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C++ Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999701758617

JOB DESCRIPTION

 

Your Tasks 

  • Writing clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvements of new features
  • Testing, debugging, profiling and maintaining existing code. This covers topics such as: client & network programming, user interface, build pipeline & tools, social features (e.g. chat), game data distribution, APIs, and much more
 

Qualifications

 

Your Profile 

You’re a driven person who is passionate about developing a software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.

  • 1+ years of professional programming experience
  • Excellent C++ skills
  • Knowledge in at least one of following: JavaScript, Databases (SQL), Network Architecture
  • Bonus: C#, Python,TypeScript, HTML, WinAPI, Protocol Buffers, Chromium, REST, NoSQL, Network Security, AWS

 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative products, we are looking for an experienced C++ Programmer [UPlay PC] (f/m/d).

As part of the production team, you will be involved in the development of features and functionality throughout the full spectrum of technology in the project, ranging from the Uplay PC client, over tools and APIs, to our server infrastructure and databases. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript & web technologies, Python and C#.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

This position will be located at Ubisoft Düsseldorf.

Senior Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999713393591

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of applications in the Uplay ecosystem. You will be using a variety of programming languages, including but not limited to C++, Python, JavaScript/TypeScript, and frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming. As a Senior Programmer (f/m/d), you will have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or deployment pipelines.

You will also have the option to visit and work from collaborating studios.

Specific responsibilities include:

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high-level software application and architecture design decisions.
  • Write clear, modular and maintainable code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our applications and tools.

You have very strong communication skills and enjoy sharing knowledge and experience by mentoring and supporting less experienced colleagues.

Requirements:

  • 5+ years professional programming experience
  • Highly proficient in modern C++

Experience in any of the following is a plus:

  • Web technologies
  • Databases

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Graphics Programmer [Skull & Bones and Unannounced Project]

Berlin - Full-time - 743999719830094

JOB DESCRIPTION

As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

Further responsibilities include:

  • Develop, extend and manage the rendering technology for the game
  • Optimize existing rendering technology
  • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

  • Multiple years of professional experience as graphics programmer
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
  • Ability to use graphics profiling and debugging tools (RenderDoc/nSight/console tools)
  • Strong skills in C/C++
  • Strong ability for analyzing and extending existing codebase
  • Very good debugging and problem solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Nice to have:

  • Console experience
  • Worked on your own 3D engine
  • Knowledge of low-level graphics APIs(D3D12/Vulkan)
  • Interest in recent development in graphics (Async compute, RTX, …)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Technical Artist - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719803827

JOB DESCRIPTION

We are looking for a Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • Deep knowledge of the following: Python, C# (C++, Java a plus)
  • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
  • Strong Knowledge of 3D engines
  • Knowledge of tools used in the parametric creation of nodes
  • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
  • Perfect understanding of traditional and of physically based rendering (PBR) pipeline
  • Shader writing or shader building skills
  • Rigging experience is always a plus
  • Familiarity with the creation of user-friendly tools/systems
  • Perfect understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  • A great ability to think creatively to overcome technical challenges
  • Experience in video-game production as Technical Artist (minimum 5 years)
  • Great communication skills and a positive attitude
  • Strong organisational skills

 

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

 

The portfolio should contain the following:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization

 

Responsibilities:

  • Develop new and improve existing tools.
  • Problem solving for key production issues.
  • Recognizing inefficiencies and pipeline issues and identifies solutions.
  • Guide/Coordinate Art teams on demanding tasks
  • Enabling other team members to achieve tasks in an efficient & consistent manner
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Senior Game Designer [Rainbow Six Siege]

Düsseldorf - Full-time - 743999716563664

JOB DESCRIPTION

As a seasoned and professional Game Designer you will review designs for specific features, ensure quality, and establish best practices to share with the team. Additionally, you will be expected to perform hands-on design work as necessary. Your ability to inspire and collaborate with multidisciplinary teams and mentor other designers will be key to your success in this role.

Your tasks

  • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
  • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
  • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

Qualifications

  • 5+ years of experience within game design; including shipping at least one AAA title
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Team player with a positive attitude and superior motivation to create high quality content
  • Strong verbal and written English skills; German skills are a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

 

Service Programmer - (Java) [Ubiservices] (f/m/d)

Düsseldorf - Full-time - 743999717878672

JOB DESCRIPTION

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (Java) (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including our AAA Games).

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany) and requires relocation.

Primary Objectives

  • You develop and maintain new and existing online service used throughout
  • the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Overall 5 years’ experience as a software engineer (Java)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, fluent English speaking team
  • You are familiar with analyzing and debugging performance issues

Bonus Level

  • Experience with Node.js
  • Experience with C#
  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

This position will be located at Ubisoft Düsseldorf (Germany).

Local IT Country Manager (f/m/d)

Düsseldorf - Full-time - 743999712351648

JOB DESCRIPTION

The main and routine tasks of the Local IT Country Manager are to:

 

  • Manage the Local IT Management Team, creating a collaborative, efficient and productive working environment.
  • Be sure the Local IT teams are well connected with local stakeholders and the other IT teams
  • Own the regions decision process and develop the strategic objectives in alignment with the global strategy and the individual strategies within the region
  • Understand and align the vision, objectives and needs of studios and offices into a prioritized actionable IT strategy for the region
  • Gather feedback from representatives and oversee the service quality KPI's of all individual entities within the region to ensure service quality is in line with expectations and targets
  • Provide reporting for Country budget, performance, projects and staffing towards the management of all individual entities within the region and the Local IT Director
  • Be the managerial escalation level for the management of all individual entities within the region, ensure sites needs are met in support escalation situations
  • Be liaison between the global IT management, the Country management team and the management of the entities within the region
  • Own or contribute to initiatives and projects with global scope or that have high importance within the region
  • Represent and advocate the regions interests within the global IT organization
  • Share the load or take it fully in case of a site manager not available or in vacation.
  • Identify, create and launch Local IT Communities to exchange knowledge and visibility on the Ubisoft needs and activities.

Qualifications

Required skills and experience

Training

  • College diploma in Information Technology, or equivalent experience 
  • MCSE, MCSA or MCP certification is an asset.

Relevant experience

  • Minimum 7+ years of experience in developing, leading and managing IT teams
  • Experience in organizational and team structure design
  • Experience in developing strategies for operational IT organization units
  • Experience in benefit and data driven decision management
  • Experience in complex communication environments
  • Experience in negotiation
  • Experience in budget management

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

The Local IT Country Manager defines, executes and is accountable of the employee facing IT strategy of Ubisoft in its region and maintains highly efficient operations aligned with both the world-wide IT standards and the Country business needs. You oversee Customer satisfaction and Quality of services provided by the sites in your region. You must also ensure an efficient collaborative environment in the teams as making sure the team capacity is good to provide the right level of services. The Local IT Country Manager will understand the expectations of all site managements of its regions and align accordingly IT team priorities & Projects. You are the point of contact for all local IT partners (Procurement, production teams, GNS Domains and Security teams, ITAM etc.)

You are representing all IT dept in your region and therefore needs to deeply understand their roles, usages and best practices to support Ubisoft Employees. 

This is a fulltime position and requires working onsite in Düsseldorf, Germany.

Senior Lead Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713739726

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz to help us create engaging and entertaining environments that push design forward and accentuate the gameplay, story and emotional depth of the game.
If you are a talented programmer with strong C++ skills, we would love to welcome you on the team. We expect you to have outstanding people skills, a collaborative “yes, and…” attitude, and a longstanding passion for games within many genres on multiple platforms.

Your main responsibilities are to:

  • Lead a team of highly skilled gameplay, tools and UI programmers

  • Design and Implement various gameplay systems and tools for our AAA game “Beyond Good & Evil 2”

  • Act as a service-oriented ambassador of engineering to the rest of the team.

  • Work closely with game designers, programmers, and artists to ensure a great player experience.

  • Champion core game values, especially 'gameplay first'.

Qualifications

  • Expert C / C++ programming skills
  • A minimum of 5 years’ experience in game programming, including experience shipping at least one AAA title   
  • Strong data structures, logic, algorithms, and optimization skills   
  • Experience in the design and implementation of various game systems, including game object management, AI, pathing, scripting, combat, and online networking
  • Speaks “designer” fluently  
  • Self-motivation and willingness to participate in many areas of game development
  • Excellent verbal and written communications skills in English
  • Passion for video games

Pluses:

  • Experience working with big C++ engines
  • Experience in C#, WPF and Python
  • UI development experience
  • Computer science, mathematics, physics, or related degree
  • Experience working on networked games
  • Experience working on security issues
  • In-depth familiarity with Ubisoft products

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Audio Programmer (f/m/d)

Düsseldorf - Full-time - 743999714522637

JOB DESCRIPTION

The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

  • Develop systemic and specific features for several projects
  • Develop audio tools in collaboration with Audio Designers and Programmers
  • Improve and expand upon existing technology
  • Develop future technology beyond state of the art

Development

  •  Design, implement, and iterate on new and existing audio systems and audio tools
  • Work in C++ on our integrated editor/game development tools
  • Advise, review and help making tech reusable for multiple projects

Collaboration

  • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
  • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solution
  • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions

Support and Maintenance

  • Contribute to maintenance of systems and pipeline
  • Support multiple teams within Ubisoft with knowledge and practical help
  • Write clear and concise documentation on audio systems and tools developed

Qualifications

Programming

  • 3+ years of professional C++  programming experience in the video game industry
  • Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)
  • Experience in programming audio systems and features
  • Experience with console development is beneficial
  • Debugging, optimization and problem-solving skills
  • Tools, workflow and engine development insight
  • Ability to accurately predict task duration and understand dependencies

Audio

  • At least basic knowledge of audio engineering, signal processing and principles of sound
  • Interest in audio topics and understanding of audio vocabulary
  • Familiar with the creative side of audio
  • Experience with Wwise

Other

  • Fluent in English, both verbally and written

Bonus

  • Experience with a DAW
  • Experience with tools programming, e.g. WPF
  • Experience with localization
  • Automated testing knowledge
  • Network audio synchronization
  • Experience in developing audio tools
  • Experience in Unity3D

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

(Intermediate/Senior) Generalist Game Designer [Skull & Bones]

Berlin - Full-time - 743999719372588

JOB DESCRIPTION

As an Intermediate/Senior Generalist Game Designer your mission will be to tackle multiple features and design needs (conception, prototyping, balancing, etc.) in order to create the best possible user experience for the game.

You will be responsible for the entire feature life cycle, from early stages all the way through to release and frequent post-launch updates.

  • Understand the intentions a Creative Vision has about the player experience and help realize them in the features you will be working on,
  • Prototype, implement, balance and playtest features, overseeing them from initial concept to final implementation, ensuring the highest level of quality in everything you own,
  • Take ownership over large, complex systems and make plans for how to implement them within the game while balancing the needs of multiple stakeholders (Programming, Animation, AI, Level Design, Narrative, Art and others)
  • Create, standardize and maintain design documentation, including feature specification and implementation guidelines,
  • Produce and oversee global UX/UI flow with detailed requirements while adapting it to the changing needs,
  • Create game systems that answer the needs of the Game Director with regard to the targeted experience for the player, while observing the production directives of the game.

Qualifications

  • 3+ years in a designer capacity in the video games industry with at least one shipped AAA title
  • Versatility: you enjoy learning and being involved in a wide variety of things
  • Ability to work autonomously and produce excellent results while incorporating high-level requirements,
  • Experience in working in a team in a fast-paced and iteratively minded professional environment,
  • Fluent in English, both spoken and written,
  • Scripting or other forms of independent prototyping skills.

You as a person:

  • Problem-solving and open-minded,
  • Flexibility and ability to adapt to change,
  • Autonomous and proactive attitude, result-oriented,
  • Sense of initiative, attention to detail,
  • Strong interpersonal and communication skills, both written and spoken,
  • Play games, watch streams (or stream yourself),
  • Stay on top of the industry trends,
  • Understand the value of playing together.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Senior Level Artist [Avatar] (f/m/d)

Düsseldorf - Full-time - 743999713820404

JOB DESCRIPTION

We are looking for a Senior Level artist to help bring to life the vibrant and dynamic world of Pandora; the world created by James Cameron in his blockbuster movie "Avatar". This AAA game requires someone creative and versatile to help dress the sets and bring the landscape to life. A crucial part of the team, you will be working with the level designers and environment artists to fulfill the mandates of the studio and create an unforgettable experience for our players. 

