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80 Jobs Found

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999786384313

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.
 

Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Experienced game developers with an interest in security problematics are welcome!

Skills and experience

  • Good knowledge of C and C++
  • Experience with anti-cheat OR software protection 
  • Experience in programming robust and efficient code
  • Minimum of 2 years of professional experience in a software development field
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Autonomous
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

For further information please check www.bluebyte.de and www.ubisoft.com

Online Systems Game Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999786380625

JOB DESCRIPTION

Tom Clancy's Rainbow Six: Siege is an intense, new approach to the first-person tactical online shooter experience. You can now join our team at Ubisoft Mainz to help us shape this amazing project.

As an Online Systems Game Programmer on our team, you will work alongside world-class developers of different specializations, ranging from Front-End and Online to Engine Programming. Everyone on the team is eager to share their knowledge and for you to contribute your own expertise.

You will be given the opportunity to work on mandates that impact the overall performance of the title, as well as the productivity of the worldwide development team itself. Tom Clancy’s Rainbow Six: Siege is an ever-evolving title, as such, you will be tasked with finding solutions for complex technical challenges in our title, which boasts over 70 million registered players across 5 different platforms.

What you will do:

  • Maintain our existing online services integrations for different kind of monetization features and other aspects of the game
  • Integrating Ubisoft Service API changes
  • Investigate efficient implementation options for new features
  • Propose sensible code refactoring and reduce technical dept
  • help us to keep our code quality on a high level; Finding a good balance between modern C++ within the existing project structures
  • Analyze the project code to optimize performance, minimize errors and enhance the overall player experience

Qualifications

What you bring:

  • Degree in Computer Science, or any relevant qualifications with a strong technical background
  • 3+ years of professional experience
  • Strong skills in C++
  • Analytical and creative problem solving skills
  • Aptitude for learning new technologies
  • Focus on efficiency, code quality and user experience
  • Ability to compile and analyze data, processes, and codes to troubleshoot problems and identify areas for improvement
  • Excellent verbal and written communication skills in English
  • Passion for video games and technology

    *Ability to develop unit testing in a plus
    *Deep understanding of game development process and practice is a plus
    *Knowledge of the software development life-cycle is a plus
    * Experience in on-demand cloud computing platforms (AWS/Azure/etc) is a plus
    *Experience with Go is a plus
    *Developing within the Linux environment is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

 

 

Senior User Acquisition Manager (M/W/NB) - Kolibri Games

Berlin - Full-time - 743999786394401

JOB DESCRIPTION

Kolibri Games are looking for a User Acquisition Manager to work within our marketing team and help acquire new players for our current and future mobile games.

Working with a small team, you will plan and manage marketing campaigns. Monitor and optimize our UA campaigns and help to increase our global game presence.

We’re keen to find a passionate gamer who has a quantitative mindset and is very hypothesis-driven, who can dive into data and help optimize based on key KPI’s and company goals.

Responsibilities:

  • Manage, implement, and execute user acquisition campaigns on channels like Facebook, Google, Vungle, Crossinstall and more
  • Analyze and optimize UA campaigns based on internal performance KPIs
  • Continuously improve our ASO
  • Provide input and data-driven decisions into creative development
  • Provide input for marketing automation
  • Manage day to day partner relations
  • Keep up with industry trends and new UA opportunities
  • Grow our increasing base of game titles

Qualifications

  • A team player that can adapt easily to others
  • Highly motivated, hands-on and a well-organized work approach
  • Experienced with user acquisition campaign channels such as Facebook, Google, Vungle, Crossinstall, and more
  • Previous experience within the mobile application industry
  • +2 years of experience in ASO
  • Analytical skills and mindset
  • Knowledge of analytical tools such as Looker, Tableau, Sensor Tower and App Radar

Desirable skills

  • Passion for games, especially mobile games

Additional information

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, and age or disability status.

UI Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999786389836

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a UI Programmer on the Anno team, you create, analyze and maintain the technical side of User Interface. This includes the implementation of systemic and extendable solutions, as well as a close collaboration with UI and UX Designers.

In this interdisciplinary role between UI Programming, Tools Programming and Gameplay Programming, you need a deep understanding of design principles to create modules and components that are maintainable, reusable, highly functional as well as intuitive and easy to use. Thanks to your ability to quickly understand and analyze game design documents and gameplay code, you create lightweight, easy maintainable and scalable front-end code that will help us deliver an outstanding user experience.

What you will do:

  • Take ownership of the entire UI toolchain in order to understand, extend and maintain it
  • Design and implement debugging tools, write documentation and support the daily work of the UI department
  • Observe and improve workflows for UI designers and assess UI data for technical issues and potential pitfalls
  • Act as a consultant for any technical UI related questions and support programmers as well as UI designers with the implementation of new menus and components

Qualifications

What you bring:

 

  • Passion for playing and making games, good knowledge of the games industry in general
  • Profound C/C++ programming skills, with very good knowledge of object oriented development
  • Self-motivated and pro-active attitude with a strong work ethic
  • Excellent oral and written communication and collaboration skills in English
  • Excellent knowledge of common algorithms, data structures and patterns as well as the ability to apply them to problems while keeping constraints and performance in mind
  • Ability to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module
  • Innovative drive and creativity to work on new ideas and features for the game
  • Great teamwork skills and motivated to make designer's and programmer's life easier

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Data Engineer – [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999786394299

JOB DESCRIPTION

As our new Data Engineer you'll oversee the maintenance, improvement, cleaning, and manipulation of our data.

You'll contribute to the infrastructure design; building data warehouses, as well as industrializing prototypes developed by the team.

You'll do this together with the support of a Data Analytics team, IT, and Cloud providers. Ultimately, understanding their needs and proposing robust technical solutions to business requirements in a complex technical environment.

  • Creating and maintaining optimal data pipeline architecture, in collaboration with Massive and Ubisoft data teams;
  • Maximizing utilization of existing infrastructure and managing its extension; when needed, designing and building ETLs that process data from a wide variety of sources;
  • Assembling large & complex datasets from heterogeneous data sources, fulfilling business, technical and performance constraints;
  • Identifying, designing and implementing automation tools, CI/CD pipelines, unit tests or any relevant solution, to ensure data quality and robustness;
  • Industrializing prototypes developed by the team, into scalable and robust solutions used by internal or external clients or application;
  • Helping define the department’s data infrastructure standards, and processes;
  • Documenting processes, ETLs, reports, and tools, within the centralized dept documentation repository.

Qualifications

You're an excellent problem solver, able to recommend and implement new ways to improve our data reliability. You love to build tools that are useful for others and are Team-Orientated. All the while, you're curious and never stop learning.

  • Proven professional experience with Data Engineering and working with Warehouse solutions. Ideally from online services working with large data sets.
  • A degree in data engineering/science, a similar field, or equivalent work experience.
  • Advanced working SQL knowledge, experience with relational and NoSQL databases, working familiarity with a wide range of database system;
  • Proficient in Python, Scala, Typescript, shell-script;
  • Proficient user with Hive/Spark framework, Amazon Web Services ecosystem (notably CDK), and Apache Airflow;
  • Proven work experience with complete data pipeline design, deployment, and maintenance in a production environment;
  • Proven work experience with automated deployment tools, CI/CD pipelines, and serverless deployment utilities;
  • Working knowledge of message queuing, stream processing, and highly scalable ‘big data’ data stores.

What We Bring 

We offer the opportunity to work on a massive platform that supports millions of users.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect:

  • https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution 
  • https://www.youtube.com/watch?v=-1CrGJRFuys&ab_channel=Ubisoft 

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

C++ Programmer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999788633397

JOB DESCRIPTION

As our new C++ programmer you will be involved in the development of features and components related to uploading and downloading game builds from our infrastructure.

You will be using a variety of technologies and programming languages, including but not limited to C++ and web technologies throughout the full spectrum of technology from player-facing solutions to server infrastructure.

As part of the team, you will develop, design, and deploy player-facing applications, internal tools and distributed backend services that form the full flow from uploading Ubisoft PC titles to downloading them on a player’s machine. These solutions are developed with focus on high availability, low latency and scalability.

  • Write clear, modular and maintainable code
  • Work on the client code base, internal tools, and server backend of Ubisoft Connect. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation/improvements of new features.
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

  • 2+ years of professional programming experience
  • Highly confident in C++11 or newer
  • Confident in working with REST APIs
  • Knowledge in at least one of following: WinAPI, Protocol Buffers, Network Architecture, Backend Services, Databases (SQL).

Nice to have:

  • Python
  • Java
  • Network Security
  • AWS
  • Akamai
  • Jenkins

What We Bring 

We offer the opportunity to work on a massive platform that supports millions of users.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect:

  • https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution 
  • https://www.youtube.com/watch?v=-1CrGJRFuys&ab_channel=Ubisoft 

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

Lead Game Designer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999786388378

JOB DESCRIPTION

Rainbow Six Siege  

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 

  • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
  • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
  • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

Qualifications

What You Bring 

  • 5+ years of experience within game design; including shipping at least one AAA title
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Team player with a positive attitude and superior motivation to create high quality content
  • Strong verbal and written English skills; German skills are a plus

Additional information

Your benefits

We offer the opportunity to work with one of the largest Game As A Service titles from Ubisoft and the chance to create and implement the design for features that is used by hundreds of million of players.

  • Relocation and Visa Support.  
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
  • German classes for free. Main language in the studio is English.  
  • Company Pension Scheme.   
  • Up to 350€ childcare support per child per month.   
  • Discounted Games and all games on Ubisoft Connect for PC. 
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
  • Monthly Mobility Budget. 80€   
  • All Legal residents of Germany are entitled to free public healthcare.  

For further information, please check: 

https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Programmer [Build & Release] (f/m/d)

Düsseldorf - Full-time - 743999789767836

JOB DESCRIPTION

Build & Release

Joining Build & Release, a division of Ubisoft, you will be supporting game productions and tech teams in all their needs with build system, version control and automation for their projects. This means working inside the pipelines, behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. We currently have 3 cooperation's with large game projects across Ubisoft.

Your Impact

As our new DevOps Programmer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independently. 

  • Working on a AAA title using the Snowdrop technology
  • Maintenance and improvement of the existing build pipeline
  • Supporting developers with versioning software
  • Setting up CI/CD pipelines

Qualifications

  • Solid understanding of C#
  • Strong experience with Build and Automation Pipelines
  • Experience building CI/CD systems
  • Ability to work on a strategic level and finding custom solutions for different specifications 
  • Good debugging and problem-solving skills
  • Strong ability for analyzing and extending existing code
  • Very good English (spoken and written)

Preferred additional experience

  • Python/Java
  • Perforce, Git, GitLab
  • Automation software (e.g. Jenkins, Ansible, Custom)
  • working on multi-platform projects

What We Bring 

We offer the chance to work with cutting edge technologies, creating custom solutions that will impact millions of players.

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

Gameplay/AI Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786392291

JOB DESCRIPTION

What you'll do

Gameplay/AI Programmers develop gameplay elements which facilitate the playability of the game (the link between the player's actions, character's behavior, and the consequences on the evolution of the game) and complex gameplay mechanisms, as well as AI systems to support NPC behaviors.  

Further responsibilities include:  

  • Implement and optimize the gameplay/AI systems and features with the game designer to ensure fluid playability  
  • Use prototyping techniques to demonstrate the validity/invalidity of a feature idea  
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you'll bring

  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Familiarity with game-related 3D mathematical concepts 
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.   

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior C++ Programmer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999788633430

JOB DESCRIPTION

You will help us create the fundamental frameworks that we build our features on, by contributing to architectural decisions and developing base libraries, plugin frameworks, multithreading, message exchange system, process management, API programming and more.  

You will be using a variety of technologies and programming languages, including but not limited to C++ 14/17/20, CEF, CMake, Conan, WinAPI.  

  • Work on the client-side codebase of Ubisoft Connect  
  • This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more. 
  • Write clear, modular and maintainable code. 
  • Helping us defining best practices 
  • Creating Design Patterns 
  • Working on technical designs, Architecture, new features as well as steady improvements of existing code 
  • Testing, debugging, profiling and maintaining existing code. 

