limits in their work and a desire to constantly level up their skill-sets. The perfect addition would bring boundless passion and fun to our warm and hard-working teams here. If you feel ready to show the world what you are truly made of, reach out and rise to the challenge.

Contact Stephanie
Natalia Santorek

Natalia Santorek

RECRUITER UBISOFT BERLIN - Autonomous mindset and lots of passion - Berlin is the youngest studio in the Ubisoft Blue Byte family, but our ambitions are high. Don’t be shy, show us your talents!

Contact Natalia
Information on Internships

Information on Internships

We are offering academic internships for students. These paid, full-time internships last six months and will include students directly in our project teams and departments. We are offering valuable hands-on experience on the job as you actively contribute to the success of our projects. You can find current vacancies for internships in the job list further up on this page.

Please note that we do not accept any speculative applications for internships apart from these vacancies. Kindly understand that we are unable to offer internship programs aimed at pupils and kids. To learn more about our initiatives for students, pupils and kids please visit Ubisoft Education.

One studio network, three unique Ubisoft studios

Ubisoft Blue Byte is the renowned network of three development studios operating out of Germany. Each studio contributes to Ubisoft’s global success through excellent AAA projects.

Ubisoft Berlin

Hardenbergstraße 32,
10623 Berlin
T +49 (0) 30 726 212 90
E berlin@ubisoft.com

Ubisoft Düsseldorf

Luise-Rainer-Straße 7,
40235 Düsseldorf
T +49 (0) 211 54 08 9580
E duesseldorf@ubisoft.com

Ubisoft Mainz

Adolf-Kolping-Straße 4,
55116 Mainz
T +49 (0) 613 155 44 70
E mainz@ubisoft.com