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101 Jobs Found

(Intermediate/Senior) Engine Programmer [Skull & Bones]

Berlin - Full-time - 743999731091800

JOB DESCRIPTION

As an Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

 

Further responsibilities include:

  • Profiling & definition of performance/memory budgets
  • Maintain engines, tools and other components
  • Integration of 3rd party solutions & branches into engines

Qualifications

  • Multiple years of professional experience in Engine Programming
  • Excellent knowledge in C++
  • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in programming robust and efficient code
  • Experience in integrating middleware solutions into existing engines
  • Able to work with CPU and Memory profiling tools
  • Strong ability for analyzing and extending an existing codebase
  • Very Good debugging and problem solving skills
  • Having a critical and analytical sense
  • Ability to work in large teams distributed all over the world
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

 

Nice to have

  • Familiarity with low level APIs of different consoles
  • Interest and experience with graphics APIs
  • Bachelor or Master degree in computer science or any other relevant discipline

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Recruiter (f/m/d)

Mainz - Full-time - 743999722101441

JOB DESCRIPTION

Ubisoft Mainz is looking for a driven Recruiter to help us hire the right talent for our studio. Your contribution in this role will be essential to ensuring that we continuously deliver high quality games, while paving the road for our studio's growth and for seizing upcoming opportunities.

This position will be located in Mainz, Germany.

Main responsibilities:

  • Autonomously drive the entire recruiting process from job posting to offer stage
  • Build a strong relationship with hiring managers
  • Identify and approach talented developers through various social and professional networks.
  • Monitor and report recruitment activities
  • Participate in the development of personnel marketing and employer branding activities
  • Cooperate in different HR projects

Qualifications

Requirements:

  • Finished studies with focus on HR or comparable education 
  • At least 3+ years’ Recruitment experience, preferably in the Games / IT industry
  • General knowledge of HR processes
  • Highly developed communication skills
  • Highly organised and ability to prioritize tasks
  • Proficiency in MS Office products and similar software
  • Good knowledge of English, both spoken and written
  • Strong knowledge of current recruitment trends

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior 3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728848743

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Senior 3D Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.  

What you will do:

  • Write and review code customized to the hardware you’re working with
  • Coach and mentor other members of the graphics team, empowering them to innovate
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

What you bring:

  • Undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 5 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical Skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

    * Technical proficiency in areas of 2D and 3D art a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Production Director - [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999727972466

JOB DESCRIPTION

As an intergral member of The Settlers team you will oversee the advancement of the work and the attainment of production objectives as well as ensure high levels of motivation and commitment from all team members.  

Primary Objectives

  • Participate in defining the project deliverables and risks associated with development.
  • Coordinate, delegate, and ensure the organization of the work to be carried out.

Specific Tasks

  • You are responsible for introducing and establishing methodologies, procedures, tools and techniques.
  • You evaluate and analyze the teams needs for optimal workflow and you seek and introduce innovative solutions as well as best practices.
  • You foster productivity, mobilize and inspire the project team to reach targeted deliverables.
  • You create the roadmap and responsible for delivery of promised deliverables.
  • You anticipate risks and prepare mitigations.
  • You are responsible for a continuous progression and flow of the development.
  • You challenge and support all departments collaborating to develop the best possible product.

Qualifications

  • 5+ years of relevant planning/management experience 
  • Proven full experience of the project-life-cylces phases (start to finish) with different methodologies (sequential, lean, agile or hybrid)
  • Proficient knowledge of both, traditional/sequential and lean/agile project management methodologies and are confident to create solutions fitting to the
  • team’s needs
  • Able to teach, coach and motivate teams and help them transition to new
  • Procedures
  • Eager to learn new methods, techniques and tools for project management and to make use of them
  • Excellent written and oral English communication skills
  • Expert knowledge of game industry trends.

Bonus:

  • University degree in Business Administrations, Project Management or any other equivalent training.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed" VR, “The Settlers” and many more.

 

3D Environment / Prop Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721824270

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 2 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999706482647

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2

More information at mainz.ubisoft.com

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999722022280

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will be responsible for leading and mentoring a talented and highly motivated team of game designers and support them in the creation of workflows, techniques and AAA game systems. The Lead Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works and enable his team to create the best possible experience for our players.

Your responsibilities:

  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Maintain effective communication within the team to ensure everyone’s alignment and full engagement with the project’s objectives
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Actively participate in the constant improvement of work methods and pipelines
  • Help recruit new team members and plan the team’s strategic growth and development

Qualifications

 

  • Minimum 5 years of experience within game design; including shipping at least one AAA title
  • Experience managing and leading a team
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Effective planning and organizational skills with the ability to think strategically 
  • Strong verbal and written English skills; German skills are a plus
  • Able to drive change and inspire others to generate new ideas 
  • Team player with a positive attitude and a superior motivation to create high quality content

 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Game Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999730822471

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Game Programmer on our team, you will work on every part of the game, from game systems to developer tools. Being an avid gamer yourself, you are eager to work on this AAA title and to have direct influence on what ends up in our players’ hands. As a dependable member of a talented and cohesive dev team, you will bring to life the vision of the game and level designers; who will take your point of view and expertise into consideration when making their decisions. With every new iteration, you commit yourself to answering the most fundamental questions: Will the player enjoy this? Does it feel right? Is it AAA quality?

What you will do:

  • Implement various gameplay systems and tools for a AAA game
  • Deliver robust and flexible code
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Work with our game designers and programmers to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Analyze and understand the game design in order to define required features and game systems - Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
  • Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers
  • Champion core game values, especially 'gameplay first'

Qualifications

What you bring:

  • Degree in Computer Science, Mathematics, Physics or equivalent
  • Strong skills in C++. (C# and WPF are a plus)
  • Strong data structures, logic, algorithms, and optimization skills
  • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
  • Knowledge of good software engineering practices, design patterns and software architecture
  • Strong ability for analyzing and optimizing existing systems
  • Great verbal and written communication skills in English
  • Self-motivated team player and good experience working closely with game designers
  • Passion for video games and technology

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Development Tester (f/m/d)

Düsseldorf - Full-time - 743999728167925

JOB DESCRIPTION

As part of the extended game production team, you will be involved in the testing of the live game and deployment systems for one or more platforms. You will be working in close collaboration with Build & Release and other Ubisoft departments worldwide to ensure a stable and smooth operation.

  • Perform daily tests and responsibility for quality and stability of new game content, new features and upcoming releases
  • Working alongside developers, artists and designers to perform specific tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Provide feedback on features in development
  • Test on multiple platforms (PC, PS4, Xbox One)
  • Perform periodical validation tests and write validation reports in order to assess the quality and completeness level of the new content 
  • Ensure that the tested software meets first party certification criteria as part of master certifications (verify final software version). 

Qualifications

  • Analytical and critical approach
  • Ability to describe complex interrelations in writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • At least one year experience in Software/Game Testing
  • Proficiency to work in spoken and written English
  • Experience in multi-platform game development is a plus
  • Experience in AAA game development is a plus.
  • ISTQB foundation level is a plus.
  • Experience working in global teams is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Network Programmer (f/m/d)

Düsseldorf - Full-time - 743999728302110

JOB DESCRIPTION

During the game’s development, you commit yourself to answering the most fundamental questions: Will the game be as responsive as possible in multiplayer matches? Does the latency meet a pro-gamer’s expectations? Is the experience as seamless as it can be?

  • As a dependable member of a cohesive online team, you will participate in the design, coding, testing, integration and debugging of the game’s networking and multiplayer engine features
  • Develop fast, reliable and most importantly, fun multiplayer features in collaboration with gameplay and design teams
  • Understand existing functions, suggest and develop improvements with the goal of bringing the best multiplayer experience to our players
  • Collaborate daily with a variety of production and support teams
  • Resolve network bugs
  • Deal with communication between the game client and our dedicated game server. Add features in the clients to be able to send specific information to the server or to other clients.
  • Add features to our dedicated game server to be able to handle new use cases: cheat detection, handling of game commands received by clients, integrate S2S communication with other of our global services, etc.
  • Integrate our internal SDK providing abstraction over the cloud provider used to deploy the game server
  • Integrate and maintain latest versions of our internal network SDK
  • Switch some network messages from reliable to unreliable, and handle information redundancy

Qualifications

  • An undergraduate degree in Computer Science or Software Engineering;
  • 5+ years of experience in developing and optimizing network code in C++ and Python;
  • Experience with multiplayer engines, distributed systems, network optimization, and multi-threading;
  • Experience developing network features on Microsoft and Sony consoles is an asset;
  • Experience as part of a team that has shipped a multiplayer game is an asset;
  • Experience with C# is an asset;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game;
  • You are creative and thirsty for innovation

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Senior C++ Game Streaming Programmer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999730176705

JOB DESCRIPTION

Ubisoft Connect is the ecosystem of players services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other whatever the device You can now join our crew at Ubisoft Düsseldorf to help us shape this amazing ecosystem

As a C++ Game Streaming Programmer, your extensive experience is essential to create and ensuring high quality of our streaming initiatives.

You will be involved in the development of features and components related to our streaming initiatives, focusing on rendering and performance as well as availability, latency and scalability.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for gaming.

You will also have the option to visit and work from collaborating studios.

What you will do:

You’ll have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or rendering.

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high level software application and architecture design decisions.
  • Write clear, modular and maintainable cross-platform code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

What you bring:

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge in one of the hottest topics as of today: game streaming.

  • 5+ years professional programming experience
  • Highly confident in C++

Confident in at least two of the following fields:

  • Network programming: TCP/UDP, sockets, WebRTC
  • Rendering Technology: Direct3D, OpenGL, Vulkan
  • Low level ; CPU / GPU optimization
  • Virtualization / Cloud: AWS, GCP, Azure, Docker, etc.
  •  Frontend web programming: JavaScript/TypeScript, React/Vue

About Ubisoft Düsseldorf
Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. More information at http://duesseldorf.ubisoft.com/

(Intermediate/Senior) UI Artist [Skull & Bones]

Berlin - Full-time - 743999719371109

JOB DESCRIPTION

The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

 Further responsibilities include:

  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
  • Translate gameplay high-level ideas and UX vision into visual functional UI designs
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
  • Create convincing UI animations to drive player’s attention and offer guidance

Qualifications

 

  • Relevant education and/or work experience (Design, Art, UX…etc)
  • A profound knowledge of the full pipeline for getting UI assets into a game engine
  • Skilled in visual communication (graphic design, iconography, typography)
  • Familiar with Photoshop, Illustrator and 2D animation or motion graphics
  • Proficient in conceptualizing, presenting and executing ideas
  • A good understanding of the fundamentals of user experience approach.
  • Technical and artistic problem solving
  • Proactive, self-motivated and organized
  • Fluency in English, both written and spoken
  • Passion for games, 8+ years experiences in the video game industry including multiple shipped AAA titles or experience in related high-tech industries
  • Expertise in creating multiplatform compatible UI assets
  • Experience in working with large scale teams, preferably in an international Co-Development environment
  • Ability to guide and mentor Junior Artists

Pluses:

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
  • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for UI Artist to be based at our new studio in Berlin.

Lighting Artist - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999721824782

JOB DESCRIPTION


Lighting artist is responsible for the creation of the lighting for specific scenes in the project. They will work with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game. 

Primary Objectives:

Make a beautifully lit game including all of the games elements – environment art, characters and other in game assets. 

Specific Tasks:

  • ​Deliver efficient updates to the games lighting in accordance with the games aesthetic. 

  • Implement and incorporate feedback from Art Director and Leads into work. 

  • Understand best practices, production pipelines and workflows. 

  • Work closely with the Art Director to achieve the desired lighting and mood required for the game. 

  • Produces mood boards to assist in the art direction pertinent specifically to lighting 

  • Looks for and provides reference from all resource platforms to establish and reinforce relevant lighting decision making 

  • Continually looks for ways to push the limits of the lighting pipeline for better results. 

Qualifications

 

  • First and foremost an you are an artist who can take direction towards, and fully understand what looks good and why. 
  • Experience in lighting games and or film  
  • Experience working within a photo realistic environment. 
  • Exposure to industry game engines and production pipelines; 
  • Good working knowledge of Adobe Photoshop 
  • Knowledge of lighting, atmospheric effects and subsequent tools. 
  • Knowledge of Physically Based Rendering and Linear workflows; 
  • Knowledge of colour grading and other post process effects; 
  • Familiarity with data management software (such as Perforce); 
  • Knowledge of workload management software/principles (e.g. Jira); 
  • Knowledge of the video game industry and awareness of typical video game development processes. 
  • Great communication skills and a positive attitude 
  • Fluent in English, both verbally and written 
  • Bring your enthusiasm about your craft to the team. 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on Tom Clancy's Splinter Cell [VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Senior Audio Designer (f/m/d)

Düsseldorf - Full-time - 743999726201999

JOB DESCRIPTION

We are currently searching for experienced and motivated Audio Designer responsible for overseeing artistic and technical audio content for AAA Ubisoft brands.

As the Audio Designer, your role will include Implementation of audio content (music, sound design, voiceover) into the game by using audio engines, game engines and tools.