Qualifications

 

  • 7+ years of programming experience  
  • Expert knowledge in a modern version of C++  
  • Experience with Multithreading  
  • Knowledge about API programming  
  • Knowledge in either Windows API or CEF 
  • Fluent in oral and written English 

Nice to have 

  • Programming experience on multiple platforms (Windows, Mac and Linux) 
  • HTML/CSS
  • Protocol Buffers 
  • JavaScript/TypeScript  
  • Vue.js 

What We Bring 

We offer the opportunity to work on a massive platform that supports millions of users.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect:

  • https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution 
  • https://www.youtube.com/watch?v=-1CrGJRFuys&ab_channel=Ubisoft 

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

Foley Artist (f/m/d) [Audio Services]

Düsseldorf - Full-time - 743999786391983

JOB DESCRIPTION

Joining Ubisoft Düsseldorf Audio Service Team, you’ll help create Audio from start to finish for several large titles from Ubisoft. As our new Foley Artist you will perform, record and prepare the raw audio materials in collaboration with the Audio Designers.

  • Performing and recording Foley
  • Recording sound effects either in or outside the studio
  • Responsible for editing, creating and organizing the recordings as ready to be used material by the Audio Designers
  • Studio maintenance 

1) Foley

  • Perform and prepare content as audio assets ready for implementation.
  • Respect budget when carrying out specific assignments.

2) Collaborate with Audio Designers

  • Work with Audio Designers to create fitting sounds for complex interactive game audio systems

3) Field Recording

  • Planning and execution of field recording sessions.

4) Studio recording

  • Studio planning and maintenance.
  • Taking the lead in recording sessions.

5) Foley and SFX mastering

  • Editing, cleaning, and mastering sound effects with state-of-the-art tools
  • Organize and sort recordings with metadata into libraries.

Qualifications

  • One AAA game or various smaller titles shipped
  • Relevant training or experience producing foley and sound effect recordings for interactive media
  • Experience in selecting the right props from various sources to achieve the best results, willingness to experiment and iterate to find new sounds
  • Experience working in a professional audio studio environment and troubleshooting skills
  • Basic knowledge of game audio implementation principles
  • Good skills in various DAWs and state of the art plugins (Nuendo (is preferred), Pro Tools, Reaper…)
  • Extensive microphone knowledge
  • Ability to work on tasks autonomously and to deliver results in time
  • Knowledge of library organization, metadata, and naming conventions (e.g. Soundminer)
  • Experience in producing professional grade field recordings
  • Good knowledge of standard software such as Microsoft office suite and Confluence/Wiki Software
  • Fluent in English, both verbally and written

What We Bring

We offer a opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. You will have the opportunity to work on Audio Foley for some of our largest titles in Ubisoft.

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com

Gameplay Programmer [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999786383682

JOB DESCRIPTION

As our new Gameplay Programmer you will be focused on camera, control, character (3C) and Animation. 

As a part of our gameplay team you will be implementing gameplay features for the Avatar Project on PC and Console in C++ using our Snowdrop game engine.

You will make heavy use of 3Cs concepts to implement and maintain a variety of gameplay mechanics and improve existing features, collaborating closely with designers and artists. 

  • Design, implement and maintain 3Cs and gameplay systems together with game designers for a AAA game on PC & console.
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture.
  • Liaise with animators in creating dynamic code systems interacting directly with high fidelity animations.
  • Development of features within a multi-threaded environment.
  • Implement and optimise controls and systems in C++ with game designers to ensure responsive playability.
  • Analyse and understand game design to define requirements for features and game systems to be developed.
  • Utilise complex animation systems to increase realisation and push understanding to players.
  • Identify and resolve bugs identified by people from other disciplines, the quality control team, and your peers.

Qualifications

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for characters, controls and Camera.

As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Master or Bachelor’s in computer science or engineering (or equivalent experience)
  • Strong programming skills in C++.
  • Proficient in refactoring and optimising existing systems.
  • Good debugging and problem-solving skills.
  • Understanding of multi-threaded principles.
  • Experience in development with Console SDKs (PS4 and Xbox)
  • Knowledge of game development using interactive animation systems.
  • Ability to work efficiently with a large, existing code base.
  • Excellent communication skills and ability to work in a team.
  • Comfortable planning tasks and dependencies.

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to put your own mark on the game!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

Gameplay Programmer (VR Comfort) [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999786385972

JOB DESCRIPTION

Your Impact

As Gameplay Programmer you'll take on the challenge of technical design and architecture of our game plus gameplay features.

As a member of a Gameplay Feature Team, you will develop strong relationships with designers to build and maintain VR gameplay features that provide players with amazing experiences they can’t get from traditional flat-screen games.

As a member of the VR Comfort Team, you will gain the responsibility for one or more features to ensure that our VR title(s) can be played comfortably by VR veterans and newcomers alike

  • Work with a Designer/Product Owner and other Programmers to implement, test, document, and fix bugs in various game features
  • Design, implement, maintain and optimize game systems in Unity/C#
  • Code review the work of your peers and provide valuable feedback
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Help the Lead Programmer in hiring and interview processes as needed
  • Share your knowledge with others on the team regularly whilst keeping your skills current and continually learning

Qualifications

  • 4+ years of game dev experience and shipped completed games (AA/AAA preferred)
  • Master, Bachelor or equivalent in computer science or engineering (Masters counts for 1-2 years’ experience)
  • Solid programming skills in C# and experience with Unity
  • Experience in development in VR is a BIG plus
  • Experience in refactoring and optimizing existing systems
  • Solid code reviewing, debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Experience working in an Agile software development environment (e.g., Scrum)
  • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA...)
  • C++ programming skills are a big plus
  • Strong time management skills, reporting and documentation skills

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

QA Automation Test Engineer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999786387970

JOB DESCRIPTION

Who you are

Working as an integral part of the development team your main responsibilities as QA Automation Engineer will be to collect and compile the data produced during the whole development process and to provide support in improving the quality of the game through Automated Testing.

You are a champion for quality and polish. You understand the goals the game has to achieve and take proactive steps to help people to deliver their best on the game. You are efficient at reading feedback and understanding how to improve the testing framework by constantly assessing and validating the test objectives, be it via test protocols or functional investigation.

What you will do

  • Work closely with the development teams to understand the need of automation
  • Develop, integrate and maintain various automated test frameworks to validate versions released
  • React to issues by adding or writing new test scenarios to detect similar issues
  • Support the Dev Team in building tools, test cases and tracking down issues (e.g. gathering of metrics and logs to document issues)
  • Implement and maintain automated testing guidelines
  • Participate in peer reviewing of code to maintain code quality, reliability & reusability for testing & deployment
  • Support technical testing for game backend
  • Deliver feedback and reports to the development team and actively participate in Daily Stand-ups, Sprint Planning and Retrospectives

Qualifications

What you bring

  • Experience with scripting and relational databases
  • Familiar with unit testing test suites and C++ debugging process
  • Proficiency at reusing, adopting and integrating existing code
  • Shipped at least 1 AAA title from concept to final release
  • Understanding of feature & game development processes and the different needs of a team throughout a development cycle
  • Proactive and self-motivated, with an ability to present innovative test approaches to identify problems efficiently and propose creative solutions to problems
  • Excellent time management, ability to handle multiple tasks at the same time and work efficiently under pressure
  • Excellent communication skills and teamwork spirit
  • Excellent spoken and written English

Bonus points for

  • Experience with current game engines and their respective tools
  • Strong experience with defect management tools (e.g. JIRA)
  • Strong experience with test case management tools (e.g. TestRail)
  • Solid experience with version control and data repository tools (e.g. Perforce)
  • Understanding of cross-functional team structures and agile methodologies
  • Formal QA certification, such as ISTQB or equivalent experience
  • Experience with Games-as-a-Service
  • TRC/TCR compliance experience

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

Senior Concept Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786379224

JOB DESCRIPTION

The Role

As a Senior Concept Artist at Ubisoft Berlin you will be involved in creating the visual style for games that will be played all over the world by our millions of players. You’ll have the freedom to explore your creativity, and be channeling it to help make memorable worlds and characters that live long in the memory of gamers and leave a meaningful impact on their lives.

What you’ll be doing

  • Share knowledge and motivate artists within the team
  • Set and share best practices, production pipelines and workflows within the group
  • Maintain consistent style under the direction of the Art Director and carry out revisions as required
  • Actively participate in the implementation of more efficient work methods
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise
  • Support the Lead Artist and/or Art Director in any related ad hoc tasks.
  • Support the Lead to ensure a successful sign off process for own and others work by conducting reviews, critiquing work and providing suitable feedback
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team
  • Create concept iterations & rough drafts to support our game teams
  • Create inspirational artwork that defines the artistic vision of the project
  • Collaborating and establishing communication lines between different disciplines
  • Cooperating with international Ubisoft teams to provide world class concept work
  • Providing callouts and breakdowns of concept for internal and external artists

Qualifications

What you’ll bring

  • Excellent understanding of mood, lighting, color, shapes, composition, lighting, anatomy, material expression, etc
  • A solid foundation in traditional arts, ex: figure drawing, landscape painting and illustration
  • The ability to carry an idea from the conceptual phase to the finished illustration
  • A good understanding of industrial design, architecture, and other relevant “form follows function” disciplines
  • Good working knowledge of relevant 2D and 3D software; Up-to-date with industry trends, creative software and able to apply them in daily workflow
  • Excellent interpersonal and communications skills, a go-getter and a great team player
  • An excellent communicator, and fluent in English
  • Good knowledge of the video game industry and awareness of typical video game development processes.
  • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
  • Ability to guide and mentor other artists

What we’d like

  • A link to your online digital portfolio alongside your application

Relevant Experience

  • 5+ years of experience creating high-quality 2D art, concepts, and designs for games
  • Has shipped at least 1 game as a concept artist, preferably AAA

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Tools Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786394056

JOB DESCRIPTION

As a Tools Programmer, you will join our team to develop systems supporting artistic creation. You will work in close relation with artists and technical artists to improve  our tools to shape the future of Ubisoft asset pipelines & workflows.

What you will do

  • Work closely with other programmers to build functional systems following existing and new technical designs
  • Develop and maintain tools’ backend and assist the development of frontends for it
  • Design efficient interfaces to better interconnect with existing and new systems
  • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. Collaborating with multiple productions and teams across Ubisoft, the most important quality for us is to be a strong team player with a resilient and positive attitude.

What you bring

  • Good understanding of modern C/C++
  • Some knowledge of Python
  • Good knowledge of mathematics and geometry
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Bonus points for

  • Experience with tool development in close collaboration with artists
  • Experience working with digital content creator software (Maya, 3D Max, Houdini) and their APIs

Additional information

We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Purchasing Operations Clerk (f/m/d)

Düsseldorf - Full-time - 743999786388966

JOB DESCRIPTION

The Purchasing Operations Clerk is responsible for acquiring goods and services for the studio with focus on reducing costs, bring a high service level to internal customers and to control external risks. The job holder must assure the quality of service and deal with purchases based on existing contracts. Furthermore, the job holder is a key position between internal customers and suppliers.

 

Responsibilities

  • Managing the day-to-day purchasing requests
  • Be the main point of contact for orders (internally and externally)
  • Follow-up control for quality, price, fulfillment and vendor performance
  • Managing autonomously purchasing requests from internal teams, from the validation of the business need to the purchase order and the invoice clearing
  • Establish close interactions with buyers and HQ procurement
  • Establish close interactions with the inventory management
  • Establish close interactions with the accounting department
  • Maintains and develops a good relationship with clients and suppliers

You as a person

As you will be working in a highly flexible and dynamic environment, supporting, coordinating with people in the studio, you need to have a service-mentality. You are accustomed and like to learn new things as there will be many challenges ahead. Furthermore, you are proactive and autonomous with good communication in English and German, interpersonal and have the ability to deal effectively and courteously with all types of external and internal contacts. 

In this role you have a lot of administrative work so to succeed you will need to have a skilled eye for details. You are capable to handle large amounts of information in a structured, efficient manner by prioritization and multi-tasking.

Qualifications

 

  • Bachelor’s degree in Business Administration or finalized commercial apprenticeship
  • Excellent interpersonal skills combined with very good oral and written communication skills
  • Enthusiasm for on-going learning, development and sharing knowledge
  • Excellent self-organization and self-motivation abilities
  • Ability and desire to work as a team player
  • Fluent German (spoken and written)
  • Very Good English (spoken and written)
  • French is benefical

 

Additional information

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    Gym Subsidy
  • Monthly Mobility Allowance
  • Discounted Ubisoft Games

Senior Lighting Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786374220

JOB DESCRIPTION

The Role

As a Lighting Artist you will work in a cooperative, international, cross-disciplinary team environment. You possess solid artistic skills, including a thorough understanding of colour theory, composition, light, and form. You have a strong ability to learn and utilize new toolsets to solve technical problems and improve performance.