Specific Tasks:

  • Creation of high-quality assets and scenes
  • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
  • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Scene management, asset integration and performance optimization

Qualifications

Experience

  • A minimum of 5 years’ experience in the games industry
  • At least two shipped commercial AAA title

Essential Skills

  • A keen eye for composition, proportion, and sense of scale
  • Strong ability to tell stories through level art and propping scenes
  • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
  • Solid understanding of industry-standard 3D modelling packages as well as texture & material creation workflows
  • Ability to optimize the game world to meet performance requirements

Other Skills

  • Being used to work on tasks autonomously and to deliver results in time
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
  • Ability to accept feedback and adapt to change
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
  • Knowledge of Substance Designer / Painter is a plus
  • Experience with outsourcing is a plus
     

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments scenes
  • Examples of mood and lighting
  • Examples of environmental storytelling
  • Examples of style variety

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Senior Level Artist that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world bringing your knowledge to the table.

This position requires relocation to the Düsseldorf studio.

Senior Level Designer - Tom Clancy’s Splinter Cell [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719804703

JOB DESCRIPTION

We are looking for an experienced Senior Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

  • 5+ years of experience in game development and track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental story telling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflows
  • Familiar with indoor and outdoor level design
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in AAA environment
  • Portfolio with examples of your previous work/projects
  • Experience and passion for VR a strong bonus

 

Primary Objectives

  • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
  • Assist in the definition and implementation of multiple biomes / level styles
  • Manage the levels through the full cycle of production from conception to finalization
  • Maintain and balance the readability, difficulty and accessibility of the levels
  • Understand and apply the narrative and emotional ambition for the environments you are responsible for

 

Specific Tasks

  • Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision
  • Manage your levels through the full cycle of production from conception to finalization
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production
  • Continuously improve and balance the difficulty and flow on the maps/levels
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
  • Control the accessibility, understanding, and level of difficulty of the level
  • Collaborate with the art and design teams to ensure the consistency of your work
  • Mentor junior level designers and share your knowledge with your peers

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

 

We are now accepting applications for Level Designer  (f/m/d). We are building a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Senior Artist [Rainbow Six Siege]

Düsseldorf - Full-time - 743999716563697

JOB DESCRIPTION

As Senior Artist, you will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

Key responsibilities:

  • Help produce visual content, set best practices and benchmarks in AAA+ quality
  • Create briefs, guides and style documentation for internal and external art teams
  • Communicate ideas & concepts with international teams and stakeholders
  • Provide support and advice for artists
  • Give feedback on the realization of the game art and ensure its exceptional artistic quality

Qualifications

Knowledge, Experience & Skills

  • 5+ years of experience as a video game artist, including shipping at least one AAA title
  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
  • Practical experience with data management software (perforce)
  • High degree of self-motivation and initiative
  • Proactive attitude and efficient work methods
  • Have high quality standards with the ability to communicate them to the team
  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Nice to have

  • Experience working in an international multi-site production team
  • Cinematics and animation experience
  • Being an avid gamer

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Relevant examples of your work (concept art, style guides, etc.)
  • Examples of modern layouts and screen design
  • Examples of icons and other UI elements

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

 

Senior 3D Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999710655904

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create beautiful game worlds with cutting edge graphics.
               As a Senior 3D Programmer you will be both a hands-on programmer and a direction-providing mentor across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.  

Your main responsibilities are to:

  • Write and review code customized to the hardware you’re working with.
  • Coach and mentor other members of the graphics team, empowering them to innovate.
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations.
  • Improve existing graphical features and inspire the development of new ones.
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline. 
  • Explore new hardware and deal with the interesting challenges and opportunities it poses.
  • Stay up to date on the latest tech trends and techniques + recommend our best practices.

Qualifications

  • Undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 5 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical Skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it
  • Technical proficiency in areas of 2D and 3D art a plus

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

UX Designer - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999719526115

JOB DESCRIPTION

We are looking for a UX Designer to join the The Settlers team in Düsseldorf. You will work within the design team to define the structures and wireframe of our features, explore improvements and ensure the best experience in the final delivery.

 

  • Create functional prototypes of game features to ensure a high quality user flow.
  • Craft solid UX specifications and documentation
  • Design and oversee the functional production of the menus and user interfaces of the game
  • Work closely with game designers to determine the best controls and inputs to support game features for a fluid and consistent player experience
  • Create prototypes (paper, digital wireframe) within the required specifications to communicate ideas to the team
  • Continuously optimize the user experience by iterating your designs based on user research and tests
  • Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
  • Showcase and document information hierarchy and architecture for any given feature
  • Ensure optimal interaction feedback and minimal control latency
  • Work with different input methods in mind (Keyboard & Mouse and Controller)
  • Collaborate with game designers to achieve the best controls and inputs for a fluid and consistent player experience
  • Implement an optimal interface layout plan;
  • Ensure that the interface arrangement accounts for localization constraints;
  • Work within the guidelines provided by direction

 

Qualifications

  • At least 3 years working experience on UX design
  • Proficiency in at least 1 prototyping tool for web products (Axure, Balsamiq, or others)
  • Understanding of lean UX concepts and the ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively)
  • Solid grasp of ergonomic principles applied to video games;
  • Profound knowledge of interaction design and user behavior
  • Strong communication and presentation skills;
  • Ability to innovate and design exceptional user experiences;
  • Ability to rely on a user-focused design approach
  • Ability to learn quickly
  • Fluent in English, both verbally and written

Bonus level:

  • Knowledge of scripting language (Python, ActionScript, etc...) is a plus
  • Game Design experience is a plus
  • Experience with commercial game engines (Unity, Unreal Engine, etc...) is a plus
  • A degree in design, UX design or related artistic disciplines is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Join today to shape the future of VR. We are creating a brand-new, world class team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP's being developed across multiple studios globally. 

This position will be located at Ubisoft Düsseldorf (Germany) and requires working on-site. 

Senior Concept Artist - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719773969

JOB DESCRIPTION


The Senior Concept Artist is responsible for creating terrific concepts and 2D artworks to define the look, mood and the style of environments, characters and other assets of our game worlds. They should understand the importance of how to evolve an existing brand without breaking it. Strong understanding of architecture and the ability to make jaw-dropping realistic looking spaces. Equally at home creating concept for characters and clothing with a military slant. 

Primary Objective:

  • Conceptualize, design, and create 2D artworks, mood paintings and detailed production concepts for game development, and for selling the game to executive. 


Specific Tasks:

  • Create environment mood paintings and illustrations as well as detailed production concepts. 
  • Ensure that concepts are suitable for the production needs of the other departments 
  • Close collaboration with the Art Director to work within the visual style of the game 
  • Cooperation with other Ubisoft teams all around the world on a daily basis 
  • Provide support and advice for artists 

 

Qualifications

 

  • A minimum of 5 years’ experience as a Concept Artist in game development 
  • Knowledge of next gen asset creation workflows with the ability to modify and improve them specific to role. 
  • Very strong skills in Photoshop with an emphasis on realistic rendering techniques 
  • Amazing eye for composition, color, lighting and mood 
  • Deep knowledge in human anatomy, architecture and rendering vegetation 
  • Being able to closely adapt a specific art style 
  • Being used to work on tasks autonomously and to deliver results on time 
  • Be forward thinking and anticipate the needs of your project 
  • High degree of self-motivation and initiative 
  • Great communication skills and a positive attitude 
  • Fluent in English, both verbally and written 

BONUS 

  • Good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox) 
  • Knowledge of Substance Designer/Painter knowledge is a plus 
  • Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder) 
  • Storyboarding skills 

PORTFOLIO 

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.  
 

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc. 
 

The portfolio should contain the following: 

  • Examples of natural and realistic environments and props 
  • Examples of fantastic and realistic characters 
  • Examples of style variety 


Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Concept Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Lead Programmer [Skull & Bones]

Berlin - Full-time - 743999719372756

JOB DESCRIPTION

As Lead Programmer you will work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines as well as the lead studio, using agile methodologies to drive the work.

Further responsibilities include:

  • Lead a team of interdisciplinary programmers
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group
  • Spearhead the design and development of architecture and features within the mandate scope
  • Oversee and engage in architectural and systemic direction that is in line with the internal team as well as the lead studio
  • Work within the project core team to align on priorities, roadmap projection
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Enable the team to be successful in delivering quality and growing with their responsibilities
  • Help the team to define and plan the work
  • Where needed, support your team actively in achieving set goals/work
  • Identify and self-responsibly drive your own work
  • Maintain a healthy collaboration and communication with the lead studio

Qualifications

  • Reliable lead and team player with a bottom-up approach and servant leadership mindset
  • Experience leading a team in achieving development objectives
  • 5+ years of development experience and shipped at least 1 title
  • Solid knowledge of C# and/or Java, proficiency in C++
  • Proficient in refactoring and optimising existing systems
  • Excellent debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany
 

Pluses

  • Experience in development with Console SDKs (PS4 and Xbox)
  • Knowledge of work related to scalable backend architecture (experience with microservices, databases, deployment)
  • Master, Bachelor or equivalent in computer science or engineering

  • Berlin, Germany
  • Full-time

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole. Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Lead Programmer to be based at our studio in Berlin.

 

Audio Project Manager (f/m/d)

Düsseldorf - Full-time - 743999716844031

JOB DESCRIPTION

Audio Project Manager (f/m/d) will be responsible for organizing and coordinating the day to day work of one or multiple audio teams across the audio department. 

  • Communicate with the audio team to facilitate their work on the project
  • Report on the status of tasks and schedules
  • Help teams to shape their deliverables
  • Keep track of Deadlines, Tasks and Risks
  • Manage the Project Backlog
  • Communicate tasks and schedules to the team
  • Report on the team’s progress
  • Report on and help resolve blockers
  • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary
  • Document and maintain project information

Qualifications

  • 3+ years of relevant experience (Project Management/Coordination, Audio Management etc.)
  • Understanding of common management methodologies
  • Basic understanding of Game Development processes
  • Good time management skills
  • Good communication skills
  • Good English skills both verbally and written
  • Good problem-solving skills
  • Experience with JIRA is a plus
  • Experience in developing games or in game audio is a plus
  • Bachelor’s degree or higher in the field of Management or Games is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Programmer (C#) – VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999702988429

JOB DESCRIPTION

We are looking for a Senior General Programmer to assist our Lead Programmer and highly talented Unity-based VR team. In this role, you will work on gameplay and non-gameplay features, perform code reviews for your peers, and work together with other disciplines (art, sound, design, test, etc.) to bring our shared vision to market. You can expect a highly collaborative environment where knowledge is freely shared and help is always available. Exact job title will be based on experience level. 

This is a permanent position based in Düsseldorf, Germany, and requires working onsite.  

Responsibilities:

  • Design and implement game features in Unity and C# 
  • Perform code reviews and offer helpful insights before code is merged to mainline 
  • Work in Agile iterations to implement, enhance, refactor, optimize features  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Provide feedback for peers and team process to facilitate continuous improvement 
  • Sharpen and expand your skill set to keep us on the cutting edge of VR development 
  • Assist the Lead Programmer in the hiring and interview processes as needed

Qualifications

  • Master, Bachelor or equivalent degree in computer science or engineering 
  • 5+ years of software development experience and strong Unity and C# skills 
  • Shipped AAA titles or a strong portfolio of Indie titles and personal projects 
  • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
  • Ability to work efficiently with a large team and an existing code base 
  • A passion for VR and gaming 
  • Fluent in English, both verbally and written 
  • Great communication skills and a positive attitude 
  • A generous spirit, a desire to learn and grow, and a team-focus 
  • Experience with modern software development practices (Agile/Scrum, Code Reviews, fast iteration, refactoring, etc.) 
  • Knowledge of software development environments and associated tools. (e.g., Visual Studio, Perforce, JIRA...) 

    BONUS POINTS: 
  • Previous room-scale VR development experience in Unity or Unreal 
  • Experience with Unity’s DOTS (ECS, Job System, Burst Compiler, etc.) or Scriptable Render Pipeline (URP/HDRP/Custom) is a major plus 
  • Understanding of multi-threaded principles and how to manage them in Unity 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Join today to shape the future of VR. We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP and on a project across studios. This is the opportunity of a lifetime! 