Responsibilities:

  • Creation and enhancement of game features and gameplay mechanics with audio designs.
  • Working closely with game and level designers to ensure that the audio design supports the game design.
  • Working with various audio engine features, commercial wave editors and take an active role in improvement and bug-fixing.
  • Working with audio software developers to bring needed functionality into the studio.
  • Works closely with programmers to solve technical issues and to ensure a high quality soundscape.
  • Defining features and tasks for projects.
  • Ensures proper documentation using Word, Excel, PowerPoint and Confluence/Wiki.
  • Sound design including field recording, Foley, synthesis, library-work, etc. 
  • Research within audio databases for the whole production process.
  • Mixing and mastering of linear media.
  • Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience.
  • Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house. 

Qualifications

  • Bachelor's Degree in Audio, Sound Design, Music or equivalent
  • Excellent skills in Audio Engine Editors (Wwise (is preferred), FMOD...) 
  • Profound skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (Wavelab, Soundforge…)
  • Good skills in Game Engine Editors (Unity, Unreal...) 
  • 3+ years experience in a similar position
  • Fluent in English, both verbally and written

Nice to have

  • Experience in Perforce
  • Experience in scripting/coding (C++, C#, Java,…) 
  • Experience in 3D Software (Maya, 3DS Max)

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999725690075

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.
 

Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Game developers with an interest in security problematics are welcome!

Skills and experience

  • Good knowledge of C and C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in programming robust and efficient code
  • Autonomous
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Lead Programmer - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999730139421

JOB DESCRIPTION

We are looking for a Lead Programmer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality. 

In this role and as part of one global team you lead the Düsseldorf programming team. Reporting to the Senior producer, you work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with the technical director, other leads and people from different disciplines, using agile methodologies to drive the work and create an outstanding AAA VR game experience. 

Primary responsibilities include:
 

  • Lead a team of interdisciplinary programmers  
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team 
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group and the technical director 
  • Spearhead the design and development of architecture and features within the mandates scope 
  • Work with the production, programmers, design and art leads to create task and schedule estimates for programming team and track development efforts across the team;  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow.  
  • Participate in the hiring and interview processes for programmers  
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios. 

Qualifications

 

  • 8+ years of development experience and shipped at least two AAA titles 
  • Experience leading a team  
  • Master, Bachelor or equivalent in computer science or engineering 
  • Experience in development for PC VR (preferred), console and mobile  (desirable)  
  • Strong programming skills in Unity/C# (required)
  • C++ is a plus but not required
  • Proficient in refactoring and optimizing existing systems 
  • Excellent debugging and problem-solving skills 
  • Understanding of multi-threaded principles 
  • Ability to work efficiently with a large, existing code base 
  • Knowledge of low-level system architecture 
  • Comfortable planning tasks and dependencies for yourself and team members.  
  • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA...) 
  • Strong reporting and documentation skills 
  • Fluent in English, both verbally and written (as English is our business language in the studio.)
  • Great communication skills and a positive attitude 
  • Be a team player 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced Assassin's Creed VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Online Programmer [Rainbow Six Siege]

Mainz - Full-time - 743999719641178

JOB DESCRIPTION

The Online Programmer is responsible for developing in-game online services using both existing Ubisoft online infrastructure, as well as Rainbow Six-specific infrastructure, working together with game designers, UI front-end programmers and systems programmers and the Ubisoft Online Technology Group.

The key responsibilities include:

  • Managing the interchange of data between players and the server/services/game, ensuring an unobstructed online experience for all players.
  • Providing access to the online architecture to presentational programmers.
  • Assist in the development of innovative solutions to enrich the online gaming experience of players.
  • Program and optimize systems, such as storefront data and player progression systems.
  • Work with surgeon-like precision and care, on our live systems and frameworks.
  • Continuously work together with architects and technical leads on identifying and improving existing systems.
  • Continuously work together with designers and technical leads to identify new opportunities.

 

Qualifications

  • Master or Bachelor degree in Computer Science or any relevant qualifications with a strong technical background
  • 3+ years of professional experience.
  • Strong C++ skills
  • Excellent communication and good English skills

Nice to have:

  • Deep understanding of game development process and practice.
  • Experience in on-demand cloud computing platforms (AWS/Azure/etc)
  • Strong Python proficiency is a plus
  • Proven leadership and coaching skills is a plus
  • Expertise in online test framework and architecture
  • You are hard-working with a focus on quality
  • You are enthusiastic of finding new opportunities, and you drive for change.
  • You are strongly co-operative; you work together towards the best result imaginable.
  • Asset: You are enthusiastic about your field(s) of expertise, and are action-oriented towards your work.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

In order to continue delivering highly qualitative and innovative products, we are looking for an Online Programmer.

This position will be located at Ubisoft Mainz.

Senior Technical Artist [Anno] (f/m/d)

Mainz - Full-time - 743999722022721

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior Technical Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role you will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

How you will make an impact: 

  • Develop new and improve upon existing tools
  • Help solving key production challenges
  • Create tools, processes and benchmarks, in line with artistic and technical constraints, to maximize production flow
  • Ensure daily support for Art and Tech teams
  • Enable other team members to achieve tasks in an efficient & consistent manner
  • Develop tools & scripts for Maya, MotionBuilder, 3DMax and other 3D/2D packages and in-house tools
  • Create & maintain documentation for Technical Art features and tools to provide  them for the team
  • Collaborate with Tech-Art Department, Art-Department and Programming

Qualifications

What experience you should offer:

  • Experience in video-game production as Senior Technical Artist (minimum 3 years).
  • Experience working on shipped AAA titles for consoles and/or pc, as Senior Technical Artist.
  • Strong technical skills in performance, optimization and methodology
  • Strong artistic skills in creating Visual FX
  • Deep knowledge of Python
  • Deep knowledge of 3DSMax, MotionBuilder, Maya (Photoshop, Substance Designer)
  • Strong knowledge of 3D engines (Unreal, Unity etc.)
  • Good knowledge of Houdini
  • Knowledge of tools used in the parametric creation of nodes
  • Understanding of physically based rendering (PBR) pipeline
  • Ability to think creatively in order to overcome technical challenges
  • Independent work style, with solid deductive skills as well as the ability to work efficiently on a team and to effectively communicate your ideas
  • Strong organisational skills
  • Great communication skills and a positive attitude
  • Fluent in both written and spoken English
     
  • Experience with shader creation is a plus
     

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Network Developer (Unity C#) - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999730286347

JOB DESCRIPTION


We are looking for a Network Programmer (f/m/d) who is responsible for developing multiplayer core features and game services using existing online infrastructure. The development will be the foundation for the multiplayer game to allow other developers and content creators to create an amazing online experience

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Develop and maintain the game network core loop in a team.
  • Develop and connect existing online services e.g. matchmaking
  • Review code of peers and develop a solid code base
  • Manage the interchange of data between players and the server/services/game
  • Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as game object replication and network synchronization
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities

Qualifications

 

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C# skills
  • Strong Multithreading debugging skills
  • Strong Unity knowledge
  • Fluent in English, both verbally and written
  • Be a team player and a positive attitude

    PLUS
  • Deep understanding of game production
  • Cloud Provider & Docker experience
  • Knowledge in R-UDP implementation
  • Unity ECS
  • Strong secondary programming language (e.g. C++, Python, Java)
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus
  • Great communication skills

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on [Tom Clancy's Splinter Cell VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Bilingual (German-English) Brand Marketing Intern [Anno] (f/m/d)

Mainz - Full-time - 743999730150607

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Brand Marketing Intern (f/m/d) to join us at Ubisoft Mainz in Germany.

As Brand Marketing Intern you will support our International Brand Manager in the planning and execution of the brand strategy and marketing timeline for the Anno brand. Not only will you offer assistance and support on day to day tasks, but also take autonomous responsibility for smaller project within the department.

What you will do:

  • Assisting in the complete creation of marketing assets in English and German, from the initial brief to release logistics
  • Contributing to and maintaining an up-to-date communications and marketing timeline that supports upcoming key beats such as DLC releases
  • Assisting in the creation and organization of an archive of user research results
  • Supporting the Anno development team with competitive research
  • Helping to facilitate the communications flow between the development team and both, internal and external business partners

Qualifications

What you bring:

  • Fluency in English & German
  • Excellent verbal and written communications skills
  • Basic knowledge of the gaming industry
  • Basic knowledge of branding or marketing
  • Knowledge of the strategy game market is a plus
  • Familiarity with the Anno brand is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date and why you would like to join us

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Network Programmer - [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999729419204

JOB DESCRIPTION


We are looking for a Network Programmer (f/m/d) who is responsible for developing multiplayer core features and game services using existing online infrastructure. The development will be the foundation for the multiplayer game to allow other developers and content creators to create an amazing online experience

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

  • Develop and maintain the game network core loop in a team.
  • Develop and connect existing online services e.g. matchmaking
  • Review code of peers and develop a solid code base
  • Manage the interchange of data between players and the server/services/game
  • Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as game object replication and network synchronization
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities

Qualifications

 

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C# skills
  • Strong Multithreading debugging skills
  • Strong Unity knowledge
  • Fluent in English, both verbally and written
  • Be a team player and a positive attitude

    PLUS
  • Deep understanding of game production
  • Cloud Provider & Docker experience
  • Knowledge in R-UDP implementation
  • Unity ECS
  • Strong secondary programming language (e.g. C++, Python, Java)
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus
  • Great communication skills

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on [Tom Clancy's Splinter Cell VR] for the Oculus platform. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Senior Game Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999730823082

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Senior Game Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor. In this role, you will work on every part of the game, from game systems to developer tools. Being an avid gamer yourself, you are eager to work on this AAA title and to have direct influence on what ends up in our players’ hands. As a dependable member of a talented and cohesive dev team, you will bring to life the vision of the game and level designers; who will take your point of view and expertise into consideration when making their decisions. With every new iteration, you commit yourself to answering the most fundamental questions: Will the player enjoy this? Does it feel right? Is it AAA quality?

Your responsibilities:

  • Implement various gameplay systems and tools for a AAA game
  • Coach and mentor other members of the programming team, empowering them to innovate
  • Deliver robust and flexible code
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Work with our game designers and programmers to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Analyze and understand the game design in order to define required features and game systems - Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
  • Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Champion core game values, especially 'gameplay first'

Qualifications

What you bring:

  • Degree in Computer Science, Mathematics, Physics or equivalent
  • Around 5 years of programming experience in C++
  • Strong skills in C++. (C# and WPF are a plus)
  • Strong data structures, logic, algorithms, and optimization skills
  • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
  • Knowledge of good software engineering practices, design patterns and software architecture
  • Strong ability for analyzing and optimizing existing systems
  • Great verbal and written communication skills in English
  • Self-motivated team player and good experience working closely with game designers
  • Interest and ability to mentor other programmers
  • Passion for video games and technology

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Senior Generalist Programmer [Ubisoft Connect] (former Uplay PC) (f/m/d)

Düsseldorf - Full-time - 743999722994133

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of applications in the Uplay ecosystem. You will be using a variety of programming languages, including but not limited to C++, Python, JavaScript/TypeScript, and frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming. As a Senior Programmer (f/m/d), you will have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or deployment pipelines.

You will also have the option to visit and work from collaborating studios.

Specific responsibilities include:

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high-level software application and architecture design decisions.
  • Write clear, modular and maintainable code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our applications and tools.

You have very strong communication skills and enjoy sharing knowledge and experience by mentoring and supporting less experienced colleagues.

Requirements:

  • 5+ years professional programming experience
  • Highly proficient in modern C++

Experience in any of the following is a plus:

  • Web technologies
  • Databases

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Generalist Programmer [Skull & Bones and Unannounced Project]

Berlin - Full-time - 743999719830495

JOB DESCRIPTION

As a Generalist Programmer you will develop systems that touch a wide-range of game development areas, and collaborate not only with specialist Programmers in these areas, but also with those from other disciplines. Potential collaborations might involve working with:

  • Gameplay Programmers and Designers to realise new game features
  • Backend Programmers to define client-server communication protocols
  • UI Programmers to supply screens with necessary data, or help with layouts and populating views with data
  • Artists and Engine/Tools Programmers to create new content creation workflows
  • Production to scope and plan feature development

As well common programming duties such as:

  • Reviewing the work of other Programmers
  • Creating and maintaining technical documentation
  • Debugging and profiling code on multiple platforms
  • Managing and mentoring individuals within the Programming Team

 

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Strong C++ skills
  • Experience with different programming patterns and abstractions
  • Understanding of the code performance and memory-usage implications
  • Understanding of the advantages/disadvantages of common programming patterns and abstractions
  • Understanding of multithreaded environments and how to work within them
  • Familiarity with working in large code bases
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Nice to have

  • Experience with C++ in a game development context
  • Experience in architecture of complex systems
  • Experience on multiplatform projects, including consoles

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Generalist Programmers of all levels of seniority to be based at our studio in Berlin.

Project Manager (f/m/d)

Düsseldorf - Full-time - 743999726822712

JOB DESCRIPTION

You will be responsible for organizing and coordinating the day to day work of one or multiple teams inside a tech department developing a middleware for some of the largest games in the World.