What you’ll be doing

  • Develop high-quality game-ready lighting in collaboration with Art Direction.
  • Provide creative direction and feedback to concept artists on defining the mood for the project.
  • Create and iteratively develop visual ideas from prototype to in-game.
  • Work closely with fellow artists, programmers, animators, game designers and sound designers to help create high quality in-game lighting that supports gameplay objectives.
  • Work with the cinematics team to create lighting solutions that adapt to their needs.
  • Work with Technical Art and Programming teams to anticipate and solve complex technical challenges within given constraints and visual requirements.
  • Contribute to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, God-rays and camera optics.
  • Prototype the use of innovative lighting techniques to reach challenging visual targets.
  • Prioritize, plan, and organize lighting domain tasks with the Producer/Associate Producer as well as identify risks within the schedule and suggest changes.
  • Identify and set up best practices of production workflows for cross-discipline topics involving lighting.

Qualifications

What you’ll bring

  • You have an expert understanding of color theory, composition, lighting theory and form.
  • You have a good understanding of rendering and post process techniques for real-time rendering.
  • You have a good understanding of cinematic workflows for lighting and post processing.
  • You have a good understanding of physically based rendering (PBR) and basic knowledge of shaders.
  • You can solve technical problems and improve performance, develop new tools and workflows alongside engineers.
  • You have experience with V-Ray/Arnold or similar rendering software.
  • Great communication skills, and a proactive and solution-oriented attitude.
  • Good English verbal skills, both orally and in writing.

Relevant Experience

  • 5+ years as a Lighting Artist or relevant experience with significant involvement with at least 1 published title and exposure to a full project life cycle.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Intermediate/Senior Engine Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786369952

JOB DESCRIPTION

As Intermediate/Senior Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

What you'll do

  • Adapt existing technology to run on a broader range of hardware
  • Develop systems that enhance the technical quality of our in-house engine
  • Add support for new hardware features that become available
  • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse technology
  • Profile and optimize performance and memory usage

Qualifications

What you bring

  • Professional experience in engine programming
  • Excellent knowledge in C/C++
  • Experience in programming robust, optimized and efficient code
  • Debugging and problem-solving skills
  • Ability to collaborate with the development teams to reach the highest possible technical quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for

  • Experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in using different CPU and memory profiling tools
  • Worked on your own engine
  • Experience with platforms where performance/bandwidth restrictions exist
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Gameplay Programmer [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999786392781

JOB DESCRIPTION

As our new Gameplay programmer you will be focused on AI and NPC behavior. 

As a part of our gameplay team, you will be implementing gameplay features and functionality for the Avatar Project on PC and Console in C++ using our Snowdrop Engine.

Your will write high performing, robust code, extend and improve NPC behaviors and modify and maintain existing systems all in collaborating with other team members. 

  • Design, implement, test and maintain the simulation and behavior of NPCs in collaboration with other programmers and designers for a AAA game on PC & console
  • Analyze and understand game design to define required features and game systems to be developed
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture
  • Collaboration with teams to create the best possible player experience.
  • Implement and optimize systems in C++ with designers
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Plan your schedule effectively using SCRUM/AGILE methodology
  • Participate in code reviews throughout development to ensure that code meets the standards

Qualifications

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for NPC Behavour.

As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Master or Bachelor’s in computer science or engineering (or equivalent experience)
  • Strong programming skills in C++
  • Applied knowledge of AI, NPC behaviors and gameplay system
  • Proficient in refactoring and optimizing existing systems
  • Good debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Comfortable planning tasks and dependencies

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to put your own mark on the game!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Senior Audio Tester (f/m/d)

Düsseldorf - Full-time - 743999786381399

JOB DESCRIPTION

Joining Ubisoft Düsseldorf Audio Team, you’ll help create Audio from start to finish for several large titles from Ubisoft.

You will support the development of multiple titles by identifying sound anomalies before and after their integration into the game while making sure that complex audio mechanics are working correctly and sound great at all points in the game.

  • Debugging various game audio elements (SFX, music, foley, voices & ambiences)
  • Create and run audio test suites
  • Create and maintain testing pipelines and workflows for the Audio Department
  • Ensure the audio is performant on multiple platforms and of a consistently high quality
  • Perform daily tests to ensure the quality and functionality of new and old content and features is upheld
  • Ensure the audio of all titles conforms to internal and platform holder guidelines
  • Report and monitor issues (bugs) in bug databases
  • Verify fixes made by developers (Bug Regression)
  • Collaborate closely with Audio Designers and Programmers to understand and test features
  • Maintain Audio Studio setup and equipment for playtests and reviews within the department

Qualifications

  • A background and passion for Audio
  • A passion for video games (knowledge of different game genres, consoles and platforms)
  • A keen eye and ear for detail and patience to perform accurate testing at all times.
  • Good interpersonal and communication skills
  • Excellent English language skills, both written and verbal
  • Proficient in using issue tracking tool JIRA
  • Proficient in using TestRail
  • Good Knowledge of Game audio Middleware (Wwise, Fmod)
  • Good Knowledge of at least one Game Engine (like Unreal or Unity)
  • Willing to learn about our proprietary tools
  • Reliable organizational and time management skills
  • Analytical and critical approach
  • Creative thinker
  • Solution and result oriented
  • Must be a team player

Bonus:

  • Previous Sound Design or Music Composition Experience
  • Experience with a DAW

What We Bring

We offer a opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. You will have the opportunity to work with Audio assets from start to finish for some of our largest titles in Ubisoft.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com

Lead Level Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786392258

JOB DESCRIPTION

The Role

As a Lead Level Designer, you’ll be challenged with supporting the level design team in creating FUN levels. You’ll oversee everything, from team development to planning, creative, stakeholder management (both internal and external), and collaborations with Ubisoft studios all over the world.

What you’ll be doing

  • Manage the LD team and support your team’s career advancement across the studio and identify areas for development in line with their ambitions
  • Be a people person and create a safe environment where the LD team can safely experiment and where it’s ok to fail.
  • Empower your team to make decisions. Teach and support them in setting their own priorities and objectives. Guide them to finding solutions to design problems.
  • Be a mentor in terms of Level Design for team members
  • Be bold enough and innovate within the level design processes. Question old methods and dare to do try out new ones. Develop innovative communication frameworks, templates, methods and keep them relevant, up to date during the entire project
  • Be the voice of your team when working with Directors and your Lead peers. Provide industry-leading quality benchmarks and best practices in accordance with the game's creative vision
  • Anticipate and recognize potential conflicts and recommend solutions to the team, producer, or line manager
  • Maintain project clarity and ensure the project is both sustainable and reaching the quality expected by internal and external stakeholders.
  • As a Hiring Manager, work with Recruitment and build a diverse Level Design team. Ensure that new employees integrate the team

Qualifications

What you’ll bring

  • A keen understanding of process, but also know that people are an equal, if not larger, part of the equation of success.
  • An expert knowledge of how games are built and shipped, from the ground up.
  • Are a natural leader with previous experience from leading a Level Design team.
  • Know how to act and behave as a servant leader, one who understands the importance of clear, honest communication.
  • Are used to working in an international environment and can express yourself fluently in English.
  • While our teams will retain flexibility in working from home in future, you are willing to relocate to Berlin, Germany.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

Graphics Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786393991

JOB DESCRIPTION

As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

What you'll do

  • Bring console level graphics quality to new platforms
  • Optimize existing rendering technology
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

What you bring

 

  • Professional experience in graphics programming
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
  • Ability to use graphics profiling and debugging tools
  • Strong skills in C/C++
  • Debugging and problem-solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for

  • Experience with platforms where performance/bandwidth restrictions exist
  • Worked on your own graphics engine
  • Knowledge of low-level graphics APIs(D3D12/Vulkan)
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Technical Level Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999786387738

JOB DESCRIPTION

Ubisoft Dusseldorf is looking for a Technical Level Designer to be involved in the production of an unannounced project.

Their mission will be to create and implement complex system design elements into the game, act as a technical reference and serve as a bridge between tech and design. They will promote a healthy and highly productive develop environment by constantly pushing for improvement of workflows, pipelines and tools used by the design team.

Responsibilities:

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Train team members on tools and techniques & raise awareness of new processes.
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

 

Qualifications

Requirements:

  • The ideal candidate has minimum 5 years of experience in level design and relevant tools.
  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills;
  • Excellent verbal and written communication skills;
  • Ability to communicate well within an English speaking work environment

As a plus:

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Additional information

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
     
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
     
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
     
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
     
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
     
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Lead Marketing Artist (W/M/NB) - Kolibri Games

Berlin - Full-time - 743999788215127

JOB DESCRIPTION

If you are creative and thrive to shape the future of the mobile game advertising industry this job is for you. As a Lead Marketing Artist, you will be responsible for leading the Marketing and playable artists and ensuring delivering high-performing assets in a timely manner.

 

Reporting to our VP of Marketing, you will work cross-functionally across our User Acquisition and Brand departments to drive quality marketing assets across multiple marketing channels. With your knowledge of cognition, viewer behavior, and marketing skills, you’ll take ownership of driving our marketing efforts forward.

Responsibilities

  • Lead and inspire the advertising and playable Artists and ensure that they have the necessary resources to succeed in their work.
  • Work closely with UA managers, product managers, and ASO managers and provide top-performing creatives on multiple channels (App Stores, Facebook, Google Adwords, Tiktok, app stores, ad networks…)
  • Own the delivery quality and efficiency.
  • Manage agencies and freelancers.
  • Bring new ad concepts.
  • Analyze and understand the KPI’s of the creatives produced, together with the team, and take actions to improve following productions.
  • Have a good understanding of the mobile gaming market.
  • Benchmark ads from competitors and share market insights with the teams.
  • You will make sure to improve internal processes and tools.

 

Qualifications

  • Excellent skills in Adobe After Effects
  • 3- 5 years of professional experience in video production within video games.
  • Must be able to manage a team of artists.
  • Must be proficient in production processes.
  • Highly organized and able to solve problems creatively and quickly.
  • Excellent communication skills, good team spirit, able to communicate with several departments on a daily basis.
  • You are a creative and fast learner.
  • Advanced skills in After Effects / Photoshop and other motion design software (eg Premiere Pro / Animate)
  • Knowledge in 3D software (Blender preferred, or 3Ds MAX / Maya/ etc)

Desirable skills

  • Familiarity with Unity is a big plus.
  • The notion in cognitive psychology.

Additional information

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, and age or disability status.

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999786393733

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

Additional information

Your benefits: 

  • Flexible working hours
  • External training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruits, discounted gym membership, corporate benefits and support for child care
  • Free bike rental or lease your own bike
  • Working in an innovative and international company
     

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. The application should include your resume, a cover letter including your earliest starting date, your salary expectations and why you would like to join us.

For further information, please check https://mainz.ubisoft.com/en/

Associate Creative Director [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999786384222

JOB DESCRIPTION

At Ubisoft Düsseldorf, we are currently looking for an Associate Creative Director for Assassin’s Creed VR currently in development for the Oculus platform. You will join a large-scale multi-studio project, with the budget of AAA production behind you, and with the goal to deliver a benchmark title for VR and for the Oculus platform.  

 

As Associate Creative Director, you will work alongside the Creative Director, and be responsible for identifying and delivering genre-leading experiences that push VR and the Assassin’s Creed franchise forward. You will be one of the key vision holders for the game and will be responsible for setting standards and ensuring our game achieve the highest quality standards. This is a rare opportunity to be part of one of the industry's biggest open world franchises. 

In addition to serving as Associate Creative Director on Assassin’s Creed VR, you will also be the Creative Director for the VR track in Ubisoft Düsseldorf, defining and communicating the high-level vision that shapes the games that we will produce in the future. You will also be in charge of fostering and improving the design teams capabilities and understanding of VR best practices.  

 

  • On Assassin’s Creed VR, you will take over the actual vision for the game and support it until release. 
  • You will define a clear, cohesive creative vision for upcoming VR games produced in the studio. 
  • Pitch the game vision to the editorial team and upper management; represent your team and the project to them.   
  • Work closely with other core team members to develop their specific parts of the vision and unify your concepts to tie together all design, graphic, narrative, and technical elements.  
  • Communicate (and emphasize) the creative direction across the production floor to guide teams.  
  • Validate the consistency and quality of the game to ensure creative alignment between branding, experience, and strategy. 
  • Review and discuss production priorities, timelines, and scope with the Production team. 
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.) 

 

Qualifications

  • Around 7 years of leadership experience in the video game industry (or other relevant experience): you’re a creative leader with a vision for the future of games 
  • Previous experience in VR design 
  • Exceptional organizational, interpersonal, and presentation skills  
  • Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, production, testing) 
  • A highly collaborative and innovative spirit 
  • The ability to take technical and production feasibility into account when coming up with concepts 
  • Mentorship: you’re motivated to share your expertise to guide the next generation of creatives 
  • Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.) 
  • Knowledge of game engines and their limitations 
  • Strong experience in stakeholder management, working out requirements and priorities between the production team and business, marketing and other strategic partners 
  • A solid understanding of the market & a (fiery) passion for video games 

- This position is located in Germany and requires relocation.  
- No German language skills necessary; only proficiency in English 

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. 