AI Programmer [Unannounced Project]

Berlin - Full-time - 743999718285694

JOB DESCRIPTION

The AI Programmer will develop generic systems in the field of game AI supporting the game's content and game play creation. 

Your tasks: 

  • Develop state-of-the-art AI technology, AI modules and systems 
  • Design, implement, test and document the technical aspects of features for a AAA game 
  • Create workflows to support data-driven AI solutions 
  • Work together with other international Ubisoft studios 
  • Work with fellow teammates to conceptualize and realize functionality 

Qualifications

Your profile: 

  • Some years of professional experience 
  • Experience in AI programming 
  • Proficient knowledge in C++ 
  • Experience in programming readable and extendable code 
  • Strong ability for analyzing and extending existing code 
  • Excellent teamwork abilities including other international studios 
  • Ability to predict task duration and understand dependencies 
  • Fluent in English 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Local Procurement Coordinator [Einkaufskoordinator] (f/m/d)

Düsseldorf - Full-time - 743999718693274

JOB DESCRIPTION

Local Procurement Coordinator supports and adds value to Ubisoft’s operations by making the best deal to fill the company’s needs and suppliers offer in terms of quality, cost & risk leverage, in a fair and ethical manner. The job holder must assure the quality of service towards its internal clients in the studio while ensuring that all purchases are done in line with the global procurement strategy. Hence, the job holder has a key position between local internal customers, global buyers & procurement coordinators peers, and suppliers.

 

  • Be in charge of sourcing and negotiation for local categories of purchases (mostly non-creative services/GE/Building) in cooperation with key internal partners
  • Manage purchases for the Studio, from the definition of the business need to the purchase order and the invoice management
  • Establish close interactions with global buyers & other procurement coordinators
  • Establish close interactions with inventory management internal clients
  • Establish close interactions with Accounting
  • Maintain and develop a good relationship with internal clients and suppliers

Qualifications

  • Bachelor’s degree in relevant field
  • Minimum of 5 years of experience at a similar position
  • Excellent interpersonal skills combined with very good oral and written communication skills
  • Critical thinking and very good negotiation and analytical skills
  • Enthusiasm for on-going learning, development and sharing knowledge
  • Excellent self-organization and self-motivation abilities
  • Ability and desire to work as a team player
  • Fluent German (spoken and written)
  • Very Good English (spoken and written)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Speculative Application Programming - Berlin (f/m/d)

Berlin - Full-time - 743999688194582

JOB DESCRIPTION

We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Lead Audio Designer (f/m/d)

Düsseldorf - Full-time - 743999712249465

JOB DESCRIPTION

The Lead Audio Designer will act as a bridge between the audio artistic direction of the game and its implementation within the technical and production constraints. They will also define and track the schedule for the team, manage and mentor team members, and be a key voice for the audio design of the project.

Further responsibilities will include:

  • Assess needs and quality with the Audio Director, define actions to take accordingly after consulting the team and other departments if applicable.
  • Prototype and communicate the “how” in order to meet the artistic and technical objectives to the team in conjunction with the Audio Director and production team 
  • Represent the team in discussions where general audio design expertise is required
  • Help to assess and identify risks concerning scope, and recommend appropriate solutions

Qualifications

  • 10+ years experience in audio production for video games 
  • Delivery of at least 2-3 AAA games as part of a production team
  • Strong problem solving ability
  • Strong communication skills with team members from a variety of disciplines in English
  • Advanced Wwise knowledge, audio post process plugins mastering, performance optimization knowledge
  • Excellent organizational skills
  • Extensive knowledge of DAW tools (e.g. Nuendo (preferred), Pro Tools, Cubase, Reaper)
  • Degree in music or audio or professional training in audio 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Senior Technical Artist - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719803797

JOB DESCRIPTION

We are looking for a Senior Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • Deep knowledge of the following: Python, C# (C++, Java a plus)
  • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
  • Strong Knowledge of 3D engines
  • Knowledge of tools used in the parametric creation of nodes
  • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
  • Perfect understanding of traditional and of physically based rendering (PBR) pipeline
  • Shader writing or shader building skills
  • Rigging experience is always a plus
  • Familiarity with the creation of user-friendly tools/systems
  • Perfect understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  • A great ability to think creatively to overcome technical challenges
  • Experience in video-game production as Technical Artist (minimum 5 years)
  • Great communication skills and a positive attitude
  • Strong organisational skills
 

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

 

The portfolio should contain the following:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization

 

Responsibilities:

  • Develop new and improve existing tools.
  • Problem solving for key production issues.
  • Recognizing inefficiencies and pipeline issues and identifies solutions.
  • Guide/Coordinate Art teams on demanding tasks
  • Enabling other team members to achieve tasks in an efficient & consistent manner
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Build Engineer [Uplay PC]

Düsseldorf - Full-time - 743999718497171

JOB DESCRIPTION

As part of the tools & build team, you will be involved in the development, maintenance and improvement of features and components throughout the full spectrum of our build and automation pipelines and toolchains. You will be using a variety of technologies and programming languages, including but not limited to Python, Gitlab, Jenkins and backend solutions.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

Responsibilities:

  • Write clear, modular and maintainable code
  • Develop and extend our existing build, deployment and testing pipelines
  • Participate in feature task forces
  • Test, debug, profile and maintain existing code
  • Improve and extend build management systems

Qualifications

You as a person:

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Qualifications

  • 3+ years of professional programming experience
  • fluency in a general-purpose scripting language (preferably Python, JavaScript)
  • experience with modern CMake, gitlab, jenkins, ci/cd, git, test frameworks, package management, virtualization (Docker)
  • knowledge of the modern C++ build environment (compiler, linker, libraries, objects, etc.) is a big plus
  • Basic knowledge in C# or Java is a bonus
  • Experience with AWS is a bonus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

In order to continue delivering highly qualitative and innovative products we are looking for an experienced
Build Engineer [Uplay PC] (F/M)

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

IT Production Manager (f/m/d)

Düsseldorf - Full-time - 743999719900476

JOB DESCRIPTION

The IT Production Manager is responsible for implementing best processes, methods and tools to deliver quality pre-launch, launch and post-launch of a portfolio of Ubisoft Games as well as services.

In other words, you are the champion of the delivery, reliability, resilience and operational excellence for the online infrastructure of Ubisoft games, maintaining a balance between our partners happiness and games’ infrastructure health. 


Also known as a Squad Lead, you will coordinate a small team of technical resources and ensure the advancement of production objectives. You will oversees the planning and management of the online infrastructure for production, ensuring seamless transition into Operations and guard the on-going service delivery to players. 

Qualifications

  • Bachelor’s Degree in Computer Science, Project Management, IT, Business Administration or equivalent work experience.
  • 5 to 7 years’ experience in IT (development or operations)
  • Minimum 3 years’ experience in project management (waterfall, agile or both)
  • Experience working across organizational boundaries on a local and global basis is an asset
  • Technical background in either software development, IT operations, IT management or software development management (asset)
  • Scrum master, Agile Coach or PMP certifications (asset)
  • Excellent English skills (spoken and written); French fluency is an asset
  • Broad understanding of IT technologies and business considerations

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Due to continued sustainable growth, Ubisoft Düsseldorf are now accepting applications for a suitably qualifed and motivated IT Production Manager (f/m/d).

Technical Level Design Director - Assassin’s Creed [VR] for the Oculus platform (f/m/d))

Düsseldorf - Full-time - 743999719773463

JOB DESCRIPTION

 

The primary role of the Technical Level Design Director is to be the enabling link, a problem solver, who defines how the mission/level design goals can be realistically achieved technically.   

  

  • Define technical needs of the Level-design team, as well as solutions, in order to realize creative vision (design and artistic) by concretely validating features of the game and by challenging its interpretation and assess its technical feasibility.  
  • Define best tools (internal / external) in collaboration with the programming team and the other technical directors of the project in order to improve and facilitate the work of Level-design team. This can be done by prototyping technological elements, requesting the adjustment of existing tools, requesting new tools or validating the effectiveness of the tools provided before deployment on the project.  
  • Write documentation related to the technical process (pipeline) to establish the vision of the best working methods and data structure (data and assets) in order to standardize the ways of working and thus ensure the validity and data integrity (meets standards and minimizes debugging).  
  • Train level-design teams in technical methods and processes as needed.  
  • Provide support and constant supervision to the Level-design team on technical aspects and technical process (pipeline)  
  • Offer technical support to Level-design team by finding improvements and resolutions to the problems encountered. This is done by working closely with programmers and by training certain members of the Level-design team to become specialists in solving specific tasks and problems.   
  • Keep abreast of new technical and technological developments in order to apply these developments to the project (if relevant) and share the developments of the project with the peers (technical directors in other projects or other professions).  
  • Contribute to the planning of the work in collaboration with management, according to the scope of each task and the impact of the Level-design team in order to establish a compromise between the desired quality and the ability to delivery (time, cost, resources, etc.).  
  • Participate in the choice of external tools (machine, plug-in, E-confluence, etc.) as needed so that the needs of the Level-design team are considered by evaluating the already existing tools, by participating in the design of new tools (if necessary appropriate) and by testing these.  
  • Contribute to optimization and debugging in order to solve the problems identified by Level-design team. 

Qualifications

 

  • 3-5 years’ experience in the video game sector or other relevant experiences; 
  • Proven track record in working in a Technical Level Design or similar position throughout all game production phases; 
  • Experience on 2-3 games productions; 
  • 2 years’ experience as an assistant TD an asset; 
  • Experience in stakeholder management 
  • Time and priority management skills; 
  • Great communication and interpersonal skills; 
  • Resourcefulness in problem-solving; 
  • Curiosity; 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Lead Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999717025779

JOB DESCRIPTION

Rainbow Six: Siege is the latest installment of the acclaimed first-person shooter franchise, developed for PC and consoles. It is one of the leading tactical online shooters with a strong focus on eSports. The teams at Ubisoft Mainz and Ubisoft Düsseldorf are working as a co-developer with the Lead Studio in Montreal, contributing a range of game features and live content.

Ubisoft Mainz is currently looking for an experienced Lead Programmer, who will drive the development of features and organize the work of the local programming team of Rainbow Six Siege. You will be responsible for the overall architecture evaluation of game systems, as well as fostering a good climate within the team to enable people and invest in their development.

Your responsibilities include: 

  • Ensure smooth development & high code quality of game features
  • Plan & manage programming resources and their work
  • Coordinate & connect different tech areas and other stakeholders to ensure comprehensive feature development 
  • Act as go-to person for tech questions of the project - e.g. related to engine, tools, services, APIs
  • Identify, solve and escalate technical risks early and connect all involved parties to solve them before becoming critical
  • Share tech information with all project parties to give high visibility on status quo and development progress

Your tasks include to:

  • Lead the design and development of architecture and features
  • Plan and evaluate the work performed by team and analyze the impact on the project
  • Mentor, manage and regularly review team members to establish a cohesive and effective team
  • Design, implement and maintain game and engine systems.
  • Implement and optimize engine systems and game features in C++.
  • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality.
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems

Qualifications

  • Experience leading a team in achieving development objectives
  • 5+ years of development experience and shipped at least 1 title
  • Master, Bachelor or equivalent in computer science or engineering is a plus
  • Experience in development with Console SDKs (PS4 and Xbox)
  • Strong programming skills in C++
  • Proficient in refactoring and optimizing existing systems
  • Excellent debugging and problem solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team.
  • Comfortable planning tasks and dependencies for yourself and team members

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

Information Security Specialist (f/m/d)

Düsseldorf - Full-time - 743999714015630

JOB DESCRIPTION

The main activities and responsibilities are:

  • Drive the security activities related to Düsseldorf and the rest of Germany in order to contribute to the global security effort;
  • Manage the relationship with executives and key stakeholders to support the decision making process that could impact Ubisoft’s security posture
  • Provide counsel and propose security solutions integrated to IT and business processes;
  • Enhance the security of IT systems by driving the implementation of risk management requirements into global IT projects;
  • Define policies, standards and processes to ensure secure data management;
  • Develop and contribute to risk analysis methods for game production environments & IT projects;
  • Carry out security evaluations for the projects to which he/she is assigned;
  • Interpret potential or realised risks brought forth by new technologies introduced to daily operations. This will include the security management of cloud based tools and infrastructure used by the company.
  • Participate in the global effort to evaluate and audit the security posture of our external partners.     