  • Communicate with the developers to facilitate their work on the project
  • Report on the status of tasks and schedules
  • Help teams to shape their deliverables
  • Keep track of Deadlines, Tasks and Risks
  • Manage the Project Backlog
  • Communicate tasks and schedules to the team
  • Report on the team’s progress
  • Report on and help resolve blockers
  • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary
  • Document and maintain project information

Qualifications

  • 3+ years of relevant experience (Project Management/Coordination)
  • Understanding of common management methodologies
  • Understanding of Game Development processes
  • Solid knowledge of Game technology
  • Good time management skills
  • Good communication skills
  • Good English skills both verbally and written
  • Good problem-solving skills
  • Experience with JIRA is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Lead Animator [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999723727643

JOB DESCRIPTION


The Lead Animator is responsible for leading and managing the Animation and Technical Animation teams in our project, setting objectives for both short and long term, driving quality standards and collaborating with Directors to deliver AAA game experiences.

Primary Objectives 

  • Collaborate with the Art Director, Technical Art Director and Animation Director to create animations that fit to the visual style of the project and set a new benchmark on animation quality for the team.
  • Define, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables together with production.
  • Provide support and feedback for internal animation team and the technical animators.
  • Establish animation standards and provide feedback for animation outsourcing.
  • Collaborate with Tech Artists to improve existing and prototype future animation pipelines.
  • Collaborate with design teams and programming teams to develop gameplay features.
  • Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
  • Be the main point of contact for other teams and represent the team

    Specific Tasks:
     
  • Provide knowledge and solutions for animation problems
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Provide support and advice for artists
  • Ensure that the work of the team follows the quality standards, artistic direction and set deadlines.
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to reach their goals.
  • Develop and manage successful teams:

o   Coach and share best practices with the animation team

o   Recruit and identify talents

o   Manage performance: define objectives, give constructive feedback

o   Empower and develop his teams with a long-term perspective

·          

Qualifications

KNOWLEDGE, EXPERIENCE & Skills

  • A minimum of 7 years’ experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation.
  • At least 2 years of experience in a leadership role.
  • Proven experience on at least one shipped title
  • Excellent knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages.
  • A keen eye for motion, weight, timing and animation.  
  • Being able to work with a complex animation system and complex animation state machines
  • Able to keep content within the current project’s art style and work within those limitations.
  • Understand workflows and tools in animation production with the ability to modify and improve them. 
  • Be forward thinking and anticipate the needs of your project. 
  • High degree of self-motivation and initiative.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written
  • Bonus
  • Experience with Motion editing and handling Mocap Data in Motion Builder is a plus
  • Experience as modeler and/or texture artist a plus
  • Ability to create custom tools and scripts to increase the productivity is a plus.
  • Rigging experience is a plus
  • Being an avid gamer is a plus

 

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar.

(Intermediate/Senior) Backend Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999719370038

JOB DESCRIPTION

As a Backend Programmer you will:

  • Collaborate with designers and gameplay programmers to bring new features into the game
  • Develop and maintain backend parts of game specific features
  • Integrate monitoring solutions
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Provide support to live service teams
  • Review the work of other engineers
  • Create and maintain technical documentation

As a Senior Backend Programmer you will:

  • Design and implement backend parts of game specific features
  • Collaborate with local and remote teams to analyze technical requirements
  • Review the work of other engineers
  • Integrate monitoring solutions
  • Design scenarios for load tests
  • Design tools that will enable live support teams to be self-sufficient
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Improve performance and resilience of the backend infrastructure
  • Manage and mentor individuals within the engineering team

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Bachelor or master’s degree in Computer Science or equivalent field
  • Solid knowledge of C#
  • Followed at least one project from the concept phase to production
  • Knowledge of microservices and microservices architecture
  • Experience with RESTful web services
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Excellent communication and English skills
  • Self-motivated and autonomous

Nice to have

  • Proficiency in C++
  • Experience in developing highly data-driven applications
  • Experience in developing containerized applications
  • Experience with common stacks of deployment and monitoring tools
  • Knowledge of CI/CD
  • Experience in guiding and mentoring more junior programmers 
  • Passion for videogames

For a Senior position:

  • Bachelor or master’s degree in Computer Science or equivalent field · Expert knowledge of C# and .NET Core
  • Proficiency in C++
  • Experience with full life cycle of SaaS projects: from the concept phase to the launch and live operations
  • Solid knowledge of microservices and microservices architecture
  • Experience in designing scalable distributed systems
  • Experience in developing highly data-driven applications
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Experience with Cloud platforms (i.e. AWS or GCP) and orchestration tools (Kubernetes/Docker Swarm)
  • Experience with common stacks of deployment and monitoring tools
  • Excellent communication and English skills
  • Experience in guiding and mentoring other programmers

Nice to have:

  • Experience in videogames industry
  • Experience with leading a development team
  • Experience with meeting security and compliance requirements
  • Experience with CI/CD pipelines
  • Passion for videogames

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, Skull & Bones and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Backend Programmers of all levels of seniority to be based at our new studio in Berlin.

Backend Developer [C++/ Security] (f/m/d)

Düsseldorf - Full-time - 743999725449404

JOB DESCRIPTION

The Game Security Development team develops solutions that help Ubisoft maintaining the integrity of its games. To be tackled security risks can cover a wide range such as cheating, server-security and information disclosure. The backend developer works on maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

Your primary objective as Backend Developer in the game security field is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

Tasks

  • Actively participate in planning, designing, developing and testing the solutions.
  • Evaluate and select tools and technology for new features or improvements.
  • Perform load tests and optimize bottlenecks.
  • Actively work on the deployment and live operation processes for our online backend.
  • Improve security and resilience of the existing systems.
  • Connect the existing backend to other online systems within Ubisoft
  • Integrate databases where needed.
  • Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.
  • Collaborate with other team members for adapting the online services to specific

Qualifications

  • Good knowledge of C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in developing scale-able online systems
  • Experience with SQL and No-SQL databases, including data-modeling and administration
  • Experience in programming robust and efficient code
  • Autonomous
  • Comfortable working in Agile/Scrum/Kanban methodologies
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills and knowledge

Good understanding of:

  • Common vulnerabilities and exploitation methods of online services
  • Common constraints and limitations of multiplayer/online games
  • Continuous integration and automated deployment
  • Cloud-hosted infrastructure
  • Asynchronous patterns
  • Reverse engineering is a plus

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

QA Specialist (m/f/d)

Berlin - Full-time - 743999731491337

JOB DESCRIPTION

The Role

As part of the QA team you will help in making world class game experiences for millions of gamers worldwide. You will have a critical role in ensuring the quality of our products as part of a diverse and talented team. No two days will be the same – from testing the latest gameplay features to ensuring our games meet accessibility standards, you will have a big impact on what we do.

What you’ll be doing

  • Find and report bugs in a clear and concise manner following the respective milestone requirements.
  • Track, review and assign bugs in the database that are relevant to the team.
  • Perform regular backlog reviews of entered bugs, keeping it up to date;
  • Proactively give feedback on the significance and impact of the bugs encountered, the status of the build, and your perception of the game’s quality;
  • Stay up to date with planned changes and plan ahead with relevant test cases, with focus on the quality of the game;
  • Validate new/updated specific content, features, and fixes for quality and functionality, both before and after those changes are submitted to the game;
  • Design, create, implement and maintain test cases, test scenarios and test automation frameworks.
  • Work side-by-side with development teams in assisting bug investigation (reporting, reproduction, isolation) to ensure the title is achieving planned milestones
  • Create and maintain relevant documentation to aid with development and testing;
  • Deliver feedback and reports to the development team and actively participate in Daily Stand-ups, Sprint Planning and Retrospectives.

Qualifications

What you’ll bring

  • Self-organised, eager to learn and evolve
  • Understanding of feature & content development in games
  • Excellent written and oral communication
  • Familiarity with Agile Methodologies
  • Ability to adapt to change
  • Strong problem-solving skills
  • Intermediate knowledge about automation and testing processes
  • Intermediate knowledge about version control systems and bug tracking systems
  • Fluent in English

What we’d like

  • 1-2 years industry experience in QA/QC or equivalent, preferably in an embedded role
  • At least one shipped AAA title or experience supporting the live phase of an AAA title

Nice To Have

  • Formal QA certification, such as ISTQB or equivalent experience

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Far Cry", “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno” and many more.


The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Game Designer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728846357

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Game Designer on our team, you'll be the creative energy behind our game's systems and controls. You translate the project's vision into actual gameplay and enable our players to make meaningful and unique experiences within our game world.  

From concept phase to the final gameplay, you take part in creating, iterating and fine-tuning designs that are engaging, innovative and fun. You work on both, the tiny details that make for high quality design and the bigger picture where all pieces fall into place to create an overall outstanding player experience.


What you will do:

  • Design core mechanics and controls aligned with the game’s creative vision and technical framework
  • Collaborate with cross-functional teams to assess, iterate and implement your designs
  • Create, maintain and communicate design documentation that will guide interdependent teams
  • Develop in-engine prototypes and evaluate their quality and performance based on the agreed objectives for the game’s design
  • Work closely with level designers to define typical game situations and ideal distribution of basic game elements in relation to difficulty, desired variety, optimal learning curve and optimal player experience
  • Create comfortable and easy-to-master control schemes by applying relevant ergonomic principles (accessibility and usability)
  • Define player information needed to make engaging choices within the game and its’ specific scenarios, interfaces and menus; Collaborate, communicate and align ideas with other departments

Qualifications

What you bring:

  • At least 3 years of experience in video game production or related experience; Ideally having shipped at least one PC/console title in some capacity 
  • Strong understanding of gameplay flow, game systems and scripting
  • Highly sharpened communication, interpersonal, and presentation skills (you’re able to clearly explain your thought process on paper and in person)  
  • An innovative, empathetic, and collaborative spirit  
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility
  • A solid understanding of the market and a passion for video games – you play enough to know what makes quality gameplay!  

* Art or engineering skills a plus.

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

UX Designer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999731813774

JOB DESCRIPTION

As a UX Designer, you will be responsible for the conception, production and improvement of the user experience of Ubisoft Connect. As an integral part of a design team, you will participate in the functional production of features and services, work within the design constraints and collaborate with other departments and stakeholders to deliver intuitive user-centered design solutions, based on user research and iterative testing.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradely and the love for pc gaming. You will work in close collaboration with the other designers, programmers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities

  • Drive User-Centered Design, apply user research and best practices to your daily UX work
  • Conceptualize original ideas that bring consistency, simplicity and user friendliness to the product
  • Elaborate on accessibility and inclusive design and make sure, they are part of the whole design cycle
  • Create functional prototypes for rapid iterations and communication for key elements and features
  • Continuously optimize user experience, usability and accessibility of the client by iterating your designs based on user research, quantitative data and user tests
  • Conduct surveys, focus groups or playtests and collaborate closely with user research and analytics throughout your UX process
  • Evaluate and access user feedback and turn it into meaningful UX improvements
  • Showcase and document information architecture and hierarchy for any given feature
  • Work as part of the design team and within the guidelines provided by direction
  • Support user interface arrangement accounts for customization and localization constraints
  • Collaborate with developers and provide them with clear specifications of UX and UI components and follow-up on final implementation of all features to ensure proper execution

You as a person

  • You are a tireless advocate for user needs and strive for an accessible, usable and enjoyable user experience throughout the product
  • You can work autonomously within your field and at the same time you are able to work well within a multidisciplinary and iterative team
  • You communicate well with your colleagues and present your work effectively
  • You are excited about collaborating and communicating closely with teams and other stakeholders
  • You ask questions, take risks, champion new ideas and drive your ideas forward
  • You take responsibility for your tasks and follow them through
  • You are open to providing and receiving feedback and improving upon it
  • You have outstanding abilities to solve problems creatively and effectively

Qualifications

  • 3+ years of relevant experience
  • Academic degree in Human-Computer Interaction, Interaction Design, Ergonomics, etc. or a related qualification
  • Portfolio showing your ability to solve design problems, innovating and designing enjoyable experiences for users
  • Good knowledge about User-Centered Design, UX principles, ergonomics, human capabilities and limitations and how to translate them into a user-friendly product experiences
  • Ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively)
  • Profound knowledge of interaction design and user behavior
  • Proficiency in prototyping tools (Figma, Sketch, Adobe XD or similar)
  • Proficiency in at least of 1 visual design tool (Photoshop, Illustrator or similar)
  • Knowledge and interest in accessibility and inclusive design
  • Ability to create functional prototypes in different fidelity-stages
  • Strong communication and presentation skills
  • Ability to prioritize assignments in order to anticipate and meet multiple deadlines
  • Fluent in English, both verbally and written
  • Ability to learn quickly
  • Up-to-date with the latest UX trends, techniques, and technologies

Nice to have

  • Passion for Design, Video Games, and Esports
  • Knowledge of agile project management (Kanban, Scrum or similar)
  • Experience in collaborating with international teams

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Lead Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999722112442

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Development Tester (f/m/d) to join us at Ubisoft Mainz in Germany.