Art Galleries, nature parks and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. 

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Lead Character Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786388588

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the character ar team on our unannounced project.

As Lead Character Artist you are responsible for managing the team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participate in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.


Your Impact:

  • Managing, developing and inspiring the character artist team
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project
  • Work with and mentor character artists to provide clear direction and set expectations character requirements
  • Setting up, maintaining and documenting character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skilfully optimize characters to game-ready quality
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 7 years’ experience as a character artist in game development, with at least one AAA title shipped, leadership experience is a plus
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final product
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Technical Writer [Snowdrop Engine] (f/m/d)

Düsseldorf - Full-time - 743999789970721

JOB DESCRIPTION

As a Technical Writer/Content Manager on the Snowdrop team, you will be a vital team member; organizing information, documentation & assets so that anyone working on the project can browse & access it easily. You will ensure key content is written & up to date for everyone on the project wth the goal to minimize time spend on searching for the right content and to avoid duplication of work because content cannot be found and therefore is re-created.
 

  • Gathering team requirements regarding content & features needed on the project
  • Identifying & organizing key content within the production. Ensure this content is formalized, structured, shared & accurate
  • Define information architectures, taxonomies and metadata strategies (frameworks for grouping and tagging content);
  • Defining the governance (access rights, workflows, archiving policy, etc.) and ensure it is respected and it is applied by all teams on the project
  • Providing content templates in order to accompany users in their content creation process
  • Enriching content with metadata & tags to improve content findability on the production
  • Defining workflows to ensure content is always enriched by the right experts at the right time
  • Archiving & cleaning content on an ongoing-basis in order to keep the workspace used & useful
  • Relying on user feedback, statistics and benchmark in order to improve the workspace and the way content is organized.
  • Supporting teams on a daily basis to manage more efficiently their content to improve collaboration & communication
  • Training people on how to create, manage & access content
  • Accompany newcomers in their content onboarding
  • Relaying on the production to share useful content outside the project (KC, Portfolio) & reuse resources coming from other projects
  • Evangelize content management best practices and support the evolution of content management ambassadors within the team.
  • Prepare and facilitate content workshops with clients, stakeholders or/and end users

Qualifications

  • 1 - 2 years of experience in digital content or information management
  • Knowledge of content management concepts and best practices
  • Ability to balance strategic vision and tactical to-dos
  • Fluent in English
  • Ability to work autonomously
  • Excellent verbal and written communication skills
  • Deatail oriented with strong presentation and organizational skills
  • Experience working in fast-paced/agile environments
     

Optional, but considered a plus:

  • A Bachelors or Masters degree in Information Science, Journalism, Technical writing or Communications preferred
  • Familiarity with Confluence
  • Knowledge of supporting software/tools, e.g. Markdown, or Gliffy
  • Experience with leading change management process a plus

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

VFX Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999786393592

JOB DESCRIPTION

As VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your understanding of the impact that VFX has and how to smoothly integrate it. You will be a part of a diverse team in a passionate, fun and creative workplace an, together, maxamise your potential as a team whilst you strive for excellence. 
 

  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 

Qualifications

What you’ll bring 

  • 3 years of VFX experience, having shipped at least 1 title
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll integrate well into a fun, passionate and driven team
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and like to bring new ideas to the table

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Lead Producer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786382952

JOB DESCRIPTION

The Role

As project lead on exciting Ubisoft franchises, you will play THE critical role in helping our talented teams deliver world class game experiences to players across the globe. You will look after and mentor a diverse, international team to create genre defining games. The challenge is big, but the opportunity even greater. You’ll oversee everything on the project – from team development, to production planning, creative, stakeholder management (both internal and external) and collaborations with Ubisoft studios all over the world. You will have the space to make a huge impact on beloved IP.

What you’ll be doing

  • Maintain project clarity and ensure the project is both sustainable and reaching the quality expected by internal and external stakeholders.
  • Inspire and promote the product vision to relevant stakeholders within Ubisoft and our key strategic partners.
  • Ensure realistic schedules and milestones, working together with Studio Management, Ubisoft Global Production and our partners – bringing openness and transparency at all times.
  • Collaborate with production teams to ensure consistency and achievement of common goals.
  • Provide data to ensure that project goals, objectives, milestones, and deliverable requirements are realistic and achievable and properly Identify and communicate all roadblocks or bottlenecks.
  • Own operational aspects of project development, including establishing development frameworks, reporting, risk management, capacity planning, resource management, and budgeting.
  • Build a diverse project team, driving commitment and motivation throughout the project.
  • Acting as “sword and shield” for that team – balancing the need for creating a quality game on time with maintaining a healthy, happy team.

Qualifications

What you’ll bring

  •  A keen understanding of process, but also know that people are an equal, if not larger, part of the equation of success.
  • An expert knowledge of how games are built and shipped, from the ground up.
  • Are a natural leader with previous experience from leading a project team.
  • Know how to act and behave as a servant leader, one who understands the importance of clear, honest communication.
  • Are used to working in an international environment and can express yourself fluently in English.
  • While our teams will retain flexibility in working from home in future, you are willing to relocate to Berlin, Germany.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Junior UI Designer [Anno] (f/m/d)

Mainz - Full-time - 743999786378825

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Junior UI Designer on our team, your player-focused mindset allows you to conceptualize intuitive menus whose look and feel encompass our game's overall creative vision. Thanks to your work, the game experience remains intuitive, immersive and provides our players with the right information at the right time. When needed you might also engage in the design of icons and animations or support us with interface related graphic design.


What you will do:

  • Work closely with other UI Designers to conceptualize and design menus and HUD elements
  • Adapt and develop graphic design solutions fitting to Anno's visual style
  • Clearly communicate ideas, either as wireframes, prototypes or mock-ups
  • Design solutions to make UI user friendly 
  • Work closely with the Game Design teams to know what type of player experience is intended
  • Implement menus in collaboration with other UI Designers as well as the programming team and verify their quality
  • At times design in-game motion graphics or icons

Qualifications

What you bring:

  • College diploma in interface, interaction or graphic design or equivalent training/work experience
  • Proficient in Adobe Creative Suite and prototyping software
  • Solid visual design skills and the ability to adapt to different graphical styles
  • Creativity and sense of initiative (proactivity, originality and resourcefulness when searching for solutions)
  • Good observational skills
  • Ability to work as part of a team
  • Openness to constructive criticism and able to adapt to change
  • Strong verbal and written English skills

*Being an avid gamer is a strong plus
*Experience with Animation or Motion Design is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Lead Animator [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999786380379

JOB DESCRIPTION

As our new Lead Animator you will drive the animation quality of a brand-new IP and collaborate with Directors to deliver an amazing AAA game experience.

  • Leading and managing the Animation team.
  • Collaborating with the Art Director, Technical Art Director and Animation Director to create animations that fits the visual style of the game.
  • Building, developing, and nurturing a strong, empowered team with a healthy, diverse, and supportive team culture
  • Driving the artistic direction of the game.
  • Creating goals for your teams and help them reach it.
  • Defining the animation quality for your team.
  • Prototyping animation systems that will be the basis for animation and gameplay-related discussions.
  • Working closely with production and help defining priorities, optimize workflows and processes.

Qualifications

As our new colleague you'll be able to communicate well and have a keen eye for animation. As a valued lead animator on the team, you will be positive and forward thinking and be able to anticipate the needs of the project and your team members. 

  • You have 5+ years’ experience as an Animator in game development.
  • You have some experience leading, coaching, mentoring or training other team members 
  • You have knowledge of keyframe animations, gameplay animation and procedural animation.  
  • You shipped at least 1 title.
  • You can work with a complex animation system and complex animation state machines.
  • You understand animation workflows and tools (e.g. MotionBuilder, Maya).
  • You have a technical understanding of the animation pipeline
  • You are motivated to constantly expand your knowledge and expertise
  • You are a strong communicator and can easily discuss and negotiate with people up and down the hierarchy.
  • You are Fluent in English, both verbally and written.

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to really put your own mark on the game!

You get the opportunity to create unique animations in our snowdrop engine, with the goal of bringing life to the beautiful and dangerous world of Pandora.

  • Relocation and Visa Support.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.
  • Flexible working hours and work from home policy.
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • German classes for free. Main language in the studio is English.
  • Company Pension Scheme.
  • Up to 350€ childcare support per child per month.
  • Discounted Games and all games on Ubisoft Connect for PC.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget 80€.
  • All Legal residents of Germany are eligible for free public healthcare.

Additional information

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Senior UI Artist [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999786384433

JOB DESCRIPTION

The UI Artist will be working closely with the game director, lead UX and lead UI artist to design the look and feel of the User Interface in our games as well as helping to establish the usability strategies. Additionally, the UI Artist, in collaboration with the game designers and the programmers, will be responsible for conceiving, prototyping, and producing user interface assets, participating to their implementation into the game.
What you will do

  • Translate gameplay high-level ideas and UX vision into visual functional UI designs.
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally.
  • Create convincing UI animations to drive player’s attention and offer guidance.

Qualifications

What you bring

  • Shipped at least 1 AAA title as a UI Artist to have a good understanding of game production constraints.
  • Experience in working with large scale teams.
  • Skills in visual communication (graphic design, iconography, typography, animation).
  • Proficiency in conceptualizing, presenting, and executing ideas.
  • Technical and artistic problem solving.
  • A good understanding of the fundamentals of user experience approach.
  • A profound knowledge of the full pipeline for getting UI assets into a game engine.
  • Expertise in creating multiplatform compatible UI assets.
  • Have a strong understanding of Photoshop and Illustrator.
  • Familiarity with After Effects and motion design principles.
  • Pro-activity, self-motivation, and organization.
  • Ability to guide and mentor Junior Artists.

 
Bonus points for:
 

  • Previous experience in Usability, familiar with Prototyping and related tools such as Adobe XD, Axure, Figma, etc..
  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc.) and ability to integrate motion graphics or videos in UI design.


We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. We are looking for a strong team player with a resilient and positive attitude. 


Let us see your skill
Please make sure to attach your portfolio with your application. You may do so by providing a link to an online portfolio or attaching documents to your resume.
All portfolios should contain a detailed breakdown of the work. We need to know what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.

 

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior VFX Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999786388003

JOB DESCRIPTION

As Senior VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will help to lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence. 
 
 

  • As a senior you will inspire, manage and develop the VFX team 
  • You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision 
  • You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements 
  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 
  • Negotiating the needs of the team will be a challenge you are geared up for

Qualifications

What you’ll bring 

  • 5 years of VFX experience, having shipped at least 1 title
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 
  • Leadership/mentoring/co-dev experience is a plus

You as a person 

  • You’ll build trust with your team and lead with integrity and high emotional intelligence 
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects. 
  • When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious 
  • You are a bold and intelligent negotiator when it comes to communicating on behalf of your team 

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Lead VFX Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786394041

JOB DESCRIPTION

The Role

As Lead VFX Artist you will drive the creation of high-quality visual effects with the collaboration of the creative direction of the game. You will work closely with the tech art team to define technical budget constraints; and be a champion for performance. As lead you will inspire, manage, and develop the VFX team.

What you’ll be doing

  • Create high-quality environmental, gameplay, and cinematic effects.
  • Collaborate with the Art Director to ensure the VFX is aligned with the defined vision.
  • Give mentorship and clear direction for the aesthetic and technical requirements to more junior members of the team.
  • Research and develop innovative VFX solutions adapted to the needs of the project.
  • Identify and set up the best workflow and pipeline practices.
  • Together with the technical art team, you’ll investigate and develop optimized VFX solutions to achieve the highest quality level within the limitations of the platform and project.

Qualifications

What you’ll bring

  • 5 years of Real-Time VFX experience, having shipped at least 1 title.
  • You have expert knowledge of game engine particle editors and tools, texture and shader creation, and 3D DCCs.
  • Experience in a leadership role, or the desire to grow into that position.
  • You navigate through ambiguity and embrace change with a positive mindset.
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally.
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility, and the player experience.
  • You are organized and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the project’s visual effects.

 

Please include a link to your portfolio with your application.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Character Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786388090

JOB DESCRIPTION

We are looking for a Senior Character Artist (f/m/d) for our team.

As a character artist you will be creating AAA characters and character related assets in our art production teams. You will be involved in the character creation process from start to finish, being responsible for sculpting, modeling, texturing and setting up characters in the engine. You will be working closely together with Technical Artists and Animators to push the visual and technical quality to the next level.