Qualifications

  • Bachelor’s or master in computer science or relevant technical studies;
  • Technical or audit certification in computer security (CISSP, CISA, CISM, GIAC, etc.)(Asset)
  • General IT knowledge
  • Knowledge of the Microsoft and Linux/Unix operating systems
  • Knowledge in Cryptography and network security
  • Knowledge of the main aspects of computer security (processes and technologies)
  • Ability to interact with representatives from different sectors, use a pedagogical approach and communicate technical and business concepts to all types of audiences;
  • Good IT and security technical foundations.
  • Analytical and synthesizing skills;
  • Ability to make decisions quickly in a constantly changing environment and demonstrate capacity for innovation;
  • Excellent organizational skills and autonomy;
  • Ability to draft documents that are clear and well-structured;
  • A good English level is mandatory
  • German and/or French are an asset
  • Ready to travel for work occasionally

Nice to have:

  • Experience in managing a security program
  • Experience in developing corporate policies or guidelines
  • Experience in implementing security measures in the video game industry.
  • Knowledge of scripting languages
  • 3-5 years’ experience in auditing or security consulting.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Generalist Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713335596

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players.
As Senior Generalist Programmer you will act as the hub between game design and programming and ensure that our games offer an overall great player experience. You should be approachable and enthusiastic when it comes to discussing requirements and translating designs into an actual playable game. This role will constantly challenge your technical knowledge and creativity as you both evaluate and push the limits of what is technically possible.

Your responsibilities:

  • Implement various gameplay systems and tools for a AAA game
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Work with our game designers and programmers to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Analyze and understand the game design in order to define required features and game systems - Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
  • Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers
  • Champion core game values, especially 'gameplay first'

Qualifications

What it takes to make it

  • Degree in Computer Science, Mathematics, Physics or equivalent
  • Strong skills in C++. (C# and WPF are a plus)
  • Strong data structures, logic, algorithms, and optimization skills
  • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
  • Strong ability for analyzing and optimizing existing systems
  • Great verbal and written communication skills in English
  • Self-motivated team player and good experience working closely with game designers
  • Passion for video games and technology

Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999705630838

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany. In this role you will be responsible for leading and mentoring a talented and highly motivated team of game designers and support them in the creation of workflows, techniques and AAA game systems. The Lead Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works and enable his team to create the best possible experience for our players.

Your responsibilities:

  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Maintain effective communication within the team to ensure everyone’s alignment and full engagement with the project’s objectives
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Actively participate in the constant improvement of work methods and pipelines
  • Help recruit new team members and plan the team’s strategic growth and development

Qualifications

 

  • Minimum 5 years of experience within game design; including shipping at least one AAA title
  • Experience managing and leading a team
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Effective planning and organizational skills with the ability to think strategically 
  • Strong verbal and written English skills; German skills are a plus
  • Able to drive change and inspire others to generate new ideas 
  • Team player with a positive attitude and a superior motivation to create high quality content

 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Senior Lead Artist [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713197570

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players. 
As Senior Lead Artist you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

Responsibilities:

  • Help establish, develop and maintain the game artistic style and visual quality
  • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game.
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed.
  • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game.
  • Create and maintain the brand/art style guides and technical documentation.
  • Mentor artists along their career paths, setting challenges to encourage growth.
  • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback.
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Understand and work within project requirements and constraints.

Qualifications

What it takes to make it

  • Minimum 5 years experience creating artwork for games with at least 1 shipped title as an Art Lead.
  • Excellent communication skills as a leader, collaborator, and mentor.
  • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
  • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools.
  • Pro-active & collaborative work attitude toward achieving results under pressure.
  • Excellent organizational and interpersonal skills.
  • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others.
  • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own.

    Plusses:
  • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors.
  • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles.

Artists should enclose a portfolio or link to an online portfolio to their application.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Backend Developer [C++/ Security] (f/m/d)

Düsseldorf - Full-time - 743999716393980

JOB DESCRIPTION

The Game Security Development team develops solutions that help Ubisoft maintaining the integrity of its games. To be tackled security risks can cover a wide range such as cheating, server-security and information disclosure. The backend developer works on maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

Your primary objective as Backend Developer in the game security field is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

Tasks

·    Actively participate in planning, designing, developing and testing the solutions.

·    Evaluate and select tools and technology for new features or improvements.

·    Perform load tests and optimize bottlenecks.

·    Actively work on the deployment and live operation processes for our online backend.

·    Improve security and resilience of the existing systems.

·    Connect the existing backend to other online systems within Ubisoft

·    Integrate databases where needed.

·    Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.

·    Collaborate with other team members for adapting the online services to specific

requirements.

Qualifications

·    Good knowledge of C++

·    Systematic and pragmatic mindset

·    Proficiency in oral and written English

·    Experience in developing scale-able online systems

·    Experience with SQL and No-SQL databases, including data-modeling and administration

·    Experience in programming robust and efficient code

·    Autonomous

·    Comfortable working in Agile/Scrum/Kanban methodologies

·    Minimum of 2 years of professional experience in a software development field

·    Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills and knowledge

Good understanding of:

·    Common vulnerabilities and exploitation methods of online services

·    Common constraints and limitations of multiplayer/online games

·    Continuous integration and automated deployment

·    Cloud-hosted infrastructure

·    Asynchronous patterns

·    Reverse engineering is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Recruiter (f/m/d)

Mainz - Full-time - 743999715464355

JOB DESCRIPTION

Ubisoft Mainz is looking for a driven Recruiter to help us hire the right talent for our studio. Your contribution in this role will be essential to ensuring that we continuously deliver high quality games, while paving the road for our studio's growth and for seizing upcoming opportunities.

This position will be located in Mainz, Germany.

Main responsibilities:

  • Autonomously drive the entire recruiting process from job posting to offer stage
  • Build a strong relationship with hiring managers
  • Identify and approach talented developers through various social and professional networks.
  • Monitor and report recruitment activities
  • Participate in the development of personnel marketing and employer branding activities
  • Cooperate in different HR projects

Qualifications

Requirements:

  • Finished studies with focus on HR or comparable education 
  • At least 3+ years’ Recruitment experience, preferably in the Games / IT industry
  • General knowledge of HR processes
  • Highly developed communication skills
  • Highly organised and ability to prioritize tasks
  • Proficiency in MS Office products and similar software
  • Good knowledge of English, both spoken and written
  • Strong knowledge of current recruitment trends

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Full-Stack Web Developer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999714235619

JOB DESCRIPTION

We’re looking for an experienced Full-stack Web Developer (f/m/d) for our Uplay Team. 

As a part of the team, you would be responsible to deliver the new web experience of Uplay PC, using a wide spectrum of technologies ranging from C# on the server to TypeScript, HTML and SCSS on the ui side.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for PC gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities:

  • Write clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvement of new features.
  • Testing, debugging, profiling and maintaining existing code, including the Uplay PC back office self-service portal.
  • Develop and maintain new public-facing web applications, shown in the Uplay PC client and on the web, using Vue.js for the client-side application and ASP.NET Core Web API server side.

You as a person:

We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

Qualifications

  • Excellent C#, JavaScript (TypeScript), CSS and HTML skills.
  • 3+ years of professional programming experience
  • Bonus: Vue.js, ASP.NET Web API, .NET Core, AWS, ElasticSearch, Protocol Buffers, Continuous Integration.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a 

Full-Stack Web Developer [Uplay PC] (f/m/d).

This position will be located at Ubisoft Düsseldorf (Germany).

C++ Application Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710972563

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of application technologies. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript/TypeScript and frontend frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

 Responsibilities

As part of the team, you will develop, design and deploy frontend applications, enrich the Uplay ecosystem and empower the team to handle player-facing features and contents.

  • Write clear, modular and maintainable code.
  • Work on the client/frontend codebase of Uplay PC. This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

You as a person

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

Qualifications

  • Highly confident in C++
  • Confident in HTML, JavaScript
  • Knowledge in at least one of following: TypeScript, WinAPI, CEF
     

Nice to have:

  • Python
  • C#
  • Git
  • Protocol Buffers
  • CSS/Less/Sass
  • Knockout.js

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Producer - Tom Clancy’s Splinter Cell [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719774192

JOB DESCRIPTION

 

We are looking for a Senior Producer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality.

In this role and as part of one global team, you'll lead the Düsseldorf team to create an outstanding AAA VR game experience. Reporting to the Executive producer, the role involves recruiting and building a new team as well as collaborating with various studios to produce the game. You will use your experience and proven track record to achieve the production objectives and to ensure that the team members remain inspired, committed and highly motivated to deliver a benchmark VR experience.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Build the project team and foster team building and commitment
  • Define the scope in collaboration with the directors and your leads
  • Coordinate production with other studios as one global team.
  • Create a roadmap and be accountable for the delivery of the deliverables

·         Foster productivity, challenge processes and mobilize and inspire the project team to reach targeted deliverables.

  • Identify issues and risk mitigations to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
  • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team.
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

Qualifications

  • 7+ years experience as a Producer in the games industry
  • You have experience in leading and motivating high performing teams
  • You have shipped at least one AAA title either on PC and/or console
  • Strong ability to collaborate with multiple international teams.
  • Expert knowledge of project management methods
  • Excellent verbal and written communication skills in English.
  • Experience in/or a passion for VR is a big plus!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Senior Full-Stack Web Developer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710365924

JOB DESCRIPTION

As a Senior Full-Stack Web Developer [Uplay PC] (f/m/d) you will design, develop and deploy both frontend and backend applications, enriching the Uplay ecosystem and empowering the team to handle player-facing features and contents.

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
Specific responsibilities include:

  • write clear, modular and maintainable code
  • work on both front- and backend application in the context of Uplay PC 
  • be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
You will also have the option to visit and work from collaborating studios.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

  • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
  • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
  • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)
  • Bonus: AWS, ElasticSearch, Python, Protocol Buffers, Continuous Integration

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Web Developer Backend - UbiClub (f/m/d)

Düsseldorf - Full-time - 743999717872877

JOB DESCRIPTION

The Ubisoft Club is hiring a web-services engineer interested in creating optimized and scalable backend solutions driving engaging web experiences for mobile, web and console. More specifically, the Ubisoft Club is looking for a talented developer that, within a versatile team of engineers, artists, designers and test-specialists, would take an active role in creating and evolving the Ubisoft Club’s features and backend.

This position will be located at Ubisoft Düsseldorf (Germany).

Qualifications

  • A Bachelor’s degree in computer science or engineering;
  • A minimum of 5 years experience in RESTful API back-end development(.NET);
  • Experience with high-load back-end development -10K cps;
  • Excellent capacity in database modeling;
  • Expertise in database and web-service optimizations;
  • Solid experience with load testing;
  • Excellent problem-solving capability;
  • Able to proactively express ideas in person and in writing;
  • Good ability to understand requirements;
  • Detail-oriented,structured and iterative working methodology;
  • Autonomy in the organization of the work;
  • Comfortable in an environment where teamwork is essential.

Tech Environment

  • RESTful microservices
  • Client / Server architecture
  • Event driven architecture
  • .NET Core
  • XUnit
  • MongoDB
  • Redis
  • RabbitMQ
  • Git
  • Docker& Docker Swarm
  • CI/CD
  • Open Stack
  • Prometheus
  • Elastic Search
  • Grafana
  • Kibana
  • Proficiency with Visual Studio or similar IDEs

Really nice to have

  • AWS hands-on experience
  • UML
  • NodeJS
  • Python

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Lead Programmer - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719773653

JOB DESCRIPTION

We are looking for a Lead Programmer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality. 

In this role and as part of one global team you lead the Düsseldorf programming team. Reporting to the Senior producer, you work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with the technical director, other leads and people from different disciplines, using agile methodologies to drive the work and create an outstanding AAA VR game experience. 

Primary responsibilities include:
 

  • Lead a team of interdisciplinary programmers  
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team 
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group and the technical director 
  • Spearhead the design and development of architecture and features within the mandates scope 
  • Work with the production, programmers, design and art leads to create task and schedule estimates for programming team and track development efforts across the team;  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow.  
  • Participate in the hiring and interview processes for programmers  
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios. 