In this role, your primary mission is to lead a team of testers and work with developers, artists, and designers to ensure the quality and stability of new features and game content.

Your responsibilities include: 

  • Lead and manage a team of development testers
  • Follow up and evaluate the work of your team
  • Identify risks and provide relevant solutions to complex problems
  • Actively work with other team leads and facilitate the information flow
  • Manage and forecast the devtest resource needs for the project
  • Manage and update project test plans 
  • Act as a communication link between development and QC teams
  • Create, monitor and control metrics impacting product and team quality 
  • Lead, connect and partner with teams across Ubisoft towards quality initiatives 
  • Coach and develop leadership talent across the department for succession planning 
  • Estimate, prioritize, and manage your team’s tasks 
  • Commit to meeting team objectives

Qualifications

  • Relevant experience as a team lead of 2+ years
  • Shipped multiple titles as a test lead
  • Understanding of general testing methodologies, processes and terminology
  • Knowledge of game production process and workflows
  • Strong interpersonal and communication skills, both in written and spoken English
  • Autonomous and proactive attitude
  • Time-management and organizational skills
  • Open minded problem-solver
  • Flexibility and ability to adapt to change
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Proficiency in defect & test case management tools (e.g. JIRA, TestRail)

Nice to have:

  • Any coding knowledge: XML/HTML, JavaScript, Python, Java, C/C++/C#, SQL
  • Experience with automation test methods
  • Familiarity with Ubisoft's line of products and services
  • Certification in any of the following: PMP, Scrum Master, ISTQB-ATM
  • Experience working in global teams

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Graphics Programmer (f/m/d)

Düsseldorf - Full-time - 743999726822928

JOB DESCRIPTION

Want to develop a cutting edge game engine that impacts millions of players around the world?

Then come join our PES Team (Procedural Environment Systems) and develop graphics functionalities within the game engine with the goal of creating the best visuals possible!

  • Develop procedural generation modules for our game engine       
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, Designers and other game teams

Qualifications

  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Good communication and English skills
  • Knowledge of graphics programming
  • Knowledge of pixel- and compute-shader programming
  • Ability & desire to work as a team player
  • Self-direction and motivation
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills
  • Bachelor or Master degree in computer science or any other relevant experience

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

IT Solution Developer (Python & C#) (f/m/d)

Mainz - Full-time - 743999730629123

JOB DESCRIPTION

Als IT Solution Developer bei Ubisoft Mainz, bist du ein Teil des Enterprise Infrastructure Solutions Teams, dessen Ziel es ist die Mitarbeiter von Ubisoft weltweit durch die Entwicklung und Umsetzung modernster technischer Lösung zu unterstützen.

Du fühlst dich wohl im Datenjungel und verwendest gerne ein paar Zeilen Code zum Aufräumen? Deine Skills erlauben es dir Probleme zu erkennen, zu analysieren und eine Lösung zu präsentieren?  Dann bist du hier richtig! Du kannst dich auf eine tolles Team und großartige Unterstützung freuen.  

Was du bei uns tun wirst:

  • Design, und Entwicklung von modernen Lösungen
  • Anforderungsanalyse und Realisierung in enger Abstimmung mit internen Teams
  • Riskio Analyse und Bewertung im Zuge der Entwicklung sowie Präsentation von Lösungen zu Komplexen Themen
  • Einführung neuer 3rd Party Applikationen
  • Data Management / REST-APIs
  • Feedback für Kollegen und den Teamprozess um eine kontinuierliche Verbesserung zu ermöglichen 

Qualifications

Was du mitbringen solltest:

Ausbildung und Erfahrung

  • Fachinformatiker*in/ Anwendungsentwicklung, Abgeschlossenes Informatik Studium oder vergleichbarer Studiengang
  • Mindestens 3-5 Jahre Berufserfahrung in der Softwareentwicklung 
  • Sehr gute Kenntnisse in C# und Python 
  • Erfahrung mit Tools im Entwicklungsumfeld (IDE, SCM,..) 
  • Verständnis von DEVOps und agilen Methoden

Einstellung und Fähigkeiten

  • Analytisch-konzeptionelle Fähigkeiten, Freude am Design innovativer Entwicklungsthemen und Skills zur Optimierung neuer und bestehender Systeme 
  • Sinn für Humor, eine positive Einstellung, den Wunsch zu lernen und zu wachsen sowie Teamorientierung
  • Sichere Kommunikation und Präsentationsfähigkeit in Deutsch und Englisch 
  • Den Anspruch Lösungen in moderner und hoher Qualität selbständig zu liefern 

Bonus

     *Erfahrungen mit Service Management (ITIL)  
     *Frontend Programming  
     *Microsoft Power Platform / Azure  
     *SharePoint Online 

Was du uns schicken solltest:

  • Deinen Lebenslauf mit einer Auflistung deiner Erfarhung, Ausbildung und Fähigkeiten
  • Ein Anschreiben mit deiner Verfügbarkeit, deinen Gehaltsvorstellungen und deiner Motivation mit uns zu arbeiten
  • Code/Arbeitsproben sind immer gerne gesehen

Mit mehr als 30 Jahren Erfahrung zählen die deutschen Ubisoft Studios zu den Pionieren der lokalen Spieleentwicklung. An drei Standorten in Düsseldorf, Mainz und Berlin arbeiten die Teams an erstklassigen Spieleerfahrungen. Ubisoft Düsseldorf und Mainz sind für die Entwicklung von Anno 1800, Die Siedler und dem VR Escape Room Beyond Medusa’s Gate hauptverantwortlich. Als Co-Entwickler arbeiten die Teams an Titeln wie Tom Clancy’s Rainbow Six Siege und Beyond Good and Evil 2. Ubisoft Berlin ist auf Co-Entwicklungen fokussiert, darunter die Far Cry-Serie. Alle drei Studios zusammen formen das Deutsche Ubisoft-Studio Netzwerk. Mehr Informationen gibt es unter bluebyte.ubisoft.com.

Leitung HR Business Partner (f/m/d)

Düsseldorf - Full-time - 743999728931346

JOB DESCRIPTION

Wir suchen ein neues Teammitglied für unsere HR-Team in Düsseldorf. Deine Rolle als Leitung HR BP Partner (f/m/d) gestaltet sich folgendermaßen:

Du berichtest an die HR-Direktorin und bist ein integraler Bestandteil des HR-Führungsteams. Dein Schwerpunkt ist die Umsetzung von HR-Richtlinien, -Prozessen und -Programmen. Du führst die HRBP in Düsseldorf. Du befähigst dein HRBP Team ein vertrauensvoller und professioneller Berater und Coach in allen relevanten HR- und arbeitsrechtlichen Themen zu sein. Deine Rolle ist es, der zentrale Ansprechpartner im Düsseldorfer Studio in HR-Fragen für den Standort zu sein. Du unterstützt die Teams dabei, ein strategisches People Management nach Ubisoft Werten und Rahmenbedingungen sowie Konzepten durchzuführen. Du prägst die Erfahrungen der Mitarbeiter über den gesamten Mitarbeiterlebenszyklus.

Weitere Aufgaben dieser Rolle sind:

  • Beratung und Coaching von HRBP und Managern, zu allen Aktivitäten des Mitarbeiterlebenszyklus und zum Arbeitsrecht
  • Beratung von Managern und Teamleitern zu Organisations- und Teamentwicklung sowie Unterstützung von Teams in Veränderungsprozessen
  • Optimierung der HR-Prozesse und Sicherstellung der Umsetzung
  • Zusammenarbeit mit den HR Managern der Studios in Berlin und Mainz sowie mit den Kompetenzzentren (Talentförderung, Rekrutierung, Vergütung und Benefits)
  • Gewährleistung einer kontinuierlichen Verbesserung unserer Personalarbeit und einer einheitlichen Employee Experience innerhalb der Ubisoft Blue Byte GmbH
  • Führen und entwickeln deines HRBP Teams im Einklang mit der HR-Vision und den HR-Werten

Qualifications

  • Erfolgreich abgeschlossenes Studium der Wirtschaftswissenschaften/ Betriebswirtschaft (Schwerpunkt HR) oder gleichwertiges
  • 3-6 Jahre Erfahrung als HR Business Partner
  • Mindestens 3 Jahre Führungserfahrung
  • Sehr gute Kenntnisse im Arbeitsrecht und Sozialversicherungsrecht
  • Sehr gute organisatorische Fähigkeiten
  • Analytisch und strategisch orientierte Denkweise und Fähigkeit zur Teamarbeit
  • Ausgezeichnete Englisch- und Deutschkenntnisse in mündlicher und schriftlicher Form
  • Präzision, Termintreue und Diskretion sind ein Muss
  • Kenntnisse der Spieleindustrie sind von Vorteil

Mit mehr als 30 Jahren Erfahrung ist Ubisoft Blue Byte einer der Pioniere der deutschen Spieleentwicklung. An drei Standorten in Düsseldorf, Mainz und Berlin arbeiten die Teams an erstklassigen Spieleerfahrungen. Ubisoft Düsseldorf und Mainz sind für die Entwicklung von Anno 1800, Die Siedler und dem VR Escape Room Beyond Medusa’s Gate hauptverantwortlich. Als Co-Entwickler arbeiten die Teams an Titeln wie Tom Clancy’s Rainbow Six Siege und Beyond Good and Evil 2 und Assasins Creed. Ubisoft Berlin ist auf Co-Entwicklungen fokussiert, darunter die Far Cry-Serie. Alle drei Studios zusammen formen das Deutsche Ubisoft-Studio Netzwerk. Mehr Informationen gibt es unter bluebyte.ubisoft.com.

Studio Production Director (f/m/d)

Düsseldorf - Full-time - 743999727719603

JOB DESCRIPTION

Reporting directly to the Managing Director, the Studio Production Director is responsible for supporting and challenging the Producers to constantly improve and maximize the conditions for both gaming, platforms and technology projects in the studio.

Further responsibilities include but are not limited to:

  • Definition of best production processes and methods to reach the expected profitability, quality and deadline targets. 

  • Creation and implementation of the Studio production strategy for short/medium/long term

  • Core team recruitment and monitoring 

  • Internal production audits: 

  • Assess the situation of projects on a regular basis

  • Facilitate knowledge sharing both internally and externally 

  • As a key member of the Ubisoft Blue Byte Board of Directors you will support the MD in evolving the Studio culture 

  • Be a strategic partner to HR to support the career evolution of Düsseldorf’s Development staff and help to determine how make our employees fit for the future keeping in mind our strategic product portfolio.

  • Work with MD and Operations Director to determine best practices across the studio. 

  • Bring synergies between German studios to life. 

Qualifications

  • Degree in Project Management/Administration or equivalent industry experience
  • Expert knowledge of project management methods in game development
  • The ability to collaborate with and flexibly create and modify workloads for multiple teams
  • Excellent verbal and written communication skills in English
  • Excellent self-organization and self-motivation abilities 
  • Shipped multiple AAA games
  • Passion for games and strong knowledge of the gaming industry

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Due to continued sustainable growth at Ubisoft Düsseldorf, we are now accepting applications for a suitably qualified and motivated Studio Production Director (f/m/d) to create and implement production strategies to ensure successful delivery of projects across the studio.

Online Application Specialist (f/m/d)

Düsseldorf - Full-time - 743999728165990

JOB DESCRIPTION

As part of the extended game production team, you will be involved in the development of features and components within and around the versioning and deployment systems for one or more platforms.

This position aims at providing an excellent support service to its internal and external partners. You are responsible to ensure that the application layer of Ubisoft online environment is operational and that customers’ satisfaction levels is consistently high.

You will also have the option to visit and work from collaborating studios.

As an Online Application Specialist, you are taking care that the online components of the game are set up properly and sustainable. You ensure the optimization of processes in place and resolve potential obstacles.

The main and routine tasks of this position are to:

  • Install and configure online applications and related services
  • Maintain and optimize the application layer of the online environments
  • Investigate, identify, document problems and their root cause and propose collective actions
  • Ensure applications operability and monitoring with the help of external teams
  • Ensure online environment growth capacity
  • Handle escalations from support Level 2
  • Carry out other tasks related to this field

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of our new and unannounced gaming titles. You are eager to involve yourself in the first hand operation and maintenance of ever evolving online systems.

You have very strong communication skills and enjoy sharing knowledge and experience with colleagues both in your and the game development team.

  • 3+ years of professional programming experience
  • Profound knowledge in different programming and scripting languages: C#, C++, Python
  • Experience with different versioning systems, preferably Perforce
  • Experience with XML / JSON processing
  • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo

Skills:

  • Excellent customer service skills
  • Excellent communication and writing skills
  • High Analytical and problem-solving skills
  • Good interpersonal skills
  • Proactive and autonomous way of working
  • Ability to make complex information accessible
  • Ability to work under stress
  • Good verbal and written communications skills in English

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Senior Web Developer Backend - Ubisoft Connect (f/m/d)

Düsseldorf - Full-time - 743999728329382

JOB DESCRIPTION

Ubisoft Connect is hiring a web-services engineer interested in creating optimized and scalable backend solutions driving engaging web experiences for mobile, web and console. More specifically, we are looking for a talented developer that, within a versatile team of engineers, artists, designers and test-specialists, would take an active role in creating and evolving the Ubisoft Club’s features and backend.