Your Impact:

  • Development of high-quality AAA characters and character related 3D assets in a realistic art style
  • Setting up, maintaining and documenting character production pipelines
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skilfully optimize characters to game-ready quality
  • Ensure performance and technical quality of 3D character assets
  • Integration of character assets into the game engine and verifying visual quality
  • Cooperation with other Ubisoft teams globally on a daily basis
  • Inspire, motivate and mentor other artist

Qualifications

  • A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final product
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Marvelous Designer
  • Knowledge of Substance Designer / Painter and Photoshop
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Fluent in English, both verbally and written (No German is required to work in our studio)

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Engine Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999786383449

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll Do

As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

  • 5+ years of experience in Graphics Programming, Engine Programming or 3D programming
  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

What We Bring
We offer the opportunity to work on the core of the Snowdrop Game Engine, developing a completely new area of the engine.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Intern Game Writer [Anno] (f/m/d)

Mainz - Intern - 743999786371299

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Intern Game Writer (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role, you will assist our team in creating intriguing dialogue, story and other narrative content.

Your responsibilities include: 

  • Writing character dialogue
  • Writing both story and technical text
  • Assisting with the game localization process
  • Assisting with narrative quality control/testing

 Additionally, you will:

  • Provide historical and narrative research
  • Be part of the process of creating stories, quests and characters
  • Provide feedback regarding the narrative of game design elements
  • Work with actors to deliver high quality character audio

Qualifications

Essential Qualifications:

  • Native English language level
  • University degree (ideally in a humanities subject)

Nice to have:

  • Any writing-related qualifications or plaudits
  • Some evidence of writing, particularly scripts and dialogue
  • Game-related qualifications 

If possible, please provide samples of your writing/previous work with your application. 

    Additional information

    Your benefits: 

    This position will be a paid internship and is planned for a duration of 6 months.

    • 12 days paid vacation per year. Additionally, there are approximately 11 bank holidays in the Mainz region per year.
    • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Discounted games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly mobility budget. 80€ per month that can be used on parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • Self-study and training hours (half a day per month) and access to our in-house library
    • Free fresh fruit, coffee, tea and water. Enjoy fresh fruit as well as beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Senior Tools Programmer [Anno] (f/m/d)

    Mainz - Full-time - 743999786391042

    JOB DESCRIPTION

    Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

    As a Senior Tools Programmer you belong to Anno's Tools Department. It will be your mission to take ownership of our tool pipeline and to improve it in close collaboration with other departments. Thanks to your taking ownership and improvement of the pipeline you make everyone else's life easier and help us deliver an outstanding product and game experience.

    Acting both as an experienced programmer and a direction-providing mentor for less experienced colleagues, you reduce overhead and support the team so they can focus on game development. You will be responsible to develop, design and maintain the tool stack and middleware for all Anno products. The main technologies you will work with are C#, WPF, C++/CLI, C++. 

    What you will do:

    • ​Develop, maintain and extend our core tools 
    • Coach and mentor other members of the Tools team, empowering them to innovate
    • Determine and correct tools-bugs identified by your colleagues 
    • Analyze existing functions in the engine and see how they could be enhanced to fulfill the intentions of the project - Suggest improvements by designing and implementing new systems 
    • Working on the Game Engine pipeline 

    Tools development 

    • Ensuring the development, maintenance, documentation, and overall quality (including implementation, performance, stability and usability) of the tools and modules 
    • Follow and contribute to development standards and processes 
    • Participate in the development and maintenance of shared tools and components

    Qualifications

    What you bring:

    • Proficient in C#, C++/CLI and C++ language 
    • Self-organized and structured attitude 
    • A good understanding of WPF, and the model to support it (MVVM) 
    • Excellent teamwork abilities 
    • Motivated to make designer's and artist's life easier
    • Great interpersonal and communication skills 
    • Fluent in English 

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • Any relevant code/work samples you can provide are highly appreciated 

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Content Manager [Snowdrop Engine] (f/m/d)

    Düsseldorf - Full-time - 743999789970591

    JOB DESCRIPTION

    As a Content Manager on the Snowdrop team, you will be a vital team member; organizing information, documentation & assets so that anyone working on the project can browse & access it easily. You will ensure key content is written & up to date for everyone on the project wth the goal to minimize time spend on searching for the right content and to avoid duplication of work because content cannot be found and therefore is re-created.
     

    • Gathering team requirements regarding content & features needed on the project
    • Identifying & organizing key content within the production. Ensure this content is formalized, structured, shared & accurate
    • Define information architectures, taxonomies and metadata strategies (frameworks for grouping and tagging content);
    • Defining the governance (access rights, workflows, archiving policy, etc.) and ensure it is respected and it is applied by all teams on the project
    • Providing content templates in order to accompany users in their content creation process
    • Enriching content with metadata & tags to improve content findability on the production
    • Defining workflows to ensure content is always enriched by the right experts at the right time
    • Archiving & cleaning content on an ongoing-basis in order to keep the workspace used & useful
    • Relying on user feedback, statistics and benchmark in order to improve the workspace and the way content is organized.
    • Supporting teams on a daily basis to manage more efficiently their content to improve collaboration & communication
    • Training people on how to create, manage & access content
    • Accompany newcomers in their content onboarding
    • Relaying on the production to share useful content outside the project (KC, Portfolio) & reuse resources coming from other projects
    • Evangelize content management best practices and support the evolution of content management ambassadors within the team.
    • Prepare and facilitate content workshops with clients, stakeholders or/and end users

    Qualifications

    • 1 - 2 years of experience in digital content or information management
    • Knowledge of content management concepts and best practices
    • Ability to balance strategic vision and tactical to-dos
    • Fluent in English
    • Ability to work autonomously
    • Excellent verbal and written communication skills
    • Deatail oriented with strong presentation and organizational skills
    • Experience working in fast-paced/agile environments
       

    Optional, but considered a plus:

    • A Bachelors or Masters degree in Information Science, Journalism, Technical writing or Communications preferred
    • Familiarity with Confluence
    • Knowledge of supporting software/tools, e.g. Markdown, or Gliffy
    • Experience with leading change management process a plus

    Additional information

    Studio Life

    Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

    Living in Düsseldorf

    Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

    Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

    For more information here: Studio Life & Düsseldorf 

    • Relocation Assistance provided
    • Flexible work hours
    • Monthly travel budget
    • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
    • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
    • Pension Scheme
    • Gym subsidy
    • Monthly childcare budget
    • Discounted games & more

    Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    C++ Backend Developer [Production Technology ] (f/m/d)

    Düsseldorf - Full-time - 743999787599048

    JOB DESCRIPTION

    About Production Technology at Ubisoft 

    As our new C++ Backend Developer,  you will be part of our Production Technology department at Ubisoft.

    At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

    From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

    Security Team

    Within the production Technology department, you will be a part of the Game Security Development team and help develop solutions that support Ubisoft in maintaining the integrity of its games. Tackling security risks can cover a wide range such as cheating, server-security and information disclosure.

    Your Impact

    As our newest colleague, you would be maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

    Your primary objective is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

    • Actively participate in planning, designing, developing and testing the solutions.
    • Evaluate and select tools and technology for new features or improvements.
    • Perform load tests and optimize bottlenecks.
    • Actively work on the deployment and live operation processes for our online backend.
    • Improve security and resilience of the existing systems.
    • Connect the existing backend to other online systems within Ubisoft
    • Integrate databases where needed.
    • Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.
    • Collaborate with other team members for adapting the online services to specific

    Qualifications

    • Good knowledge of C++
    • 2+ years of professional experience in a software development field
    • Experience in developing scale-able online systems
    • Experience with SQL and No-SQL databases, including data-modelling and administration
    • Experience in programming robust and efficient code
    • Proficiency in oral and written English

    Bonus if you have a good understanding of:

    • Common vulnerabilities and exploitation methods of online services
    • Common constraints and limitations of multiplayer/online games
    • Continuous integration and automated deployment
    • Cloud-hosted infrastructure
    • Asynchronous patterns
    • Reverse engineering

    What We Bring 

    We offer the opportunity to work on online systems and services that impact millions of players!

    • Relocation and Visa Support 
    • Bonus
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 12 bank holidays 
    • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. (The main language in the studio is English.)
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. 
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare

    Additional information

    For further information: https://duesseldorf.ubisoft.com/en/ 

    Automation Engineer [Build & Release] (f/m/d)

    Düsseldorf - Full-time - 743999786374917

    JOB DESCRIPTION

    Build & Release

    Joining Build & Release, a division of Ubisoft, you will be supporting game productions and tech teams in all their needs with build system, version control and automation for their projects. This means working inside the pipelines, behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. We currently have 3 cooperation's with large game projects across Ubisoft.

    Your Impact

    You will be building and establishing an automation test strategy for one of our unannounced game titles in collaboration with the team’s testing and Build & Release departments. This includes managing the close collaboration with the quality assurance team and developers for a successful implementation.

    As an Automation Engineer, you contribute to create, build and improve an automated testing setup to guarantee a certain level of quality and decrease the manual testing efforts throughout the game’s development and deployment. You will also be responsible for reviewing existing solutions and providing feedback to the different stakeholders.

    • Create an automation test framework for internal games, applications, and services within the game and Ubisoft’s environments
    • Develop functional tests for multicomponent games and applications
    • Implement test solutions to the test workflow
    • Closely collaborate and exchange with testing, development and external teams
    • Engage and support when encountering issues in the process
    • Actively participate in the centralized discussions and efforts towards global automation strategy of Ubisoft

    Qualifications

    • 2+ years of experience in Quality Assurance in the area of automation
    • Broad knowledge on different programming and scripting languages like C#, C++
    • Good knowledge of different test frameworks
    • Experience with different versioning systems, preferably Perforce
    • Experience in the development of functional testing and test frameworks
    • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo
    • Good oral and written communication in English

    Bonus:

    • Knowledge of streaming technologies
    • Knowledge of Cloud solutions
    • Knowledge of Packaging Systems (zip, nu-get, chocolatey)
    • Experience of working with unit tests
    • Experience in REST API testing
    • Experience working in Linux
    • Experience with signing and fingerprinting
    • Knowledge of Python

    What We Bring 

    We offer the chance to work with cutting edge technologies, creating custom solutions that will impact millions of players.

    • Relocation and Visa Support 
    • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)  
    • Company Pension Scheme
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy.
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare 

    Additional information

    Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

    Lead Artist [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999786384946

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As Lead Artist on our team, you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

    What you will do:

    • Help establish, develop and maintain the game artistic style and visual quality
    • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game
    • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed
    • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game
    • Create and maintain the brand/art style guides and technical documentation
    • Mentor artists along their career paths, setting challenges to encourage growth
    • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback
    • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
    • Understand and work within project requirements and constraints

    Qualifications

    What you bring:

    • Minimum 5 years experience as an artist in video games, with at least 1 shipped AAA title, plus experience leading and managing an art team
    • Excellent communication skills as a leader, collaborator, and mentor
    • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
    • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools
    • Pro-active & collaborative work attitude toward achieving results under pressure
    • Excellent organizational and interpersonal skills
    • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others
    • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own

    Nice to have:

    • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors
    • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

    For further information, please check https://mainz.ubisoft.com/en/

    Lead UI Artist [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999786391089

    JOB DESCRIPTION

    As a Lead UI Artist, you will be responsible for establishing and driving the direction of UI Art. You will guide the UI Artists in delivering high quality assets and will provide ongoing support to grow the team. 

    What you'll do

    • Work with the Art Director to find the best artistic style for the game
    • Collaborate with the UX and Technical stakeholders to ensure that the UI art is usable and feasible
    • Ensure that the quality of art is consistent at all stages of the project
    • Oversee, mentor, and support the UI Art team

    Qualifications

    What you bring

    • Strong skills in visual communication: graphic design, iconography, typography, animation 
    • A profound knowledge of the full UI implementation pipeline into a game engine 
    • A good understanding of user interface in video games and the fundamentals of user experience approach
    • Excellent communication skills; presenting, transferring, and documenting 
    • A people-oriented mindset: mentor and provide support to ensure the team can thrive in a safe environment
    • Fluency in English: you are comfortable to collaborate with international teams
    • You are proactive, self-motivated, and organized

    Relevant experience

    • Shipped at least 2 titles as a UI Artist
    • Have a good understanding of game production constraints
    • Experience in mentoring. Management experience is a plus

    Additional information

    We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

    Your benefits:

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
    • Flexible Working Hours
    • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • English and German classes for free. Main language in the studio is English.