Qualifications

 

  • 8+ years of development experience and shipped at least two AAA titles 
  • Experience leading a team  
  • Master, Bachelor or equivalent in computer science or engineering 
  • Experience in development for PC VR (preferred), console and mobile  (desirable)  
  • Strong programming skills in Unity/C# (required) and C++ (preferred) 
  • Proficient in refactoring and optimizing existing systems 
  • Excellent debugging and problem-solving skills 
  • Understanding of multi-threaded principles 
  • Ability to work efficiently with a large, existing code base 
  • Knowledge of low-level system architecture 
  • Comfortable planning tasks and dependencies for yourself and team members.  
  • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA...) 
  • Strong reporting and documentation skills 
  • Fluent in English, both verbally and written (as English is our business language in the studio.)
  • Great communication skills and a positive attitude 
  • Be a team player 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999701040991

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.


Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Skills and experience

  • Good knowledge of C and C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in programming robust and efficient code
  • Autonomous
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
     

Desirable skills
Good understanding of:

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

 

Game developers with an interest in security problematics are welcome!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

We are now accepting applications for a Game Security Programmer (f/m) based at our Düsseldorf studio.

Generalist Programmer [Skull & Bones and Unannounced Project]

Berlin - Full-time - 743999719830495

JOB DESCRIPTION

As a Generalist Programmer you will develop systems that touch a wide-range of game development areas, and collaborate not only with specialist Programmers in these areas, but also with those from other disciplines. Potential collaborations might involve working with:

  • Gameplay Programmers and Designers to realise new game features
  • Backend Programmers to define client-server communication protocols
  • UI Programmers to supply screens with necessary data, or help with layouts and populating views with data
  • Artists and Engine/Tools Programmers to create new content creation workflows
  • Production to scope and plan feature development

As well common programming duties such as:

  • Reviewing the work of other Programmers
  • Creating and maintaining technical documentation
  • Debugging and profiling code on multiple platforms
  • Managing and mentoring individuals within the Programming Team

 

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Strong C++ skills
  • Experience with different programming patterns and abstractions
  • Understanding of the code performance and memory-usage implications
  • Understanding of the advantages/disadvantages of common programming patterns and abstractions
  • Understanding of multithreaded environments and how to work within them
  • Familiarity with working in large code bases
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Nice to have

  • Experience with C++ in a game development context
  • Experience in architecture of complex systems
  • Experience on multiplatform projects, including consoles

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Generalist Programmers of all levels of seniority to be based at our studio in Berlin.

C++ Game Streaming Programmer [Uplay PC]

Düsseldorf - Full-time - 743999718495141

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components related to our streaming initiatives, focusing on rendering and performance as well as availability, latency and scalability.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

Responsibilities:

You’ll have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or rendering.

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high level software application and architecture design decisions.
  • Write clear, modular and maintainable cross-platform code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

You as a person:

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge in one of the hottest topics as of today: game streaming.

Qualifications

  • 5+ years professional programming experience
  • Highly confident in C++

Confident in at least two of the following fields:

  • Network programming: TCP/UDP, sockets, WebRTC
  • Rendering Technology: Direct3D, OpenGL, Vulkan
  • Low level ; CPU / GPU optimization
  • Virtualization / Cloud: AWS, GCP, Azure, Docker, etc.
  • UI Frameworks and programming: Qt, JavaScript

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

In order to continue delivering highly qualitative and innovative products we are looking for an experienced
C++ Game Streaming Programmer [Uplay PC] (F/M)

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

(Intermediate/Senior) Backend Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999719370038

JOB DESCRIPTION

As a Backend Programmer you will:

  • Collaborate with designers and gameplay programmers to bring new features into the game
  • Develop and maintain backend parts of game specific features
  • Integrate monitoring solutions
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Provide support to live service teams
  • Review the work of other engineers
  • Create and maintain technical documentation

As a Senior Backend Programmer you will:

  • Design and implement backend parts of game specific features
  • Collaborate with local and remote teams to analyze technical requirements
  • Review the work of other engineers
  • Integrate monitoring solutions
  • Design scenarios for load tests
  • Design tools that will enable live support teams to be self-sufficient
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Improve performance and resilience of the backend infrastructure
  • Manage and mentor individuals within the engineering team

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Bachelor or master’s degree in Computer Science or equivalent field
  • Solid knowledge of C#
  • Followed at least one project from the concept phase to production
  • Knowledge of microservices and microservices architecture
  • Experience with RESTful web services
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Excellent communication and English skills
  • Self-motivated and autonomous

Nice to have

  • Proficiency in C++
  • Experience in developing highly data-driven applications
  • Experience in developing containerized applications
  • Experience with common stacks of deployment and monitoring tools
  • Knowledge of CI/CD
  • Experience in guiding and mentoring more junior programmers 
  • Passion for videogames

For a Senior position:

  • Bachelor or master’s degree in Computer Science or equivalent field · Expert knowledge of C# and .NET Core
  • Proficiency in C++
  • Experience with full life cycle of SaaS projects: from the concept phase to the launch and live operations
  • Solid knowledge of microservices and microservices architecture
  • Experience in designing scalable distributed systems
  • Experience in developing highly data-driven applications
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Experience with Cloud platforms (i.e. AWS or GCP) and orchestration tools (Kubernetes/Docker Swarm)
  • Experience with common stacks of deployment and monitoring tools
  • Excellent communication and English skills
  • Experience in guiding and mentoring other programmers

Nice to have:

  • Experience in videogames industry
  • Experience with leading a development team
  • Experience with meeting security and compliance requirements
  • Experience with CI/CD pipelines
  • Passion for videogames

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, Skull & Bones and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Backend Programmers of all levels of seniority to be based at our new studio in Berlin.

Animation Programmer - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719774353

JOB DESCRIPTION

The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

Specific responsibilities will include:

  • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
  • Maintain the visual character prefabs. 
  • Create and update procedural animations and IK systems on NPCs. 
  • Implement real-time facial phoneme animation system for spoken audio lines. 
  • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
  • Design, implement, and iterate on new and existing systems and tools. 
  • Assist with performance optimization of animation systems, including levels of detail. 

Internal Relationships

  • Act as a technical contact between animation artists and feature team programmers. 
  • Collaborate with technical artists as needed.​ 

Qualifications

 

  • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
  • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
  • Experience in Unity and Unity's Mecanim system 
  • Strong 3D math and computer graphics skills 
  • Experience in IK/FK systems 
  • Debugging and problem-solving skills 
  • Good understanding of modern animation techniques 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for an experienced and motivated Animation Programmer (f/m/d) that aspires to take games to the next level. In this AAA VR Unannounced Project you will develop and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to possess a strong technical background and collaborate with teams all around the world!

Online Programmer [Rainbow Six Siege]

Mainz - Full-time - 743999719641178

JOB DESCRIPTION

The Online Programmer is responsible for developing in-game online services using both existing Ubisoft online infrastructure, as well as Rainbow Six-specific infrastructure, working together with game designers, UI front-end programmers and systems programmers and the Ubisoft Online Technology Group.

The key responsibilities include:

  • Managing the interchange of data between players and the server/services/game, ensuring an unobstructed online experience for all players.
  • Providing access to the online architecture to presentational programmers.
  • Assist in the development of innovative solutions to enrich the online gaming experience of players.
  • Program and optimize systems, such as storefront data and player progression systems.
  • Work with surgeon-like precision and care, on our live systems and frameworks.
  • Continuously work together with architects and technical leads on identifying and improving existing systems.
  • Continuously work together with designers and technical leads to identify new opportunities.

 

Qualifications

  • Master or Bachelor degree in Computer Science or any relevant qualifications with a strong technical background
  • 3+ years of professional experience.
  • Strong C++ skills
  • Excellent communication and good English skills

Nice to have:

  • Deep understanding of game development process and practice.
  • Experience in on-demand cloud computing platforms (AWS/Azure/etc)
  • Strong Python proficiency is a plus
  • Proven leadership and coaching skills is a plus
  • Expertise in online test framework and architecture
  • You are hard-working with a focus on quality
  • You are enthusiastic of finding new opportunities, and you drive for change.
  • You are strongly co-operative; you work together towards the best result imaginable.
  • Asset: You are enthusiastic about your field(s) of expertise, and are action-oriented towards your work.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

In order to continue delivering highly qualitative and innovative products, we are looking for an Online Programmer.

This position will be located at Ubisoft Mainz.

General Programmer (C#) - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719773433

JOB DESCRIPTION

We are looking for multiple Intermediate and Senior General Programmers to round out the last few positions on our highly talented Unity-based VR team. In one of these roles, you will work on gameplay and non-gameplay features, perform code reviews for your peers, and work together with other disciplines (art, sound, design, test, etc.) to bring our shared vision to market. You can expect a highly collaborative environment where knowledge is freely shared and help is always available. Note: Exact job title will be based on experience level. 

Responsibilites:
 

  • Design and implement game features in Unity and C# 
  • Perform code reviews and offer helpful insights before code is merged to mainline 
  • Work in Agile iterations to implement, enhance, refactor, optimize features  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Provide feedback for peers and team process to facilitate continuous improvement 
  • Sharpen and expand your skill set to keep us on the cutting edge of VR development 
  • Assist the Lead Programmer in the hiring and interview processes as needed 

Qualifications

  • Master, Bachelor or equivalent degree in computer science or engineering 
  • 3+ years of software development experience and strong Unity and C# skills 
  • Shipped AAA titles or a strong portfolio of Indie titles and personal projects 
  • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
  • Ability to work efficiently with a large team and an existing code base 
  • A passion for VR and gaming 
  • Fluent in English, both verbally and written 
  • Great communication skills and a positive attitude 
  • A generous spirit, a desire to learn and grow, and a team-focus 
  • Experience with modern software development practices (Agile/Scrum, Code Reviews, fast iteration, refactoring, etc.) 
  • Knowledge of software development environments and associated tools. (e.g., Visual Studio, Perforce, JIRA...) 

BONUS POINTS: 

  • Previous VR development experience in Unity or Unreal 
  • Experience with Unity’s DOTS (ECS, Job System, Burst Compiler, etc.) or Scriptable Render Pipeline (URP/HDRP/Custom) is a major plus 
  • Understanding of multi-threaded principles and how to manage them in Unity 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Join today to shape the future of VR. We are creating a brand-new, world class team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP's being developed across multiple studios globally. 

This position will be located at Ubisoft Düsseldorf (Germany) and requires working on-site. 

Service Programmer (C#/Java) - Ubiservices (f/m/d)

Düsseldorf - Full-time - 743999717773802

JOB DESCRIPTION


Your objectives:

  • You develop and maintain new and existing online service used throughout the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

 

  • Overall 5 years’ experience as a software engineer (C# and Java)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, English speaking team
  • You are familiar with analyzing and debugging performance issues


Bonus Level

  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (C#/Java) (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

This position will be located at Ubisoft Düsseldorf (Germany).

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999706482647

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2

More information at mainz.ubisoft.com

VFX Artist [Far Cry Brand]

Berlin - Full-time - 743999716765130

JOB DESCRIPTION

As a VFX Artist you will be responsible for creating cutting-edge special effects for our games including particle effects, dynamic simulations and shader effects.

  • Work collaboratively with game designers and artists to support gameplay and game environments with high-quality real-time effects
  • Collaborate with the Art Director to define a visual style for VFX
  • Cooperate with other Ubisoft teams around the world on a daily basis
  • Ensure that VFX assets are built efficiently and perform within budgets

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • A minimum of 2 years’ experience as a VFX Artist in game development
  • Strong understanding of particle systems, shaders and procedural animation.
  • Proficiency in one or more 3D content creation package e.g., Maya, 3ds Max, Houdini FX, Blender etc.
  • A keen eye for motion, compositing, and animation
  • Extensive experience creating visual effects for real-time applications
  • Ability to work within a variety of art styles
  • Be forward thinking and anticipate the needs of your project
  • High degree of self-motivation and initiative
  • Ability to communicate constructively with positivity and respect for others
  • Ability to give and receive feedback and drive the iterative process
  • Fluent in English, both verbal and written

Nice to have

  • Visual scripting experience
  • Experience in Houdini FX
  • Experience with animation, modeling and texturing
  • Experience writing shaders in a shading language such as HLSL
  • Being an avid gamer is a plus

 

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

Your portfolio should contain detailed breakdowns of your work. It should be very clear what you, the applicant, are responsible for in the work you submit.