This position will be located at Ubisoft Düsseldorf (Germany).

Qualifications

 

  • A minimum of 5 years experience in RESTful API back-end development(.NET);
  • A Bachelor’s degree in computer science or engineering;
  • Experience with high-load back-end development -10K cps;
  • Excellent capacity in database modeling;
  • Expertise in database and web-service optimizations;
  • Solid experience with load testing;
  • Excellent problem-solving capability;
  • Able to proactively express ideas in person and in writing;
  • Good ability to understand requirements;
  • Detail-oriented,structured and iterative working methodology;
  • Autonomy in the organization of the work;
  • Comfortable in an environment where teamwork is essential.

Tech Environment

  • RESTful microservices
  • Client / Server architecture
  • Event driven architecture
  • .NET Core
  • XUnit
  • MongoDB
  • Redis
  • RabbitMQ
  • Git
  • Docker& Docker Swarm
  • CI/CD
  • Open Stack
  • Prometheus
  • Elastic Search
  • Grafana
  • Kibana
  • Proficiency with Visual Studio or similar IDEs

Really nice to have

  • AWS hands-on experience
  • UML
  • NodeJS
  • Python

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Senior Concept Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728873071

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior Concept Artist on our team, you deliver the foundation for the art team to create memorable and exciting environments for our players to explore. You work will serve as guidance and reference for the visual tone of our project and allow all artists to work towards a common goal.

Working closely with our content director, the lead artist and other team members, you are a creative visionary, an interpreter and communicator of ideas that is able to be inspired and to inspire others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You’re eager to receive your colleagues’ feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.

What you will do:

  • Partner with the content director and lead artist to understand and shape the overall visual idea of the game 
  • Produce illustrations, key art and other assets which communicate the vision of the project
  • Produce sketches and quick iterations (digital or paper).
  • Create high quality concept art for AAA game assets, environment art and set pieces
  • Collaborate with level artists to enhance playable spaces and visual fidelity
  • Propose concepts to the artistic team and discuss possibilities. 
  • Adapt your artwork based on feedback

Qualifications

What you bring:

  • 3+ years of experience as a professional Concept Artist
  • Creative and imaginative mind with a great understanding of composition, light and form
  • Strong skills in the creation of hard surface concepts
  • Proactive, creative person with a coherent artistic vision
  • Excellent collaboration and communication skills
  • An outstanding portfolio of work demonstrating the expertise in creating concept art for environments and architecture.
  • Experience in character design is a plus
  • Being able to integrate 3D tools in your workflow (Houdini , Blender,3Ds Max, zBrush) is a big plus
  • Good English skills (verbal & written)
  • Meeting deadlines

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

AI Programmer [Unannounced Project]

Berlin - Full-time - 743999718285694

JOB DESCRIPTION

The AI Programmer will develop generic systems in the field of game AI supporting the game's content and game play creation. 

Your tasks: 

  • Develop state-of-the-art AI technology, AI modules and systems 
  • Design, implement, test and document the technical aspects of features for a AAA game 
  • Create workflows to support data-driven AI solutions 
  • Work together with other international Ubisoft studios 
  • Work with fellow teammates to conceptualize and realize functionality 

Qualifications

Your profile: 

  • Some years of professional experience 
  • Experience in AI programming 
  • Proficient knowledge in C++ 
  • Experience in programming readable and extendable code 
  • Strong ability for analyzing and extending existing code 
  • Excellent teamwork abilities including other international studios 
  • Ability to predict task duration and understand dependencies 
  • Fluent in English 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. We have development studios in 28 countries and sell video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

The youngest studio in the network, Ubisoft Berlin is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an yet unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

 

Team Lead Unity C# - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999730248951

JOB DESCRIPTION

We are looking for a Lead Programmer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality. 

In this role and as part of one global team you lead the Düsseldorf programming team. Reporting to the Senior producer, you work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with the technical director, other leads and people from different disciplines, using agile methodologies to drive the work and create an outstanding AAA VR game experience. 

Primary responsibilities include:
 

  • Lead a team of interdisciplinary programmers  
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team 
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group and the technical director 
  • Spearhead the design and development of architecture and features within the mandates scope 
  • Work with the production, programmers, design and art leads to create task and schedule estimates for programming team and track development efforts across the team;  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Gather feedback and evaluate the work performed by team, analyse their impact on the project, and help them use this information to improve and grow.  
  • Participate in the hiring and interview processes for programmers  
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios. 

Qualifications

 

  • 8+ years of development experience and shipped at least two AAA titles 
  • Experience leading a team  
  • Master, Bachelor or equivalent in computer science or engineering 
  • Experience in development for PC VR (preferred), console and mobile  (desirable)  
  • Strong programming skills in Unity/C# (required)
  • C++ is a plus but not required
  • Proficient in refactoring and optimizing existing systems 
  • Excellent debugging and problem-solving skills 
  • Understanding of multi-threaded principles 
  • Ability to work efficiently with a large, existing code base 
  • Knowledge of low-level system architecture 
  • Comfortable planning tasks and dependencies for yourself and team members.  
  • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA...) 
  • Strong reporting and documentation skills 
  • Fluent in English, both verbally and written (as English is our business language in the studio.)
  • Great communication skills and a positive attitude 
  • Be a team player 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced Assassin's Creed VR project. As Lead Programmer you will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

This position will be located at Ubisoft Düsseldorf (Germany).

Speculative Application Programming - Berlin (f/m/d)

Berlin - Full-time - 743999731092664

JOB DESCRIPTION

We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Senior Development Tester [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999730059743

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior Development Tester on our team, your extensive experience is essential to ensuring high quality and stability of our game’s features and content.

With your proactive attitude, you work closely with the team lead to mentor other testers and to ensure that upcoming game versions meet all quality standards. You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players.

What you will do:

  • Perform daily tests and take responsibility for quality and stability of new game content, new features and upcoming releases
  •  Isolate and reproduce the bugs to assess gravity and probability based on Ubisoft’s standards, and suggest solutions
  • Work alongside programmers, artists and designers to perform quality tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand
  • Closely monitor validation sequences
  • Work alongside the team lead in order to facilitate delivery of versions in accordance to their requirements
  •  Act as a direction-providing mentor for other testers

Qualifications

What you bring:

  • Experience on a similar position for at least 3 years
  • Excellent knowledge of English both spoken and written
  • A strong understanding of development processes and the needs of different departments throughout a development cycle
  • Good communication skills and interpersonal skills
  • Adapt easily to platform and workload variations
  • Expertise in writing test-cases and setting up test procedures
  • Open to changes and self-improvement
  • Proactive and independent working manner
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Proficiency in defect & test case management tools (e.g. JIRA, TestRail)
  • Strong understanding of game design

    * Experience in multi-platform game development is a plus
    * Experience in AAA game development is a plus


What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Animation Programmer - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999729419378

JOB DESCRIPTION

The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

Specific responsibilities will include:

  • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
  • Maintain the visual character prefabs. 
  • Create and update procedural animations and IK systems on NPCs. 
  • Implement real-time facial phoneme animation system for spoken audio lines. 
  • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
  • Design, implement, and iterate on new and existing systems and tools. 
  • Assist with performance optimization of animation systems, including levels of detail. 

Internal Relationships

  • Act as a technical contact between animation artists and feature team programmers. 
  • Collaborate with technical artists as needed.​ 

Qualifications

 

  • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
  • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
  • Experience in Unity and Unity's Mecanim system 
  • Strong 3D math and computer graphics skills 
  • Experience in IK/FK systems 
  • Debugging and problem-solving skills 
  • Good understanding of modern animation techniques 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for an experienced and motivated Animation Programmer (f/m/d) that aspires to take games to the next level. In this AAA VR Unannounced Project you will develop and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to possess a strong technical background and collaborate with teams all around the world!

Lead UI Engineer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999725174954

JOB DESCRIPTION

 You will be working with the Lead Programmer and UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

  • Excellent communication skills, and desire to work as a team-player
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • 5+ years of professional experience.
  • Strong C++ skills
  • Self-direction and motivation
  • Fluent in English

About Ubisoft Blue Byte: 

With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

About Ubisoft Düsseldorf: 

Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

Senior 3D Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728848584

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior 3D Artist on our team, you are an expert in creating high quality buildings, environments, landscape elements and game objects which bring the artistic vision of our game to life.

From design, prototyping and creating high quality 3D assets, mentoring other artist, and close cooperation with your lead as well as concept artists, you shape the universe of Beyond Good And Evil 2. 

What you will do:

  • Work closely with the lead artist understand the overall game vision and quality goals
  • Design, prototype and create AAA quality game assets, while staying organized and meeting agreed deadlines  
  • Work closely with concept artists, the lead artist and the content director to discuss and internalize the game’s vision and intentions ; study visual references and perform independent artistic research for further inspiration
  • Iterate to improve your work based on feedback from your lead and interdependent team members
  • Assess planned 3D assets with the lead artist and production to establish time and planning estimates as well as priorities
  • Build road maps for content creation; ensure the technical and artistic quality of final deliveries and oversee necessary optimization 
  • Act as a direction-providing mentor for other 3D artists

Qualifications

What you bring:

  • At least 7 years of experience in 3D Art (ideally within video games); Creating 3D models and textures
  • Outstanding knowledge of 3DS Max and Photoshop
  • Great technical understanding of 3D creation processes
  • Creative mindset with a very good eye for details
  • Strong texturing and drawing skills
  • Ability to deliver high- and low poly assets
  • Ability to get best results using normal maps and material usage
  • Interest and ability to mentor other artists
  • Good command of spoken and written English

*Experience with mudbox or zbrush is a plus
 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

3D Level Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728725442

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a 3D Level Artist on our team, you will create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

You bring environments to live by assembling and positioning key elements that deliver impactful visual moments and enhance our players’ experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.

Within the framework of our game and its’ universe, you can push creative boundaries – and have the artistic ability to do so. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop space with plenty of personality.

What you will do:

  • Collaborate with level designers, the lead artist and the content director to discuss and understand the game’s vision and intentions
  • Deliver strong environmental storytelling by integrating and building assets into the game engine to set and dress a polished scene
  • Perform artistic research (find written descriptions and visual references)
  • Set up placeholders and submit modelling and texturing requests to artists
  • Find balance between artistic aspects and technical constraints
  • Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve)
  • Stay organized and meet agreed deadlines  

Qualifications

What you bring:

  • A college diploma in 3D Modelling or equivalent
  • Around 2-4 years of experience in modelling, texturing, lighting, image processing, or other relevant experience
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Understanding of art fundamentals: lighting, composition, color theory, etc
  • Strong communication and interpersonal skills
  • Curiosity, flexibility, and resourcefulness
  • Ability to easily communicate in English
  • Creativity and a keen eye for detail!

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

UI Artist [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999729419495

JOB DESCRIPTION

The UI Artist will be responsible for creating high quality, modern interface solutions, 2D artworks and animations for game development.

Primary Objectives

  • Create modern Interface Designs from conception to final quality
  • Translate high-level gameplay ideas into visual functional UI Designs
  • Establish logical, readable UI solutions and usability strategies

Specific Tasks

  • Develop flexible designs that ensure extension and further development
  • Layout and implement HUD & Menu designs
  • Create convincing UI animations to drive attention and offer guidance for players
  • Provide good Information Hierarchy that enhances the player experience
  • Communicate ideas & concepts with international teams and stakeholders
  • Assist Engineers to ensure implementation reflects the Design Vision

Qualifications


Skills

  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Good sense for Motion design / Motion graphics
  • Proficient in creating ideas, prototyping and final realization
  • Profound graphic design skills (design, layout, typography)
  • Think critically and conceptually
  • Be forward thinking and anticipate the needs of your project
  • Be self-motivated and organized

Knowledge and Experience

  • Work experience of at least 2 years in the Video Game industry
  • Good knowledge in Animation (2D or 3D)
  • Profound knowledge of UI implementation processes in video game projects
  • Familiar with industry game engines and prototyping workflows
  • Practical experience with data management software (perforce)
  • Fluent in English, both verbally and written (no German language skills required)

Bonus

  • Strong compositing skills and video editing skills are a plus (After effects, Premiere)
  • Being an avid gamer is a plus

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of modern layouts and screen design
  • Examples of dynamic motion design and interface animations
  • Examples of style variety
  • Examples of icons and other UI elements

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Development Tester - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999731558221

JOB DESCRIPTION

Ubisoft’s Blue Byte studio is seeking Development Testers for our team in Düsseldorf, Germany. Bring your passion for virtual reality and join our diverse development team, as we create an exciting new AAA experience for VR gamers! As a Development Tester, you will work alongside internal and external test teams and content developers to maintain the quality of our project by finding, reproducing, and documenting bugs, as well as providing feedback on how the game feels as a player.