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

    User Research Analyst [Internship] (f/m/d)

    Düsseldorf - Full-time - 743999788912434

    JOB DESCRIPTION

    This person supports the preparing and running of studies assessing the usability and appreciation of our games in order to validate the game design. This includes supporting the preparation of the study protocol, data collection tools, data analysis, interpreting and reporting this data to answer the various objectives and needs of the production teams and the studio.

    Core responsibilities:

    • Support the selection of an appropriate methodology, definition of test measures, and creation of relevant tools in order to evaluate if the players’ experience is in line with the design intentions of the various productions;
    • Efficiently analyse multiple sources of data (including observation, telemetry, etc.) and provide valuable and actionable insights on players’ experience;
    • Identify and use the most optimal data visualization methods to present the findings (graphs, tables, etc.);
    • Elaborate study reports and present the findings destined for production teams, brand management and high management;
    • Assume any other related duties.

    Qualifications


    No experience is necessary for this position however the candidate must meet the following requirements:

    • Applicant must have completed or have an ongoing studying in ergonomics, HCI, cognitive psychology or any other relevant training or experience.
    • Excellent research skills (develop appropriate methods to answer research objectives, conduct appropriate analyses and communicate findings efficiently)
    • Fluent in German and English is essential
    • Be proactive, innovative and autonomous
    • Be organized and able to manage multiple projects simultaneously.
    • Being able to handle customer contacts during tests including interviewing skills.
    • Excellent written and oral communication skills in German and English (French is an asset)
    • Good knowledge of qualitative and quantitative research methods and tools
    • Master Office suite
    • Good knowledge of the videogame industry

    Bonus skills but not mandatory:

    • Statistic knowledge and use of statistics programs
    • Experience in game design

     

    Additional information

    If you want to grow with us and take your next steps into the AAA  games industry, we look forward to receiving your application including your availability, motivation and salary expectations.

    For further information please check www.bluebyte.de and www.ubisoft.com.

     

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf



    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

     

    Animation Programmer - [Assassin’s Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999786372857

    JOB DESCRIPTION

    The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

    Specific responsibilities will include:

    • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
    • Maintain the visual character prefabs. 
    • Create and update procedural animations and IK systems on NPCs. 
    • Implement real-time facial phoneme animation system for spoken audio lines. 
    • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
    • Design, implement, and iterate on new and existing systems and tools. 
    • Assist with performance optimization of animation systems, including levels of detail. 

    Internal Relationships

    • Act as a technical contact between animation artists and feature team programmers. 
    • Collaborate with technical artists as needed.​ 

    Qualifications

     

    • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
    • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
    • Very good knowledge of C++
    • Experience in Unity and Unity's Mecanim system 
    • Strong 3D math and computer graphics skills 
    • Experience in IK/FK systems 
    • Debugging and problem-solving skills 
    • Good understanding of modern animation techniques 

    Additional information

    Your Benefits

    • Bonus Scheme
    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • Ubisoft pays 50% of your Health Insurance
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf



    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

     

    Senior Development Tester [Anno] (f/m/d)

    Mainz - Full-time - 743999786392253

    JOB DESCRIPTION

    Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

    As a Senior Development Tester on our team, you are essential to ensuring the quality and stability of our game’s features and content.

    With a proactive attitude, you mentor other testers and ensure that all features under your responsibility meet our standards. You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players


    What you will do:

    • Perform daily tests, report and monitor software errors (bugs) and game design problems in a bug database
    • Be responsible for quality and stability of new game content, new features and upcoming release
    • Work alongside developers, artists and designers to perform specific tests
    • Verify fixes applied by developers (bug regression)
    • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
    • Deliver feedback and reports to the development team, on a regular basis as well as on-demand
    • Act as a direction-providing mentor for other testers

    Qualifications

    What you bring:

    • Experience on a similar position for at least 4 years
    • Strong communication skills and interpersonal skills, with a proactive and independent work style
    • Great understanding of development processes and the needs of different departments throughout a development cycle
    • Adapt easily to platform and workload variations
    • High expertise in writing test-cases and setting up test procedures
    • Open to changes and self-improvement
    • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
    • Experience with MS Office, Confluence, Sharepoint
    • Experience with defect & test case management tools (e.g. JIRA, TestRail)
    • Excellent knowledge of English both spoken and written

      Nice to have:
      *Any coding knowledge
      *Experience with automation test methods
      *ISTQB-Certification
      *Experience working in global teams
      *Familiarity with Ubisoft's line of products and services

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Senior Concept Artist - Assassin’s Creed [VR] (f/m/d)

    Düsseldorf - Full-time - 743999786710552

    JOB DESCRIPTION

    ​The Senior Concept Artist is responsible for creating inspiring concepts and 2D artworks to define the look, mood and the style of environments, characters and other assets of our game worlds. You will have a strong understanding of the importance of how to evolve an existing brand without breaking it. Strong understanding of architecture and the ability to make awe-inspiringly, realistic-looking spaces. Equally you'll be at home creating concept for characters and clothing with historical influences.

    Primary Objective:

    • Conceptualise and create 2D artworks, mood paintings, and detailed production concepts for game development to communicate the creative vision.


    Specific Tasks:

    • You'll be passionate about creating environment mood paintings and illustrations as well as detailed production concepts.  
    • An excellent communicator with a creative soul, you'll collaborate with the Art Director to work within the visual style of the game. 
    • A friendly and open-minded collaborator, you'll work with other Ubisoft teams all around the world on a daily basis. 
    • You'll enjoy sharing your knowledge, mentoring more junior artists and leading by positive example

     

    Qualifications

     

    • A minimum of 5 years’ experience as a Concept Artist in game development 
    • Knowledge of next gen asset creation workflows with the ability to modify and improve them specific to role. 
    • Very strong skills in Photoshop with an emphasis on realistic rendering techniques 
    • Amazing eye for composition, color, lighting and mood 
    • Deep knowledge in human anatomy, architecture and rendering vegetation 
    • Being able to closely adapt a specific art style 
    • Being used to work on tasks autonomously and to deliver results on time 
    • Be forward thinking and anticipate the needs of your project 
    • High degree of self-motivation and initiative 
    • Great communication skills and a positive attitude 
    • Fluent in English, both verbally and written 

    BONUS 

    • Good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox) 
    • Knowledge of Substance Designer/Painter knowledge is a plus 
    • Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder) 
    • Storyboarding skills 

    PORTFOLIO 

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.  
     

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc. 
     

    The portfolio should contain the following: 

    • Examples of natural and realistic environments and props 
    • Examples of  realistic characters 
    • Examples of style variety 

    Additional information

    We offer:

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
       
    • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
       
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
       
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
       
    • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
       
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

     

    If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

    For further information please check www.bluebyte.de and www.ubisoft.com.

     

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf



    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

     

    Intern Public Affairs (f/m/d)

    Düsseldorf - Intern - 743999786375238

    JOB DESCRIPTION

    What you will do:

    • In collaboration with the Public Affairs Director continue support of Ubisoft’s local communities (incl. regional video game industry networks like games.nrw e.V.)
    • Support the Public Affairs team members with their activities for initiatives like Ubisoft Education, Ubisoft Entrepreneurs, Research & Development and CSR projects (Diversity & inclusion, sustainability, charities).
    • Research key socio-economic and political metrics on municipal, state and federal level
    • Prepare presentations and write reports, briefings etc.
    • Maintain administrational tools such as the intranet site of the department

    Qualifications

    What you bring:

    • Degree or majoring in communications, media studies, international relations, political/social science, business administration or other relevant fields
    • Good understanding of German politics
    • Execute tasks with integrity, being diligent and worthy of trust
    • Sharp analytical mindset, proactive and structured working method
    • Fluent in German and English orally and written
    • Strong social and communication skills

          * Knowledge of the gaming industry is a plus

    Additional information

    Your benefits: 

    • 12 days paid vacation. Additionally, there are approximately 11 bank holidays in the NRW region per year.
    • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Lunch & breakfast service. Enjoy fresh discounted meals each day.
    • Monthly mobility budget. 80€ per month that can be used on parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • Free fresh fruit, coffee, tea and water. Enjoy fresh fruit and beverages in our office.

    This position will be a paid internship and is planned for a duration of 6 months.

    We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Audio Director [Audio Services] (f/m/d)

    Düsseldorf - Full-time - 743999786386332

    JOB DESCRIPTION

    As our new Audio Director you will establish and executing an audio vision for various projects through all phases of development. This will be done within the pipelines and rules of the Audio Service Department and you will represent and defend the vision by keeping close contact with all other directors and stakeholders.

    What You'll Do

    • Establish and communicate the audio vision and department needs to the entire project team
    • Align the Audio Vision with the Audio Department Head
    • Collaborate closely with the Creative Director of the project
    • Work with the creative team and IP partners to establish the audio vision and technical goals.
    • Directing the audio team to create and implement all the project’s audio assets.
    • Collaborate with tech directors to design and implement audio tools and processes

    Qualifications

    What You Bring

    • Multiple years of experience in audio for video games
    • Experience shipping AAA games in a lead, senior, or director audio role
    • Extensive knowledge of industry-standard audio tools.
    • World class expertise in audio recording production techniques
    • Experience with Wwise
    • Excellent communication skills
    • Experience working in an Audio Service Environment is a bonus
    • Multiple shipped titles as a game audio director is a bonus
    • Demonstrated talents as a musician or composer is a bonus
    • Demonstrated talent as a voice director is a bonus
    • Experience leading voiceover, location, or Foley recording sessions is a bonus

    Additional information

    What we Bring

    We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare 

    Graphics Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999786380960

    JOB DESCRIPTION

    Snowdrop

    The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

    When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

    The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

    What You'll do

    As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

    Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

    You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

    • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
    • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
    • Work on multiple platforms in areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles.
    • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
    • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
    • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

    Qualifications

    What you bring

    • Strong C++
    • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
    • Knowledge of industry standard CPU and GPU architectures
    • Good knowledge of advanced mathematics
    • Solid understanding of multi-threading rendering architectures
    • Experience with game engines
    • Good oral and written English  

    Additional information

    What we Bring

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Company Pension Scheme.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games.  
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • German classes for free. Main language in the studio is English.  
    • All Legal residents of Germany are entitled to free public healthcare 

    For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

    Senior Programmer [Unannounced Project] (f/m/d)

    Mainz - Full-time - 743999786379756

    JOB DESCRIPTION

    As a Senior Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor. In this role, you will work on every aspect of the game, from engine and game systems to developer tools.

    You are eager to work on a yet unannounced game title and to have direct influence on what ends up in our players’ hands. As a key developer of a small, talented dev team, you will bring the vision of the game to life and provide expert knowledge to help make strategic project decisions.

    Your responsibilities:

    • Implement various gameplay systems and tools
    • Implement and refactor engine features to support the projects technical needs
    • Coach and mentor other members of the programming team, empowering them to innovate
    • Deliver robust and flexible code
    • Act as a service-oriented ambassador of engineering to the rest of the team
    • Collaborate with all disciplines to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
    • Ensure that newly developed features and systems meet expectations and are coherent with existing code
    • Make use of iterative prototyping to demonstrate the validity of gameplay features
    • Analyze and understand the game design to define required features and game systems - suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
    • Identify and resolve bugs reported by people from other disciplines, the quality control team, and your peers
    • Anticipate complex problems and propose respective solutions, considering the entire production pipeline

    Qualifications

    What you bring:

    • Degree in Computer Science, Mathematics, Physics or equivalent
    • At least 5 years of programming experience in C++
    • Advanced skills in C++. (C# and WPF are a plus)
    • Strong data structures, logic, algorithms, and optimization skills
    • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
    • Knowledge of good software engineering practices, design patterns and software architecture
    • Strong ability for analyzing and optimizing existing systems
    • Great verbal and written communication skills in English
    • Self-motivated team player and good experience working closely with game designers
    • Interest and ability to mentor other programmers
    • Passion for video games and technology

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • Any relevant code/work samples you can provide are highly appreciated 

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    3D Programmer / Graphics Programmer [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999786394730

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

    As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

    What you will do:

    • Write code customized to the hardware you’re working with
    • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
    • Improve existing graphical features and inspire the development of new ones
    • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
    • Explore new hardware and deal with the interesting challenges and opportunities it poses
    • Stay up to date on the latest tech trends and techniques + recommend our best practices

    Qualifications

    Qualifications

    What you bring:

    • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
    • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
    • Proficiency in C++ 
    • Analytical and mathematical skills
    • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
    • A thorough grasp of memory management & multithreaded programming techniques
    • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
    • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
    • A collaborative and innovative spirit
    • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • Any relevant code/work samples you can provide are highly appreciated 

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Project Assistant [Beyond Good & Evil 2] (f/m/d)

    Mainz - Full-time - 743999789747910

    JOB DESCRIPTION

    As a Project Assistant, you help to coordinate the work of cross-disciplinary technology teams in order to meet the project objectives, you will be responsible for maintaining up-to-date project documentation and communications within the project team and international co-development partners.