Your portfolio should contain the following:

  • Examples of realistic particle effects e.g., explosions, fire, waterfalls
  • Examples of stylized or fantastical effects e.g., spells, holograms
  • Examples of rigid or soft body dynamics
  • All examples should ideally be real-time effects rendered in a game engine

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Account Manager (Uplay)

Düsseldorf - Full-time - 743999719378111

JOB DESCRIPTION

As an Account Manager on the Uplay team, you are responsible for managing the relationship and facilitating the communication with external and internal partners on specific collaborations.

The Account Manager functions as the primary point of contact on the Uplay team for all involved stakeholders and is thus responsible for identifying each stakeholder's needs and to provide these to the Product Owner and the development team responsible for the technical integration on Uplay side. He/she also provides visibility on all ongoing topics both towards stakeholders and towards the Uplay team.

Your mission: Be the key contact on the Uplay team for dedicated internal and external partners. Steer and ensure the success of the collaboration by being a reliable partner, establishing a strong relationship between both parties and taking care of each team's needs.

The Account Manager's objectives are:

·       For dedicated topics serve as the main point of contact for all internal and external teams working with Uplay.

·       Build and maintain a strong and trusting relationship between Uplay and a diverse set of internal and external collaboration partners like business, development, and service teams.

·       Address queries effectively and in a timely manner

·       Understand stakeholders’ needs and gather information & feedback, both technically and non-technically.

·       Ensure each stakeholder's needs are taken into account and prioritized accordingly on the Uplay side.

·       Own the communication pipeline and processes in order to provide visibility both towards the Uplay team and to partners outside of the team.

·       Work closely with the production team within Uplay throughout the integration process and ensure all relevant information is available.

·       Identify opportunities and synergies for collaborations among existing partners.

·       Represent Uplay on meetings with stakeholders.

Qualifications

You as a person

We are looking for a person with excellent communication and interpersonal skills as well as a major client focus. Your ability to collaborate with others comes naturally to you.

You are willing to learn and always see the positive in any challenge, whilst at the same time remain open to feedback to adapt and grow.

A good knowledge of the video game industry and recent technical trends as well as a solid technical understanding complete your profile.

 

Qualifications

·       Proven work experience as an Account Manager or a similar coordinative position

·       It is beneficial to have experience working in software development or with IT products with a focus on stakeholder management

·       It is a big plus if you have former professional experience from the video game industry

·       Ability to juggle multiple account management projects at a time, while maintaining sharp attention to detail

·       Excellent verbal and written communication skills

·       Effective presentation and negotiation skills

·       Very good knowledge of MS Office

·       Knowledge of digital tools (JIRA, Confluence) is a plus

·       Fluent in English, any knowledge of French is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

In order to continue delivering highly qualitative and innovative products we are looking for an Account Manager to join the Uplay team, Ubisoft’s PC gaming and digital distribution platform.

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

UI Artist [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713685921

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players. 
As UI Artist you will work closely with the Lead Artist to define the look and feel of menus and interfaces as well as for graphic elements shown in-game and in cinematics when needed. 

Responsibilities:

  • Conceptualize and design HUD + GUI elements and menus;
  • Research & develop cutting edge styles that push boundaries in graphic design and motion graphics;
  • Create logos and iconography;
  • Be able to clearly communicate ideas in a visual manner, either as sketches, style frames or mock-ups;
  • Design motion graphics for in-game assets and/or pre-rendered movies;
  • Work closely with the UX and Game Design teams to know what type of player experience is expected;
  • Work closely with the programming team in order to implement assets into the game and verify the quality of said graphics once implemented;
  • Discover visual solutions to make the game graphics user-friendly;  
  • Carry out all other related tasks.

Qualifications

What it takes to make it

  • College diploma in graphic design and multimedia or equivalent training or work experience;
  • 3+ years’ experience in creating interfaces on a video game or feature film;
  • Experience working in game interfaces on at least 1 AAA game preferred;
  • Be proficient with the Adobe Creative Suite
  • Creativity (originality and resourcefulness when searching for solutions);
  • Observation skills;
  • Ability to work as part of a team;
  • Ability to accept critiques and adapt to change;
  • Sense of initiative.
  • Experience with UI middleware is a plus.

Artists should enclose a portfolio or link to an online portfolio to their application.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Project Coordinator [Far Cry Brand] (f/m/d)

Berlin - Full-time - 743999718509737

JOB DESCRIPTION

As the Project Coordinator, you will be responsible for facilitating work of cross-disciplinary teams working on Far Cry project.

Responsibilities:

  • Help teams to shape their deliverables and assess risks, stay on track with their work, and resolve problems or blockers that they may encounter during production.
  • Ensure smooth and constant communication flow between teams, their members and external partners.
  • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary.
  • Participate in the creation and development of the project’s organizational structure.
  • Act as a point of contact for all logistical needs of the team.

Qualifications

 

  • You have great communication and teamwork skills. You thrive in a team, inspire and ignite others.
  • You are ambitious and willing to go the extra mile to make things happen.
  • You love video games and strive to create memorable experiences the players will remember.
  • You know it can get tough sometimes – you remain cool and collected no matter what happens.
  • You have at least 2 years of relevant experience in project management and/or coordination

Nice to have:

  • You have been part of a full game production cycle and shipped at least 1 game title.
  • You have a background in QC or experience leading QC teams

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Far Cry", “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno” and many more.


The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Studio Production Director (f/m/d)

Düsseldorf - Full-time - 743999715513573

JOB DESCRIPTION

Reporting directly to the Managing Director, the Studio Production Director is responsible for supporting and challenging the Producers to constantly improve and maximize the conditions for both gaming, platforms and technology projects in the studio.

Further responsibilities include but are not limited to:

  • Definition of best production processes and methods to reach the expected profitability, quality and deadline targets. 

  • Creation and implementation of the Studio production strategy for short/medium/long term

  • Core team recruitment and monitoring 

  • Internal production audits: 

  • Assess the situation of projects on a regular basis

  • Facilitate knowledge sharing both internally and externally 

  • As a key member of the Ubisoft Blue Byte Board of Directors you will support the MD in evolving the Studio culture 

  • Be a strategic partner to HR to support the career evolution of Düsseldorf’s Development staff and help to determine how make our employees fit for the future keeping in mind our strategic product portfolio.

  • Work with MD and Operations Director to determine best practices across the studio. 

  • Bring synergies between German studios to life. 

Qualifications

  • Degree in Project Management/Administration or equivalent industry experience
  • Expert knowledge of project management methods in game development
  • The ability to collaborate with and flexibly create and modify workloads for multiple teams
  • Excellent verbal and written communication skills in English
  • Excellent self-organization and self-motivation abilities 
  • Shipped multiple AAA games
  • Passion for games and strong knowledge of the gaming industry

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Due to continued sustainable growth at Ubisoft Düsseldorf, we are now accepting applications for a suitably qualified and motivated Studio Production Director (f/m/d) to create and implement production strategies to ensure successful delivery of projects across the studio.

3D Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713191111

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create beautiful game worlds with cutting edge graphics.
               As 3D Programmer you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

Your main responsibilities are to:

  • Write code customized to the hardware you’re working with.
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations.
  • Improve existing graphical features and inspire the development of new ones.
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline. 
  • Explore new hardware and deal with the interesting challenges and opportunities it poses.
  • Stay up to date on the latest tech trends and techniques + recommend our best practices.

Qualifications

What it takes to make it

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Generalist Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713189559

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players.
               As Generalist Programmer you will act as the hub between game design and programming and ensure that our games offer an overall great player experience. You should be approachable and enthusiastic when it comes to discussing requirements and translating designs into an actual playable game. This role will constantly challenge your technical knowledge and creativity as you both evaluate and push the limits of what is technically possible.

Your responsibilities:

  • Implement various gameplay systems and tools for a AAA game
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Work with our game designers and programmers to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Analyze and understand the game design in order to define required features and game systems - Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
  • Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers
  • Champion core game values, especially 'gameplay first'

Qualifications

What it takes to make it

  • Degree in Computer Science, Mathematics, Physics or equivalent
  • Strong skills in C++. (C# and WPF are a plus)
  • Strong data structures, logic, algorithms, and optimization skills
  • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
  • Strong ability for analyzing and optimizing existing systems
  • Great verbal and written communication skills in English
  • Self-motivated team player and good experience working closely with game designers
  • Passion for video games and technology
Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Service Programmer (Java) - UbiServices (f/m/d)

Düsseldorf - Full-time - 743999713552266

JOB DESCRIPTION

  • You develop and maintain new and existing online service used throughout the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

  • Over 7 years’ experience as a software engineer (Java or other JVM languages, industry standard frameworks)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, English speaking team
  • You are familiar with analyzing and debugging performance issues


Bonus Level

  • Experience with Node.js
  • Experience with C#
  • Experience with Spring Boot
  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for an experienced and motivated Senior Service Programmer (Java) (f/m/d) that aspires to take games to the next level. In this AAA VR Unannounced Project you will develop and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to possess a strong technical background and collaborate with teams all around the world!

This position is located in our Ubisoft Düsseldorf studio and requires relocation.

UI Engineer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999710538032

JOB DESCRIPTION

 You will be working with the Lead Programmer and UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

  • Excellent communication skills, and desire to work as a team-player
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • 3+ years of professional experience.
  • Strong C++ skills
  • Self-direction and motivation
  • Fluent in English

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Middleware Programmer [Ubisoft Technology Group] (f/m/d)

Mainz - Full-time - 743999708409724

JOB DESCRIPTION

At Ubisoft Mainz, we are now looking for a talented Middleware Programmer (m/f/d) to join our team as part of the Ubisoft Technology Group. This group is the primary technology partner for the game production teams and develops tools and middleware solutions used in Ubisoft games like Rainbow Six Siege, Beyond Good & Evil 2, Anno, Ghost Recon Wildlands, Skull & Bones, and many more. As a member of the Technology Group you will work in an international team on heavily relied upon User Interface middleware and collaborate with AAA game productions worldwide.

As Middleware Programmer you will:

  • Be part of a highly experienced team within the Ubisoft Technology Group
  • Develop new features and improve our UI middleware used by many Ubisoft productions
  • Collaborate with our worldwide distributed development teams and create smart and functional solutions for AAA games
  • Analyze and improve our products performance

Qualifications

  • 3 years of professional experience
  • Very good knowledge of C++
  • Good knowledge of C#
  • Initial understanding of WPF and the MVVM concept
  • Good teamwork abilities
  • Great interpersonal and communication skills; we work directly with teams around the world
  • Good written and verbal communication skills in English
  • Independent and goal-oriented working method

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Level Designer - Tom Clancy’s Splinter Cell [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719804902

JOB DESCRIPTION

We are looking for a Level Designer (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • A Passion for VR; experience in VR is a bonus
  • Minimum of 4 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA 
  • Experience in level design;
  • Excellent ability to organize and structure his/her own work 
  • Hands-on attitude;
  • Unity knowledge is a bonus;
  • Strong focus in user experience;
  • Fluent in English, both verbally and written;
  • Great communication skills and a positive attitude;
  • Be a team player
     

Responsibilities:

  • ​Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision 
  • Manage your levels through the full cycle of production from conception to finalization 
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions 
  • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production 
  • Continuously improve and balance the difficulty and flow on the maps/levels 
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other 
  • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.) 
  • Control the accessibility, understanding, and level of difficulty of the level 
  • Collaborate with the art and design teams to ensure the consistency of your work 
  • Mentor junior level designers and share your knowledge with your peers 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Junior Local IT Technician (f/m/d)

Mainz - Full-time - 743999713735813

JOB DESCRIPTION

Du hast deine Ausbildung im IT-Bereich abgeschlossen und möchtest bei uns deine Kenntnisse einbringen und dich langfrisitg mit uns weiterentwickeln. Als Lokaler IT - Techniker bist Du verantwortlich für den Betrieb aller IT-Systeme vor Ort. Du hast eine Leidenschaft dafür, Dinge zu vereinfachen und unterstützt uns bei der stetigen Optimierung IT-gestützter Prozesse.