Specific Tasks:

  • Perform daily build tests, and be responsible for the quality and stability of new game content and post-launch releases
  • Work alongside content developers in Agile sprints to plan and perform tests against new game features
  • Report and monitor bugs and game design problems in a large database
  • Verify fixes applied by developers and ensure new bugs were not introduced
  • Proactively escalate urgent issues encountered in the game
  • Provide feedback on features in development
  • Perform ad-hoc testing to find issues not covered by test plans
  • Create and maintain documentation to aid with development and testing
  • Assist in the testing of new project tools before they are deployed
  • Ensure that the tested software meets first-party certification criteria as part of master certifications
  • Test on multiple VR platforms

Qualifications

  • Able to investigate bugs to find their simplest reproduction steps
  • Able to describe complex bugs in concise writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • Experienced at working with test plans and reporting results
  • At least one year experience in software or game testing
  • Comfortable working with test teams and content development teams
  • Proficient in written and spoken English
  • Experience with Agile project development is a plus
  • Experience and passion for VR gaming is a plus
  • Experience in AAA game development is a plus
  • Experience working with Unity is a plus
  • Experience working in global teams is a plus
  • ISTQB foundation level is a plus
  • You must be eligible to work in the EU without requiring a work permit.

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Development Tester - [Assassin's Creed VR] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Senior Artist [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999722798033

JOB DESCRIPTION

As Senior Artist, you will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

Key responsibilities:

  • Help produce visual content, set best practices and benchmarks in AAA+ quality
  • Create briefs, guides and style documentation for internal and external art teams
  • Communicate ideas & concepts with international teams and stakeholders
  • Provide support and advice for artists
  • Give feedback on the realization of the game art and ensure its exceptional artistic quality

Qualifications

Knowledge, Experience & Skills

  • 5+ years of experience as a video game artist, including shipping at least one AAA title
  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
  • Practical experience with data management software (perforce)
  • High degree of self-motivation and initiative
  • Proactive attitude and efficient work methods
  • Have high quality standards with the ability to communicate them to the team
  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Nice to have

  • Experience working in an international multi-site production team
  • Cinematics and animation experience
  • Being an avid gamer

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Relevant examples of your work (concept art, style guides, etc.)
  • Examples of modern layouts and screen design
  • Examples of icons and other UI elements

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

 

QA Coordinator (m/f/d)

Berlin - Full-time - 743999731492288

JOB DESCRIPTION

The Role

At the head of a project QA team, you will have a critical role in helping us deliver world class game experiences to millions of players worldwide. You will help our talented and diverse development team by managing a group of testers to ensure our games launch at the highest quality. No two days are the same – from discussing intended design with our design team, to coordinating with international Ubisoft teams on playtests, you’ll have the opportunity to make a big impact on everything we do.

You will help your team by

  • Empower them to be autonomous and responsible
  • Plan and support the progress of your team members
  • Provide your team with constructive feedback on performance and development
  • Servant leadership mindset and team building
  • Communicate with impact and promote open dialogue with team members

What you’ll be doing

  • Collaboration with external QA / QC teams and Production, being the main point of contact
  • Support Production in monitoring and assessing processes and production pipelines
  • Monitor progress and maintain test schedule
  • Maintain the bug backlog using dashboards, filters and bug regression
  • Monitor your team’s velocity and manage risks
  • Follow up on test requests from the development team
  • Maintain documentation to support testing
  • Set up, monitor and iterate on QA processes and test plans
  • Drive the QA closing process as the project approaches milestones
  • Drive the staffing strategy growth plans for your team
  • Maintain awareness of the critical issues supporting development
  • Create visibility through regular reports within the development team and stakeholders on the quality state of the project

Qualifications

What you’ll bring

  • Self-organised, eager to learn and evolve
  • An understanding of feature & content development in games
  • Excellent written and oral communication
  • Familiarity with Agile Methodologies
  • Ability to adapt to change
  • Strong problem-solving skills
  • Strong knowledge about automation and testing processes
  • Strong knowledge about version control systems and bug tracking systems (P4, JIRA etc)
  • TRC/TCR compliance experience
  • Fluent in English

What we’d like

  • ·6+ years industry experience in QA/QC or equivalent as team leader or in a senior capacity, preferably in an embedded role.
  • Multiple shipped AAA titles, or the extensive experience in the live phase of an AAA title, preferably in QA leadership

Nice To Have

  • Formal QA certification, such as ISTQB or equivalent experience

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Far Cry", “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno” and many more.


The Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 


We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

We have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Communications Intern (f/m/d)

Düsseldorf - Intern - 743999728652939

JOB DESCRIPTION

The Communications Intern supports the communication team, focusing on the areas of internal & external communication and event management. The position has a strong emphasis on live streaming.

You will support the Communications team by working on internal & external communication items with a focus on events and live streaming. There will be also autonomous responsibilities for other projects.

Your main tasks:

  • Organize and execute internal & external events in collaboration with the Event Manager Communications.
  • Organize and execute internal & external live streaming projects in collaboration with the Event Manager Communications.
  • Draft and share communication items for internal & external usage in collaboration with the Communications team.

Qualifications

  • Fluent in both English and German
  • Excellent verbal and written communications skills
  • Good understanding of live streaming technologies and platforms
  • Good knowledge of the gaming industry, its communities and influencers

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Intern Prop Artist [Anno] (f/m/d)

Mainz - Intern - 743999731470418

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Intern Prop Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

[This position will be a paid internship and is planned for a duration of 6 months]

In this role, you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D content in line with the vision and technology of the project.

What you will do:

  • Closely collaborate with the Art Director and Lead Artist to work within the visual style of the game
  • Modelling, texturing and implementation of high-quality 3D assets (architecture, props, modular kits)
  • Integration of 3D assets into our game engine, making sure they fit engine requirements and quality expectations
  • Verify the quality of your work once imported into the game and make improvements when necessary
  • Use specific project tools in order to achieve best results and meet deadlines
  • Setup configuration, dynamic objects and other functionalities of art assets

Qualifications

What you bring:

  • You are at ease with the various steps in the design of real-time 3D assets: high and low poly modelling, baking processes, and texturing
  • You are familiar with one of the following 3D programs: 3DSMax, Maya or Blender
  • You can quickly learn technical constraints of platforms, engines and software
  • A rough understanding of next gen asset creation and PBR workflow
  • A keen eye for composition, shape, color and detail
  • Ability to construct and elaborate on assets/props based on key reference or concepts
  • You are a proactive team player and strong communicator with a positive attitude
  • Curiosity and a strong interest in the video game industry
  • Very good command of spoken and written English

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date and why you would like to join us
  • A portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc
     
    •   The portfolio should contain the following:
      • Examples of architectural assets and props
      • Examples of materials and textures
      • Both organic and hard surface works
      • Examples of style variety

 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Teamleiter Kreditorenbuchhaltung (f/m/d)

    Düsseldorf - Full-time - 743999731908868

    JOB DESCRIPTION

    Für unser Entwicklungsstudio Ubisoft Düsseldorf suchen wir eine/n Team Lead Kreditorenbuchhaltung (f/m/d)

    Du bist du dafür verantwortlich sicherzustellen, dass die Ziele des Unternehmens im Finanzbereich erreicht werden. Du erreichst dies, indem du Standards und Prozesse in deinem Bereich in enger Zusammenarbeit mit deinem direkten Vorgesetzten, anderen abhängigen Interessengruppen im Einklang mit der Ausrichtung des Unternehmens und den Compliance-Standards der lokalen GAAP implementierst

    Zu deinen Aufgaben zählen:

    • Überwachung, Planung und Kontrolle der finanziellen Aktivitäten des Unternehmens auf der Kreditorenseite
    • Verwaltung des Kreditorenteams und seiner Tätigkeit
    • Definition und Verwaltung von Prozessen und internen Qualitätsrichtlinien und die Koordination mit der Abteilungsleitung
    • Unterstützung des Kreditorenteams in seiner persönlichen Entwicklung, indem du sicherstellst, dass jeder nach seinen besten Fähigkeiten arbeiten kann
    • Überprüfung, Verifizierung und Verwaltung aller AP-bezogenen Prozesse und Ergebnisse bezüglich der Abschlussprozesse
    • Operative Unterstützung des Teams, um eine gleichmäßige Arbeitsbelastung zu gewährleisten
    • Koordinierung der persönlichen Entwicklung deiner Teammitglieder in enger Zusammenarbeit mit deinem direkten Vorgesetzten
    • Prozessverbesserungen auf AP-Seite in enger Zusammenarbeit mit deinem direkten Vorgesetzten und durch Teilnahme an strategischen Projekten

    Qualifications

    • 2+ Jahre einschlägige Führungserfahrung
    • 4+ Jahre Erfahrung in der Kreditorenbuchhaltung
    • Kenntnisse über Kreditorenbuchhaltung und allgemeine Buchhaltungsverfahren
    • Fundierte Kenntnisse der Rechnungslegung nach HGB und des Steuerrechts
    • Kompetent in der Dateneingabe und -verwaltung
    • Organisieren und Priorisieren mit Liebe zum Detail und Genauigkeit
    • Arbeiten mit vertraulichen Informationen
    • Kommunikationsfähig und Teamarbeit
    • Verhandlungssicheres Deutsch
    • Problemlösungsorientierung
    • Fristgerecht arbeiten
    • Excel-Kenntnisse (Oracle wird von Vorteil sein)

    Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, mit einem starken und vielseitigen Produkt- und Partnerportfolio. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen für hochqualitative und technisch innovative Videospiele. In unseren deutschen Studios in Mainz, Düsseldorf und Berlin arbeiten wir an Marken wie “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Beyond Good & Evil", “The Settlers”, „Far Cry“ und vielen mehr.

    Senior VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999731038963

    JOB DESCRIPTION

    The Project

    Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

    Your Impact

    We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

    • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
    • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
    • Create and maintain design documentation, including feature specification and implementation guidelines
    • Contribute to the handling, gameplay, mechanics and interface setup
    • Analyze and audit gameplay systems
    • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
    • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
    • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
    • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
    • Prepare testing/research environments, help test designs and iterate on the design

    Qualifications

    Neccessary

    • Previous experience in VR design with a focus on Comfort and/or Accessibility
    • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
    • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
    • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
    • Demonstrated ability to effectively document and communicate ideas and concepts;
    • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
    • Proficient in English, both spoken and written.
    • Great communication skills, a positive attitude & a team player

    Bonus (but optional)

    • Experience working with Unity
    • Experience conducting user-tests or collaborating with User research
    • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

     

    Lead UI Artist

    Düsseldorf - Full-time - 743999725804256

    JOB DESCRIPTION

    As a Lead UI Artist, you will be responsible for creating high quality, modern interface solutions, 2D artworks and animations for our games as well as managing, training and leading a team of UI artists, 3d Artists and Technical Artists.

    You will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

    • Help produce visual content, set best practices and benchmarks in AAA+ quality
    • Push the visual and technical quality of the Interface art to the next level
    • Create modern Interface Designs from conception to final quality
    • Translate high-level gameplay ideas into visual functional UI Designs
    • Establish logical, readable UI solutions and usability strategies
    • Ensure a productive and efficient workflow for the UI art team through excellent internal and external communication.
    • Close collaboration with the Art Director, Producers, Design and Code Leads to ensure the team works within the defined direction.
    • Establish a prospering art culture within the team to strive for exceptional quality.
    • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraint
    • Prioritize and manage the UI art team’s tasks to ensure delivery in time and quality.
    • Create briefs, guides and style documentation for internal and external art teams
    • Assist Engineers to ensure implementation reflects the Design Vision
    • Develop flexible designs that ensure extension and further development
    • Layout and implement HUD & Menu designs
    • Provide good Information Hierarchy that enhances the player experience
    • Create convincing UI animations to drive attention and offer guidance for players
    • Provide support and advice for artists
    • Give feedback on the realization of the game art and ensure its exceptional artistic quality

    Qualifications

    Skills

    • Expert in Photoshop, Illustrator, After Effects or Flash
    • Very good sense for Motion design / Motion graphics
    • Proficient in creating ideas, prototyping / wire-framing and final realization
    • Profound graphic design skills (design, layout, typography)
    • Think critically and conceptually
    • Be forward thinking and anticipate the needs of your project
    • Good ability to anticipate user behavior
    • Very good organizational skills and the ability to anticipate problems and find solutions fast

    Knowledge and Experience

    • Work experience of at least 5+ years in the Video Game industry, including shipping at least one AAA title
    • Great knowledge in Animation (2d or 3d)
    • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
    • Practical experience with data management software (perforce)
    • High degree of self-motivation and initiative
    • Proactive attitude and efficient work methods
    • Have high quality standards with the ability to communicate them to the team
    • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
    • Great communication skills, a positive attitude and experience in leading a team of artists
    • Fluent in English, both verbally and written

    Bonus

    • Experience working in an international multi-site production team
    • Cinematics and animation experience
    • Familiarity with 3D modeling processes 
    • Being an avid gamer

    About Ubisoft Blue Byte: 

    With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

    About Ubisoft Düsseldorf: 

    Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

    Graphics Programmer [Skull & Bones and Unannounced Project]

    Berlin - Full-time - 743999731093588

    JOB DESCRIPTION

    As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

    Further responsibilities include:

    • Develop, extend and manage the rendering technology for the game
    • Optimize existing rendering technology
    • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse rendering technology
    • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
    • Establish and maintain workflows that allows the content teams to use the developed systems

    Qualifications

    • Multiple years of professional experience as graphics programmer
    • Knowledge of a broad range of rendering algorithms, special effects and related technology
    • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
    • Ability to use graphics profiling and debugging tools (RenderDoc/nSight/console tools)
    • Strong skills in C/C++
    • Strong ability for analyzing and extending existing codebase
    • Very good debugging and problem solving skills
    • Ability to collaborate with the content teams to reach the highest possible visual quality
    • Being a team player by heart
    • Self-direction and motivation
    • Excellent communication and good English skills

    Nice to have:

    • Console experience
    • Worked on your own 3D engine
    • Knowledge of low-level graphics APIs(D3D12/Vulkan)
    • Interest in recent development in graphics (Async compute, RTX, …)

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", “The Settlers”, “Anno”, “Far Cry”  and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

     

    QA Tester - [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999731557803

    JOB DESCRIPTION

    Ubisoft’s Blue Byte studio is seeking Development Testers for our team in Düsseldorf, Germany. Bring your passion for virtual reality and join our diverse development team, as we create an exciting new AAA experience for VR gamers! As a Development Tester, you will work alongside internal and external test teams and content developers to maintain the quality of our project by finding, reproducing, and documenting bugs, as well as providing feedback on how the game feels as a player.