    What you will do:

    • Coordinate and organize the work to be carried out
    • Support the creation of project plans
    • Maintain the projects tasks and roadmap by collecting, managing and following-up on the status of tasks with all team members
    • Communicate the current status of the project with the project team
    • Schedule project meetings and ensure key decisions and required tasks are documented, follow up these actions within team where necessary

    Qualifications

    What you bring:

    • Bachelor or Master’s degree in management, administration or other relevant experience.
    • Knowledge of project management methods
    • The ability to work with and as part of multiple teams, both internal and external
    • Fluent in English
    • Excellent oral and written communication skills as well as good instructional skills
    • Self-organization and self-motivation abilities
    • Enthusiasm for on-going learning and development

     Nice to have: 

    • Prior working experience on projects

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

    Additional information

    Your benefits

    • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
    • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
    • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
    • Self-study and training hours (half a day per month): You have access to our in-house library
    • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
    • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Borrow a bike for free: Discover the city from a new perspective.
    • English and German classes for free. The main language in the studio is English.
    • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

    For further information, please check https://mainz.ubisoft.com/en/

    Lead Character Artist [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999786389347

    JOB DESCRIPTION

    We are looking for a Lead Character Artist (f/m/d)  to lead the Splinter Cell character artist team.

    As lead character artist you are responsible for managing the character artist team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participates in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.

    This is a full-time position based in Düsseldorf, Germany which requires working onsite; we cannot offer remote or freelance work.

    Your Impact:

    • The Lead Character Artist is responsible for managing and developing the character artist team.
    • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project.
    • Work with and mentor character artists to provide clear direction and set expectations character requirements.
    • Setting up and maintaining character production pipelines
    • Close collaboration with the Art Director to work within the visual style of the game
    • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
    • Ability to skillfully optimize characters to game-ready quality for a VR title
    • Be hands-on and willing to create characters
    • Cooperation with other Ubisoft teams globally on a daily basis

    Qualifications

    • A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped and 3 years as a lead
    • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
    • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
    • Strong sculpting, texturing and painting skills
    • Ability to create highly realistic characters that meet AAA standards
    • Very good working knowledge with at least one AAA game engine
    • Being used to work on tasks autonomously and to deliver results in time
    • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
    • Great communication skills, a positive attitude and team player.

      BONUS
    • Having worked with scanned data is a plus.
    • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
    • Knowledge of Substance Designer / Painter and/or Marvelous Designer is a plus

    Additional information

    To apply for this opportunity you must include your resume, portfolio link and a cover letter detailing your earliest starting date, salary expectations and motivation.


    PORTFOLIO

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

    • Examples of realistic characters
    • Examples of high-quality materials and textures
    • Show both organic and hard surface works
    • Examples of style variety

    Tips:

    Ensure the links to your portfolio are easy to find and still working.

    Preferred portfolio platform: Artstation.

    Any shared drives portfolio should have access granted.

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free German Classes; The business language in the studio is English. No German is required to work with us, this class is an optional benefit.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Company Pension Scheme. 
    • 50% Health Insurance Contribution
    • Paid Sick Leave
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    UI Programmer [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999786387733

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As a UI Programmer on our team, you will support UI Designers and other UI Programmers with the implementation and improvement of technology that they need. You will be working on the integration of our in-house UI Tech with our Game Engine for a AAA game.

    Depending on the needs, you will also implement visual Designs related to in-game menus. You will implement and integrate the Features that will empower our UI Team to deliver their vision of the UI. You will collaborate closely with an interdisciplinary Team. You should be passionate about UI, Video Games and confident in writing C++.

    What you will do:

    • Create and update UI components to meet the intent of the game’s design and flow
    • Use your expertise to help colleagues make informed choices about the UI
    • Create layouts for UI Artists and Designers to work in
    • Debug and profile code on multiple platforms
    • Document your work

    Qualifications

    What you bring:

    • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
    • Proficiency in C++ 
    • Previous professional experience, in the capacity of a UI Programmer role
    • Good understanding of UX/UI design principles and ability to think user centric
    • A thorough grasp of multithreaded programming techniques
    • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
    • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
    • A collaborative and innovative spirit
    • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • Any relevant code/work samples you can provide are highly appreciated 

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

    For further information, please check https://mainz.ubisoft.com/en/

    Senior Technical Artist [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999786387993

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As a Senior Technical Artist on our team, you are satisfied once we deliver a visually outstanding game that still maintains cutting-edge performance. 

    As an interpreter and problem-solver between art and programming you are the team's hybrid specialist for facilitating cohesive and efficient collaboration; You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along.

    Your curious and passionate nature sees you investigating, creating and implementing new techniques and pipelines that allow your team to push the standards of AAA quality in the most efficient way. 

    What you will do:

    • Establish quick, efficient and clear pipelines in collaboration with team leads; Accounting for the artist's needs as well as technical requirements or other limitations
    • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes
    • Participate in the development of technology road maps for the specific needs of the project
    • Prepare coherent documentation for pipelines, tools and procedures;
    • Be involved in the development and rendering of artwork, models, animations and textures as and when required
    • Collaborate with all production teams to answer questions and solve complex tech art related challenges, identify and communicate risks, share feedback and best practices while remaining a balance point between creative vision and technical/budget restraints
    • Assist in the development of training programs for artists if they are required
    • Be involved in the development and rendering of artwork, models, animations and textures as and when required

    Qualifications

    What you bring:

    • Bachelor’s degree in art, design, technical discipline or other relevant training
    • At least 5 years experience in technical art or other relevant experience
    • Shipped at least 1 game within the technical art discipline; preferably full cycle on a AAA console title
    • Excellent interpersonal and communication skills
    • Understanding and proven history of proficiency in using 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level
    • Knowledge of data management software (such as perforce)
    • Knowledge of platform strengths and limitations
    • Good knowledge of multiple art and animation pipelines
    • Knowledge of different hardware architecture
    • Working knowledge of scripting/programming using languages such as Max Script, Python, C Sharp etc.
    • Excellent time management and prioritization skills
    • Knowledge of video bit rates, compression methods and other associated processes is desirable
    • Technical proficiency in areas of 2D and 3D art

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Intermediate/Senior UI Programmer [Skull & Bones] (f/m/d)

    Berlin - Full-time - 743999786384913

    JOB DESCRIPTION

    What you will do:

    Your mission, as an UI Programmer, is to implement visual designs related to in-game menus, HUD and user interface. You will work closely with other disciplines to bring to life the vision of artists and designers and ensure visual quality for the game. If you are passionate about video games, UI and confident in writing C++, please apply via our career portal. Applications should include your resume and a cover letter with the earliest starting date.

    Day to day of a UI Programmer at Ubisoft Berlin:

    • Creating and updating UI components to meet the intent of the game’s design and flow
    • Using your expertise to help colleagues make informed choices about the UI
    • Creating layouts for UI Artists and Designers to work in
    • Debugging and profiling code on multiple platforms

    Qualifications

    What you bring:

    • Previous professional experience, in the capacity of a UI Programmer role
    • Good understanding of UX/UI design principles and ability to think user centric
    • Programming skills in C++
    • The understanding of working efficiently in a respectful and mature cross-functional team setup

     

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Additional information

    What we want to offer you:

    We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

    • Flexible working hours
    • External training, education in our in-house guilds and knowledge sharing with other project teams
    • Fresh fruit, discounted gym membership, support for childcare, company pension scheme
    • Working in an innovative and international company - 70% of our employees come from abroad
    • Mobility Budget for public transportation, bike leasing or car park spots ​​​​​

    For further information please check www.bluebyte.de and www.berlin.ubisoft.com.

     

    Senior Game Designer [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999786369293

    JOB DESCRIPTION

    The Project

    Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe.

    Your Impact

    We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR.

    Responsibilities

    • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
    • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
    • Create and maintain design documentation, including feature specification and implementation guidelines
    • Contribute to the handling, gameplay, mechanics and interface setup
    • Analyze and audit gameplay systems
    • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
    • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
    • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
    • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
    • Prepare testing/research environments, help test designs and iterate on the design

    Qualifications


    Necessary

    • Previous experience in VR design with a focus on Comfort and/or Accessibility
    • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
    • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
    • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
    • Demonstrated ability to effectively document and communicate ideas and concepts;
    • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
    • Proficient in English, both spoken and written.
    • Great communication skills, a positive attitude & team player
    • Willing to relocate; this is a permanent position based in Düsseldorf, Germany.

    Bonus (but optional)

    • Experience working with Unity
    • Experience conducting user-tests or collaborating with User research
    • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

    Additional information

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    Applying

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    ASO Manager (M/W/NB) - Kolibri Games

    Berlin - Full-time - 743999786390353

    JOB DESCRIPTION

    If you are an analytical and creative person with experience in ASO, seeking to make the difference in a fast growing gaming company, this job is for you. As a Marketing Analyst/ASO Manager you own our App Store Optimisation (ASO) Strategy. 

    Reporting into our Head of User Acquisition Manager, you will work with our product and marketing teams to drive more players into our games by optimising the App Store performance and organic downloads. With your analytical mindset, you’ll deconstruct app store mechanics to maximise our organic downloads (assets management, metadata optimisation, rankings and featurings).

    Responsibilities

    • Develop and maintain our ASO strategy across our game portfolio.
    • Analyse current processes and develop alternative solutions.
    • Test and report on hypotheses to improve conversion rate and organic installs.
    • Coordinate with our creative teams on creative assets.
    •  Work in close collaboration with the Product and User Acquisition teams to match ASO efforts to quantifiable results like retention, player life-time value and return on advertising spend.
    • Utilize ASO tools such as App Annie and App Radar to identify high-performing keywords and trends in organic growth 

    Qualifications

    • Experience in ASO
    • You are analytical and a critical thinker.
    • You possess a creative testing mindset.
    • Advanced skills on Excel.
    • You are data driven.
    • Fluent in English.

    Desirable skills

    • Experience in mobile games.
    • Knowledge of BI tools such as Tableau, Looker, PowerBI etc…

    Additional information

    We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, and age or disability status.

    Technical Level Design Director - [Assassin’s Creed VR] (f/m/d))

    Düsseldorf - Full-time - 743999786390247

    JOB DESCRIPTION

    Your Impact

    As Technical Level Design Director you will be the enabling link, a problem solver, who defines how the mission/level design goals can be realistically achieved technically.  

      

    • Define technical needs of the Level-design team, as well as solutions, in order to realize creative vision (design and artistic) by concretely validating features of the game and by challenging its interpretation and assess its technical feasibility.  
       
    • Define best tools (internal / external) in collaboration with the programming team and the other technical directors of the project in order to improve and facilitate the work of Level-design team. This can be done by prototyping technological elements, requesting the adjustment of existing tools, requesting new tools or validating the effectiveness of the tools provided before deployment on the project.  
       
    • Write documentation related to the technical process (pipeline) to establish the vision of the best working methods and data structure (data and assets) in order to standardize the ways of working and thus ensure the validity and data integrity (meets standards and minimizes debugging).  
       
    • Train level-design teams in technical methods and processes as needed.  
       
    • Provide support and constant supervision to the Level-design team on technical aspects and technical process (pipeline)  
       
    • Offer technical support to Level-design team by finding improvements and resolutions to the problems encountered. This is done by working closely with programmers and by training certain members of the Level-design team to become specialists in solving specific tasks and problems.   
       
    • Keep abreast of new technical and technological developments in order to apply these developments to the project (if relevant) and share the developments of the project with the peers (technical directors in other projects or other professions).  
       
    • Contribute to the planning of the work in collaboration with management, according to the scope of each task and the impact of the Level-design team in order to establish a compromise between the desired quality and the ability to delivery (time, cost, resources, etc.).  
       
    • Participate in the choice of external tools (machine, plug-in, E-confluence, etc.) as needed so that the needs of the Level-design team are considered by evaluating the already existing tools, by participating in the design of new tools (if necessary appropriate) and by testing these.  
       
    • Contribute to optimization and debugging in order to solve the problems identified by Level-design team. 

    Qualifications

     

    • 3-5 years’ experience in the video game sector or other relevant experiences
    • Proven track record in working in a Technical Level Design or similar position throughout all game production phases
    • Experience on 2-3 games productions
    • Experience in stakeholder management 
    • Time and priority management skills 
    • Great communication and interpersonal skills
    • Resourcefulness in problem-solving and curiosity

    Bonus
     

    • 2 years’ experience as an assistant TD an asset

    Additional information


    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • Bonus scheme
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very family friendly international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal.