Deine Aufgaben:

  • Betreuung des lokalen Netzwerkes, Clients und diverser Softwareprodukte
  • Unterstützung unserer Anwender vor Ort (1st und 2nd-Level-Support)
  • Konzeption, Bereitstellung und Pflege der intern benötigten Hard- und Software-Ausstattung
  • Betreuung und Durchführung der OS Installation und Softwareverteilung
  • Erstellen von IT-Dokumentationen

Qualifications

Abgeschlossene Ausbildung im IT-Bereich, z.B. als System-, Netzwerk-, IT Administrator (m/w), Fachinformatiker (m/w) oder einer ähnlichen Ausbildung

  • Erste Berufspraxis in der IT- und Netzwerkadministration wünschenswert
  • Sehr guter Kenntnisstand zu allen aktuellen und relevanten Technologien
  • Fähigkeit und Begeisterung sich schnell in komplexe Themen einzuarbeiten
  • Sehr gute Englischkenntnisse (schriftlich und mündlich) gepaart mit einer sehr guten Kommunikationsfähigkeit
  • Teamfähigkeit

Was wir von dir erwarten:

  • Erste Erfahrung im 1st und 2nd Level Support
  • Logisch-analytisches Denkvermögen
  • Fundierte Kenntnisse über aktuelle Betriebssysteme wie Windows, Linux, MacOS und Microsoft Office Anwendungen
  • Fundiertes konzeptionelles und technisches Wissen in Microsoft-Infrastrukturen
  • Grundlegende Netzwerkkenntnisse (TCP/IP, VLAN, Ethernet, WIFI)
  • Flexibilität und Serviceorientierung
  • Kommunikationsstärke, Lösungsorientierung und Einsatzbereitschaft

Wünschenswert:

  • Erweiterte Netzwerkkentnisse (CISCO)
  • Erfahrung mit Powershell / Scripting
  • Kenntnisse im Umgang mit Office365

Über Ubisoft Blue Byte

Mit mehr als 30 Jahren Erfahrung ist Ubisoft Blue Byte einer der Pioniere der deutschen Spieleentwicklung. An drei Standorten in Düsseldorf, Mainz und Berlin arbeiten die Teams an erstklassigen Spieleerfahrungen. Ubisoft Blue Byte Düsseldorf und Mainz sind für die Entwicklung von Anno 1800, Die Siedler und dem VR Escape Room Beyond Medusa’s Gate hauptverantwortlich. Als Co-Entwickler arbeiten die Teams an Titeln wie Tom Clancy’s Rainbow Six Siege und Beyond Good and Evil 2. Ubisoft Berlin ist auf Co-Entwicklungen fokussiert, darunter die Far Cry-Serie. Alle drei Studios zusammen formen das Deutsche Ubisoft-Studio Netzwerk. Mehr Informationen gibt es unter bluebyte.ubisoft.com.

Über Ubisoft Mainz

Die Teams von Ubisoft Mainz arbeiten an Ubisofts größten Blockbustern. Angesiedelt in einer historischen Stadt im Herzen von Deutschland entwickelt das Studio Spiele wie das gefeierte und Genre-Grenzen auslotende Anno 1800 und bereichert AAA Ko-Entwicklungsprojekte wie Tom Clancy’s Rainbow Six Siege und das kommende Beyond Good And Evil 2 durch Jahrzehnte an Erfahrung. Mehr Informationen unter mainz.ubisoft.com.

Senior Game Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999694195659

JOB DESCRIPTION

We are looking for a Senior Game Designer  (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • A Passion for VR; experience in VR is a bonus
  • Minimum of 8 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA as a Game Designer or a Lead
  • Experience supervising a game design team;
  • Experience in level design;
  • Experience in co-development;
  • Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
  • Hands-on attitude;
  • Unity knowledge is a bonus;
  • Strong focus in user experience;
  • Fluent in English, both verbally and written;
  • Great communication skills and a positive attitude;
  • Be a team player

 

 

Responsibilities:

 

  • Drive the design team to create and populate the “world” through the full cycle of production from conception to finalization;
  • Collaborate with the Content director to ensure that the world created fits the overall vision and narrative for the game
  • Manage a small team of narrative, mission, UX and system designers;
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
  • Understand and ensure that the desired gameplays are well implement in all levels;
  • Understand and ensure that the narrative and emotional ambition for the world is delivered;
  • Work with the Tool and Engine teams to improve the Content workflow;
  • Organize and attend playtests and be solution-oriented to the problem encountered;

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Game Designer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713187708

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players. As Game Designer, you will be responsible for developing game systems and controls in order to bring the vision of the game into a playable experience.

Responsibilities:

The main and routine functions of the Game Designer are to:

  • Take ownership of core mechanics and controls, makes a plan for how they should be used in game, and works closely with Programming, Art and Level Design departments to drive development towards the games creative vision
  • Create game systems that answer the needs of the game with regard to the targeted experience for the player, while observing the production directives of the game;
  • Standardize, document and communicate the systems to the game team. Regularly update documentation regularly to offer a useful work reference to the whole team, at all time;
  • Participate actively to the production of prototypes in order to adjust and validate systems prior to starting production. Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques;
  • Describe typical game situations (skills vs. obstacles) and collaborate with the Level Designer to set the basic game elements and how they will be distributed throughout the game depending on the difficulty level, the need for variety and the optimal learning curve;
  • Create a control scheme that is both comfortable and easily mastered, by applying the relevant ergonomic principles (accessibility and usability);
  • Define the information needed by the player to make interesting choices and adapted to his/her situation in the game, interface or menus. Collaborate with other departments to ensure the optimal communication of this information;

Qualifications

What it takes to make it

  • Minimum of 3+ years’ game design experience;
  • Ideally have shipped at least one console/PC titles in some capacity
  • An understanding of gameplay flow, game systems and scripting
  • Strong communication, interpersonal, and organizational skills
  • Ability to work well under pressure and deadlines;
  • Art or engineering skills a plus.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

(Intermediate/Senior) UI Artist [Skull & Bones]

Berlin - Full-time - 743999719371109

JOB DESCRIPTION

The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

 Further responsibilities include:

  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
  • Translate gameplay high-level ideas and UX vision into visual functional UI designs
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
  • Create convincing UI animations to drive player’s attention and offer guidance

Qualifications

 

  • Relevant education and/or work experience (Design, Art, UX…etc)
  • A profound knowledge of the full pipeline for getting UI assets into a game engine
  • Skilled in visual communication (graphic design, iconography, typography)
  • Familiar with Photoshop, Illustrator and 2D animation or motion graphics
  • Proficient in conceptualizing, presenting and executing ideas
  • A good understanding of the fundamentals of user experience approach.
  • Technical and artistic problem solving
  • Proactive, self-motivated and organized
  • Fluency in English, both written and spoken
  • Passion for games, 8+ years experiences in the video game industry including multiple shipped AAA titles or experience in related high-tech industries
  • Expertise in creating multiplatform compatible UI assets
  • Experience in working with large scale teams, preferably in an international Co-Development environment
  • Ability to guide and mentor Junior Artists

Pluses:

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
  • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for UI Artist to be based at our new studio in Berlin.

Frontend Web Developer [Uplay PC]

Düsseldorf - Full-time - 743999718494932

JOB DESCRIPTION

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to HTML, JavaScript / TypeScript, CSS / SCSS and frontend frameworks like Vue.js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

Responsibilities:

  • Write clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvement of new features.
  • Testing, debugging, profiling and maintaining existing code
  • Develop and maintain new public-facing web applications, shown in the Uplay PC client and on the web

Qualifications

You as a person:

We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Qualifications

  • Excellent skills in JavaScript, TypeScript, HTML and stylesheet languages (CSS, SCSS, etc.)
  • 4+ years of professional programming experience
  • 2+ years experience with modern JavaScript frameworks (preferably Vue.js)
  • Experience with common JavaScript tools and toolchains (e.g., webpack)
  • Experience with common JavaScript testing frameworks (e.g., Jest)
  • Basic knowledge of C++, C#, .NET Core or databases is a bonus.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

In order to continue delivering highly qualitative and innovative products we are looking for an experienced Frontend Web Developer [Uplay PC] (F/M)

Senior Concept Artist [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713414082

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players. 
As Senior Concept Artist you will work closely with the Art Director, Lead Artist and overall art team in order to create a believable and breathtaking game world. 

Responsibilities:

  • Produce illustrations, key art and other assets which communicate the vision of the project
  • Create high quality concept art for AAA game assets, environment art and set pieces
  • Collaborate with level artists to enhance playable spaces and visual fidelity

Qualifications

What it takes to make it

  • 3+ years of experience as a professional Concept Artist
  • Creative and imaginative mind with a great understanding of composition, light and form
  • Strong skills in the creation of hard surface concepts
  • Proactive, creative person with a coherent artistic vision
  • Excellent collaboration and communication skills
  • An outstanding portfolio of work demonstrating the expertise in creating concept art for environments and architecture.
  • Experience in character design is a plus
  • Being able to integrate 3D tools in your workflow (Houdini , Blender,3Ds Max, zBrush) is a big plus
  • Good English skills (verbal & written)
  • Meeting deadlines

Artists should enclose a portfolio or link to an online portfolio to their application.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Audio Director (f/m/d)

Düsseldorf - Full-time - 743999714604788

JOB DESCRIPTION

You will be responsible for establishing and executing an audio vision for various projects through all phases of development. This will be done within the pipelines and rules of the Audio Service Department and you will represent and defend the vision by keeping close contact with all other directors and stakeholders. 

Further responsibilities include but are not limited to:

  • Establish and communicate the audio vision and department needs to the entire project team
  • Align the Audio Vision with the Audio Department Head
  • Collaborate closely with the Creative Director of the project
  • Work with the creative team and IP partners to establish the audio vision and technical goals.
  • Directing the audio team to create and implement all the project’s audio assets.
  • Collaborate with tech directors to design and implement audio tools and processes

Qualifications

  • Multiple years of experience in audio for video games
  • Experience shipping AAA games in a lead, senior, or director audio role
  • Extensive knowledge of industry-standard audio tools.
  • World class expertise in audio recording production techniques
  • Experience with Wwise
  • Excellent communication skills
  • Experience working in an Audio Service Environment is a bonus
  • Multiple shipped titles as a game audio director is a bonus
  • Demonstrated talents as a musician or composer is a bonus
  • Demonstrated talent as a voice director is a bonus
  • Experience leading voiceover, location, or Foley recording sessions is a bonus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Due to continued sustainable growth in our audio department, we are now accepting applications for a suitably qualified and motivated Audio Director (f/m/d) to deliver a creative audio vision for several AAA projects.

This position will be located at Ubisoft Düsseldorf.

Senior Level Designer - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719773841

JOB DESCRIPTION

We are looking for an experienced Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

 

Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

 

 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

  • 5+ years of experience in game development and track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental story telling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflows
  • Familiar with indoor and outdoor level design
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in AAA environment
  • Portfolio with examples of your previous work/projects
  • Experience and passion for VR a strong bonus

 

 

Primary Objectives

  • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
  • Assist in the definition and implementation of multiple biomes / level styles
  • Manage the levels through the full cycle of production from conception to finalization
  • Maintain and balance the readability, difficulty and accessibility of the levels
  • Understand and apply the narrative and emotional ambition for the environments you are responsible for

 

 

Specific Tasks

  • Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision
  • Manage your levels through the full cycle of production from conception to finalization
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production
  • Continuously improve and balance the difficulty and flow on the maps/levels
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
  • Control the accessibility, understanding, and level of difficulty of the level
  • Collaborate with the art and design teams to ensure the consistency of your work
  • Mentor junior level designers and share your knowledge with your peers

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

 

We are now accepting applications for Level Designer - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Senior Game Designer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999713187676

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players. As Senior Game Designer, you will be responsible for developing game systems and controls in order to bring the vision of the game into a playable experience.