    Specific Tasks:

    • Perform daily build tests, and be responsible for the quality and stability of new game content and post-launch releases
    • Work alongside content developers in Agile sprints to plan and perform tests against new game features
    • Report and monitor bugs and game design problems in a large database
    • Verify fixes applied by developers and ensure new bugs were not introduced
    • Proactively escalate urgent issues encountered in the game
    • Provide feedback on features in development
    • Perform ad-hoc testing to find issues not covered by test plans
    • Create and maintain documentation to aid with development and testing
    • Assist in the testing of new project tools before they are deployed
    • Ensure that the tested software meets first-party certification criteria as part of master certifications
    • Test on multiple VR platforms

    Qualifications

    • Able to investigate bugs to find their simplest reproduction steps
    • Able to describe complex bugs in concise writing
    • Proficient in handling bug tracking databases (JIRA or similar)
    • Experienced at working with test plans and reporting results
    • At least one year experience in software or game testing
    • Comfortable working with test teams and content development teams
    • Proficient in written and spoken English
    • Experience with Agile project development is a plus
    • Experience and passion for VR gaming is a plus
    • Experience in AAA game development is a plus
    • Experience working with Unity is a plus
    • Experience working in global teams is a plus
    • ISTQB foundation level is a plus
    • You must be eligible to work in the EU without requiring a work permit.

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    We are now accepting applications for Development Tester - [Assassin's Creed VR] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

    Lead Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999717025779

    JOB DESCRIPTION

    Rainbow Six: Siege is the latest installment of the acclaimed first-person shooter franchise, developed for PC and consoles. It is one of the leading tactical online shooters with a strong focus on eSports. The teams at Ubisoft Mainz and Ubisoft Düsseldorf are working as a co-developer with the Lead Studio in Montreal, contributing a range of game features and live content.

    Ubisoft Mainz is currently looking for an experienced Lead Programmer, who will drive the development of features and organize the work of the local programming team of Rainbow Six Siege. You will be responsible for the overall architecture evaluation of game systems, as well as fostering a good climate within the team to enable people and invest in their development.

    Your responsibilities include: 

    • Ensure smooth development & high code quality of game features
    • Plan & manage programming resources and their work
    • Coordinate & connect different tech areas and other stakeholders to ensure comprehensive feature development 
    • Act as go-to person for tech questions of the project - e.g. related to engine, tools, services, APIs
    • Identify, solve and escalate technical risks early and connect all involved parties to solve them before becoming critical
    • Share tech information with all project parties to give high visibility on status quo and development progress

    Your tasks include to:

    • Lead the design and development of architecture and features
    • Plan and evaluate the work performed by team and analyze the impact on the project
    • Mentor, manage and regularly review team members to establish a cohesive and effective team
    • Design, implement and maintain game and engine systems.
    • Implement and optimize engine systems and game features in C++.
    • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality.
    • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems

    Qualifications

    • Experience leading a team in achieving development objectives
    • 5+ years of development experience and shipped at least 1 title
    • Master, Bachelor or equivalent in computer science or engineering is a plus
    • Experience in development with Console SDKs (PS4 and Xbox)
    • Strong programming skills in C++
    • Proficient in refactoring and optimizing existing systems
    • Excellent debugging and problem solving skills
    • Understanding of multi-threaded principles
    • Ability to work efficiently with a large, existing code base
    • Excellent communication skills and ability to work in a team.
    • Comfortable planning tasks and dependencies for yourself and team members

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    VFX Artist [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999730025223

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As a VFX Artist on our team, you will use your artistic and technical know-how to make key moments in our game even more alive and exciting. Be it through fire, lasers, water or explosions, you add the sprinkling on top that enhances our player’s experience and has a positive effect on gameplay.  

    Using a variety of tools, attention to detail and lots of creativity you create and integrate impactful real-time visual effects that make the magic happen.

    What you will do:

    • Collaborate with the core team to understand the overall creative vision and establish visual effect priorities
    • Create environment and cinematic effects using particle systems and textures you produce
    • Partner with programmers and technical artists to assess needs and develop tools
    • Work within technical constraints to craft attractive and functional effects
    • Integrate your created VFX into the engine
    • Develop effects based on play test results and comments from cross-functional team members (debug and optimize)
    • Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations

    Qualifications

    What you bring:

    • At least 3 years of experience in modelling, texturing, lighting, image processing, or related experience
    • Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) * 
    • An understanding of basic vector math and art fundamentals (lighting, composition, proportion, colour theory, etc.)
    • Ability to accept feedback and adapt to it
    • A creative and collaborative spirit
    • Exceptional communication, interpersonal, and presentation skills
    • Ability to easily communicate in English
    • A keen eye for detail

      *Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Producer - [Tom Clancy’s Splinter Cell VR] /f/m/d)

    Düsseldorf - Full-time - 743999731718823

    JOB DESCRIPTION

    We are looking for a Producer (f/m/d) to lead the Düsseldorf team to deliver the content on time and quality.

    In this role and as part of one global team, you'll lead the Düsseldorf team to create an outstanding AAA VR game experience. Reporting to the Executive producer, the role involves recruiting and building a new team as well as collaborating with various studios to produce the game. You will use your experience and proven track record to achieve the production objectives and to ensure that the team members remain inspired, committed and highly motivated to deliver a benchmark VR experience.

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Further responsibilities include:

    • Build the project team and foster team building and commitment
    • Define the scope in collaboration with the directors and your leads
    • Coordinate production with other studios as one global team.
    • Create a roadmap and be accountable for the delivery of the deliverables
    • Foster productivity, challenge processes and mobilize and inspire the project team to reach targeted deliverables.
    • Identify issues and risk mitigations to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
    • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team.
    • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, with ambition and empowerment within the Düsseldorf team and across the studios.

    Qualifications

    • 5+ years experience as a Producer in the games industry
    • You have experience in leading and motivating high performing teams
    • You have shipped at least one AAA title either on PC and/or console
    • Strong ability to collaborate with multiple international teams.
    • Expert knowledge of project management methods
    • Excellent verbal and written communication skills in English.
    • Experience in/or a passion for VR is a big plus!

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

    Online Programmer (f/m/d)

    Düsseldorf - Full-time - 743999728303962

    JOB DESCRIPTION

    The Online Programmer is responsible for developing in-game and custom online services. These will interact with or complement Ubisoft’s existing online infrastructure.

    • Manage the interchange of data between players and the server/services/game
    • Provide access to the online architecture to presentational programmers
    • Assist in the development of innovative solutions to enrich the online gaming experience of players
    • Program and optimize systems, such as storefront data and player progression systems
    • Work with precision and care on our live systems and frameworks
    • Work on identifying and improving existing systems and identify new opportunities
    • Integrate Ubisoft’s global services into our game by using an internal SDK to implement the features requested by the game design team for the game
    • Those features will range from player inventory to matchmaking to leaderboards to various other topics
    • An analysis phase is required to ensure that features provided by those services match the design as requested by game design team. If not, you may need to develop a custom service to match those needs
    • Developing custom services means designing an online service based on a design from game design team. This includes defining the REST api, the storage system, implement the web service in C# and deploying it in Kubernetes, and to implement the according API calls in the game

    Qualifications

    • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
    • Strong C++ skills
    • Excellent communication and good English skills

    Bonus

    • Deep understanding of game production
    • AWS & Docker experience
    • Strong Python proficiency is a plus
    • Expertise in online test framework and architecture
    • Proven leadership and coaching skills is a plus

    About Ubisoft Blue Byte: 

    With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

    About Ubisoft Düsseldorf: 

    Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

    Senior Technical Artist [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999728858712

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As a Senior Technical Artist on our team, you are satisfied once we deliver a visually outstanding game that still maintains cutting-edge performance. 

    As an interpreter and problem-solver between art and programming you are the team's hybrid specialist for facilitating cohesive and efficient collaboration; You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along.

    Your curious and passionate nature sees you investigating, creating and implementing new techniques and pipelines that allow your team to push the standards of AAA quality in the most efficient way. 

    What you will do:

    • Establish quick, efficient and clear pipelines in collaboration with team leads; Accounting for the artist's needs as well as technical requirements or other limitations
    • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes
    • Participate in the development of technology road maps for the specific needs of the project
    • Prepare coherent documentation for pipelines, tools and procedures;
    • Be involved in the development and rendering of artwork, models, animations and textures as and when required
    • Collaborate with all production teams to answer questions and solve complex tech art related challenges, identify and communicate risks, share feedback and best practices while remaining a balance point between creative vision and technical/budget restraints
    • Assist in the development of training programs for artists if they are required
    • Be involved in the development and rendering of artwork, models, animations and textures as and when required

    Qualifications

    What you bring:

    • Bachelor’s degree in art, design, technical discipline or other relevant training
    • At least 5 years experience in technical art or other relevant experience
    • Shipped at least 1 game within the technical art discipline; preferably full cycle on a AAA console title
    • Excellent interpersonal and communication skills
    • Understanding and proven history of proficiency in using 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level
    • Knowledge of data management software (such as perforce)
    • Knowledge of platform strengths and limitations
    • Good knowledge of multiple art and animation pipelines
    • Knowledge of different hardware architecture
    • Working knowledge of scripting/programming using languages such as Max Script, Python, C Sharp etc.
    • Excellent time management and prioritization skills
    • Knowledge of video bit rates, compression methods and other associated processes is desirable
    • Technical proficiency in areas of 2D and 3D art

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Gameplay Programmer [Anno] (f/m/d)

    Mainz - Full-time - 743999725187763

    JOB DESCRIPTION

    The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Gameplay Programmer (f/m/d) to join us at Ubisoft Mainz in Germany.

    If you are a talented programmer with strong C++, we would love to welcome you on the team. We expect you to have outstanding people skills, a collaborative “yes, and…” attitude, and a longstanding passion for games within many genres on multiple platforms.

    Your responsibilities include: 

    • Design and Implement various gameplay systems and tools for the Anno Brand
    • Work closely with game designers, programmers, and artists to ensure a great player experience
    • Champion core game values, especially 'gameplay first'

    Qualifications

    • Strong C / C++ programming skills
    • Experience in game programming
    • Strong data structures, logic, algorithms, and optimization skills   
    • Experience in the design and implementation of various game systems, including game object management, AI, pathing, scripting, combat, and online networking
    • Speaks “designer” fluently  
    • Self-motivation and willingness to participate in many areas of game development
    • Good verbal and written communications skills in English
    • Passion for video games

    Nice to have:

    • Experience in shipping a AAA title   
    • Experience working with big C++ engines
    • Experience in C#, WPF
    • UI development experience
    • Computer science, mathematics, physics, or related degree
    • Experience working on networked games
    • Experience working on security issues
    • In-depth familiarity with Ubisoft products

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    User Research Design Intern [Ubisoft Connect] (f/m/d)

    Düsseldorf - Intern - 743999731904669

    JOB DESCRIPTION

    As a User Research Design intern, you will be part of the design team of Ubisoft Connect. You will work with UX Designers and UI Designers on the functional production of features and services. You will support the team with prototyping, setting up and evaluating research and user testing to deliver intuitive, user-centered design solutions.