     

    The application must include your resume, and a cover letter detailing your earliest starting datesalary expectations and motivation.

     

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Build & Release Programmer [Build & Release] (f/m/d)

    Düsseldorf - Full-time - 743999786384604

    JOB DESCRIPTION

    Build & Release

    Joining Build & Release, a division of Ubisoft, you will be supporting game productions and tech teams in all their needs with build system, version control and automation for their projects. This means working inside the pipelines, behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. We currently have 3 cooperation's with large game projects across Ubisoft.

    Your Impact
    As Build & Release programmer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

    Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independently. 

    • Working on a AAA title using the Snowdrop technology
    • Maintenance and improvement of the existing build pipeline
    • Supporting developers with versioning software
    • Setting up CI/CD pipelines

    Qualifications

    • Solid understanding of C#
    • Strong experience with Build and Automation Pipelines
    • Experience building CI/CD systems
    • Ability to work on a strategic level and finding custom solutions for different specifications 
    • Good debugging and problem-solving skills
    • Strong ability for analyzing and extending existing code
    • Good oral and written communication in English

    Preferred additional experience

    • Python/Java
    • Perforce, Git, GitLab
    • Automation software (e.g. Jenkins, Ansible, Custom)
    • working on multi-platform projects

    What We Bring 

    We offer the chance to work with cutting edge technologies, creating custom solutions that will impact millions of players.

    • Relocation and Visa Support 
    • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
    • Company Pension Scheme
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy.
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare 

    Additional information

    Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

    Service Programmer (Java) (f/m/d)

    Düsseldorf - Full-time - 743999786394960

    JOB DESCRIPTION

    In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (Java) (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including our AAA Games).

    This position will be located at Ubisoft Düsseldorf (Germany) and requires relocation.

     

    Primary Objectives

    • You develop and maintain new and existing online services used throughout

    the company

    • You define and design software requirements and specifications based on user requirements
    • You cooperate with project management to ensure on-time high quality delivery for the product departments
    • You thoroughly document your work in order to transfer knowledge to your team members
    • You are able to create a development plan and break it down into small and clear tasks

    Qualifications

    • Overall 5 years’ experience as a software engineer (Java)
    • Strong background in Restful Web Services (both consuming and producing sides)
    • Micro Service Architecture experience
    • Knowledge of Agile Scrum and Continuous Delivery practices
    • You are able to work in an agile, fluent English speaking team
    • You are familiar with analyzing and debugging performance issues
    • Experience working with a small development team

    Bonus Level

    Experience with

    • Kubernetes
    • Spring Boot
    • DevOps culture
    • AWS or other cloud providers
    • Linux
    • Docker
    • Octopus Deploy

    Additional information

    Studio Life

    Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

    Living in Düsseldorf

    Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

    Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

    For more information here: Studio Life & Düsseldorf 

    • Relocation Assistance provided
    • Flexible work hours
    • Monthly travel budget
    • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
    • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
    • Pension Scheme
    • Gym subsidy
    • Monthly childcare budget
    • Discounted games & more

    Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Lead Concept Artist [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999786383707

    JOB DESCRIPTION

    The Role

    As a Lead concept artist at Ubisoft Berlin you will lead, mobilize and develop an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

    What you’ll be doing

    • Plan, prioritize and set inspiring objectives for your team members all year long
    • Empower your team members with clear expectations and hold them accountable for their key results
    • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small
    • Engage and positively influence team members and stakeholders around a vision

    Qualifications

    What you’ll bring

    • Solid understanding of mood, lighting, color, shapes, composition, anatomy, material expression, etc
    • A solid foundation in traditional arts, ex: figure drawing, landscape painting and illustration
    • The ability to carry an idea from the conceptual phase to the finished illustration
    • A good understanding of industrial design, architecture, and other relevant “form follows function” disciplines
    • Good working knowledge of relevant 2D and 3D software; up-to-date with industry trends, creative software, and able to apply them in daily workflow
    • Excellent interpersonal and communications skills; A go-getter and a great team player
    • An excellent communicator, and fluent in English
    • Good knowledge of the video game industry and awareness of typical video game development processes
    • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
    • Ability to guide and mentor other artists

    What we’d like

    • A link to your online digital portfolio alongside your application
    • Motivation Letter explaining why you would be a good team leader

    Relevant Experience

    • 7+ years of experience creating high-quality 2D art, concepts, and designs for games
    • Has shipped at least 2 games as a concept artist, preferably at least one being an AAA title

    Additional information

    We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

    Your benefits:

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
    • Flexible Working Hours
    • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • English and German classes for free. Main language in the studio is English.

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

    Presentation Director [Anno] (f/m/d)

    Mainz - Full-time - 743999786388246

    JOB DESCRIPTION

    Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

    As Presentation Director on our team, you are responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game. Additionally, you are responsible for the signs & feedback realization within the game world.

    Thanks to your strong collaboration with Marketing & Art Direction and establishment of style guides, you promote graphical consistency for in-game and out-of game assets. You will also act as a visionary team leader who inspires, motivates and supports the UI/UX team.

    What you will do:

    • Conceptualize and supervise the game’s 2D visual signature and maintain this vision through all development phases
    • Contribute to the game’s artistic vision together with the art director to set the style and tone for the game
    • Own the design of the user interface and any related in-game visual feedback
    • Work together with Game Design, Art and Programming for realisation of signs and feedback
    • Ensure high quality, modern interface solutions & screen design and help all contributing artists understand the presentation signature
    • Oversee the visual look-and-feel for the game interface including prototyping, conception and animation
    • Collaborate on the creation of marketing materials to create a unified visual signature for the game/brand
    • Give feedback on the marketing materials and ensure its exceptional artistic quality
    • Create presentation guidelines (style guides) that will be used to direct internal and external resources.
    • Conceptualize and supervise the production of motion design and motion graphics
    • Depending on project needs; oversee the creation of templates and guidelines for internal communication
    • Collaborate with external partners from all over the world to ensure consistency in style and quality
    • Contribute to play test sessions and adjust presentation elements based on feedback 

    Qualifications

    What you bring:

    • 10 years of experience in crafting video game art
    • 3 years as a lead artist or experience as art director or presentation director
    • Proven UI Experience on at least one shipped title
    • Great knowledge in Animation (2d or 3d)
    • Profound knowledge of UI implementation processes in video game projects

    Essential Skills:

    • Have high quality standards with the ability to communicate them to the team
    • Great communication and presentation skills combined with a positive attitude
    • Ability to work within tight deadlines and to deliver high quality within a short timeframe
    • Good working knowledge on UX related topics (Information hierarchy, UX heuristics, principles of human computer interaction)

    Other Skills:

    • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner
    • Good ability to anticipate user behavior
    • Profound graphic design skills (design, layout, typography)
    • Expert in Photoshop, Illustrator, After Effects
    • A keen eye for composition, color, lighting and mood
    • Very good sense for Motion design / Motion graphics
    • Knowledge of next gen interface creation workflows with the ability to modify and improve them
    • A problem solver mind-set with excellent follow through
    • High degree of self-motivation and initiative
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written

      * Experience working in an international multi-site production team is a plus

     

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio or demo reel of your work with your application*

      *You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio etc. The portfolio should further contain the following:

     

    • Relevant Examples of your work (Concept Art, Style Guides)
    • Examples of modern layouts, screen design or corporate identity designs
    • Examples of dynamic motion design and interface animations

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Lead UI Programmer [Rainbow Six Siege] (f/m/d)

    Düsseldorf - Full-time - 743999786393615

    JOB DESCRIPTION

    Rainbow Six Siege  

    Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

    Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

    What You'll Do 
    You will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

    You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

    • Work closely together with architects and technical leads within Rainbow Six around the world.
    • Collaborate with artists and designers in delivering world-class user interface systems.
    • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
    • Work on a feature from conception, to research, to final implementation.
    • Design and implement UI screens and components in C++
    • Improving and extending existing game UI and UI framework
    • Setting up wireframes for UI Artists and Designers to work in
    • Design and implement client-side UI logic, working together with Online Programmers.

    Qualifications

    What You Bring 

    • ​​​​​​​5+ years of professional experience.
    • Strong C++ skills
    • Good understanding of the MVVM paradigm
    • Good understanding of modern Software Engineering
    • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
    • Excellent communication skills, and desire to work as a team-player
    • Self-direction and motivation
    • Fluent in English

    Additional information

    What We Bring 
    Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

    • Relocation and Visa Support.  
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
    • German classes for free. Main language in the studio is English.  
    • Company Pension Scheme.   
    • Up to 350€ childcare support per child per month.   
    • Discounted Games and all games on Ubisoft Connect for PC. 
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
    • Monthly Mobility Budget. 80€   
    • All Legal residents of Germany are entitled to free public healthcare.  

    For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

    Character Concept Artist [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999786389342

    JOB DESCRIPTION

    The Role

    As a Character Concept Artist at Ubisoft Berlin you will be involved in creating the visual style for games that will be played all over the world by our millions of players. You’ll have the freedom to explore your creativity, and be channelling it to help make memorable worlds and characters that live long in the memory of gamers and leave a meaningful impact on their lives.

    What you’ll be doing

    • Create and iterate on, primarily, character concepts, thumbnails, loose sketches, and finished/polished pieces
    • Produce quick sketches and iterations
    • Create concepts of characters from existing reference or from scratch
    • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team
    • Create concept iterations & rough drafts to support our game teams
    • Create inspirational artwork that defines the artistic vision of the project
    • Collaborating and establishing communication lines between different disciplines
    • Cooperating with international Ubisoft teams to provide world class concept work
    • Providing callouts and breakdowns of concept for internal and external artists

    Qualifications

    What you’ll bring

    • Excellent understanding of mood, color, shapes, composition, lighting, material expression, etc
    • Outstanding understanding of human and animal anatomy
    • A solid foundation in traditional arts, e.g. figure drawing, landscape painting and illustration
    • The ability to carry an idea from the conceptual phase to the finished illustration
    • The ability to render realistic and/or stylized believable characters and creatures using contemporary industry standard tools and techniques
    • A good understanding of fashion, industrial design, architecture, and other relevant “form follows function” disciplines
    • Good working knowledge of relevant 2D and 3D software; up-to-date with industry trends, creative software, and able to apply them in daily workflow
    • Excellent interpersonal and communications skills; a go-getter and a great team player
    • An excellent communicator and fluent in English
    • Good knowledge of the video game industry and awareness of typical video game development processes
    • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
    • Ability to guide and mentor other artists

    What we’d like

    • A link to your online digital portfolio alongside your application

    Relevant Experience

    • +3 years of experience creating high-quality 2D art, concepts and designs for games

    Additional information

    We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

    Your benefits:

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
    • Flexible Working Hours
    • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • English and German classes for free. Main language in the studio is English.

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

    Lead Game Designer - [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999786380384

    JOB DESCRIPTION

    As Lead Game Designer you'll be heading up the Assassin's Creed VR design team, masterfully steering them towards achieving their goals on this legendary IP. You'll define the systems and game modes for the game, crafting an experience that will be both immersive and memorable for the players. Working as part of a large scale multi-studio project you will be shaping the future of the VR gaming frontier.

    • An empowering leader, you will develop and guide a team of interdisciplinary developers; mentoring, managing and regularly reviewing your team members to enable a cohesive, skilled and effective team
    • Familiar with the possibilities and limitations of VR development, you'll assist in the design, creation and balancing of major game systems;
    • As a supportive figure you'll help the team to carry ideas from conception, through from prototyping to detailed design and implementation;
    • Collaborating with the production, programmers, design and art leads, you'll be comfortable planning tasks and dependencies, and scheduling estimates for the team, tracking the progress with the larger deadlines in mind
    • With a keen eye, you identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
    • You are passionate about establishing and maintaining a healthy team spirit with open communication, constructive feedback culture and trust.

    Qualifications

    • 5+ years of development experience and shipped at least two AAA titles
    • Experience as Game Director / Lead Game Designer / leading a team
    • Key knowledge and understanding in multiple areas of design with a strong awareness of market trends;
    • VR experience and passion
    • Comprehensive knowledge of relevant documentation software along with strong reporting and documentation skills
    • Be an advocate and ambassador for the team and their features and the sharing of information from them;
    • Fluent in English, both verbally and written (No German language skills required)
    • Great communication skills, a positive attitude and a team player

    Additional information

    (f/m/d) = female/male/diverse. At Ubisoft we cultivate an inclusive and diverse work environment and encourage applications regardless of gender identity.

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772