Responsibilities:

The main and routine functions of the Senior Game Designer are to:

  • Take ownership of core mechanics and controls, makes a plan for how they should be used in game, and works closely with Programming, Art and Level Design departments to drive development towards the games creative vision
  • Create game systems that answer the needs of the game with regard to the targeted experience for the player, while observing the production directives of the game;
  • Standardize, document and communicate the systems to the game team. Regularly update documentation regularly to offer a useful work reference to the whole team, at all time;
  • Participate actively to the production of prototypes in order to adjust and validate systems prior to starting production. Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques;
  • Describe typical game situations (skills vs. obstacles) and collaborate with the Level Designer to set the basic game elements and how they will be distributed throughout the game depending on the difficulty level, the need for variety and the optimal learning curve;
  • Create a control scheme that is both comfortable and easily mastered, by applying the relevant ergonomic principles (accessibility and usability);
  • Define the information needed by the player to make interesting choices and adapted to his/her situation in the game, interface or menus. Collaborate with other departments to ensure the optimal communication of this information;

Qualifications

What it takes to make it

  • Minimum of 5+ years’ game design experience;
  • Have shipped at least one console/PC title
  • Strong understanding of gameplay flow, game systems and scripting
  • Great communication, interpersonal, and organizational skills
  • Ability to work well under pressure and deadlines;
  • Art or engineering skills a plus.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Quality Engineer [UplayPC] (f/m/d)

Düsseldorf - Full-time - 743999715352733

JOB DESCRIPTION

We’re looking for a Quality Engineer to join the UplayPC project; Ubisoft’s digital distribution platform. You will join a multi-disciplinary team, where everyone is constantly striving to expand their knowledge. The UplayPC team is characterized by passion and the love of PC gaming. You will work in close collaboration with our programmers, designers and testers with the opportunity to visit and work from collaborating studios.

As the Quality Engineer, you will be responsible for building and establishing an automation test strategy for UplayPC in collaboration with the QA Lead of the team. This includes managing the close collaboration with the Uplay development and test teams for successful implementation. You will be also responsible for reviewing existing solutions and providing feedback to the automation team. 
 

Further responsibilities include:

  • Creation of an automation test framework for internal applications and services;
  • Implementation of test solutions into the QA workflow;  
  • Actively participate in the centralized discussions and efforts towards global automation strategy of Uplay;  
  • Develop functional tests for a multicomponent application.  

Qualifications

  • 2+ years of hands on experience in Quality Assurance in the area of automation;  
  • 2 +years experience with programming and scripting languages: Python, JavaScript, C#, etc. Capability to understand and write C++ 
  • Good knowledge of different test frameworks, like Selenium, Ranorex;  
  • Experience with different versioning systems, preferably Git;
  • Experience in the development of functional testing and test frameworks;  
  • Experience in REST API testing;  
  • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo;  
  • Good verbal and written communication in English.  

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

For our PC gaming and digital distribution platform Uplay we are now accepting applications for a motivated Quality Engineer (f/m/d) to join our team. This position will be located at Ubisoft Düsseldorf (Germany).

Level Designer - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719804814

JOB DESCRIPTION

We are looking for a Level Designer  (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • A Passion for VR; experience in VR is a bonus
  • Minimum of 4 years of experience in the games industry working in level design or game design; shipping at least one AAA project.
  • Experience in level design;
  • Excellent ability to organize and structure his/her own work
  • Hands-on attitude;
  • Unity knowledge is a bonus;
  • Strong focus in user experience;
  • Fluent in English, both verbally and written;
  • Great communication skills and a positive attitude;
  • Be a team player

 

Responsibilities:

 

  • ​Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision 
  • Manage your levels through the full cycle of production from conception to finalization 
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions 
  • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production 
  • Continuously improve and balance the difficulty and flow on the maps/levels 
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other 
  • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.) 
  • Control the accessibility, understanding, and level of difficulty of the level 
  • Collaborate with the art and design teams to ensure the consistency of your work 
  • Mentor junior level designers and share your knowledge with your peers 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Accounts Payable Team Lead (f/m/d)

Düsseldorf - Full-time - 743999718693144

JOB DESCRIPTION

As accounts payable team lead your responsibility is to ensure that the company’s goals in this financial area are met. You do this by implementing standards and processes in your field in close collaboration with your direct manager, other depending stakeholders, the company’s direction and compliance standards of local GAAP.

  • Monitor, plan and control the company’s financial activity on accounts payable side
  • Manage the accounts payable team and their activity
  • Define, manage and drive the creation of processes and internal quality guidelines and coordinate these with your manager
  • Support the accounts payable team in their personal growth by making sure everyone can work at the best of their abilities
  • Review, verify and manage all AP related processes and outputs regarding closure processes
  • Assist your team operationally to ensure a steady workload.
  • Coordinate your team members personal evolution in close collaboration with your direct manager
  • Drive process improvements on AP side in close collaboration with your direct manager and participation in strategic projects

Qualifications

  • 2+ years of relevant leadership experience
  • 5+ years accounts payable experience
  • Knowledge of accounts payable and general accounting procedures
  • Sound knowledge of accounting according to HGB and of tax law
  • Proficient in data entry and management
  • Organizing and prioritizing with attention to detail and accuracy
  • Confidentiality
  • Communication skills and Teamwork
  • Information management skills
  • Problem-solving skills
  • Ability to meet deadlines
  • Knowledge of Excel (Oracle will be an advantage)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

(Intermediate/Senior) Engine Programmer [Skull & Bones]

Berlin - Full-time - 743999719837330

JOB DESCRIPTION

As an Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

 

Further responsibilities include:

  • Profiling & definition of performance/memory budgets
  • Maintain engines, tools and other components
  • Integration of 3rd party solutions & branches into engines

Qualifications

  • Multiple years of professional experience in Engine Programming
  • Excellent knowledge in C++
  • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in programming robust and efficient code
  • Experience in integrating middleware solutions into existing engines
  • Able to work with CPU and Memory profiling tools
  • Strong ability for analyzing and extending an existing codebase
  • Very Good debugging and problem solving skills
  • Having a critical and analytical sense
  • Ability to work in large teams distributed all over the world
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

 

Nice to have

  • Familiarity with low level APIs of different consoles
  • Interest and experience with graphics APIs
  • Bachelor or Master degree in computer science or any other relevant discipline

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Level Artist - [Avatar] (f/m/d)

Düsseldorf - Full-time - 743999713821278

JOB DESCRIPTION

We are looking for a Level Artist to help bring to life the vibrant and dynamic world of Pandora; the world created by James Cameron in his blockbuster movie "Avatar". This AAA game requires someone creative and versatile to help dress the sets and bring the landscape to life. A crucial part of the team, you will be working with the level designers and environment artists to fulfill the mandates of the studio and create an unforgettable experience for our players. 

Specific Tasks:

  • Creation of high-quality assets and scenes
  • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
  • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Scene management, asset integration and performance optimization

Qualifications

Experience

  • A minimum of 3 years’ experience in the games industry
  • At least one shipped commercial AAA title

Essential Skills

  •  A keen eye for composition, proportion and sense of scale
     
  • Strong ability to tell stories through level art and propping scenes
     
  • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
     
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
     
  • Ability to optimize the game world to meet performance requirements

Other Skills

  • Being used to work on tasks autonomously and to deliver results in time
     
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
     
  •  Ability to accept feedback and adapt to change
     
  • Great communication skills and a positive attitude
     
  • Fluent in English, both verbally and written

Bonus

  • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
     
  • Knowledge of Substance Designer / Painter is a plus
     
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Level Artist (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world bringing your knowledge to the table.

This position requires relocation to the Düsseldorf studio.

Lead Level Designer - Tom Clancy’s Splinter Cell [VR] for the Oculus platform (f/m/d)

Düsseldorf - Full-time - 743999719774290

JOB DESCRIPTION

As a Lead Level Designer you will plan, detail, and supervise the work of your game design team. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Creative Director.

Your Main Objectives:

  • Drives the design team to deliver the expected game features in quality
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
  • Train and counsel junior designers and carry out performance follow ups.

Your Specific Tasks:

  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.
  • Create a work environment that is motivating for team members and which fosters development and creation.
  • Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members.

Qualifications

 

  • Minimum 5 years of experience within game design
  • Shipped at least one AAA title
  • Experience supervising a design team
  • Excellent communication and interpersonal skills
  • Highly organized, analytical, with good management and planning skills
  • Good understanding of content creation processes
  • Client focus (internal and external);
  • Solution oriented;
  • Dynamic personality;
  • Autonomous, able to drive decision.
  • VR Experience is a bonus
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Fluent in English, both verbally and written

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Lead Level Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Marketing Artist Intern [Video & Motion Graphics] (f/m/d)

Düsseldorf - Full-time - 743999718102424

JOB DESCRIPTION

As a Marketing Artist Intern (f/m/d) you will support the Blue Byte Brand Marketing team in all areas of marketing asset production. You will be responsible for creating various types of visual assets (video, print media, digital graphics) to support the marketing and communication strategies of the studio, under supervision of the Marketing Art Director and in collaboration with the other Marketing Artists.The internship duration is 6 months.

Your tasks will be: 

  • Producing visual assets to support the marketing and communication strategies of the studio
  • Supporting in video editing and compositing
  • Supporting at video shootings
  • Creating of classic print media
  • Designing of booth artworks and event assets
  • Creating of CI based assets and also exploration of new brand identities

Qualifications

  • Great Knowledge of Adobe Creative Cloud (Premiere Pro, After Effects, Photoshop, Illustrator and InDesign)
  • Very strong creativity and an excellent eye for details
  • Great understanding of color, layout and typography
  • Knowledge of Power Point
  • Good knowledge of the English language
  • Teamwork

Portfolio Requirements:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you have been responsible for in your reel, portfolio or screenshots etc. 

The portfolio could contain university or work projects. 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Benefits

Here is a selection of our attractive employee benefits.

Relocation Support - We offer financial support, help with accommodation, support settling-in and provide visa assistance.

Flexible Working Hours - Our core working times are from 10 AM to 4 PM. You can set the rest of your working hours as you like.

Ubisoft Blue Byte Academy - Discover your potential and develop yourself with our extensive learning and development programs.

Mobility Allowance - €80 per month that you can invest in leasing a bicycle, parking spot rental or a public transportation ticket.

Company Pension Scheme - We offer an attractive salary exchange arrangement in which we match your contributions.

Childcare Support - We offer a monthly support of up €350 per child.

Discounted Games - You can regularly order excellent Ubisoft games for super affordable prices.

Press Pause Sabbatical Program - Take a few months to “pause” your career and re-energize yourself.

Gym Subsidy - We contribute up to 50% towards your monthly gym membership subscription.

Language classes - We offer free accredited English and German language classes.

Meet our Recruiters

Meet your Ubisoft Blue Byte Recruiting Team. Feel free to reach out for questions about starting your career at our studios. We would love to hear from you!

Karolina Böhm

Karolina Böhm

RECRUITMENT MANAGER, UBISOFT BLUE BYTE - At Ubisoft Blue Byte we are looking for passionate individuals with ambition and an open mindset. Join our international family and develop AAA Games today!

Contact Karolina
Tommaso Jakob

Tommaso Jakob

RECRUITER UBISOFT MAINZ - High impact - That’s what we are looking for in Mainz. Apply your skills and passion to shape our studio’s future. Also, be nice.

Contact Tommaso
Stephanie Brown

Stephanie Brown

RECRUITER UBISOFT DÜSSELDORF - At Ubisoft Düsseldorf we look for someone with the audacity to push the limits in their work and a desire to constantly level up their skill-sets. The perfect addition would bring boundless passion and fun to our warm and hard-working teams here. If you feel ready to show the world what you are truly made of, reach out and rise to the challenge.

Contact Stephanie
Natalia Santorek

Natalia Santorek

RECRUITER UBISOFT BERLIN - Autonomous mindset and lots of passion - Berlin is the youngest studio in the Ubisoft Blue Byte family, but our ambitions are high. Don’t be shy, show us your talents!

Contact Natalia
Information on Internships

Information on Internships

We are offering academic internships for students. These paid, full-time internships last six months and will include students directly in our project teams and departments. We are offering valuable hands-on experience on the job as you actively contribute to the success of our projects. You can find current vacancies for internships in the job list further up on this page.

Please note that we do not accept any speculative applications for internships apart from these vacancies. Kindly understand that we are unable to offer internship programs aimed at pupils and kids. To learn more about our initiatives for students, pupils and kids please visit Ubisoft Education.

One studio network, three unique Ubisoft studios

Ubisoft Blue Byte is the renowned network of three development studios operating out of Germany. Each studio contributes to Ubisoft’s global success through excellent AAA projects.

Ubisoft Berlin

Hardenbergstraße 32,
10623 Berlin
T +49 (0) 30 726 212 90
E berlin@ubisoft.com

Ubisoft Düsseldorf

Luise-Rainer-Straße 7,
40235 Düsseldorf
T +49 (0) 211 54 08 9580
E duesseldorf@ubisoft.com

Ubisoft Mainz

Adolf-Kolping-Straße 4,
55116 Mainz
T +49 (0) 613 155 44 70
E mainz@ubisoft.com