    Your tasks:

    • Support UX Designers with user research, interviews and expert evaluations
    • Analyze user-flows and create customer journeys
    • Support UX Designers with setting up qualitative and quantitative user tests and evaluating the results
    • Communicate results efficiently to the UX Designers
    • Contribute with accessibility research
    • Work as part of the design team and within the guidelines provided by direction

    Qualifications

    • Basic experience in the field of User Research, UX and/or Human-Computer Interaction, Interaction Design, Psychology or Ergonomics,… (either as an academic discipline or work/project-based experience)
    • User research skills and knowledge about a range of methodologies and qualitative/quantitative user testing
    • Knowledge about user-centered design and user behavior
    • Knowledge or deep interest about accessibility and inclusive design
    • Handling customer-contact during interviews, with a high level of empathy and proficiency
    • Motivation to solve design problems and to think “outside the box”
    • Being organized and pro-active
    • Passion for games and game services
    • Fluent in English, both verbally and written

    About Ubisoft Düsseldorf: 

    Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Ubisoft Connect. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

    Build and Release Engineer VR [Splinter Cell VR] (f/m/d))

    Düsseldorf - Full-time - 743999731036336

    JOB DESCRIPTION

    The Project

    Join today to shape the future of VR. We are adding to an established core team to work on an exciting new Splinter Cell VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

    Your Impact

    We are looking for a skilled Build & Release Engineer to deliver game builds to development, QC and external contacts. Working with Unity, you’ll maintain and improve the existing build pipeline and support the development team with debugging and versioning.

    • Responsible for the consistency of data and versions as well as ensuring the successful delivery of game builds to various teams (internal & external)
    • Configure, maintain and provide account / administrative support for our source control systems (Perforce).
    • Provide up-to-date documentation on workflows, methods, pipeline systems within a centralized accessible location
    • Monitor build system for failures and errors and flag these to build engineers, development team and QC as appropriate
    • Maintenance and improvement of the existing build pipeline
    • Proactively develop an understanding of multiple build system technologies used within the group (e.g. Dashboard, Jenkins, Team City, QuickBuild)
    • Proactively predict and resolve future issues (e.g. capacity constraints, maintenance intervals, etc.)

    Qualifications

    Neccessary

    • 2 years prior work experience as Build & Release Engineer or similar position
    • Strong knowledge of source control systems (Perforce is a must)
    • Experience in large data management and structures
    • Experience with game engines, game development interfaces and complex pipelines.
    • C# and scripting languages skills
    • Experience and understanding of IT Systems, RAID & Networking
    • Experience with automated build systems and continuous integration
    • Good problem solving and debugging skills
    • Flexibility and ability to adapt to change
    • Strong reporting and documentation skills
    • Fluent in English, both verbally and written (No German skills are required - the business language in the studio is English)
    • Great communication skills and a positive attitude & a team player

    Bonus (but optional)

    • Knowledge of Unity

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

     

    Full-Stack Web Developer [Ubisoft Connect] (f/m/d)

    Düsseldorf - Full-time - 743999724959160

    JOB DESCRIPTION

    As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

    You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

    You will also have the option to visit and work from collaborating studios.

    As a Full-Stack web developer, you will design, develop and deploy both frontend and backend applications, enriching the Ubisoft Connect ecosystem and empowering the team to handle player-facing features and contents.

    Responsibilities:

    You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
    Specific responsibilities include:

    • Write clear, modular and maintainable code
    • Work on both front- and backend application in the context of Ubisoft Connect
    • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

    Qualifications

    You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

    • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
    • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
    • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)
    • Bonus: AWS, ElasticSearch, Python, Protocol Buffers, Continuous Integration

    About Ubisoft Blue Byte: 

    With more than 30 years of experience, Ubisoft Blue Byte is one of the pioneers of the German games industry. At three sites in Düsseldorf, Mainz and Berlin the teams develop high-class gaming experiences. Ubisoft Düsseldorf and Ubisoft Mainz are leading the development of Anno 1800 and The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time. As co-developer the teams are supporting titles such as Tom Clancy’s Rainbow Six Siege and Beyond Good and Evil 2. Ubisoft Berlin is focussing on co-development, including the upcoming Far Cry 6. All three studios combined form the German Ubisoft studio network. More Information at bluebyte.ubisoft.com.

    About Ubisoft Düsseldorf: 

    Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers and the innovative VR escape room experience Prince of Persia: The Dagger of Time. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. Ubisoft Düsseldorf is part of the Ubisoft Blue Byte studio network. 

    3D Artist [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999728725503

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As a 3D Artist on our team, you will enable our players to explore a game world filled with beautiful 3D environments and objects.

    From design and prototyping to creating 3D assets, you will shape the universe of Beyond Good And Evil 2. You work closely with the lead artist and your colleagues in concept art to realize buildings, environments, landscape elements and game objects that bring the artistic vision of our game to life.

    What you will do:

    • Work closely with the lead artist understand the overall game vision and quality goals
    • Design, prototype and create AAA quality game assets, while staying organized and meeting agreed deadlines  
    • Work closely with concept artists; study their concepts and research your own references in order to bring a believable but breathtaking world to live
    • Find balance between artistic aspects and technical constraints with the help of the lead artist
    • Iterate to improve your work based on feedback from your lead and interdependent team members

    Qualifications

    What you bring:

    • At least 3 years of experience in 3D Art (ideally within video games); Creating 3D models and textures
    • Excellent knowledge of 3DS Max and Photoshop
    • Strong technical understanding of 3D creation processes
    • Creative mindset with a very good eye for details
    • Good texturing and drawing skills
    • Ability to deliver high- and low poly assets
    • Ability to get best results using normal maps and material usage
    • Good command of spoken and written English

    *Experience with mudbox or zbrush is a plus
     

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Senior Level Artist [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999728725311

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As a Senior Level Artist on our team, you are an expert in creating captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

    Through your own creations as well as your mentorship for other team members, you build outstanding, living scenes that tell a story and captivate our players interest and attention.

    Within the framework of our game and its’ universe, you can push creative boundaries – and have the artistic ability to do so. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop space with plenty of personality.

    What you will do:

    • Deliver outstanding environmental storytelling by integrating and building assets into the game engine and determining lighting intentions to set and dress a polished scene
    • Familiarize yourself with game design documents to understand the environments, objectives, atmospheres, story and style required to create an environment with the intended impact
    • Collaborate with level designers, the lead artist and the content director to discuss and internalize the game’s vision and intentions ; study visual references and perform independent artistic research for further inspiration;
    • Understand the project’s tools, pipelines, workflows and technical constraints
    • Define and articulate modelling and texturing needs, coordinate with modellers and texturers responsible for the level; follow up on the progress and quality of the work together with the lead artist
    • Assess level content with the lead artist and production to establish time and planning estimates as well as priorities
    • Build road maps for content creation; ensure the technical and artistic quality of final deliveries and oversee necessary optimization and debugging to fix issues raised by testers
    • Act as a point of contact for the team regarding question about the map and levels and inform artists of changes due to technical constraints
    • Act as a direction-providing mentor for other level artists

    Qualifications

    What you bring:

    • Minimum 5+ years’ experience in modelling, texture, lighting and image processing, or other relevant experience
    • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
    • Excellent compositional skills and strong understanding of art fundamentals: lighting, composition, color theory, etc.
    • Strong skill ins visual storytelling with an excellent eye for detail
    • Strong communication and interpersonal skills; and ability to easily communicate in English
    • Curiosity, flexibility, and resourcefulness
    • Ability to work as part of a team and independently with a sense of initiative 
    • Interest and ability to mentor other artists
    • Ability to set and meet deadlines

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Senior Full-Stack Web Developer [Ubisoft Connect] (former Uplay PC) (f/m/d)

    Düsseldorf - Full-time - 743999722993953

    JOB DESCRIPTION

    As a Senior Full-Stack Web Developer [Uplay PC] (f/m/d) you will design, develop and deploy both frontend and backend applications, enriching the Uplay ecosystem and empowering the team to handle player-facing features and contents.

    As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

    You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

    You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
    Specific responsibilities include:

    • write clear, modular and maintainable code
    • work on both front- and backend application in the context of Uplay PC 
    • be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
    You will also have the option to visit and work from collaborating studios.

    Qualifications

    You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

    • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
    • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
    • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)
    • Bonus: AWS, ElasticSearch, Python, Protocol Buffers, Continuous Integration

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Gameplay Programmer - [The Settlers] (f/m/d)

    Düsseldorf - Full-time - 743999725052459

    JOB DESCRIPTION

    The Gameplay Programming professionals at Ubisoft are the masters of interactions. They maximize the playability, fun and comfort for the players. Their role is to drive, challenge and turn creative ideas into high quality gameplay features in order to deliver believable, memorable and original gaming experiences. AI programmers, in particular, focus on AI algorithms and related data structures

     

    Primary Objectives

    • Understand and challenge the design intentions of the game to turn them into gameplay features that will maximize the playability and believability for the players
    • Create solutions to facilitate the integration and adaptation of gameplay AI elements - be it strategic, tactical or operational - into the game.

     

    Specific Tasks

    • Challenges and works with designers on the definition and development of gameplay features to maximize the playability of the game
    • Assists the design team by creating prototypes to validate AI features
    • Provides team members with tools and systems to modify and improve their features in an iterative way
    • Work on core gameplay systems like combat, economy, missions

    Qualifications

    • Good knowledge of and years of practical experience with at least one programming language (preferably C# and C++)
    • Solid understanding of state of the art gameplay AI techniques and data structures
    • Experience in working with existing game engines
    • Ability to work with large, existing code bases
    • Understand and apply strong prototyping techniques
    • Proactive behavior and being a team player
    • Good oral and written communication skills
    • Good English language skills
    • At least 2 years of industry experience, a shipped title is a plus
    • Bachelor or Master degree in computer science or any other relevant discipline is a plus

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed" VR, “The Settlers” and many more.

     

    Senior Lead Artist [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999728859439

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As Senior Lead Artist on our team, you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

    What you will do:

    • Help establish, develop and maintain the game artistic style and visual quality
    • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game
    • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed
    • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game
    • Create and maintain the brand/art style guides and technical documentation
    • Mentor artists along their career paths, setting challenges to encourage growth
    • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback
    • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
    • Understand and work within project requirements and constraints

    Qualifications

    What you bring:

    • Minimum 5 years experience creating artwork for games with at least 1 shipped title as an Art Lead
    • Excellent communication skills as a leader, collaborator, and mentor.
    • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
    • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools
    • Pro-active & collaborative work attitude toward achieving results under pressure
    • Excellent organizational and interpersonal skills
    • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others
    • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own

    Nice to have:

    • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors.
    • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles.

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Senior Game Designer [Splinter Cell VR] (f/m/d)

    Düsseldorf - Full-time - 743999731036554

    JOB DESCRIPTION

    The Project

    Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

    Your Impact

    We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR.

    Responsibilities

    • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
    • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
    • Create and maintain design documentation, including feature specification and implementation guidelines
    • Contribute to the handling, gameplay, mechanics and interface setup
    • Analyze and audit gameplay systems
    • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
    • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
    • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
    • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
    • Prepare testing/research environments, help test designs and iterate on the design

    Qualifications


    Necessary

    • Previous experience in VR design with a focus on Comfort and/or Accessibility
    • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
    • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
    • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
    • Demonstrated ability to effectively document and communicate ideas and concepts;
    • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
    • Proficient in English, both spoken and written.
    • Great communication skills, a positive attitude & team player
    • Willing to relocate; this is a permanent position based in Düsseldorf, Germany.

    Bonus (but optional)

    • Experience working with Unity
    • Experience conducting user-tests or collaborating with User research
    • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Düsseldorf, Mainz and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Assassin's Creed VR", "Splinter Cell VR" and many more.

    Prop Artist [Anno] (f/m/d)

    Mainz - Full-time - 743999722022374

    JOB DESCRIPTION

    The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Prop Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

    In this role you will work as part of a multi-disciplinary team, with the major focus on creation and integration of 3D content in line with the vision and technology of the project

    How you will make an impact: 

    • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game 
    • Modelling, texturing and implementing high-quality 3D assets. (architecture, props, modular kits)   
    • Integration of 3D assets into the game engine meeting both engine and quality requirements
    • Ensuring technical and artistic follow-up of the assets imported into the game including necessary improvements
    • Establishing artistic benchmarks and ensuring regular monitoring 
    • Use project specific tools in order to achieve best results and meet deadlines
    • Setting up configuration, dynamic objects and other functionalities of art assets

    Qualifications

    What experience you should offer:

    • Minimum 2 years experience as a Prop Artist or 3D artist, and taken part in the production of a game title
    • Complete familiarity with various steps in the design of real-time 3D assets: high and low poly modelling, baking processes (organic and hard surface), and texturing (realistic)
    • Proficient with 3DSMax and/or Maya, Zbrush, Substance Suite and Photoshop
    • Good knowledge of UV layout, texturing & shading
    • Autonomous work style with the ability to take initiative, work resourceful and deliver on time 
    • Ability to quickly grasp technical constraints of platforms, engines and software
    • Great understanding of next gen asset creation and PBR workflow 
    • Keen eye for composition, shape, color and detail 
    • Ability to construct and elaborate on assets/props based on key reference or concepts 
    • Experience in managing the polygon count and texture budget
    • Proactive team player with strong interpersonal skills and positive attitude
    • Curiosity and a strong interest in the video game industry 
    • Fluent in both written and spoken English

       
    • Great understanding of architecture and urbanism is a plus
    • Experience with Substance Designer is a plus
    • Good Animation and/or riggings skills (Maya, 3DS Max, MotionBuilder) is a plus

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.